
Key RequiredUniversal

-- FLOAT PLATFORM V3.2 FIXED ALL BUGS - Auto Float
-- Made by R-XTION
-- Điều chỉnh khoảng cách nút (thu gọn hơn)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local humanoid = char:WaitForChild("Humanoid")
-- GUI Setup
local gui = Instance.new("ScreenGui")
gui.Name = "FloatMenuV32"
gui.ResetOnSpawn = false
gui.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 230) -- Chiều cao 230 (vừa phải)
frame.Position = UDim2.new(0.35, 0, 0.35, 0)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.Active = true
frame.Draggable = true
frame.Parent = gui
frame.Visible = true
local uiCorner = Instance.new("UICorner", frame)
uiCorner.CornerRadius = UDim.new(0, 10)
local uiStroke = Instance.new("UIStroke", frame)
uiStroke.Thickness = 2
-- Nút đóng
local closeBtn = Instance.new("TextButton", frame)
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.Text = "×"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextScaled = true
closeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.BorderSizePixel = 0
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 8)
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, -40, 0, 30)
title.Position = UDim2.new(0, 5, 0, 0)
title.BackgroundTransparency = 1
title.Text = "FLOATMENU V3.2 FIXED"
title.Font = Enum.Font.GothamBold
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextScaled = true
title.TextXAlignment = Enum.TextXAlignment.Left
local made = Instance.new("TextLabel", frame)
made.Size = UDim2.new(1, 0, 0, 20)
made.Position = UDim2.new(0, 0, 0.14, 0) -- Dịch xuống 1 chút
made.BackgroundTransparency = 1
made.Text = "Made by R-XTION"
made.Font = Enum.Font.Gotham
made.TextScaled = true
made.TextColor3 = Color3.fromRGB(255, 200, 0)
-- Nút hiện menu
local showBtn = Instance.new("TextButton", gui)
showBtn.Size = UDim2.new(0, 40, 0, 40)
showBtn.Position = UDim2.new(1, -50, 0, 10)
showBtn.Text = "☰"
showBtn.Font = Enum.Font.GothamBold
showBtn.TextScaled = true
showBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
showBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
showBtn.BorderSizePixel = 0
showBtn.Visible = false
showBtn.Active = true
Instance.new("UICorner", showBtn).CornerRadius = UDim.new(0, 10)
Instance.new("UIStroke", showBtn).Thickness = 2
-- Drag cho showBtn
local dragToggle = false
local dragInput
local dragStart
local startPos
showBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragToggle = true
dragStart = input.Position
startPos = showBtn.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
showBtn.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
local delta = input.Position - dragStart
local newX = startPos.X.Scale + (delta.X / UserInputService.ViewSizeX)
local newY = startPos.Y.Scale + (delta.Y / UserInputService.ViewSizeY)
newX = math.clamp(newX, 0, 1 - showBtn.Size.X.Scale)
newY = math.clamp(newY, 0, 1 - showBtn.Size.Y.Scale)
showBtn.Position = UDim2.new(newX, 0, newY, 0)
end
end)
closeBtn.MouseButton1Click:Connect(function()
frame.Visible = false
showBtn.Visible = true
end)
showBtn.MouseButton1Click:Connect(function()
frame.Visible = true
showBtn.Visible = false
end)
-- Logic float
local savedY = nil
local floating = false
local autoFloating = false
local systemActive = true
local platform
local followConn
local autoFollowConn
local defaultWalkSpeed = humanoid.WalkSpeed
local defaultJumpPower = humanoid.JumpPower
local OFFSET = 3.5
local SIZE = Vector3.new(50, 1, 50)
local TWEEN_TIME = 0.25
local function createPlatform(y)
if platform and platform.Parent then return platform end
platform = Instance.new("Part")
platform.Anchored = true
platform.CanCollide = true
platform.Material = Enum.Material.ForceField
platform.Transparency = 0.4
platform.Size = SIZE
platform.CastShadow = false
platform.Position = Vector3.new(hrp.Position.X, y - OFFSET, hrp.Position.Z)
platform.Parent = workspace
return platform
end
local function destroyPlatform()
if platform then
platform:Destroy()
platform = nil
end
end
local function followPlatform()
if followConn then return end
followConn = RunService.RenderStepped:Connect(function()
if floating and platform and savedY and systemActive then
platform.Position = Vector3.new(hrp.Position.X, savedY - OFFSET, hrp.Position.Z)
end
end)
end
local function autoFollowPlatform()
if autoFollowConn then return end
autoFollowConn = RunService.RenderStepped:Connect(function()
if autoFloating and platform and systemActive then
local currentY = hrp.Position.Y
platform.Position = Vector3.new(hrp.Position.X, currentY - OFFSET, hrp.Position.Z)
end
end)
end
local function stopFollow()
if followConn then
followConn:Disconnect()
followConn = nil
end
if autoFollowConn then
autoFollowConn:Disconnect()
autoFollowConn = nil
end
end
local function killFloatSystem()
systemActive = false
stopFollow()
destroyPlatform()
floating = false
autoFloating = false
if humanoid then
humanoid.WalkSpeed = defaultWalkSpeed or 16
humanoid.JumpPower = defaultJumpPower or 50
end
if frame then frame.Visible = false end
if showBtn then showBtn.Visible = false end
if gui then
task.wait(0.1)
gui:Destroy()
gui = nil
end
if player and player.CharacterAdded then
player.CharacterAdded:Disconnect()
end
print("FLOAT PLATFORM V3.2 FIXED terminated.")
end
-- Auto Float Button
local autoFloatBtn = Instance.new("TextButton", frame)
autoFloatBtn.Size = UDim2.new(0.9, 0, 0, 28) -- Giảm chiều cao nút xuống 28
autoFloatBtn.Position = UDim2.new(0.05, 0, 0.26, 0)
autoFloatBtn.Text = "Auto Float"
autoFloatBtn.Font = Enum.Font.GothamSemibold
autoFloatBtn.TextScaled = true
autoFloatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
autoFloatBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", autoFloatBtn).CornerRadius = UDim.new(0, 8)
autoFloatBtn.MouseButton1Click:Connect(function()
if not systemActive then return end
if not autoFloating then
autoFloating = true
autoFloatBtn.Text = "Auto Float ON"
autoFloatBtn.BackgroundColor3 = Color3.fromRGB(0, 150, 0)
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower * 1.15
createPlatform(hrp.Position.Y)
autoFollowPlatform()
if floating then
floating = false
floatBtn.Text = "Bật Float (Manual)"
floatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
stopFollow()
end
else
autoFloating = false
autoFloatBtn.Text = "Auto Float"
autoFloatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
humanoid.JumpPower = defaultJumpPower
humanoid.WalkSpeed = defaultWalkSpeed
stopFollow()
destroyPlatform()
end
end)
-- Save Button
local saveBtn = Instance.new("TextButton", frame)
saveBtn.Size = UDim2.new(0.9, 0, 0, 28)
saveBtn.Position = UDim2.new(0.05, 0, 0.43, 0)
saveBtn.Text = "Lưu tọa độ"
saveBtn.Font = Enum.Font.GothamSemibold
saveBtn.TextScaled = true
saveBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
saveBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", saveBtn).CornerRadius = UDim.new(0, 8)
saveBtn.MouseButton1Click:Connect(function()
if not systemActive then return end
savedY = hrp.Position.Y
saveBtn.Text = "Đã lưu!"
task.delay(1, function() if saveBtn then saveBtn.Text = "Lưu tọa độ" end end)
if floating and platform then
local tween = TweenService:Create(
platform,
TweenInfo.new(TWEEN_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Position = Vector3.new(platform.Position.X, savedY - OFFSET, platform.Position.Z)}
)
tween:Play()
end
end)
-- Manual Float Button
local floatBtn = Instance.new("TextButton", frame)
floatBtn.Size = UDim2.new(0.9, 0, 0, 28)
floatBtn.Position = UDim2.new(0.05, 0, 0.60, 0)
floatBtn.Text = "Bật Float (Manual)"
floatBtn.Font = Enum.Font.GothamSemibold
floatBtn.TextScaled = true
floatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
floatBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", floatBtn).CornerRadius = UDim.new(0, 8)
floatBtn.MouseButton1Click:Connect(function()
if not systemActive then return end
if not savedY then
floatBtn.Text = "Chưa lưu!"
task.delay(1, function() if floatBtn then floatBtn.Text = "Bật Float (Manual)" end end)
return
end
if not floating then
floating = true
floatBtn.Text = "Đang Float..."
floatBtn.BackgroundColor3 = Color3.fromRGB(0, 150, 0)
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower
createPlatform(savedY)
followPlatform()
if autoFloating then
autoFloating = false
autoFloatBtn.Text = "Auto Float"
autoFloatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
stopFollow()
end
else
floating = false
floatBtn.Text = "Bật Float (Manual)"
floatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
stopFollow()
destroyPlatform()
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower
end
end)
-- Kill Button
local killBtn = Instance.new("TextButton", frame)
killBtn.Size = UDim2.new(0.9, 0, 0, 28)
killBtn.Position = UDim2.new(0.05, 0, 0.77, 0)
killBtn.Text = "Tắt"
killBtn.Font = Enum.Font.GothamSemibold
killBtn.TextScaled = true
killBtn.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
killBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", killBtn).CornerRadius = UDim.new(0, 8)
killBtn.MouseButton1Click:Connect(function()
killFloatSystem()
end)
-- Rainbow effects với systemActive check
task.spawn(function()
while systemActive and task.wait(0.1) do
local t = tick() * 0.2
if made then made.TextColor3 = Color3.fromHSV(t % 1, 1, 1) end
end
end)
task.spawn(function()
while systemActive and task.wait(0.03) do
local t = tick() * 0.15
if uiStroke then uiStroke.Color = Color3.fromHSV(t % 1, 1, 1) end
end
end)
-- Character respawn handler
player.CharacterAdded:Connect(function(c)
if not systemActive then return end
char = c
hrp = c:WaitForChild("HumanoidRootPart")
humanoid = c:WaitForChild("Humanoid")
defaultWalkSpeed = humanoid.WalkSpeed
defaultJumpPower = humanoid.JumpPower
floating = false
autoFloating = false
stopFollow()
destroyPlatform()
autoFloatBtn.Text = "Auto Float"
autoFloatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
floatBtn.Text = "Bật Float (Manual)"
floatBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
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