Floating Pad F3x Made by me
Key RequiredUniversal

Floating Pad F3x Made by me

Universal ScriptOfficial_xtr00pk1dOfficial_xtr00pk1d 948 views 2.5K executesUpdated Feb 15, 2026
Unrated
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Lua Script•94 lines (2258 chars)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool


for _, v in player:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
        break
    end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
        break
    end
end

local remote = tool.SyncAPI.ServerEndpoint
local function Send(args) remote:InvokeServer(unpack(args)) end


local function CreatePart(cf, parent)
    Send({"CreatePart", "Normal", cf, parent})
end
local function MovePart(part, cf)
    Send({"SyncMove", {{Part = part, CFrame = cf}}})
end
local function SetAnchor(bool, part)
    Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
local function SetLocked(part, bool)
    Send({"SetLocked", {part}, bool})
end
local function AddMesh(part)
    Send({"CreateMeshes", {{Part = part}}})
end
local function Resize(part, size, cf)
    Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function SetColor(part, color)
    Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function SetCylinderMesh(part)
    
    local args = {
        "CreateMeshes",
        {
            {
                Part = part
            }
        }
    }
    Send(args)
    -- Resize mesh
    Send({
        "SyncMesh",
        {
            {
                Part = part,
                Scale = Vector3.new(1, 0.5, 1)
            }
        }
    })
end


local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
CreatePart(padCF, workspace)


local pad
for _, v in workspace:GetDescendants() do
    if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
        pad = v
        break
    end
end

if pad then
    SetAnchor(true, pad)
    SetLocked(pad, true)
    Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
    SetColor(pad, Color3.fromRGB(255, 105, 180))
    SetCylinderMesh(pad)

    
    while true do
        local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
        MovePart(pad, targetCF)
        wait()
    end
end

Features & Information

Made by me if u using this pls give creds

Community Comments (5)

skyl0rdbannedskyl0rdbannedFeb 15, 2026

stop

g0ldsayskysg0ldsayskysFeb 15, 2026

ky is

Elv4r0xyElv4r0xyFeb 16, 2026

bro u wont stop leaking stuff

Replying to @Elv4r0xy
Official_xtr00pk1dOfficial_xtr00pk1dFeb 16, 2026

@MrElv4r0xTheOfficial bro it's made by me so it's my choice to public it blud

Replying to @Official_xtr00pk1d
Elv4r0xyElv4r0xyFeb 17, 2026

@Official_xtr00pk1d my bad i thought it was someone else

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