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Universal ScriptEujogadordeRobloxEujogadordeRoblox 441 views 202 executesUpdated Oct 31, 2025
Unrated
00
Lua Script•64 lines (2048 chars)
-- LocalScript (StarterPlayerScripts)
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local player = Players.LocalPlayer

-- configurações de "descongelamento" padrão (ajuste se quiser)
local DEFAULT_WALKSPEED = 16
local DEFAULT_JUMPPOWER = 50

local function blockControls()
    -- impede inputs de movimento e pulo
    ContextActionService:BindAction("FreezeControls", function() 
        return Enum.ContextActionResult.Sink 
    end, false,
    Enum.PlayerActions.CharacterForward,
    Enum.PlayerActions.CharacterBackward,
    Enum.PlayerActions.CharacterLeft,
    Enum.PlayerActions.CharacterRight,
    Enum.PlayerActions.Jump)
end

local function unblockControls()
    pcall(function() ContextActionService:UnbindAction("FreezeControls") end)
end

local function freezeCharacter(char)
    local humanoid = char and char:FindFirstChildOfClass("Humanoid")
    local hrp = char and char:FindFirstChild("HumanoidRootPart")
    if humanoid then
        humanoid.WalkSpeed = 0
        humanoid.JumpPower = 0
        humanoid.PlatformStand = true -- evita animações físicas de movimento
    end
    if hrp then
        hrp.Velocity = Vector3.new(0,0,0)
        hrp.RotVelocity = Vector3.new(0,0,0)
    end
    blockControls()
end

local function unfreezeCharacter(char)
    local humanoid = char and char:FindFirstChildOfClass("Humanoid")
    if humanoid then
        humanoid.WalkSpeed = DEFAULT_WALKSPEED
        humanoid.JumpPower = DEFAULT_JUMPPOWER
        humanoid.PlatformStand = false
    end
    unblockControls()
end

player.CharacterAdded:Connect(function(char)
    -- espera humanoid para configurar
    local humanoid = char:WaitForChild("Humanoid", 5)
    if humanoid then
        freezeCharacter(char)
        -- se quiser descongelar automaticamente depois de X segundos, usa um delay aqui
        -- delay(5, function() unfreezeCharacter(char) end)
    end
end)

-- se já tiver personagem ao executar
if player.Character then
    freezeCharacter(player.Character)
end

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