
Key RequiredUniversal

-- Credit Dollynho --
local fov = 40
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
local maxDistance = fov
local transparency = (1 - (distance / maxDistance)) * maxTransparency
return transparency
end
local function isPlayerAlive(player)
local character = player.Character
if character and character:FindFirstChild("Humanoid") then
return character.Humanoid.Health > 0
end
return false
end
local function getClosestPlayerInFOV(trg_part)
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
for i = 1, #Players:GetPlayers() do
local player = Players:GetPlayers()[i]
if player and player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) then
if isPlayerAlive(player) then
local part = player.Character and player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov and distance < maxDistance then
last = distance
nearest = player
end
end
end
end
end
return nearest
end
local function toggleTeamCheck()
teamCheck = not teamCheck
end
toggleTeamCheck()
toggleTeamCheck()
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
end
if closest then
local ePos, isVisible = Cam:WorldToViewportPoint(closest.Character.Head.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = maxTransparency
end
wait(0.03)
end)



^_^
O testam e dps me fala se tá bom ou ruim
bom
ta com dead body check?
Se eu não me engano eu coloquei só não sei se tá funcionando direito
O me da ideia para colocar
Do you have any plans to make a loadstring for your scripts?
But then it gets bad because you can't change the size of the fov and so on.
pra ativar o team check eu deixo o "false" pra "true" certo?
true
false e para desativar
Estou sem ideia para atualizar o script
O se quer q eu atualize logo ou eu dou uma melhorada tô pensando colocar loadstring mais de um jeito que de muda as configurações
@DOLLYNHO bro keep making the mobile exploitor community these scripts alot of people are using your script rn so keep this up bro🫡
Thanks
Dam 8.1k views
Hi Dolly, the script is working perfectly fine. And i was just wondering if is it possible to make the aimbot has a wallcheck? Like when there is an enemy behind a wall or u can't see the enemy, the aimbot won't work. It will only work when you can see the enemy or the enemy is facing us directly. Thank you.
Mano tem como adicionar wallhack me manda ele com wallcheck