
Key RequiredUniversal

--- Forever Young Daycare Map F3X \ Dont try to skid! XD
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
task.wait(1.2)
RequestCommand:InvokeServer(";punish all")
task.wait(0.2)
local player = game.Players.LocalPlayer
local backpack = player.Backpack
local character = player.Character
local function getF3X()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("F3X / SyncAPI not found – please equip btools and try again")
return
end
local syncapi = f3x.SyncAPI
local endpoint = syncapi.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
task.spawn(function()
pcall(function()
endpoint:InvokeServer("Remove", {v})
end)
end)
end
end
task.wait(1)
local function syncAnchor(ep, part, anchored)
ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
end
local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
local function createLight(ep, part, lightType)
ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
end
local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
local params = {Part = part, LightType = lightType}
if brightness ~= nil then params.Brightness = brightness end
if range ~= nil then params.Range = range end
if color then params.Color = color end
if shadows ~= nil then params.Shadows = shadows end
if face and face ~= "nil" then params.Face = face end
if angle ~= nil then params.Angle = angle end
ep:InvokeServer("SyncLighting", {params})
end
local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
local P = {}
local partData = {
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[324] = {anchored = true},
[5] = {anchored = true},
[7] = {anchored = true},
[162] = {anchored = true},
[314] = {anchored = true},
[165] = {anchored = true},
[293] = {anchored = true},
[138] = {anchored = true},
[178] = {anchored = true},
[107] = {anchored = true},
[124] = {anchored = true},
[144] = {anchored = true},
[251] = {anchored = true},
[171] = {anchored = true},
[339] = {anchored = true},
[213] = {anchored = true},
[71] = {anchored = true},
[16] = {anchored = true},
[250] = {anchored = true},
[341] = {anchored = true},
[345] = {anchored = true},
[152] = {anchored = true},
[349] = {anchored = true},
[65] = {anchored = true},
[269] = {anchored = true},
[318] = {anchored = true},
[348] = {anchored = true},
[83] = {anchored = true},
[98] = {anchored = true},
[113] = {anchored = true},
[19] = {anchored = true},
[322] = {anchored = true},
[77] = {anchored = true},
[347] = {anchored = true},
[346] = {anchored = true},
[297] = {anchored = true},
[132] = {anchored = true},
[80] = {anchored = true},
[189] = {anchored = true},
[11] = {anchored = true},
[343] = {anchored = true},
[327] = {anchored = true},
[342] = {anchored = true},
[338] = {anchored = true},
[197] = {anchored = true},
[247] = {anchored = true},
[295] = {anchored = true},
[330] = {anchored = true},
[336] = {anchored = true},
[325] = {anchored = true},
[333] = {anchored = true},
[332] = {anchored = true},
[298] = {anchored = true},
[329] = {anchored = true},
[142] = {anchored = true},
[24] = {anchored = true},
[86] = {anchored = true},
[92] = {anchored = true},
[150] = {anchored = true},
[217] = {anchored = true},
[120] = {anchored = true},
[54] = {anchored = true},
[319] = {anchored = true},
[50] = {anchored = true},
[316] = {anchored = true},
[312] = {anchored = true},
[155] = {anchored = true},
[194] = {anchored = true},
[136] = {anchored = true},
[310] = {anchored = true},
[337] = {anchored = true},
[278] = {anchored = true},
[248] = {anchored = true},
[245] = {anchored = true},
[243] = {anchored = true},
[126] = {anchored = true},
[13] = {anchored = true},
[228] = {anchored = true},
[128] = {anchored = true},
[221] = {anchored = true},
[159] = {anchored = true},
[205] = {anchored = true},
[202] = {anchored = true},
[122] = {anchored = true},
[184] = {anchored = true},
[134] = {anchored = true},
[74] = {anchored = true},
[175] = {anchored = true},
[264] = {anchored = true},
[140] = {anchored = true},
[28] = {anchored = true},
[56] = {anchored = true},
[110] = {anchored = true},
[68] = {anchored = true},
[219] = {anchored = true},
[52] = {anchored = true},
[22] = {anchored = true},
[148] = {anchored = true},
[58] = {anchored = true},
[146] = {anchored = true},
[26] = {anchored = true},
[328] = {anchored = true},
[116] = {anchored = true},
[9] = {anchored = true},
[44] = {anchored = true},
[61] = {anchored = true},
[101] = {anchored = true},
[321] = {anchored = true},
[104] = {anchored = true},
[168] = {anchored = true},
[89] = {anchored = true},
[46] = {anchored = true},
[181] = {anchored = true},
[95] = {anchored = true},
}
local partDefs = {
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[314] = {shape="Spawn", cframe=CFrame.new(-63.28943634033203,3.5,-31294.875,0,0,-1,0,1,0,1,0,0)},
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[46] = {shape="Normal", cframe=CFrame.new(435.3618469238281,245.6951904296875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)},
[181] = {shape="Normal", cframe=CFrame.new(-44.875022888183594,3.3906266689300537,-31260.5,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)},
[95] = {shape="Normal", cframe=CFrame.new(-15.038570404052734,4.937497615814209,-31292.09765625,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)},
}
local pending = 0
for id, def in pairs(partDefs) do
pending = pending + 1
task.spawn(function()
local success, part = pcall(function()
return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
end)
if success and part then
P[id] = part
syncAnchor(endpoint, part, true)
end
pending = pending - 1
end)
end
while pending > 0 do
task.wait()
end
local resizeBatch = {}
if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(1387,1,541)} end
if P[5] then resizeBatch[#resizeBatch+1] = {Part = P[5], CFrame = P[5].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end
if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end
if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(1.4000002145767212,12.600003242492676,0.7000001072883606)} end
if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(12,1,12)} end
if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(14,9.800003051757812,14.000003814697266)} end
if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(8.49948501586914,8.49948501586914,4.24974250793457)} end
if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(7.749999523162842,1.1625003814697266,6.975001335144043)} end
if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end
if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(2,1,1)} end
if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(6.299997806549072,8.400002479553223,0.7000001072883606)} end
if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(100,1,100)} end
if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(1,2,1)} end
if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(2,21,2)} end
if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(5,1,5)} end
if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(1387,1,541)} end
if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(6.97499942779541,3.4875006675720215,0.38750001788139343)} end
if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)} end
if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(1387,1,541)} end
if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(2,22,2)} end
if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(0.3875000774860382,4.262500762939453,7.750001430511475)} end
if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(12,1,12)} end
if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(0.38750001788139343,4.262500762939453,7.750001430511475)} end
if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(2,20.101245880126953,2)} end
if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(5,1,5)} end
if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end
if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,18.142240524291992)} end
if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end
if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(100,1,100)} end
if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(1385,1,541)} end
if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(61,1,225.18780517578125)} end
if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(2,21.10131072998047,2)} end
if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(1,2,1)} end
if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end
if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(100,1,100)} end
if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(5,1,5)} end
if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(70.99996185302734,1,68)} end
if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(106,1,122)} end
if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(5,1,5)} end
if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(8.49948501586914,4.24974250793457,4.24974250793457)} end
if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(1,20.1013126373291,98)} end
if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.33701393008232117,0.22467593848705292,0.2246759682893753)} end
if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(7.749999523162842,0.3875000774860382,7.750001430511475)} end
if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end
if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end
if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(72,1,66.99858093261719)} end
if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end
if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(12,1,12)} end
if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end
if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end
if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end
if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(1387,1,783)} end
if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(8.49948501586914,8.49948501586914,4.24974250793457)} end
if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(1,2,1)} end
if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(1,2,1)} end
if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(2,2,1)} end
if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end
if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end
if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(2,2,1)} end
if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end
if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(1.4000002145767212,12.600003242492676,0.7000001072883606)} end
if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end
if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[134] then resizeBatch[#resizeBatch+1] = {Part = P[134], CFrame = P[134].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(0.7750000357627869,6.975001335144043,0.38750001788139343)} end
if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)} end
if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(8.20067024230957,4.3811798095703125,0.11233796924352646)} end
if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end
if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(6.975001335144043,4.262500762939453,0.38750001788139343)} end
if P[68] then resizeBatch[#resizeBatch+1] = {Part = P[68], CFrame = P[68].CFrame, Size = Vector3.new(7.750001430511475,1.1625001430511475,0.7750000357627869)} end
if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end
if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.22467593848705292)} end
if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end
if P[146] then resizeBatch[#resizeBatch+1] = {Part = P[146], CFrame = P[146].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(8.313007354736328,4.493517875671387,0.11233796924352646)} end
if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(5,1,5)} end
if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end
if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.2246759682893753)} end
if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end
if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(6.975001335144043,1.1625001430511475,7.3625006675720215)} end
if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(7,1,7)} end
if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(6.299997806549072,8.400002479553223,0.7000001072883606)} end
if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(8.650022506713867,0.22467593848705292,0.2246759682893753)} end
if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(16.49294662475586,0.8246473670005798,24.73941993713379)} end
if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
batchResize(endpoint, resizeBatch)
local materialBatch = {}
if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.Wood} end
if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end
if P[5] then materialBatch[#materialBatch+1] = {Part = P[5], Material = Enum.Material.SmoothPlastic} end
if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.Plastic} end
if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.Plastic} end
if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end
if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end
if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.Plastic} end
if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.SmoothPlastic} end
if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Wood} end
if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.Plastic} end
if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.SmoothPlastic} end
if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.SmoothPlastic} end
if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Plastic} end
if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.Plastic} end
if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Plastic} end
if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Wood} end
if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.Plastic} end
if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.SmoothPlastic} end
if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.Plastic} end
if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Plastic} end
if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.Plastic} end
if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.SmoothPlastic} end
if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Plastic} end
if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.Plastic} end
if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Plastic} end
if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Plastic} end
if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Plastic} end
if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.Plastic} end
if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.Plastic} end
if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.Plastic} end
if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.SmoothPlastic} end
if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Plastic} end
if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Plastic} end
if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.Plastic} end
if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end
if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.Plastic} end
if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.SmoothPlastic} end
if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Plastic} end
if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Wood} end
if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.SmoothPlastic} end
if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Plastic} end
if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Plastic} end
if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Plastic} end
if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Plastic} end
if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.Wood} end
if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end
if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Plastic} end
if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Plastic} end
if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end
if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.Plastic} end
if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Plastic} end
if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Plastic} end
if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.Plastic} end
if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.Plastic} end
if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.SmoothPlastic} end
if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end
if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Plastic} end
if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.Plastic} end
if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.SmoothPlastic} end
if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Wood} end
if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Plastic} end
if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Plastic} end
if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Plastic} end
if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end
if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end
if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end
if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.Plastic} end
if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Wood} end
if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.SmoothPlastic} end
if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end
if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.Plastic} end
if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Plastic} end
if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end
if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Plastic} end
if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Plastic} end
if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.SmoothPlastic} end
if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Plastic} end
if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.Plastic} end
if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Plastic} end
if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Wood} end
if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.Plastic} end
if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Wood} end
if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Wood} end
if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end
if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Wood} end
if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.SmoothPlastic} end
if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end
if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Wood} end
if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Plastic} end
if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.SmoothPlastic} end
if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Plastic} end
if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.Plastic} end
if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.Plastic} end
if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Wood} end
if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.SmoothPlastic} end
if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end
if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.Wood} end
if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.Plastic} end
if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.SmoothPlastic} end
if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end
if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Plastic} end
if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end
if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end
if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Plastic} end
if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.Plastic} end
if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end
if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.Plastic} end
if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Plastic} end
if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Plastic} end
if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end
if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Wood} end
if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.Plastic} end
batchMaterial(endpoint, materialBatch)
local transparencyBatch = {}
if P[293] then transparencyBatch[#transparencyBatch+1] = {Part = P[293], Transparency = 1} end
if P[345] then transparencyBatch[#transparencyBatch+1] = {Part = P[345], Transparency = 1} end
if P[65] then transparencyBatch[#transparencyBatch+1] = {Part = P[65], Transparency = 0.30000001192092896} end
if P[346] then transparencyBatch[#transparencyBatch+1] = {Part = P[346], Transparency = 1} end
if P[336] then transparencyBatch[#transparencyBatch+1] = {Part = P[336], Transparency = 1} end
if P[332] then transparencyBatch[#transparencyBatch+1] = {Part = P[332], Transparency = 1} end
if P[243] then transparencyBatch[#transparencyBatch+1] = {Part = P[243], Transparency = 1} end
if P[328] then transparencyBatch[#transparencyBatch+1] = {Part = P[328], Transparency = 1} end
if P[321] then transparencyBatch[#transparencyBatch+1] = {Part = P[321], Transparency = 1} end
batchMaterial(endpoint, transparencyBatch)
local reflectanceBatch = {}
if P[7] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[7], Reflectance = 0.20000000298023224} end
if P[162] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[162], Reflectance = 0.30000001192092896} end
if P[120] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[120], Reflectance = 0.20000000298023224} end
if P[54] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[54], Reflectance = 0.20000000298023224} end
if P[13] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[13], Reflectance = 0.20000000298023224} end
if P[128] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[128], Reflectance = 0.20000000298023224} end
if P[159] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[159], Reflectance = 0.30000001192092896} end
if P[122] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[122], Reflectance = 0.20000000298023224} end
if P[74] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[74], Reflectance = 0.30000001192092896} end
if P[28] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[28], Reflectance = 0.11999999731779099} end
if P[56] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[56], Reflectance = 0.20000000298023224} end
if P[58] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[58], Reflectance = 0.20000000298023224} end
if P[9] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[9], Reflectance = 0.20000000298023224} end
batchMaterial(endpoint, reflectanceBatch)
local colorBatch = {}
if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[5] then colorBatch[#colorBatch+1] = {Part = P[5], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
batchColor(endpoint, colorBatch)
local collisionBatch = {}
if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end
if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end
if P[5] then collisionBatch[#collisionBatch+1] = {Part = P[5], CanCollide = true} end
if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end
if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end
if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end
if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end
if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = false} end
if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end
if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end
if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end
if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end
if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end
if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end
if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end
if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end
if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end
if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end
if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end
if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = false} end
if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end
if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end
if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end
if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end
if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end
if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = false} end
if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end
if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end
if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end
if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end
if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end
if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end
if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end
if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end
if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end
if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end
if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = false} end
if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end
if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end
if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end
if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end
if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end
if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end
if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end
if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end
if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = false} end
if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = false} end
if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end
if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end
if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end
if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end
if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end
if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end
if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end
if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end
if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end
if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end
if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end
if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end
if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end
if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end
if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end
if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end
if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end
if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end
if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = false} end
if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end
if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end
if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end
if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end
if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end
if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end
if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = false} end
if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = false} end
if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = false} end
if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end
if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end
if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end
if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end
if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end
if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end
if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end
if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end
if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end
if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = true} end
if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end
if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end
if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = false} end
if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end
if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end
if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end
if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end
if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end
if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end
if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end
if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end
if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end
if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end
if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = true} end
if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end
if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end
if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end
if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end
if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end
if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end
if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end
if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end
if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end
if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end
if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end
if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end
if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end
batchCollision(endpoint, collisionBatch)
local lockTasks, nameTasks = {}, {}
if P[314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[314], "SpawnLocation1") end) end
if P[293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[293], "HumanoidRootPart") end) end
if P[251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[251], "Head") end) end
if P[250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[250], "Right Leg") end) end
if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "Truss") end) end
if P[345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[345], "DropZone1") end) end
if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "Handle") end) end
if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "Truss") end) end
if P[322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[322], "SpawnLocation2") end) end
if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "Truss") end) end
if P[346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[346], "DropZone4") end) end
if P[297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[297], "Right Leg") end) end
if P[338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[338], "Truss") end) end
if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "Left Leg") end) end
if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Left Arm") end) end
if P[336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[336], "DropZone3") end) end
if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "DropZone2") end) end
if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Head") end) end
if P[316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[316], "SpawnLocation3") end) end
if P[312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[312], "Left Leg") end) end
if P[155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[155], "MeshPart") end) end
if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "Right Arm") end) end
if P[278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[278], "Torso") end) end
if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "Right Arm") end) end
if P[245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[245], "Left Arm") end) end
if P[243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[243], "HumanoidRootPart") end) end
if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "Torso") end) end
if P[264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[264], "Handle") end) end
if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "Deca") end) end
if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "DropZone5") end) end
if P[61] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[61], "MeshPart") end) end
if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "Part1") end) end
task.wait(0.2)
if P[68] then
task.spawn(function()
createMesh(endpoint, P[68])
syncMeshType(endpoint, P[68], Enum.MeshType.Wedge)
syncMeshScale(endpoint, P[68], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[68], Vector3.new(0,0,0))
end)
end
if P[74] then
task.spawn(function()
createMesh(endpoint, P[74])
syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[74], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224))
syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0))
syncMeshId(endpoint, P[74], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[159] then
task.spawn(function()
createMesh(endpoint, P[159])
syncMeshType(endpoint, P[159], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[159], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896))
syncMeshOffset(endpoint, P[159], Vector3.new(0,0,0))
syncMeshId(endpoint, P[159], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[162] then
task.spawn(function()
createMesh(endpoint, P[162])
syncMeshType(endpoint, P[162], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[162], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896))
syncMeshOffset(endpoint, P[162], Vector3.new(0,0,0))
syncMeshId(endpoint, P[162], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[251] then
task.spawn(function()
createMesh(endpoint, P[251])
syncMeshType(endpoint, P[251], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[251], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[251], Vector3.new(0,0,0))
syncMeshId(endpoint, P[251], "rbxassetid://84012766026169")
syncMeshTexture(endpoint, P[251], "rbxassetid://138482205111830")
end)
end
if P[269] then
task.spawn(function()
createMesh(endpoint, P[269])
syncMeshType(endpoint, P[269], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[269], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[269], Vector3.new(0,0,0))
syncMeshId(endpoint, P[269], "rbxassetid://18856354877")
syncMeshTexture(endpoint, P[269], "rbxassetid://18856356322")
end)
end
if P[298] then
task.spawn(function()
createMesh(endpoint, P[298])
syncMeshType(endpoint, P[298], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[298], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[298], Vector3.new(0,0,0))
syncMeshId(endpoint, P[298], "rbxassetid://84012766026169")
syncMeshTexture(endpoint, P[298], "rbxassetid://138482205111830")
end)
end
if P[264] then
task.spawn(function()
createMesh(endpoint, P[264])
syncMeshType(endpoint, P[264], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[264], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[264], Vector3.new(0,0,0))
syncMeshId(endpoint, P[264], "rbxassetid://18856354877")
syncMeshTexture(endpoint, P[264], "rbxassetid://18856356322")
end)
end
task.wait(0.3)
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059062216", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059079081", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059086913", Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059100365", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059122107", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059139679", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059164385", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059187920", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059199929", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059207998", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[228] then
task.spawn(function()
createDecal(endpoint, P[228], Enum.NormalId.Front)
end)
end
if P[251] then
task.spawn(function()
createDecal(endpoint, P[251], Enum.NormalId.Front)
setDecalTexture(endpoint, P[251], "rbxasset://textures/face.png", Enum.NormalId.Front)
end)
end
if P[278] then
task.spawn(function()
createDecal(endpoint, P[278], Enum.NormalId.Front)
end)
end
if P[298] then
task.spawn(function()
createDecal(endpoint, P[298], Enum.NormalId.Front)
setDecalTexture(endpoint, P[298], "rbxasset://textures/face.png", Enum.NormalId.Front)
end)
end
if P[314] then
task.spawn(function()
createDecal(endpoint, P[314], Enum.NormalId.Top)
setDecalTexture(endpoint, P[314], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[316] then
task.spawn(function()
createDecal(endpoint, P[316], Enum.NormalId.Top)
setDecalTexture(endpoint, P[316], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[319] then
task.spawn(function()
createDecal(endpoint, P[319], Enum.NormalId.Top)
setDecalTexture(endpoint, P[319], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[322] then
task.spawn(function()
createDecal(endpoint, P[322], Enum.NormalId.Top)
setDecalTexture(endpoint, P[322], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[325] then
task.spawn(function()
createDecal(endpoint, P[325], Enum.NormalId.Top)
setDecalTexture(endpoint, P[325], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[330] then
task.spawn(function()
createDecal(endpoint, P[330], Enum.NormalId.Top)
setDecalTexture(endpoint, P[330], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[333] then
task.spawn(function()
createDecal(endpoint, P[333], Enum.NormalId.Top)
setDecalTexture(endpoint, P[333], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[339] then
task.spawn(function()
createDecal(endpoint, P[339], Enum.NormalId.Top)
setDecalTexture(endpoint, P[339], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[343] then
task.spawn(function()
createDecal(endpoint, P[343], Enum.NormalId.Top)
setDecalTexture(endpoint, P[343], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
task.wait(0.3)
if P[28] then
task.spawn(function()
createLight(endpoint, P[28], "SurfaceLight")
syncLight(endpoint, P[28], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90)
end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
G[263] = createGroup(endpoint, "Model", workspace, {278,293,295,297,298,310,312})
setName(endpoint, G[263], "1_wxaa")
end)
task.spawn(function()
G[15] = createGroup(endpoint, "Model", workspace, {16,19,22,24,26,28,44,46})
setName(endpoint, G[15], "Nyan-Cat TV")
end)
task.spawn(function()
G[49] = createGroup(endpoint, "Model", workspace, {50,52,54,56,58})
setName(endpoint, G[49], "FallingModel1")
end)
task.spawn(function()
G[4] = createGroup(endpoint, "Model", workspace, {5,7,9,11,13})
setName(endpoint, G[4], "FallingModel1")
end)
task.spawn(function()
G[224] = createGroup(endpoint, "Model", workspace, {228,243,245,247,248,250,251})
setName(endpoint, G[224], "1_wxaa")
end)
task.spawn(function()
G[64] = createGroup(endpoint, "Model", workspace, {65,68,71,74,77,80,83,86,89,92,95,98,101,104,107,110,113,116})
setName(endpoint, G[64], "FallingModel6")
end)
task.spawn(function()
G[174] = createGroup(endpoint, "Model", workspace, {175,178,181,184,189,194,197,202,205,209,213,217,219,221})
setName(endpoint, G[174], "FallingModel4")
end)
task.spawn(function()
G[131] = createGroup(endpoint, "Model", workspace, {132,134,136,138,140,142,144,146,148,150,152})
setName(endpoint, G[131], "FallingModel2")
end)
task.spawn(function()
G[158] = createGroup(endpoint, "Model", workspace, {159,162,165,168,171})
setName(endpoint, G[158], "FallingModel3")
end)
task.spawn(function()
G[119] = createGroup(endpoint, "Model", workspace, {120,122,124,126,128})
setName(endpoint, G[119], "FallingModel1")
end)
task.spawn(function()
G[60] = createGroup(endpoint, "Model", workspace, {61})
setName(endpoint, G[60], "FallingModel5")
end)
task.spawn(function()
G[154] = createGroup(endpoint, "Model", workspace, {155})
setName(endpoint, G[154], "FallingModel5")
end)
task.wait(0.3)
task.wait(0.5)
local missed = {}
for id, part in pairs(P) do
if part and not part.Anchored then
missed[#missed+1] = {Part = part, Anchored = true}
end
end
if #missed > 0 then
print("Fixing", #missed, "missed anchor(s)...")
for i = 1, #missed, 100 do
local chunk = {}
for j = i, math.min(i+99, #missed) do
chunk[#chunk+1] = missed[j]
end
endpoint:InvokeServer("SyncAnchor", chunk)
task.wait()
end
end
RequestCommand:InvokeServer(";re all")
task.wait(0.1)
RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP")
task.wait(0.1)
RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP")
task.wait(0.1)
RequestCommand:InvokeServer(";music 87792473318538 ;pitch 0.1 ;volume inf")



Remove credits, I dont deserve credits when I'm already dead
@x9dzz i cant remove it