
Key RequiredUniversal

local plr = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local gui = Instance.new("ScreenGui")
gui.Name = "FlashReversoByDcDis"
gui.ResetOnSpawn = false
gui.Parent = plr:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 240, 0, 220)
frame.Position = UDim2.new(0, 100, 0, 100)
frame.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.BackgroundTransparency = 0.05
frame.Parent = gui
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12)
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "⚡ Flash Reverso by dc.dis (TikTok)"
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextColor3 = Color3.fromRGB(255, 255, 85)
title.TextStrokeTransparency = 0.6
-- Flash state
local activeDirection = nil
local loop = false
local conn = nil
local currentTrail = nil
local a0, a1 = nil, nil
local function getHRP()
local char = plr.Character or plr.CharacterAdded:Wait()
return char:WaitForChild("HumanoidRootPart")
end
local function cleanupTrail()
if conn then conn:Disconnect() end
if currentTrail then currentTrail:Destroy() end
if a0 then a0:Destroy() end
if a1 then a1:Destroy() end
end
local function startFlashLoop(dir)
loop = true
cleanupTrail()
local hrp = getHRP()
currentTrail = Instance.new("Trail")
currentTrail.Color = ColorSequence.new(Color3.new(1, 1, 0))
currentTrail.Lifetime = 0.15
currentTrail.LightEmission = 1
currentTrail.Transparency = NumberSequence.new(0.3)
currentTrail.MinLength = 0.1
currentTrail.FaceCamera = true
currentTrail.Enabled = true
currentTrail.Parent = hrp
a0 = Instance.new("Attachment", hrp)
a1 = Instance.new("Attachment", hrp)
a0.Position = Vector3.new(0, 1.2, 0)
a1.Position = Vector3.new(0, -1.2, 0)
currentTrail.Attachment0 = a0
currentTrail.Attachment1 = a1
local vec = Vector3.zero
if dir == "North" then vec = hrp.CFrame.LookVector
elseif dir == "South" then vec = -hrp.CFrame.LookVector
elseif dir == "East" then vec = hrp.CFrame.RightVector
elseif dir == "West" then vec = -hrp.CFrame.RightVector
end
local moveBack = false
local step = 0
conn = RunService.RenderStepped:Connect(function()
if not loop or activeDirection ~= dir then
cleanupTrail()
return
end
local direction = moveBack and -vec or vec
hrp.CFrame = hrp.CFrame + direction * 1.6
step += 1
if step >= 5 then
moveBack = not moveBack
step = 0
end
end)
end
-- Button Generator
local buttons = {}
local function makeButton(dir, pos)
local btn = Instance.new("TextButton", frame)
btn.Size = UDim2.new(0, 80, 0, 40)
btn.Position = pos
btn.Text = dir
btn.Name = dir
btn.Font = Enum.Font.GothamBlack
btn.TextSize = 15
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
btn.AutoButtonColor = true
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)
buttons[dir] = btn
btn.MouseButton1Click:Connect(function()
if activeDirection == dir then
activeDirection = nil
loop = false
btn.Text = dir
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
cleanupTrail()
else
for _, child in pairs(buttons) do
child.Text = child.Name
child.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
end
activeDirection = dir
btn.Text = dir .. " (ON)"
btn.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
startFlashLoop(dir)
end
end)
end
-- Function to rebuild buttons
local function setupButtons()
for _, b in pairs(buttons) do
b:Destroy()
end
buttons = {}
makeButton("North", UDim2.new(0, 80, 0, 40))
makeButton("South", UDim2.new(0, 80, 0, 150))
makeButton("East", UDim2.new(0, 150, 0, 95))
makeButton("West", UDim2.new(0, 10, 0, 95))
end
-- Initial button creation
setupButtons()
-- Respawn handler
plr.CharacterAdded:Connect(function()
wait(1)
setupButtons()
if activeDirection then
startFlashLoop(activeDirection)
end
end)



heyy
wsp
Is this reverse flash