
KeylessUniversal

loadstring([[
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
-- Create GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyMenu"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0, 50, 0, 50)
frame.BackgroundColor3 = Color3.fromRGB(40,40,40)
frame.BorderSizePixel = 0
frame.Visible = false -- start hidden
frame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,30)
title.Position = UDim2.new(0,0,0,0)
title.BackgroundColor3 = Color3.fromRGB(20,20,20)
title.Text = "Fly Menu"
title.TextColor3 = Color3.new(1,1,1)
title.Parent = frame
-- Fly button
local flyButton = Instance.new("TextButton")
flyButton.Size = UDim2.new(0.8,0,0,40)
flyButton.Position = UDim2.new(0.1,0,0.5,0)
flyButton.BackgroundColor3 = Color3.fromRGB(70,70,70)
flyButton.TextColor3 = Color3.new(1,1,1)
flyButton.Text = "Fly: OFF"
flyButton.Parent = frame
-- Variables
local flying = false
local bodyVelocity
-- Toggle Fly
flyButton.MouseButton1Click:Connect(function()
flying = not flying
flyButton.Text = flying and "Fly: ON" or "Fly: OFF"
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
if flying then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(400000,400000,400000)
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = hrp
local conn
conn = runService.RenderStepped:Connect(function()
if not flying then
conn:Disconnect()
bodyVelocity:Destroy()
return
end
local dir = Vector3.new(0,0,0)
if userInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + hrp.CFrame.LookVector end
if userInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - hrp.CFrame.LookVector end
if userInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - hrp.CFrame.RightVector end
if userInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + hrp.CFrame.RightVector end
if userInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0,1,0) end
if userInputService:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0,1,0) end
bodyVelocity.Velocity = dir * 50
end)
else
if bodyVelocity then
bodyVelocity:Destroy()
end
end
end)
-- Toggle menu visibility with Insert key
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Insert then
frame.Visible = not frame.Visible
end
end)
-- Make GUI draggable
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
userInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
]])()No comments yet for this script.

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