
KeylessUniversal

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local CONFIG = {
TargetFPS = 400,
RemoveFPSCap = true,
OptimizeGraphics = true,
DisablePostEffects = true,
ReduceShadows = true,
OptimizeParticles = true,
}
local function unlockFPS()
setfpscap = setfpscap or set_fps_cap or setfpslimit
if setfpscap then
setfpscap(CONFIG.TargetFPS)
print("✓ FPS desbloqueado a " .. CONFIG.TargetFPS)
else
warn("⚠ setfpscap no disponible en este executor")
end
end
local function optimizeGraphics()
if not CONFIG.OptimizeGraphics then return end
local settings = UserSettings():GetService("UserGameSettings")
pcall(function()
settings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel1
settings.QualityLevel = Enum.QualityLevel.Level01
end)
Workspace.StreamingEnabled = false
pcall(function()
Workspace.MeshPartHeadsAndAccessories = Enum.MeshPartHeadsAndAccessories.Disabled
end)
print("✓ Gráficos optimizados")
end
local function removePostEffects()
if not CONFIG.DisablePostEffects then return end
for _, effect in ipairs(Lighting:GetChildren()) do
if effect:IsA("PostEffect") or effect:IsA("BlurEffect") or effect:IsA("BloomEffect")
or effect:IsA("SunRaysEffect") or effect:IsA("ColorCorrectionEffect")
or effect:IsA("DepthOfFieldEffect") then
effect.Enabled = false
end
end
Lighting.GlobalShadows = not CONFIG.ReduceShadows
Lighting.FogEnd = 100000
Lighting.Brightness = 2
print("✓ Efectos post-procesado desactivados")
end
local function optimizeParticles()
if not CONFIG.OptimizeParticles then return end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke")
or obj:IsA("Fire") or obj:IsA("Sparkles") then
obj.Enabled = false
end
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke")
or obj:IsA("Fire") or obj:IsA("Sparkles") then
obj.Enabled = false
end
end)
print("✓ Partículas optimizadas")
end
local function reduceShadows()
if not CONFIG.ReduceShadows then return end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
obj.CastShadow = false
end
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("BasePart") then
obj.CastShadow = false
end
end)
print("✓ Sombras desactivadas")
end
local function forceMaxRefreshRate()
local connection
connection = RunService.Heartbeat:Connect(function()
RunService:Set3dRenderingEnabled(true)
end)
RunService.RenderStepped:Connect(function()
game:GetService("GuiService"):SetMenuIsOpen(false)
end)
print("✓ Forzando máximo refresco")
end
local function enablePerformanceStats()
game:GetService("StarterGui"):SetCore("DevConsoleVisible", false)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "FPSCounter"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
local FPSLabel = Instance.new("TextLabel")
FPSLabel.Size = UDim2.new(0, 150, 0, 50)
FPSLabel.Position = UDim2.new(1, -160, 0, 10)
FPSLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
FPSLabel.BackgroundTransparency = 0.5
FPSLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
FPSLabel.TextSize = 20
FPSLabel.Font = Enum.Font.SourceSansBold
FPSLabel.Text = "FPS: 0"
FPSLabel.Parent = ScreenGui
local lastTime = tick()
local frameCount = 0
local fps = 0
RunService.RenderStepped:Connect(function()
frameCount = frameCount + 1
local currentTime = tick()
if currentTime - lastTime >= 1 then
fps = frameCount
frameCount = 0
lastTime = currentTime
FPSLabel.Text = "FPS: " .. fps
if fps >= 60 then
FPSLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif fps >= 30 then
FPSLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
else
FPSLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
end
end
end)
print("✓ Contador FPS activado")
end
local function init()
print("========================================")
print("🚀 FPS UNLOCKER & PERFORMANCE BOOSTER")
print("========================================")
unlockFPS()
task.wait(0.1)
optimizeGraphics()
task.wait(0.1)
removePostEffects()
task.wait(0.1)
optimizeParticles()
task.wait(0.1)
reduceShadows()
task.wait(0.1)
forceMaxRefreshRate()
task.wait(0.1)
enablePerformanceStats()
print("========================================")
print("✓ Sistema optimizado completamente")
print("========================================")
end
init()
_G.FPSConfig = CONFIG
_G.ResetFPS = initNo comments yet for this script.

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