
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local bootsOn = false
local sneaking = false
local iceCooldown = 0
local lastHealth = nil
local damageCooldown = 1.5
local lastDamageTime = 0
-- TOOL
local tool = Instance.new("Tool")
tool.Name = "FrostWalkerBoots"
tool.TextureId = "rbxassetid://97625418048677"
tool.RequiresHandle = true
tool.CanBeDropped = true
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1,1,1)
handle.Transparency = 0.5
handle.Material = Enum.Material.Neon
handle.Color = Color3.fromRGB(0,255,255)
handle.Parent = tool
tool.Parent = player:WaitForChild("Backpack")
-- STUD TEXTURE
local function addStudTexture(part)
for _,face in ipairs({Enum.NormalId.Top, Enum.NormalId.Bottom}) do
local t = Instance.new("Texture")
t.Texture = "rbxassetid://1095708"
t.Face = face
t.StudsPerTileU = 4
t.StudsPerTileV = 4
t.Parent = part
end
end
-- STORAGE
local bootParts = {}
local function weld(a,b)
local w = Instance.new("WeldConstraint")
w.Part0 = a
w.Part1 = b
w.Parent = a
end
-- CREATE BOOT ON LIMB (R15)
local function createBootOnLimb(limb)
if not limb then return end
local boot = Instance.new("Part")
boot.Size = limb.Size + Vector3.new(0.15,0.15,0.15)
boot.Material = Enum.Material.Plastic
boot.Color = Color3.fromRGB(50,150,255)
boot.CanCollide = false
boot.CFrame = limb.CFrame * CFrame.new(0,-0.1,0)
addStudTexture(boot)
boot.Parent = limb.Parent
weld(boot, limb)
table.insert(bootParts, boot)
local glint = Instance.new("Part")
glint.Size = boot.Size + Vector3.new(0.02,0.02,0.02)
glint.Material = Enum.Material.ForceField
glint.Transparency = 0.3
glint.Color = Color3.fromRGB(160,0,255)
glint.CanCollide = false
glint.CFrame = boot.CFrame
glint.Parent = limb.Parent
weld(glint, boot)
table.insert(bootParts, glint)
end
-- CREATE BOOTS
local function createBoots(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
-- R6
if humanoid.RigType == Enum.HumanoidRigType.R6 then
for _,name in ipairs({"Left Leg","Right Leg"}) do
local leg = character:FindFirstChild(name)
if leg then
createBootOnLimb(leg)
end
end
-- R15
else
for _,name in ipairs({
"LeftLowerLeg","LeftFoot",
"RightLowerLeg","RightFoot"
}) do
createBootOnLimb(character:FindFirstChild(name))
end
end
end
local function removeBoots()
for _,p in ipairs(bootParts) do
if p then p:Destroy() end
end
table.clear(bootParts)
end
-- HEALTH BOOST
local function addHealthBoost(h)
h.MaxHealth += 40
h.Health += 40
end
local function removeHealthBoost(h)
h.MaxHealth -= 40
if h.Health > h.MaxHealth then
h.Health = h.MaxHealth
end
end
-- TOOL TOGGLE
tool.Activated:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
bootsOn = not bootsOn
if bootsOn then
createBoots(char)
if hum then addHealthBoost(hum) end
else
removeBoots()
if hum then removeHealthBoost(hum) end
end
end)
-- ICE WALK
RunService.Heartbeat:Connect(function(dt)
if not bootsOn then return end
iceCooldown -= dt
if iceCooldown > 0 then return end
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then return end
local params = RaycastParams.new()
params.FilterDescendantsInstances = {char}
params.FilterType = Enum.RaycastFilterType.Blacklist
local ray = workspace:Raycast(root.Position, Vector3.new(0,-6,0), params)
if ray and ray.Instance and not ray.Instance.CanCollide then
local gx = math.floor(root.Position.X/3)*3
local gz = math.floor(root.Position.Z/3)*3
local ice = Instance.new("Part")
ice.Size = Vector3.new(3,3,3)
ice.Position = Vector3.new(gx+1.5, ray.Position.Y+1.5, gz+1.5)
ice.Anchored = true
ice.CanCollide = true
ice.Material = Enum.Material.Plastic
ice.Color = Color3.fromRGB(160,230,255)
ice.Reflectance = 0.4
addStudTexture(ice)
ice.Parent = workspace
Debris:AddItem(ice,4)
iceCooldown = 0.2
end
end)
-- DAMAGE FEEDBACK
RunService.Heartbeat:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hum then return end
if not lastHealth then
lastHealth = hum.Health
return
end
if hum.Health < lastHealth and tick()-lastDamageTime > damageCooldown then
lastDamageTime = tick()
local h = Instance.new("Highlight")
h.FillColor = Color3.new(1,0,0)
h.FillTransparency = 0.5
h.OutlineTransparency = 1
h.Parent = char
local s = Instance.new("Sound")
s.SoundId = "rbxassetid://102904154168830"
s.Volume = 1
s.Parent = char:FindFirstChild("HumanoidRootPart")
s:Play()
Debris:AddItem(h,0.3)
Debris:AddItem(s,2)
end
lastHealth = hum.Health
end)
-- DEATH DROP
player.CharacterAdded:Connect(function(char)
bootsOn = false
removeBoots()
char:WaitForChild("Humanoid").Died:Connect(function()
tool.Parent = workspace
handle.CFrame = char.HumanoidRootPart.CFrame
handle.CanCollide = true
local spin = Instance.new("BodyAngularVelocity")
spin.AngularVelocity = Vector3.new(0,6,0)
spin.MaxTorque = Vector3.new(0,math.huge,0)
spin.Parent = handle
end)
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