
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- ══════════════════════════════════════════
-- CONFIG
-- ══════════════════════════════════════════
local TOGGLE_KEY = Enum.KeyCode.F
local NORMAL_SPEED = 50
local FAST_SPEED = 150 -- Left Shift
local SLOW_SPEED = 15 -- Left Ctrl
-- ══════════════════════════════════════════
-- STATE
-- ══════════════════════════════════════════
local freecamActive = false
local camCFrame = CFrame.new(0, 10, 0)
local velocity = Vector3.new()
local pitch, yaw = 0, 0
local mouseSensitivity = 0.3
local SMOOTH = 0.15
-- ══════════════════════════════════════════
-- HUD
-- ══════════════════════════════════════════
local gui = Instance.new("ScreenGui")
gui.Name = "FreecamHUD"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 260, 0, 40)
label.Position = UDim2.new(1, -270, 0, 10)
label.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
label.BackgroundTransparency = 0.2
label.TextColor3 = Color3.fromRGB(255, 80, 80)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.Text = "🔴 Freecam: OFF [F]"
label.Parent = gui
Instance.new("UICorner", label).CornerRadius = UDim.new(0, 8)
local hint = Instance.new("TextLabel")
hint.Size = UDim2.new(0, 260, 0, 72)
hint.Position = UDim2.new(1, -270, 0, 56)
hint.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
hint.BackgroundTransparency = 0.4
hint.TextColor3 = Color3.fromRGB(200, 200, 200)
hint.Font = Enum.Font.Gotham
hint.TextSize = 12
hint.TextXAlignment = Enum.TextXAlignment.Left
hint.Text = " WASD — move | Q/E — down/up\n Shift — fast | Ctrl — slow\n Mouse — look"
hint.Visible = false
hint.Parent = gui
Instance.new("UICorner", hint).CornerRadius = UDim.new(0, 8)
-- ══════════════════════════════════════════
-- BLOCK CHARACTER MOVEMENT
-- Sinks movement inputs at high priority so
-- the character controller never receives them
-- ══════════════════════════════════════════
local BLOCK_NAME = "FreecamBlockMovement"
local MOVEMENT_KEYS = {
Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D,
Enum.KeyCode.Up, Enum.KeyCode.Down, Enum.KeyCode.Left, Enum.KeyCode.Right,
Enum.KeyCode.Space, Enum.KeyCode.LeftShift, Enum.KeyCode.LeftControl,
}
local function blockMovement()
ContextActionService:BindActionAtPriority(
BLOCK_NAME,
function() return Enum.ContextActionResult.Sink end,
false,
Enum.ContextActionPriority.High.Value,
table.unpack(MOVEMENT_KEYS)
)
end
local function unblockMovement()
ContextActionService:UnbindAction(BLOCK_NAME)
end
-- ══════════════════════════════════════════
-- TOGGLE
-- ══════════════════════════════════════════
local savedCameraType
local function enableFreecam()
freecamActive = true
savedCameraType = camera.CameraType
camera.CameraType = Enum.CameraType.Scriptable
camCFrame = camera.CFrame
pitch = -math.asin(math.clamp(camera.CFrame.LookVector.Y, -1, 1))
yaw = math.atan2(-camera.CFrame.LookVector.X, -camera.CFrame.LookVector.Z)
velocity = Vector3.new()
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
blockMovement()
label.Text = "✅ Freecam: ON [F]"
label.TextColor3 = Color3.fromRGB(0, 220, 100)
hint.Visible = true
end
local function disableFreecam()
freecamActive = false
camera.CameraType = savedCameraType or Enum.CameraType.Custom
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
unblockMovement()
label.Text = "🔴 Freecam: OFF [F]"
label.TextColor3 = Color3.fromRGB(255, 80, 80)
hint.Visible = false
end
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == TOGGLE_KEY then
if freecamActive then disableFreecam() else enableFreecam() end
end
end)
-- ══════════════════════════════════════════
-- MOUSE LOOK
-- ══════════════════════════════════════════
UserInputService.InputChanged:Connect(function(input)
if not freecamActive then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
yaw = yaw - math.rad(input.Delta.X * mouseSensitivity)
pitch = math.clamp(pitch - math.rad(input.Delta.Y * mouseSensitivity), math.rad(-89), math.rad(89))
end
end)
-- ══════════════════════════════════════════
-- RENDER LOOP
-- ══════════════════════════════════════════
RunService.RenderStepped:Connect(function(dt)
if not freecamActive then return end
local speed = NORMAL_SPEED
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then speed = FAST_SPEED end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then speed = SLOW_SPEED end
local moveDir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDir += Vector3.new(0, 0, -1) end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDir += Vector3.new(0, 0, 1) end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDir += Vector3.new(-1, 0, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDir += Vector3.new( 1, 0, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.E) then moveDir += Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then moveDir += Vector3.new(0, -1, 0) end
local rotation = CFrame.Angles(0, yaw, 0) * CFrame.Angles(pitch, 0, 0)
local worldMove = rotation:VectorToWorldSpace(moveDir)
if worldMove.Magnitude > 0 then
worldMove = worldMove.Unit * speed * dt
end
velocity = velocity:Lerp(worldMove, 1 - SMOOTH)
camCFrame = CFrame.new(camCFrame.Position + velocity) * rotation
camera.CFrame = camCFrame
end)No comments yet for this script.



