
Key RequiredUniversal

local UIS = game:GetService('UserInputService')
local plr = game.Players.LocalPlayer
local char = plr.Character
local move = char.HumanoidRootPart
local mouse = plr:GetMouse()
local Break = false
warn('start')
local Attack
local Attacking = false
local Target = nil
local Spinning = false
local Spin
local Target = nil
local lastpos = nil
local Interact
Interact = UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Q then
move.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,5,0)
end
if input.KeyCode == Enum.KeyCode.M then
warn('Disconnecting')
Break = true
Interact:Disconnect()
end
if input.KeyCode == Enum.KeyCode.O then
move = char.HumanoidRootPart
if Attacking then
Attack:Disconnect()
Attacking = false
print('hit')
move.CFrame = lastpos
for _, obj in Target.Parent:GetChildren() do
if obj:IsA('BasePart') then
obj.CanCollide = false
end
end
elseif Attacking == false and mouse.Target then
lastpos = move.CFrame
Target = mouse.Target
if Target.Parent:FindFirstChild('Humanoid') then
Target = Target.Parent.HumanoidRootPart
for _, obj in Target.Parent:GetChildren() do
if obj:IsA('BasePart') then
obj.CanCollide = false
end
end
end
print('hit')
Attacking = true
Attack = game:GetService('RunService').RenderStepped:Connect(function()
if Break == true then
Attack:Disconnect()
end
if Target then
move.CFrame = CFrame.new(Target.CFrame.p) * move.CFrame.Rotation
else
Attacking = false
Attack:Disconnect()
end
end)
end
end
if input.KeyCode == Enum.KeyCode.Z then
if Spinning then
Spin:Disconnect()
Spinning = false
else
Spinning = true
Spin = game:GetService('RunService').RenderStepped:Connect(function()
move.AssemblyAngularVelocity = Vector3.new(0,1000,0)
move.AssemblyLinearVelocity = Vector3.zero
if Break == true then
Spin:Disconnect()
end
end)
end
end
end)



work?
VERY GLITCHED LOL I LAUGHED AT THIS SO HARD