Fling Player
Key RequiredUniversal

Fling Player

Universal Scriptheekmanlolheekmanlol 10K views 188 executesUpdated Dec 4, 2024
Unrated
00
Lua Script•79 lines (2549 chars)
local UIS = game:GetService('UserInputService')
local plr = game.Players.LocalPlayer
local char = plr.Character
local move = char.HumanoidRootPart
local mouse = plr:GetMouse()
local Break = false
warn('start')
local Attack
local Attacking = false
local Target = nil
local Spinning = false
local Spin
local Target = nil
local lastpos = nil

local Interact
Interact = UIS.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.Q then
        move.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,5,0)
    end
     if input.KeyCode == Enum.KeyCode.M then
        warn('Disconnecting')
        Break = true
        Interact:Disconnect()
    end
    if input.KeyCode == Enum.KeyCode.O then
        move = char.HumanoidRootPart
        if Attacking then
            Attack:Disconnect()
            Attacking = false
            print('hit')
            move.CFrame = lastpos
            for _, obj in Target.Parent:GetChildren() do
                 if obj:IsA('BasePart') then
                obj.CanCollide = false
                end
            end
        elseif Attacking == false and mouse.Target then
            lastpos = move.CFrame
            Target = mouse.Target
            if Target.Parent:FindFirstChild('Humanoid') then
                Target = Target.Parent.HumanoidRootPart
                for _, obj in Target.Parent:GetChildren() do
                    if obj:IsA('BasePart') then
                    obj.CanCollide = false
                    end
                end
        end
            print('hit')
            Attacking = true
            Attack = game:GetService('RunService').RenderStepped:Connect(function()
                if Break == true then
                    Attack:Disconnect()
                end
                if Target then
                    move.CFrame = CFrame.new(Target.CFrame.p) * move.CFrame.Rotation
                    else
                    Attacking = false
                    Attack:Disconnect()
                end
        end)
        end
    end
    if input.KeyCode == Enum.KeyCode.Z then
            if Spinning then
                Spin:Disconnect()
                Spinning = false
            else
            Spinning = true
                Spin = game:GetService('RunService').RenderStepped:Connect(function()
                move.AssemblyAngularVelocity = Vector3.new(0,1000,0)
                move.AssemblyLinearVelocity = Vector3.zero
            if Break == true then
                 Spin:Disconnect()
                end
            end)
        end
    end
end)

Features & Information

just a quick script i made, gui later maybe (Only works without speed anti-cheat and player collisions on) Controls: Z: Spin O: Attach to plr M: Kill script Q: Teleport to mouse pos
#Fling#Spin

Community Comments (2)

ehbroehbroOct 15, 2025

work?

VERY GLITCHED LOL I LAUGHED AT THIS SO HARD

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