
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local PlayerModule = require(player:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"))
local controls = PlayerModule:GetControls()
local tool = Instance.new("Tool")
tool.Name = "📸 Free Cam"
tool.RequiresHandle = false
tool.Parent = player:WaitForChild("Backpack")
local gui = Instance.new("ScreenGui")
gui.Name = "FreeCamGui"
gui.ResetOnSpawn = false
gui.Enabled = false
gui.Parent = player:WaitForChild("PlayerGui")
local tpButton = Instance.new("TextButton")
tpButton.Name = "TPButton"
tpButton.Size = UDim2.new(0, 50, 0, 50)
tpButton.Position = UDim2.new(1, -80, 0.5, -25)
tpButton.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
tpButton.BackgroundTransparency = 0.3
tpButton.TextColor3 = Color3.fromRGB(255, 255, 255)
tpButton.Font = Enum.Font.GothamBold
tpButton.Text = "TP"
tpButton.TextScaled = true
tpButton.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0.2, 0)
corner.Parent = tpButton
local draggingUI = false
local dragStart = nil
local startPos = nil
local hasDragged = false
tpButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingUI = true
hasDragged = false
dragStart = input.Position
startPos = tpButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
draggingUI = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingUI and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
if delta.Magnitude > 5 then
hasDragged = true
end
tpButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
tpButton.Activated:Connect(function()
if not hasDragged then
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = camera.CFrame
end
end
end)
local isEquipped = false
local speed = 120
local pitch = 0
local yaw = 0
local upValue = 0
local downValue = 0
local draggingCamera = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then upValue = 1 end
if input.KeyCode == Enum.KeyCode.Q then downValue = 1 end
if input.UserInputType == Enum.UserInputType.MouseButton2 or input.UserInputType == Enum.UserInputType.Touch then
draggingCamera = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then upValue = 0 end
if input.KeyCode == Enum.KeyCode.Q then downValue = 0 end
if input.UserInputType == Enum.UserInputType.MouseButton2 or input.UserInputType == Enum.UserInputType.Touch then
draggingCamera = false
end
end)
UserInputService.InputChanged:Connect(function(input, gameProcessed)
if gameProcessed and input.UserInputType == Enum.UserInputType.Touch then return end
if isEquipped then
local isMouse = input.UserInputType == Enum.UserInputType.MouseMovement
local isTouch = input.UserInputType == Enum.UserInputType.Touch
if isTouch or (isMouse and UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter) or (isMouse and draggingCamera) then
local delta = input.Delta
local sensitivity = 0.25
yaw = yaw - math.rad(delta.X * sensitivity)
pitch = math.clamp(pitch - math.rad(delta.Y * sensitivity), -math.rad(89), math.rad(89))
end
end
end)
local function onRenderStep(dt)
if not isEquipped then return end
local moveVector = controls:GetMoveVector()
local totalMove = Vector3.new(moveVector.X, upValue - downValue, moveVector.Z)
if totalMove.Magnitude > 0 then
totalMove = totalMove.Unit * speed * dt
end
local rotationCFrame = CFrame.Angles(0, yaw, 0) * CFrame.Angles(pitch, 0, 0)
camera.CFrame = CFrame.new(camera.CFrame.Position) * rotationCFrame * CFrame.new(totalMove)
end
tool.Equipped:Connect(function()
isEquipped = true
gui.Enabled = true
local char = player.Character
if char then
local animateScript = char:FindFirstChild("Animate")
if animateScript then
animateScript.Enabled = false
end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
end
end
if char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = true
end
end
camera.CameraType = Enum.CameraType.Scriptable
local cx, cy, cz = camera.CFrame:ToEulerAnglesYXZ()
pitch = cx
yaw = cy
if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
end
RunService:BindToRenderStep("FreeCamUpdate", Enum.RenderPriority.Camera.Value + 1, onRenderStep)
end)
tool.Unequipped:Connect(function()
isEquipped = false
gui.Enabled = false
local char = player.Character
if char then
local animateScript = char:FindFirstChild("Animate")
if animateScript then
animateScript.Enabled = true
end
if char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = false
end
end
camera.CameraType = Enum.CameraType.Custom
camera.CameraSubject = player.Character and player.Character:FindFirstChild("Humanoid")
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
RunService:UnbindFromRenderStep("FreeCamUpdate")
end)
![Universal | NOVAX Invisible [FE] Mobile + PC UI | No Key](https://scriptblox.com/images/sb/0-1791279609513.jpg)


Free cam script open source