Fire full game remotes
Key RequiredUniversal

Fire full game remotes

Universal Scriptbrkgghggbrkgghgg 10.4K views 600 executesUpdated Mar 23, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•36 lines (1323 chars)
local function generateRandomArguments(argumentTypes)
    local arguments = {}
    for _, argType in ipairs(argumentTypes) do
        if argType == "number" then
            table.insert(arguments, math.random())
        elseif argType == "string" then
            table.insert(arguments, tostring(math.random()))
        elseif argType == "boolean" then
            table.insert(arguments, math.random() > 0.5)
        elseif argType == "Instance" then
            table.insert(arguments, game.Workspace)
        elseif argType == "table" then
            table.insert(arguments, {math.random(), math.random()})
        else
            table.insert(arguments, nil)
        end
    end
    return arguments
end

local function findAndFireRemotes(parent)
    for _, obj in pairs(parent:GetChildren()) do
        if obj:IsA("RemoteEvent") then
            local randomArgs = generateRandomArguments({"number", "string", "boolean"})
            obj:FireServer(unpack(randomArgs))
        elseif obj:IsA("RemoteFunction") then
            local randomArgs = generateRandomArguments({"number", "string", "boolean"})
            local success, result = pcall(function()
                return obj:InvokeServer(unpack(randomArgs))
            end)
        end
        findAndFireRemotes(obj)
    end
end

findAndFireRemotes(game)

Features & Information

This script automatically finds and calls all the `RemoteEvent` and `RemoteFunction' in the game, generating random arguments for each call. It is ideal for testing the behavior of remote objects and studying the logic of the server code. The script recursively traverses the entire hierarchy of the game, starting from the root object `game`, and finds all available `RemoteEvent` and `RemoteFunction'. For each object it finds, it generates random arguments based on data types such as numbers, strings, booleans, instances, and tables. The script then calls `FireServer` for `RemoteEvent` and `InvokeServer` for `RemoteFunction` using the generated arguments. All actions are logged to the console, which allows you to see which objects were found, which arguments were used, and what the results of the calls are. This tool is as versatile as possible and can be used for various purposes: from analyzing other people's games to testing your own projects. Just run the script through executor (for example, Krnl, Synapse X or another), and it will do everything for you. It is important to remember that this script should only be used for educational purposes or in your own projects. Do not use it in public games without the permission of the developers, as this may violate the rules of Roblox.

Community Comments (7)

mieroiswmieroiswMar 23, 2025(edited)

This is good but can you please add what is exploitable to a webhook or something to log so we new scripters can use this?

brkgghggbrkgghggMar 23, 2025(edited)

@mieroisw I don't create a channel in the discord, this code is universal, and to be honest, I don't want to steam this code and it's so powerful and I don't need a webhook.

vxstyvxstyMar 23, 2025(edited)

ChatGPT generated description, ChatGPT generated script 💔

brkgghggbrkgghggMar 23, 2025(edited)

@vxsty I spent about an hour explaining what needs to be done for this, and I succeeded, and it doesn't matter who did it, the main thing is that it works and is effective.

vxstyvxstyMar 25, 2025(edited)

@brkgghgg Oh really? So why do you mention that it's important to use this for educational purposes on an exploiting site on a script that does nothing 💔

DcruzRaceDcruzRaceOct 10, 2025

The Sad thing is that I Got more views in 3 weeks and it took you 7 months to get 5k

Replying to @DcruzRace
DcruzRaceDcruzRaceOct 10, 2025

On my GUI

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