Fly sistem script work on all games Spanish version
Key RequiredUniversal

Fly sistem script work on all games Spanish version

Universal ScriptGoldenscriptsGoldenscripts 574 views 296 executesUpdated Mar 10, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•507 lines (12590 chars)
-- Modern Mobile Fly GUI (Minimize FIXED)

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")

local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")

local flying = false
local speed = 60

-- GUI
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.ResetOnSpawn = false

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0,260,0,170)
frame.Position = UDim2.new(0.05,0,0.3,0)
frame.BackgroundColor3 = Color3.fromRGB(35,35,40)

Instance.new("UICorner",frame).CornerRadius = UDim.new(0,12)

-- TOP BAR
local top = Instance.new("Frame", frame)
top.Size = UDim2.new(1,0,0,35)
top.BackgroundColor3 = Color3.fromRGB(45,45,55)
Instance.new("UICorner",top).CornerRadius = UDim.new(0,12)

local title = Instance.new("TextLabel", top)
title.Size = UDim2.new(1,-70,1,0)
title.Position = UDim2.new(0,10,0,0)
title.Text = "Fly Controller"
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextXAlignment = Enum.TextXAlignment.Left

-- MINIMIZE
local minimize = Instance.new("TextButton", top)
minimize.Size = UDim2.new(0,25,0,25)
minimize.Position = UDim2.new(1,-60,0.5,-12)
minimize.Text = "-"
minimize.Font = Enum.Font.GothamBold
minimize.TextSize = 18
minimize.TextColor3 = Color3.new(1,1,1)
minimize.BackgroundColor3 = Color3.fromRGB(255,170,0)
Instance.new("UICorner",minimize).CornerRadius = UDim.new(1,0)

-- CLOSE
local close = Instance.new("TextButton", top)
close.Size = UDim2.new(0,25,0,25)
close.Position = UDim2.new(1,-30,0.5,-12)
close.Text = "X"
close.Font = Enum.Font.GothamBold
close.TextSize = 14
close.TextColor3 = Color3.new(1,1,1)
close.BackgroundColor3 = Color3.fromRGB(220,60,60)
Instance.new("UICorner",close).CornerRadius = UDim.new(1,0)

-- CONTENT CONTAINER
local content = Instance.new("Frame", frame)
content.Size = UDim2.new(1,0,1,-35)
content.Position = UDim2.new(0,0,0,35)
content.BackgroundTransparency = 1

-- FLY BUTTON
local flyButton = Instance.new("TextButton", content)
flyButton.Size = UDim2.new(1,-20,0,40)
flyButton.Position = UDim2.new(0,10,0,15)
flyButton.Text = "Fly OFF"
flyButton.Font = Enum.Font.GothamBold
flyButton.TextSize = 16
flyButton.TextColor3 = Color3.new(1,1,1)
flyButton.BackgroundColor3 = Color3.fromRGB(200,60,60)
Instance.new("UICorner",flyButton).CornerRadius = UDim.new(0,8)

-- SLIDER
local slider = Instance.new("Frame", content)
slider.Size = UDim2.new(1,-20,0,18)
slider.Position = UDim2.new(0,10,0,80)
slider.BackgroundColor3 = Color3.fromRGB(60,60,70)
Instance.new("UICorner",slider).CornerRadius = UDim.new(1,0)

local knob = Instance.new("Frame", slider)
knob.Size = UDim2.new(0,16,1,0)
knob.BackgroundColor3 = Color3.fromRGB(0,170,255)
Instance.new("UICorner",knob).CornerRadius = UDim.new(1,0)

local speedLabel = Instance.new("TextLabel", content)
speedLabel.Size = UDim2.new(1,0,0,20)
speedLabel.Position = UDim2.new(0,0,0,105)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Speed: 60"
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextSize = 14
speedLabel.TextColor3 = Color3.fromRGB(200,200,200)

-- FLY PHYSICS
local bv
local bg
local conn

local function startFly()

	flying = true
	humanoid:ChangeState(Enum.HumanoidStateType.Physics)

	bv = Instance.new("BodyVelocity", root)
	bv.MaxForce = Vector3.new(9e9,9e9,9e9)
	bv.Velocity = Vector3.new(0,50,0)

	bg = Instance.new("BodyGyro", root)
	bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
	bg.P = 1000

	conn = RunService.RenderStepped:Connect(function()

		if flying then
			local cam = workspace.CurrentCamera
			bg.CFrame = cam.CFrame

			local move = humanoid.MoveDirection
			bv.Velocity = cam.CFrame.LookVector * move.Magnitude * speed
		end

	end)

end

local function stopFly()

	flying = false
	humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)

	if conn then conn:Disconnect() end
	if bv then bv:Destroy() end
	if bg then bg:Destroy() end

end

flyButton.MouseButton1Click:Connect(function()

	if flying then
		stopFly()
		flyButton.Text = "Fly OFF"
		flyButton.BackgroundColor3 = Color3.fromRGB(200,60,60)
	else
		startFly()
		flyButton.Text = "Fly ON"
		flyButton.BackgroundColor3 = Color3.fromRGB(60,200,120)
	end

end)

-- MINIMIZE FIX
local minimized = false

minimize.MouseButton1Click:Connect(function()

	minimized = not minimized
	content.Visible = not minimized

	if minimized then
		frame.Size = UDim2.new(0,260,0,35)
	else
		frame.Size = UDim2.new(0,260,0,170)
	end

end)

-- CLOSE
close.MouseButton1Click:Connect(function()
	gui:Destroy()
end)

-- SLIDER
local dragging = false

knob.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
	end
end)

UIS.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch then
		dragging = false
	end
end)

UIS.InputChanged:Connect(function(input)

	if dragging and input.UserInputType == Enum.UserInputType.Touch then

		local pos = math.clamp(
			(input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X,
			0,1
		)

		knob.Position = UDim2.new(pos,-8,0,0)

		speed = math.floor(20 + (pos * 200))
		speedLabel.Text = "Speed: "..speed

	end

end)

-- DRAGGABLE
local draggingUI = false
local dragInput
local dragStart
local startPos

local function update(input)
	local delta = input.Position - dragStart
	frame.Position = UDim2.new(
		startPos.X.Scale,
		startPos.X.Offset + delta.X,
		startPos.Y.Scale,
		startPos.Y.Offset + delta.Y
	)
end

top.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then

		draggingUI = true
		dragStart = input.Position
		startPos = frame.Position

		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				draggingUI = false
			end
		end)

	end
end)

top.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then
		dragInput = input
	end
end)

UIS.InputChanged:Connect(function(input)
	if input == dragInput and draggingUI then
		update(input)
	end
end)-- Modern Mobile Fly GUI (Minimize FIXED)

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")

local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")

local flying = false
local speed = 60

-- GUI
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.ResetOnSpawn = false

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0,260,0,170)
frame.Position = UDim2.new(0.05,0,0.3,0)
frame.BackgroundColor3 = Color3.fromRGB(35,35,40)

Instance.new("UICorner",frame).CornerRadius = UDim.new(0,12)

-- TOP BAR
local top = Instance.new("Frame", frame)
top.Size = UDim2.new(1,0,0,35)
top.BackgroundColor3 = Color3.fromRGB(45,45,55)
Instance.new("UICorner",top).CornerRadius = UDim.new(0,12)

local title = Instance.new("TextLabel", top)
title.Size = UDim2.new(1,-70,1,0)
title.Position = UDim2.new(0,10,0,0)
title.Text = "Fly Controller"
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextXAlignment = Enum.TextXAlignment.Left

-- MINIMIZE
local minimize = Instance.new("TextButton", top)
minimize.Size = UDim2.new(0,25,0,25)
minimize.Position = UDim2.new(1,-60,0.5,-12)
minimize.Text = "-"
minimize.Font = Enum.Font.GothamBold
minimize.TextSize = 18
minimize.TextColor3 = Color3.new(1,1,1)
minimize.BackgroundColor3 = Color3.fromRGB(255,170,0)
Instance.new("UICorner",minimize).CornerRadius = UDim.new(1,0)

-- CLOSE
local close = Instance.new("TextButton", top)
close.Size = UDim2.new(0,25,0,25)
close.Position = UDim2.new(1,-30,0.5,-12)
close.Text = "X"
close.Font = Enum.Font.GothamBold
close.TextSize = 14
close.TextColor3 = Color3.new(1,1,1)
close.BackgroundColor3 = Color3.fromRGB(220,60,60)
Instance.new("UICorner",close).CornerRadius = UDim.new(1,0)

-- CONTENT CONTAINER
local content = Instance.new("Frame", frame)
content.Size = UDim2.new(1,0,1,-35)
content.Position = UDim2.new(0,0,0,35)
content.BackgroundTransparency = 1

-- FLY BUTTON
local flyButton = Instance.new("TextButton", content)
flyButton.Size = UDim2.new(1,-20,0,40)
flyButton.Position = UDim2.new(0,10,0,15)
flyButton.Text = "Fly OFF"
flyButton.Font = Enum.Font.GothamBold
flyButton.TextSize = 16
flyButton.TextColor3 = Color3.new(1,1,1)
flyButton.BackgroundColor3 = Color3.fromRGB(200,60,60)
Instance.new("UICorner",flyButton).CornerRadius = UDim.new(0,8)

-- SLIDER
local slider = Instance.new("Frame", content)
slider.Size = UDim2.new(1,-20,0,18)
slider.Position = UDim2.new(0,10,0,80)
slider.BackgroundColor3 = Color3.fromRGB(60,60,70)
Instance.new("UICorner",slider).CornerRadius = UDim.new(1,0)

local knob = Instance.new("Frame", slider)
knob.Size = UDim2.new(0,16,1,0)
knob.BackgroundColor3 = Color3.fromRGB(0,170,255)
Instance.new("UICorner",knob).CornerRadius = UDim.new(1,0)

local speedLabel = Instance.new("TextLabel", content)
speedLabel.Size = UDim2.new(1,0,0,20)
speedLabel.Position = UDim2.new(0,0,0,105)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Speed: 60"
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextSize = 14
speedLabel.TextColor3 = Color3.fromRGB(200,200,200)

-- FLY PHYSICS
local bv
local bg
local conn

local function startFly()

	flying = true
	humanoid:ChangeState(Enum.HumanoidStateType.Physics)

	bv = Instance.new("BodyVelocity", root)
	bv.MaxForce = Vector3.new(9e9,9e9,9e9)
	bv.Velocity = Vector3.new(0,50,0)

	bg = Instance.new("BodyGyro", root)
	bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
	bg.P = 1000

	conn = RunService.RenderStepped:Connect(function()

		if flying then
			local cam = workspace.CurrentCamera
			bg.CFrame = cam.CFrame

			local move = humanoid.MoveDirection
			bv.Velocity = cam.CFrame.LookVector * move.Magnitude * speed
		end

	end)

end

local function stopFly()

	flying = false
	humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)

	if conn then conn:Disconnect() end
	if bv then bv:Destroy() end
	if bg then bg:Destroy() end

end

flyButton.MouseButton1Click:Connect(function()

	if flying then
		stopFly()
		flyButton.Text = "Fly OFF"
		flyButton.BackgroundColor3 = Color3.fromRGB(200,60,60)
	else
		startFly()
		flyButton.Text = "Fly ON"
		flyButton.BackgroundColor3 = Color3.fromRGB(60,200,120)
	end

end)

-- MINIMIZE FIX
local minimized = false

minimize.MouseButton1Click:Connect(function()

	minimized = not minimized
	content.Visible = not minimized

	if minimized then
		frame.Size = UDim2.new(0,260,0,35)
	else
		frame.Size = UDim2.new(0,260,0,170)
	end

end)

-- CLOSE
close.MouseButton1Click:Connect(function()
	gui:Destroy()
end)

-- SLIDER
local dragging = false

knob.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
	end
end)

UIS.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch then
		dragging = false
	end
end)

UIS.InputChanged:Connect(function(input)

	if dragging and input.UserInputType == Enum.UserInputType.Touch then

		local pos = math.clamp(
			(input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X,
			0,1
		)

		knob.Position = UDim2.new(pos,-8,0,0)

		speed = math.floor(20 + (pos * 200))
		speedLabel.Text = "Speed: "..speed

	end

end)

-- DRAGGABLE
local draggingUI = false
local dragInput
local dragStart
local startPos

local function update(input)
	local delta = input.Position - dragStart
	frame.Position = UDim2.new(
		startPos.X.Scale,
		startPos.X.Offset + delta.X,
		startPos.Y.Scale,
		startPos.Y.Offset + delta.Y
	)
end

top.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then

		draggingUI = true
		dragStart = input.Position
		startPos = frame.Position

		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				draggingUI = false
			end
		end)

	end
end)

top.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then
		dragInput = input
	end
end)

UIS.InputChanged:Connect(function(input)
	if input == dragInput and draggingUI then
		update(input)
	end
end)

Features & Information

A fly script with gui
#Scripts#Universal

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