
KeylessUniversal

-- Character Launcher Script
-- Place this in StarterGui or StarterPlayerScripts
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "LauncherGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
-- Create Frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 180)
frame.Position = UDim2.new(0.5, -125, 0.1, 0)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(255, 255, 255)
frame.Parent = screenGui
-- Add UICorner for rounded edges
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
-- Make frame draggable
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Create Title Label
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 30)
titleLabel.Position = UDim2.new(0, 0, 0, 5)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Character Fling"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 18
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Parent = frame
-- Create Direction Label
local directionLabel = Instance.new("TextLabel")
directionLabel.Size = UDim2.new(1, -20, 0, 20)
directionLabel.Position = UDim2.new(0, 10, 0, 40)
directionLabel.BackgroundTransparency = 1
directionLabel.Text = "Direction (Forward, Up, Right):"
directionLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
directionLabel.TextSize = 14
directionLabel.Font = Enum.Font.Gotham
directionLabel.TextXAlignment = Enum.TextXAlignment.Left
directionLabel.Parent = frame
-- Create TextBox for direction input
local directionBox = Instance.new("TextBox")
directionBox.Size = UDim2.new(0, 210, 0, 35)
directionBox.Position = UDim2.new(0.5, -105, 0, 65)
directionBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
directionBox.Text = "0, 90, 0"
directionBox.PlaceholderText = "Forward, Up, Right"
directionBox.TextColor3 = Color3.fromRGB(255, 255, 255)
directionBox.TextSize = 14
directionBox.Font = Enum.Font.Gotham
directionBox.ClearTextOnFocus = false
directionBox.Parent = frame
-- Add UICorner to textbox
local boxCorner = Instance.new("UICorner")
boxCorner.CornerRadius = UDim.new(0, 6)
boxCorner.Parent = directionBox
-- Create Launch Button
local launchButton = Instance.new("TextButton")
launchButton.Size = UDim2.new(0, 210, 0, 50)
launchButton.Position = UDim2.new(0.5, -105, 0, 115)
launchButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
launchButton.Text = "Fling!"
launchButton.TextColor3 = Color3.fromRGB(255, 255, 255)
launchButton.TextSize = 18
launchButton.Font = Enum.Font.GothamBold
launchButton.Parent = frame
-- Add UICorner to button
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 6)
buttonCorner.Parent = launchButton
-- Fling function
local function launchPlayer()
local character = player.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not humanoidRootPart or not humanoid then return end
-- Parse direction from textbox
local input = directionBox.Text
local x, y, z = 0, 90, 0 -- Default values
-- Try to extract numbers from input
local numbers = {}
for num in string.gmatch(input, "[+-]?%d+%.?%d*") do
table.insert(numbers, tonumber(num))
end
if #numbers >= 3 then
x, y, z = numbers[1], numbers[2], numbers[3]
elseif #numbers == 2 then
x, y = numbers[1], numbers[2]
elseif #numbers == 1 then
y = numbers[1]
end
-- Enable ragdoll by changing humanoid state
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
-- Create powerful fling effect
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = Vector3.new(x, y, z)
bodyVelocity.Parent = humanoidRootPart
-- Add slight rotation for fling effect
local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyAngularVelocity.AngularVelocity = Vector3.new(
math.random(-10, 10),
math.random(-10, 10),
math.random(-10, 10)
)
bodyAngularVelocity.Parent = humanoidRootPart
-- Remove objects after fling
task.wait(0.3)
bodyVelocity:Destroy()
bodyAngularVelocity:Destroy()
-- Wait for character to land and disable ragdoll
task.spawn(function()
local lastY = humanoidRootPart.Position.Y
local stableCount = 0
while stableCount < 10 do
task.wait(0.1)
if not character or not character.Parent then break end
if not humanoidRootPart or not humanoidRootPart.Parent then break end
local currentY = humanoidRootPart.Position.Y
local velocityY = humanoidRootPart.AssemblyLinearVelocity.Y
-- Check if character has stabilized (stopped moving vertically)
if math.abs(velocityY) < 5 and math.abs(currentY - lastY) < 1 then
stableCount = stableCount + 1
else
stableCount = 0
end
lastY = currentY
end
-- Return to normal state
if humanoid and humanoid.Parent then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
end
-- Connect button click
launchButton.MouseButton1Click:Connect(launchPlayer)
-- Button hover effect
launchButton.MouseEnter:Connect(function()
launchButton.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
end)
launchButton.MouseLeave:Connect(function()
launchButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
end)



how do i download it? im kinda new to this platform
@AZUREY why would you go onto a exploiter site without knowing how to exploit ontop of that the guy literally states you need an executor
ai </3