
Key Required VerifiedUniversal

loadstring([[
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local uis = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local fixedEnabled = false
local connection = nil
local frozenCFrame = nil
-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FixedCameraGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0, 200, 0, 40)
textLabel.Position = UDim2.new(1, -205, 1, -35)
textLabel.BackgroundTransparency = 1
textLabel.Text = "Fixed Camera: OFF"
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.GothamBold
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.Parent = screenGui
local function toggleFixedCamera()
fixedEnabled = not fixedEnabled
if fixedEnabled then
textLabel.Text = "Fixed Camera: ON"
frozenCFrame = camera.CFrame -- Capture current camera position/rotation
camera.CameraType = Enum.CameraType.Scriptable
if connection then connection:Disconnect() end
connection = runService.RenderStepped:Connect(function()
if frozenCFrame then
camera.CFrame = frozenCFrame
end
end)
else
textLabel.Text = "Fixed Camera: OFF"
if connection then
connection:Disconnect()
connection = nil
end
frozenCFrame = nil
camera.CameraType = Enum.CameraType.Custom
end
end
-- Click/Tap the text to toggle
textLabel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
toggleFixedCamera()
end
end)
-- F key backup
uis.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFixedCamera()
end
end)
print("✅ Fixed Camera loaded! Click the text or press F to toggle (FREEZES camera in place)")
]])()No comments yet for this script.



