
KeylessUniversal

print('Scaffolding script')
local player = game.Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Running or newState == Enum.HumanoidStateType.Jumping then
local block = Instance.new("Part")
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = humanoid.RootPart.Position + Vector3.new(0, -block.Size.Y / 2, 0)
block.BrickColor = BrickColor.new("Bright blue") -- Edit the color you like!
block.Parent = workspace
end
end)No comments yet for this script.



