
KeylessUniversal

--// Simple Stupid GUI
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local function getGuiParent()
local ok, core = pcall(function() return (gethui and gethui()) or game:GetService("CoreGui") end)
if ok and core then return core end
return LocalPlayer:WaitForChild("PlayerGui")
end
-- Quick UI constructors
local function new(inst, props, parent)
local o = Instance.new(inst)
for k, v in pairs(props or {}) do o[k] = v end
if parent then o.Parent = parent end
return o
end
-- Root GUI
local ScreenGui = new("ScreenGui", {
Name = "DefyMiniGUI",
ResetOnSpawn = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling
}, getGuiParent())
-- Main Window
local Window = new("Frame", {
Name = "Window",
Size = UDim2.fromOffset(420, 330),
Position = UDim2.fromScale(0.25, 0.25),
BackgroundColor3 = Color3.fromRGB(22, 22, 28),
BorderSizePixel = 0
}, ScreenGui)
new("UICorner", { CornerRadius = UDim.new(0, 14) }, Window)
new("UIStroke", { Color = Color3.fromRGB(70, 70, 90), Thickness = 1, Transparency = 0.25 }, Window)
-- TitleBar (drag handle)
local TitleBar = new("Frame", {
Name = "TitleBar",
Size = UDim2.new(1, 0, 0, 40),
BackgroundColor3 = Color3.fromRGB(28, 28, 38),
BorderSizePixel = 0
}, Window)
new("UICorner", { CornerRadius = UDim.new(0, 14) }, TitleBar)
local Title = new("TextLabel", {
Name = "Title",
Text = "Defy UI β Demo Controls",
Font = Enum.Font.GothamBold,
TextSize = 16,
TextColor3 = Color3.fromRGB(235, 235, 245),
BackgroundTransparency = 1,
Size = UDim2.new(1, -16, 1, 0),
Position = UDim2.fromOffset(12, 0),
TextXAlignment = Enum.TextXAlignment.Left
}, TitleBar)
-- Dragging
do
local dragging, dragStart, startPos
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Window.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
Window.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
-- Content Holder
local Body = new("Frame", {
Name = "Body",
BackgroundTransparency = 1,
Size = UDim2.new(1, -24, 1, -56),
Position = UDim2.fromOffset(12, 46)
}, Window)
local grid = new("UIGridLayout", {
CellSize = UDim2.fromOffset(196, 64),
CellPadding = UDim2.fromOffset(12, 12),
FillDirectionMaxCells = 2,
SortOrder = Enum.SortOrder.LayoutOrder
}, Body)
local function card(titleText)
local f = new("Frame", {
BackgroundColor3 = Color3.fromRGB(30, 30, 42),
BorderSizePixel = 0
}, Body)
new("UICorner", { CornerRadius = UDim.new(0, 12) }, f)
new("UIStroke", { Color = Color3.fromRGB(80, 80, 110), Thickness = 1, Transparency = 0.35 }, f)
new("TextLabel", {
Text = titleText,
Font = Enum.Font.GothamSemibold,
TextSize = 14,
TextColor3 = Color3.fromRGB(220, 220, 235),
BackgroundTransparency = 1,
Size = UDim2.new(1, -16, 0, 20),
Position = UDim2.fromOffset(8, 6),
TextXAlignment = Enum.TextXAlignment.Left
}, f)
return f
end
-- BUTTON
do
local c = card("Button")
local btn = new("TextButton", {
Text = "Click Me",
Font = Enum.Font.GothamBold,
TextSize = 16,
TextColor3 = Color3.fromRGB(240, 240, 255),
BackgroundColor3 = Color3.fromRGB(60, 60, 110),
Size = UDim2.fromOffset(160, 30),
Position = UDim2.new(0, 18, 0, 28),
AutoButtonColor = false
}, c)
new("UICorner", { CornerRadius = UDim.new(0, 10) }, btn)
btn.MouseButton1Click:Connect(function()
print("[Defy UI] Button pressed!")
btn.Text = "Clicked!"
task.delay(0.6, function() btn.Text = "Click Me" end)
end)
end
-- TEXTBOX
do
local c = card("TextBox")
local box = new("TextBox", {
PlaceholderText = "Type here...",
Text = "",
ClearTextOnFocus = false,
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = Color3.fromRGB(230, 230, 240),
BackgroundColor3 = Color3.fromRGB(45, 45, 65),
Size = UDim2.fromOffset(170, 30),
Position = UDim2.new(0, 14, 0, 28)
}, c)
new("UICorner", { CornerRadius = UDim.new(0, 8) }, box)
box.FocusLost:Connect(function(enterPressed)
print("[Defy UI] Text:", box.Text, " submitted=", enterPressed)
end)
end
-- TOGGLE (checkbox style)
do
local c = card("Toggle")
local state = false
local holder = new("Frame", {
BackgroundTransparency = 1,
Size = UDim2.fromOffset(170, 30),
Position = UDim2.new(0, 14, 0, 28)
}, c)
local box = new("TextButton", {
Text = "",
AutoButtonColor = false,
BackgroundColor3 = Color3.fromRGB(36, 36, 52),
Size = UDim2.fromOffset(26, 26),
Position = UDim2.fromOffset(0, 2)
}, holder)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, box)
local mark = new("Frame", {
BackgroundColor3 = Color3.fromRGB(120, 200, 120),
Size = UDim2.fromScale(0, 0),
Position = UDim2.fromScale(0.5, 0.5),
AnchorPoint = Vector2.new(0.5, 0.5),
Visible = false
}, box)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, mark)
local label = new("TextLabel", {
BackgroundTransparency = 1,
Text = "Enabled",
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = Color3.fromRGB(220, 220, 235),
Position = UDim2.fromOffset(34, 0),
Size = UDim2.fromOffset(120, 30),
TextXAlignment = Enum.TextXAlignment.Left
}, holder)
local function set(v)
state = v
mark.Visible = v
mark.Size = v and UDim2.fromOffset(16, 16) or UDim2.fromOffset(0, 0)
box.BackgroundColor3 = v and Color3.fromRGB(56, 90, 56) or Color3.fromRGB(36, 36, 52)
label.Text = v and "Enabled" or "Disabled"
print("[Defy UI] Toggle:", v)
end
box.MouseButton1Click:Connect(function() set(not state) end)
set(false)
end
-- SWITCH (iOS-style)
do
local c = card("Switch")
local on = false
local track = new("TextButton", {
Text = "",
AutoButtonColor = false,
BackgroundColor3 = Color3.fromRGB(70, 70, 90),
Size = UDim2.fromOffset(60, 28),
Position = UDim2.new(0, 14, 0, 28)
}, c)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, track)
local knob = new("Frame", {
BackgroundColor3 = Color3.fromRGB(235, 235, 245),
Size = UDim2.fromOffset(24, 24),
Position = UDim2.fromOffset(2, 2)
}, track)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, knob)
local function set(v)
on = v
track.BackgroundColor3 = v and Color3.fromRGB(90, 150, 255) or Color3.fromRGB(70, 70, 90)
knob.Position = v and UDim2.fromOffset(60-24-2, 2) or UDim2.fromOffset(2, 2)
print("[Defy UI] Switch:", v)
end
track.MouseButton1Click:Connect(function() set(not on) end)
set(false)
end
-- DROPDOWN
do
local c = card("Dropdown")
local open = false
local options = { "Option A", "Option B", "Option C" }
local selected = "Selectβ¦"
local header = new("TextButton", {
Text = selected .. " βΎ",
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = Color3.fromRGB(230, 230, 240),
AutoButtonColor = false,
BackgroundColor3 = Color3.fromRGB(45, 45, 65),
Size = UDim2.fromOffset(170, 30),
Position = UDim2.new(0, 14, 0, 28)
}, c)
new("UICorner", { CornerRadius = UDim.new(0, 8) }, header)
local list = new("Frame", {
BackgroundColor3 = Color3.fromRGB(40, 40, 58),
Size = UDim2.fromOffset(170, 0),
Position = UDim2.new(0, 14, 0, 60),
Visible = false,
ClipsDescendants = true
}, c)
new("UICorner", { CornerRadius = UDim.new(0, 8) }, list)
new("UIStroke", { Color = Color3.fromRGB(80, 80, 110), Thickness = 1, Transparency = 0.35 }, list)
local uiList = new("UIListLayout", {
Padding = UDim.new(0, 4),
SortOrder = Enum.SortOrder.LayoutOrder
}, list)
new("UIPadding", { PaddingTop = UDim.new(0, 6), PaddingBottom = UDim.new(0, 6), PaddingLeft = UDim.new(0, 6), PaddingRight = UDim.new(0, 6) }, list)
local function setOpen(v)
open = v
list.Visible = v
list.Size = v and UDim2.fromOffset(170, 6 + #options * 30 + (#options-1)*4 + 6) or UDim2.fromOffset(170, 0)
end
local function setSelected(opt)
selected = opt
header.Text = opt .. " βΎ"
print("[Defy UI] Dropdown selected:", opt)
setOpen(false)
end
for _, opt in ipairs(options) do
local item = new("TextButton", {
Text = opt,
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = Color3.fromRGB(230, 230, 240),
AutoButtonColor = true,
BackgroundColor3 = Color3.fromRGB(50, 50, 70),
Size = UDim2.new(1, -12, 0, 30),
BackgroundTransparency = 0
}, list)
new("UICorner", { CornerRadius = UDim.new(0, 6) }, item)
item.MouseButton1Click:Connect(function() setSelected(opt) end)
end
header.MouseButton1Click:Connect(function() setOpen(not open) end)
setOpen(false)
end
-- SLIDER (0β100)
do
local c = card("Slider (0β100)")
local value = 25
local min, max = 0, 100
local dragging = false
local bar = new("Frame", {
BackgroundColor3 = Color3.fromRGB(45, 45, 65),
Size = UDim2.fromOffset(170, 8),
Position = UDim2.new(0, 14, 0, 46),
BorderSizePixel = 0
}, c)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, bar)
local fill = new("Frame", {
BackgroundColor3 = Color3.fromRGB(120, 170, 255),
Size = UDim2.fromScale((value-min)/(max-min), 1),
BorderSizePixel = 0
}, bar)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, fill)
local knob = new("Frame", {
BackgroundColor3 = Color3.fromRGB(235, 235, 245),
Size = UDim2.fromOffset(16, 16),
AnchorPoint = Vector2.new(0.5, 0.5),
Position = UDim2.new((value-min)/(max-min), 0, 0.5, 0),
BorderSizePixel = 0
}, bar)
new("UICorner", { CornerRadius = UDim.new(1, 0) }, knob)
local valLabel = new("TextLabel", {
BackgroundTransparency = 1,
Text = tostring(value),
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = Color3.fromRGB(220, 220, 235),
Size = UDim2.fromOffset(40, 20),
Position = UDim2.new(0, 14, 0, 20),
TextXAlignment = Enum.TextXAlignment.Left
}, c)
local function setValue(v)
v = math.clamp(math.floor(v + 0.5), min, max)
value = v
local alpha = (v - min) / (max - min)
fill.Size = UDim2.fromScale(alpha, 1)
knob.Position = UDim2.new(alpha, 0, 0.5, 0)
valLabel.Text = tostring(v)
-- callback here:
-- print("[Defy UI] Slider:", v)
end
local function updateFromInput(x)
local absPos = bar.AbsolutePosition.X
local absSize = bar.AbsoluteSize.X
local alpha = (x - absPos) / math.max(1, absSize)
setValue(min + alpha * (max - min))
end
bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
updateFromInput(input.Position.X)
end
end)
bar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateFromInput(input.Position.X)
end
end)
setValue(value)
end
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


now turn it as UI library ππ
Rayfield,obsidian,tora library:β Random custom gui:β β β