
KeylessUniversal

local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local flying = false
local speed = 500
local HRP
local Humanoid
local move = {
forward = false,
back = false,
left = false,
right = false,
up = false,
down = false
}
-- Setup character
local function setupCharacter(char)
HRP = char:WaitForChild("HumanoidRootPart")
Humanoid = char:WaitForChild("Humanoid")
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(function(char)
setupCharacter(char)
end)
-- Input
UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.E then
flying = not flying
if flying then
Humanoid.PlatformStand = true
print("Flight ON")
else
Humanoid.PlatformStand = false
print("Flight OFF")
end
end
if input.KeyCode == Enum.KeyCode.W then move.forward = true end
if input.KeyCode == Enum.KeyCode.S then move.back = true end
if input.KeyCode == Enum.KeyCode.A then move.left = true end
if input.KeyCode == Enum.KeyCode.D then move.right = true end
if input.KeyCode == Enum.KeyCode.Space then move.up = true end
if input.KeyCode == Enum.KeyCode.LeftControl then move.down = true end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then move.forward = false end
if input.KeyCode == Enum.KeyCode.S then move.back = false end
if input.KeyCode == Enum.KeyCode.A then move.left = false end
if input.KeyCode == Enum.KeyCode.D then move.right = false end
if input.KeyCode == Enum.KeyCode.Space then move.up = false end
if input.KeyCode == Enum.KeyCode.LeftControl then move.down = false end
end)
-- Flight loop
RunService.RenderStepped:Connect(function()
if flying and HRP then
local cam = workspace.CurrentCamera
local direction = Vector3.zero
if move.forward then direction += cam.CFrame.LookVector end
if move.back then direction -= cam.CFrame.LookVector end
if move.left then direction -= cam.CFrame.RightVector end
if move.right then direction += cam.CFrame.RightVector end
if move.up then direction += Vector3.new(0,1,0) end
if move.down then direction -= Vector3.new(0,1,0) end
if direction.Magnitude > 0 then
HRP.Velocity = direction.Unit * speed
else
HRP.Velocity = Vector3.zero
end
HRP.CFrame = CFrame.new(HRP.Position, HRP.Position + cam.CFrame.LookVector)
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


not working
@troke its working js press e tho