Fe mafioso script
Key RequiredUniversal

Fe mafioso script

Universal Scriptkjteo3484kjteo3484 16.8K views 1.6K executesUpdated Jun 5, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•103 lines (3065 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

-- Create the tool
local tool = Instance.new("Tool")
tool.Name = "walkspeed override"
tool.RequiresHandle = false
tool.CanBeDropped = false

-- Animation setup (replace the AnimationId with a valid one)
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://28440069"

-- Walkspeed override settings
local overrideSpeed = 50
local overrideDuration = 10 -- Changed from 3 to 10 seconds
local humanoid = nil
local animTrack = nil

-- Function to activate walkspeed override
local function activateWalkspeedOverride()
    if not humanoid then return end
    local defaultWalkSpeed = humanoid.WalkSpeed
    humanoid.WalkSpeed = overrideSpeed

    local character = player.Character
    local forwardDirection = character.PrimaryPart.CFrame.LookVector
    local startTime = tick()
    local connection

    -- Play the animation
    animTrack = humanoid:LoadAnimation(animation)
    animTrack:Play()

    -- Move forward and check for collisions
    connection = RunService.Heartbeat:Connect(function()
        if tick() - startTime > overrideDuration then
            humanoid.WalkSpeed = defaultWalkSpeed
            if animTrack then
                animTrack:Stop() -- Stop the animation when override ends
            end
            connection:Disconnect()
        end

        character:TranslateBy(forwardDirection * 0.5) -- Moves forward
    end)

    -- Stop on collision
    character.Touched:Connect(function(hit)
        if hit and hit:IsA("BasePart") and hit.Parent ~= character then
            humanoid.WalkSpeed = defaultWalkSpeed
            if animTrack then
                animTrack:Stop() -- Stop the animation on collision
            end
            connection:Disconnect()
        end
    end)
end

-- Tool activation logic
tool.Activated:Connect(function()
    print("Tool Activated")
    humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        print("Humanoid Found")

        -- Activate walkspeed override
        activateWalkspeedOverride()
    end
end)

-- Add tool to the player's backpack
tool.Parent = backpack



local Players = game:GetService("Players")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

local tool = Instance.new("Tool")
tool.Name = "corrupt nature"
tool.RequiresHandle = false
tool.CanBeDropped = false

local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://188853932"

tool.Activated:Connect(function()
    print("Tool Activated")
    local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        print("Humanoid Found")
        local animTrack = humanoid:LoadAnimation(animation)
        animTrack:Play()
    end
end)

tool.Parent = backpack

loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-TOUCH-FLING-30401"))()

Features & Information

Pls make it feature
#Mafioso#Forsaken

Community Comments (3)

Robtex3243Robtex3243Jun 9, 2025

Everything its clientsided , like this is too clientsided

CycleKenjiCycleKenjiJun 11, 2025

Nah it's fe I told someone to check my animation if this is fe it's fe

sebideiusebideiuNov 6, 2025

Is it fe?

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