Forsaken Universal MusicChanger
Key RequiredUniversal

Forsaken Universal MusicChanger

Universal Scriptzxrealmzxrealm 5.9K views 25 executesUpdated Sep 6, 2025
Unrated
00
Lua Script•28 lines (834 chars)
local CustomSoundLobby = instance.new("Sound")
local FolderCh = instance.new("Folder")
CustomSoundLobby.SoundId = "rbxassetid://6695430066"
CustomSoundLobby.Name = "Lobby"
FolderCh.parent = game.ReplicatedStorage.Assets
FolderCh.name = "CustomSoundsManager"
--6924735395
local replacements = {
    ["Lobby"] = FolderCh.CustomSoundLobby,
}

-- Replace sound ID if needed
local function tryReplaceSound(sound)
    if sound:IsA("Sound") and replacements[sound.SoundId] then
        sound.SoundId = replacements[sound.SoundId]
    end
end

-- Replace existing sounds
for _, descendant in ipairs(workspace:GetDescendants()) do
    tryReplaceSound(descendant)
end

-- Monitor new sounds added
workspace.DescendantAdded:Connect(function(descendant)
    task.wait() -- short delay to ensure SoundId is set
    tryReplaceSound(descendant)
end)

Features & Information

Replace sounds from the game. You can use if you want...
#OpenSource

Community Comments (2)

vicosanchvicosanchSep 6, 2025

Cool

vicosanchvicosanchSep 6, 2025

Idk but doesn’t work

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