
KeylessUniversal

-- Place this script in a LocalScript (for client-side)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local flying = true -- Set to true to enable flying
local flySpeed = 50 -- Adjust fly speed as needed
-- Function to handle flying
local function startFlying()
local bodyGyro = Instance.new("BodyGyro")
local bodyVelocity = Instance.new("BodyVelocity")
bodyGyro.P = 9e4
bodyGyro.maxTorque = Vector3.new(9e4, 9e4, 9e4)
bodyGyro.cframe = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
bodyVelocity.velocity = Vector3.new(0, 0, 0)
bodyVelocity.maxForce = Vector3.new(9e4, 9e4, 9e4)
bodyVelocity.Parent = humanoidRootPart
while flying do
humanoidRootPart.CFrame = humanoidRootPart.CFrame
bodyGyro.cframe = workspace.CurrentCamera.CFrame
bodyVelocity.velocity = workspace.CurrentCamera.CFrame.LookVector * flySpeed
local moveDirection = Vector3.new()
local camera = workspace.CurrentCamera
local cameraCFrame = camera.CFrame
-- WASD controls for movement
if player.Character.Humanoid.MoveDirection.Magnitude > 0 then
moveDirection = cameraCFrame:VectorToWorldSpace(Vector3.new(player.Character.Humanoid.MoveDirection.X, 0, player.Character.Humanoid.MoveDirection.Z))
end
bodyVelocity.velocity = moveDirection * flySpeed
wait() -- Wait for the next frame
end
bodyGyro:Destroy()
bodyVelocity:Destroy()
end
-- Disable default gravity for flying
local function disableGravity()
while flying do
humanoidRootPart.Velocity = Vector3.new(0, 0, 0)
wait()
end
end
-- Start flying and disable gravity
startFlying()
disableGravity()
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chatgpt ahh code💀 "Place this script in a LocalScript (for client-side)"