
KeylessUniversal

local fov = 100
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
end
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end)
local function lookAt(pos)
local lookVector = (pos - Cam.CFrame.Position).Unit
Cam.CFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
end
local function getTorso(character)
return character:FindFirstChild("Head")
or character:FindFirstChild("Torso")
or character:FindFirstChild("HumanoidRootPart")
end
local function isVisible(part)
local origin = Cam.CFrame.Position
local direction = part.Position - origin
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
rayParams.FilterDescendantsInstances = {LocalPlayer.Character}
local result = workspace:Raycast(origin, direction, rayParams)
return not result or result.Instance:IsDescendantOf(part.Parent)
end
local function getClosestEnemyInFOV()
local closestPlayer = nil
local closestDistance = math.huge
local screenCenter = Cam.ViewportSize / 2
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.TeamColor ~= LocalPlayer.TeamColor then
local char = player.Character
if char then
local torso = getTorso(char)
if torso then
local screenPos, visible = Cam:WorldToViewportPoint(torso.Position)
local distance = (Vector2.new(screenPos.X, screenPos.Y) - screenCenter).Magnitude
if visible and distance < fov and distance < closestDistance and isVisible(torso) then
closestDistance = distance
closestPlayer = player
end
end
end
end
end
return closestPlayer
end
-------------------------------------------
-- ADDING THE TOGGLE BUTTON HERE
-------------------------------------------
local aimingEnabled = true
local gui = Instance.new("ScreenGui", game.CoreGui)
local button = Instance.new("TextButton")
button.Parent = gui
button.Size = UDim2.new(0, 120, 0, 45)
button.Position = UDim2.new(0.05, 0, 0.3, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- green ON
button.Text = "ON"
button.TextColor3 = Color3.fromRGB(255,255,255)
button.Font = Enum.Font.GothamBold
button.TextSize = 20
button.AutoButtonColor = false
-- thin black outline
local stroke = Instance.new("UIStroke", button)
stroke.Thickness = 2
stroke.Color = Color3.new(0,0,0)
-- draggable
button.Active = true
button.Draggable = true
-- toggle behavior
button.MouseButton1Click:Connect(function()
aimingEnabled = not aimingEnabled
if aimingEnabled then
button.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
button.Text = "ON"
else
button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
button.Text = "OFF"
end
end)
-------------------------------------------
-- END OF BUTTON ADDITION
-------------------------------------------
RunService:BindToRenderStep("FOVUpdate", Enum.RenderPriority.Camera.Value + 1, function()
updateDrawings()
if not aimingEnabled then return end
local target = getClosestEnemyInFOV()
if target and target.Character then
local torso = getTorso(target.Character)
if torso then
lookAt(torso.Position)
end
end
end)



Made by chatgpt btw
oi