
KeylessUniversal
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-- ====================================================================
-- DELTA EXECUTOR: ULTRA RTX 5090 PRO ENGINE + FPS BOOSTER (800+ LINES)
-- SOFT LIGHTING, ANTI-BLIND SHADERS, WATER & PERFORMANCE OPTIMIZER
-- ====================================================================
local Services = {
Lighting = game:GetService("Lighting"),
Workspace = game:GetService("Workspace"),
Players = game:GetService("Players"),
RunService = game:GetService("RunService"),
TweenService = game:GetService("TweenService"),
CoreGui = game:GetService("CoreGui"),
MaterialService = game:GetService("MaterialService")
}
local LocalPlayer = Services.Players.LocalPlayer
local Terrain = Services.Workspace:FindFirstChildOfClass("Terrain")
local EngineConfig = {
RTXMaster = false,
FPSBooster = false,
SoftGlow = true,
SurfaceWetness = false,
NightCyberMode = false,
MemoryOptimizer = false
}
-- --------------------------------------------------------------------
-- 1. PURIFICATION ENGINE
-- --------------------------------------------------------------------
local function PureSkyCleanup()
for _, item in pairs(Services.Lighting:GetChildren()) do
if item:IsA("PostEffect") or item:IsA("Atmosphere") or item:IsA("Sky") then
item:Destroy()
end
end
end
-- --------------------------------------------------------------------
-- 2. FPS BOOSTER & ANTI-LAG SYSTEM
-- --------------------------------------------------------------------
local savedMaterials = {}
local function ApplyFPSBooster(enabled)
if enabled then
for _, v in pairs(Services.Workspace:GetDescendants()) do
if v:IsA("BasePart") and not v:IsDescendantOf(LocalPlayer.Character) then
if not savedMaterials[v] then
savedMaterials[v] = {
Material = v.Material,
CastShadow = v.CastShadow
}
end
v.Material = Enum.Material.SmoothPlastic
v.CastShadow = false
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Smoke") or v:IsA("Fire") then
v.Enabled = false
end
end
pcall(function()
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
end)
else
for part, data in pairs(savedMaterials) do
if part and part.Parent then
part.Material = data.Material
part.CastShadow = data.CastShadow
end
end
savedMaterials = {}
for _, v in pairs(Services.Workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Smoke") or v:IsA("Fire") then
v.Enabled = true
end
end
pcall(function()
settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic
end)
end
end
-- --------------------------------------------------------------------
-- 3. SOFT RTX 5090 ENGINE (EYNİ GÖZÜ YORMAYAN İŞIQ İLƏ)
-- --------------------------------------------------------------------
local function ToggleMasterRTX(state)
EngineConfig.RTXMaster = state
PureSkyCleanup()
if state then
pcall(function()
Services.Lighting.Technology = Enum.Technology.Future
Services.Lighting.GlobalShadows = true
Services.Lighting.ShadowSoftness = 0.05
Services.Lighting.ClockTime = 14.0
Services.Lighting.Brightness = 1.65 -- Parlaklıq gözü kör etməsin deyə azaldıldı
Services.Lighting.OutdoorAmbient = Color3.fromRGB(130, 140, 155)
Services.Lighting.Ambient = Color3.fromRGB(90, 100, 115)
Services.Lighting.ExposureCompensation = -0.1 -- Şüaları yumşaldan balans
Services.Lighting.EnvironmentDiffuseScale = 0.8
Services.Lighting.EnvironmentSpecularScale = 0.8
end)
-- Soft Atmosphere
local Atmosphere = Instance.new("Atmosphere")
Atmosphere.Name = "RTX_Atmosphere"
Atmosphere.Density = 0.18
Atmosphere.Offset = 0.15
Atmosphere.Color = Color3.fromRGB(180, 205, 235)
Atmosphere.Decay = Color3.fromRGB(110, 125, 150)
Atmosphere.Glare = 0.25 -- Parlama/Kör olma effekti endirildi
Atmosphere.Haze = 0.15
Atmosphere.Parent = Services.Lighting
-- Soft SunRays
local SunRays = Instance.new("SunRaysEffect")
SunRays.Name = "RTX_SunRays"
SunRays.Intensity = 0.18 -- Şüalar artıq gözü yormur
SunRays.Spread = 0.8
SunRays.Parent = Services.Lighting
-- Soft Bloom
local Bloom = Instance.new("BloomEffect")
Bloom.Name = "RTX_Bloom"
Bloom.Intensity = 0.25
Bloom.Size = 18
Bloom.Threshold = 0.85
Bloom.Parent = Services.Lighting
-- Balanced Color Correction
local CC = Instance.new("ColorCorrectionEffect")
CC.Name = "RTX_ColorCorrection"
CC.Brightness = 0.01
CC.Contrast = 0.25
CC.Saturation = 0.2
CC.TintColor = Color3.fromRGB(255, 252, 248)
CC.Parent = Services.Lighting
-- Water Physics
if Terrain then
Terrain.WaterReflectance = 0.8
Terrain.WaterTransparency = 0.25
Terrain.WaterWaveSize = 0.3
Terrain.WaterWaveSpeed = 18.0
Terrain.WaterColor = Color3.fromRGB(10, 110, 175)
end
else
pcall(function()
Services.Lighting.Technology = Enum.Technology.ShadowMap
Services.Lighting.GlobalShadows = true
Services.Lighting.ShadowSoftness = 0.5
Services.Lighting.ClockTime = 14.0
Services.Lighting.Brightness = 2.0
Services.Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Services.Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Services.Lighting.ExposureCompensation = 0.0
end)
if Terrain then
Terrain.WaterReflectance = 0.3
Terrain.WaterTransparency = 0.5
Terrain.WaterWaveSize = 0.15
Terrain.WaterWaveSpeed = 10.0
Terrain.WaterColor = Color3.fromRGB(12, 80, 130)
end
end
end
-- --------------------------------------------------------------------
-- 4. GUI & PANEL SETUP
-- --------------------------------------------------------------------
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "RTX5090_SoftGui"
ScreenGui.ResetOnSpawn = false
pcall(function() ScreenGui.Parent = Services.CoreGui end)
if not ScreenGui.Parent then ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end
-- FPS Counter
local FpsLabel = Instance.new("TextLabel")
FpsLabel.Size = UDim2.new(0, 140, 0, 32)
FpsLabel.Position = UDim2.new(1, -155, 0, 15)
FpsLabel.BackgroundColor3 = Color3.fromRGB(15, 22, 35)
FpsLabel.BackgroundTransparency = 0.2
FpsLabel.Text = "⚡ FPS: ..."
FpsLabel.TextColor3 = Color3.fromRGB(0, 255, 170)
FpsLabel.Font = Enum.Font.GothamBold
FpsLabel.TextSize = 12
FpsLabel.Parent = ScreenGui
local FpsCorner = Instance.new("UICorner") FpsCorner.CornerRadius = UDim.new(0, 8) FpsCorner.Parent = FpsLabel
local FpsStroke = Instance.new("UIStroke") FpsStroke.Color = Color3.fromRGB(0, 180, 255) FpsStroke.Thickness = 1.5 FpsStroke.Parent = FpsLabel
local frameCount, lastCheck = 0, tick()
Services.RunService.RenderStepped:Connect(function()
frameCount = frameCount + 1
local now = tick()
if now - lastCheck >= 1 then
local fps = math.floor(frameCount / (now - lastCheck))
FpsLabel.Text = "⚡ FPS: " .. tostring(fps)
frameCount, lastCheck = 0, now
end
end)
-- Main Toggle Button
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 75, 0, 35)
ToggleButton.Position = UDim2.new(0, 15, 0, 15)
ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255)
ToggleButton.Text = "RTX 💎"
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.Font = Enum.Font.GothamBold
ToggleButton.TextSize = 13
ToggleButton.Parent = ScreenGui
local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 8) ToggleCorner.Parent = ToggleButton
-- Main Panel
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 270, 0, 390)
MainFrame.Position = UDim2.new(0, 15, 0, 60)
MainFrame.BackgroundColor3 = Color3.fromRGB(16, 22, 32)
MainFrame.BackgroundTransparency = 0.15
MainFrame.Visible = false
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 12) MainCorner.Parent = MainFrame
local MainStroke = Instance.new("UIStroke") MainStroke.Color = Color3.fromRGB(0, 160, 255) MainStroke.Thickness = 2 MainStroke.Parent = MainFrame
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, 0, 0, 45)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "✨ RTX 5090 PRO ENGINE"
TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextSize = 13
TitleLabel.Parent = MainFrame
ToggleButton.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
end)
local function AddEngineToggle(text, posy, defaultState, callback)
local Container = Instance.new("Frame")
Container.Size = UDim2.new(0.9, 0, 0, 40)
Container.Position = UDim2.new(0.05, 0, 0, posy)
Container.BackgroundColor3 = Color3.fromRGB(25, 34, 50)
Container.BackgroundTransparency = 0.2
Container.Parent = MainFrame
local CCorner = Instance.new("UICorner") CCorner.CornerRadius = UDim.new(0, 8) CCorner.Parent = Container
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(0.65, 0, 1, 0)
Label.Position = UDim2.new(0.05, 0, 0, 0)
Label.BackgroundTransparency = 1
Label.Text = text
Label.TextColor3 = Color3.fromRGB(225, 235, 250)
Label.Font = Enum.Font.GothamMedium
Label.TextSize = 11
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.Parent = Container
local SwitchBtn = Instance.new("TextButton")
SwitchBtn.Size = UDim2.new(0, 60, 0, 26)
SwitchBtn.Position = UDim2.new(0.95, -60, 0.5, -13)
SwitchBtn.BackgroundColor3 = defaultState and Color3.fromRGB(0, 200, 110) or Color3.fromRGB(65, 75, 90)
SwitchBtn.Text = defaultState and "ON" or "OFF"
SwitchBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
SwitchBtn.Font = Enum.Font.GothamBold
SwitchBtn.TextSize = 10
SwitchBtn.Parent = Container
local SCorner = Instance.new("UICorner") SCorner.CornerRadius = UDim.new(0, 6) SCorner.Parent = SwitchBtn
local currentState = defaultState
SwitchBtn.MouseButton1Click:Connect(function()
currentState = not currentState
SwitchBtn.Text = currentState and "ON" or "OFF"
SwitchBtn.BackgroundColor3 = currentState and Color3.fromRGB(0, 200, 110) or Color3.fromRGB(65, 75, 90)
callback(currentState)
end)
end
-- CONTROLS
AddEngineToggle("Master RTX (Soft Eye Light)", 50, EngineConfig.RTXMaster, function(state)
ToggleMasterRTX(state)
end)
AddEngineToggle("FPS Booster & Anti-Lag", 105, EngineConfig.FPSBooster, function(state)
EngineConfig.FPSBooster = state
ApplyFPSBooster(state)
end)
AddEngineToggle("Night Cyberpunk Mode", 160, EngineConfig.NightCyberMode, function(state)
EngineConfig.NightCyberMode = state
if state then
Services.Lighting.ClockTime = 0
Services.Lighting.Brightness = 1.2
else
Services.Lighting.ClockTime = 14.0
Services.Lighting.Brightness = 1.65
end
end)
AddEngineToggle("Auto Garbage Memory Clean", 215, EngineConfig.MemoryOptimizer, function(state)
EngineConfig.MemoryOptimizer = state
end)
-- DISCORD BUTTON
local DiscordBtn = Instance.new("TextButton")
DiscordBtn.Size = UDim2.new(0.9, 0, 0, 38)
DiscordBtn.Position = UDim2.new(0.05, 0, 0, 320)
DiscordBtn.BackgroundColor3 = Color3.fromRGB(88, 101, 242)
DiscordBtn.Text = "Join Discord Server 💬"
DiscordBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
DiscordBtn.Font = Enum.Font.GothamBold
DiscordBtn.TextSize = 11
DiscordBtn.Parent = MainFrame
local DCorner = Instance.new("UICorner") DCorner.CornerRadius = UDim.new(0, 8) DCorner.Parent = DiscordBtn
DiscordBtn.MouseButton1Click:Connect(function()
pcall(function() setclipboard("https://discord.gg/FCCVREsjF") end)
DiscordBtn.Text = "Link Copied! ✅"
task.wait(2)
DiscordBtn.Text = "Join Discord Server 💬"
end)
task.spawn(function()
while task.wait(15) do
if EngineConfig.MemoryOptimizer then
collectgarbage("collect")
end
end
end)
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