
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Create GUI for keybind and speed setting
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.IgnoreGuiInset = true
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.Size = UDim2.new(0, 300, 0, 220)
frame.Position = UDim2.new(0.5, -150, 0.5, -110)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
-- Add rounded corners
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 8)
uiCorner.Parent = frame
-- Title label
local titleLabel = Instance.new("TextLabel")
titleLabel.Parent = frame
titleLabel.Size = UDim2.new(1, 0, 0.15, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "FloatFly Settings"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 18
titleLabel.Font = Enum.Font.GothamBold
-- Keybind label and textbox
local keyLabel = Instance.new("TextLabel")
keyLabel.Parent = frame
keyLabel.Size = UDim2.new(1, 0, 0.1, 0)
keyLabel.Position = UDim2.new(0, 0, 0.15, 0)
keyLabel.Text = "Keybind (e.g., F)"
keyLabel.BackgroundTransparency = 1
keyLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
keyLabel.TextSize = 14
keyLabel.Font = Enum.Font.Gotham
local keyBox = Instance.new("TextBox")
keyBox.Parent = frame
keyBox.Size = UDim2.new(0.8, 0, 0.1, 0)
keyBox.Position = UDim2.new(0.1, 0, 0.25, 0)
keyBox.Text = "F"
keyBox.TextColor3 = Color3.fromRGB(255, 255, 255)
keyBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
keyBox.TextSize = 14
keyBox.Font = Enum.Font.Gotham
local keyCorner = Instance.new("UICorner")
keyCorner.CornerRadius = UDim.new(0, 4)
keyCorner.Parent = keyBox
-- Speed slider
local speedLabel = Instance.new("TextLabel")
speedLabel.Parent = frame
speedLabel.Size = UDim2.new(1, 0, 0.1, 0)
speedLabel.Position = UDim2.new(0, 0, 0.4, 0)
speedLabel.Text = "Speed: 20"
speedLabel.BackgroundTransparency = 1
speedLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
speedLabel.TextSize = 14
speedLabel.Font = Enum.Font.Gotham
local sliderFrame = Instance.new("Frame")
sliderFrame.Parent = frame
sliderFrame.Size = UDim2.new(0.8, 0, 0.05, 0)
sliderFrame.Position = UDim2.new(0.1, 0, 0.5, 0)
sliderFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
sliderFrame.BorderSizePixel = 0
local sliderCorner = Instance.new("UICorner")
sliderCorner.CornerRadius = UDim.new(0, 4)
sliderCorner.Parent = sliderFrame
local sliderKnob = Instance.new("Frame")
sliderKnob.Parent = sliderFrame
sliderKnob.Size = UDim2.new(0, 20, 1, 0)
sliderKnob.Position = UDim2.new(0.1, 0, 0, 0)
sliderKnob.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
sliderKnob.BorderSizePixel = 0
local knobCorner = Instance.new("UICorner")
knobCorner.CornerRadius = UDim.new(0, 4)
knobCorner.Parent = sliderKnob
-- Set button
local setButton = Instance.new("TextButton")
setButton.Parent = frame
setButton.Size = UDim2.new(0.35, 0, 0.15, 0)
setButton.Position = UDim2.new(0.1, 0, 0.7, 0)
setButton.Text = "Set Keybind"
setButton.TextColor3 = Color3.fromRGB(255, 255, 255)
setButton.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
setButton.TextSize = 14
setButton.Font = Enum.Font.GothamBold
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 4)
buttonCorner.Parent = setButton
-- Reset violations button
local resetButton = Instance.new("TextButton")
resetButton.Parent = frame
resetButton.Size = UDim2.new(0.35, 0, 0.15, 0)
resetButton.Position = UDim2.new(0.55, 0, 0.7, 0)
resetButton.Text = "reset violations"
resetButton.TextColor3 = Color3.fromRGB(255, 255, 255)
resetButton.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
resetButton.TextSize = 14
resetButton.Font = Enum.Font.GothamBold
local resetCorner = Instance.new("UICorner")
resetCorner.CornerRadius = UDim.new(0, 4)
resetCorner.Parent = resetButton
-- Variables
local toggleKey = Enum.KeyCode.F
local speed = 20
local minSpeed = 10
local maxSpeed = 100
local isEnabled = false
local bodyVelocity = nil
local originalWalkSpeed = humanoid.WalkSpeed
local originalJumpPower = humanoid.JumpPower
local isResetting = false
-- Slider functionality
local draggingSlider = false
sliderKnob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingSlider = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingSlider = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingSlider and input.UserInputType == Enum.UserInputType.MouseMovement then
local sliderPos = sliderFrame.AbsolutePosition
local sliderSize = sliderFrame.AbsoluteSize
local mouseX = input.Position.X
local relativeX = math.clamp((mouseX - sliderPos.X) / sliderSize.X, 0, 1)
sliderKnob.Position = UDim2.new(relativeX, -10, 0, 0)
speed = math.round(minSpeed + (maxSpeed - minSpeed) * relativeX)
speedLabel.Text = "Speed: " .. speed
end
end)
-- Function to start upward movement
local function startUpward()
if bodyVelocity then return end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Parent = humanoidRootPart
bodyVelocity.MaxForce = Vector3.new(0, math.huge, 0)
bodyVelocity.Velocity = Vector3.new(0, speed, 0)
end
-- Function to stop upward movement
local function stopUpward()
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
end
-- Set button click (only for keybind, speed is from slider)
setButton.MouseButton1Click:Connect(function()
-- Set keybind
local keyName = keyBox.Text:upper()
if Enum.KeyCode[keyName] then
toggleKey = Enum.KeyCode[keyName]
end
end)
-- Reset button click
resetButton.MouseButton1Click:Connect(function()
if isResetting then return end
isResetting = true
resetButton.Text = "Resetting..."
resetButton.BackgroundColor3 = Color3.fromRGB(150, 150, 150)
local countdownLabel = Instance.new("TextLabel")
countdownLabel.Parent = frame
countdownLabel.Size = UDim2.new(0.35, 0, 0.1, 0)
countdownLabel.Position = UDim2.new(0.55, 0, 0.85, 0)
countdownLabel.BackgroundTransparency = 1
countdownLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
countdownLabel.TextSize = 14
countdownLabel.Font = Enum.Font.Gotham
countdownLabel.Text = "wait for reset (5)"
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
for i = 4, 0, -1 do
task.wait(1)
countdownLabel.Text = "wait for reset (" .. i .. ")"
end
humanoid.WalkSpeed = originalWalkSpeed
humanoid.JumpPower = originalJumpPower
countdownLabel:Destroy()
resetButton.Text = "reset violations"
resetButton.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
isResetting = false
end)
-- Toggle enable/disable on key press
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == toggleKey then
isEnabled = not isEnabled
end
end)
-- Handle space hold/release only when enabled
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not isEnabled or gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Space then
startUpward()
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if not isEnabled or gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Space then
stopUpward()
end
end)
-- Handle character respawn
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = character:WaitForChild("Humanoid")
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
stopUpward() -- Reset on respawn
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
if isResetting then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
end
end)
-- Draggable functionality for the title label
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleLabel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
local connection
connection = input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
connection:Disconnect()
end
end)
end
end)
titleLabel.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Initial slider position for speed 20
local initialRelative = (20 - minSpeed) / (maxSpeed - minSpeed)
sliderKnob.Position = UDim2.new(initialRelative, -10, 0, 0)No comments yet for this script.



