
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
local flying = false
local speed = 50
local bodyVelocity
local bodyGyro
-- Ativar/Desativar com tecla F
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
flying = not flying
if flying then
-- Criar forças
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1,1,1) * 100000
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = root
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1,1,1) * 100000
bodyGyro.CFrame = root.CFrame
bodyGyro.Parent = root
humanoid.PlatformStand = true
else
-- Remover forças
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
humanoid.PlatformStand = false
end
end
end)
-- Movimento
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
if flying and bodyVelocity and bodyGyro then
local camera = workspace.CurrentCamera
local moveDirection = humanoid.MoveDirection
bodyVelocity.Velocity = (camera.CFrame.LookVector * moveDirection.Z + camera.CFrame.RightVector * moveDirection.X) * speed
bodyGyro.CFrame = camera.CFrame
end
end)



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