
KeylessUniversal

local tut = game:GetService("Players").LocalPlayer
local char = tut.Character or tut.CharacterAdded:Wait()
local h = char:FindFirstChildOfClass("Humanoid")
if not h then return end
function getCustom(filepath, url)
if not isfile(filepath) then
writefile(filepath, game:HttpGet(url))
end
return getcustomasset(filepath)
end
local run = h:FindFirstChildOfClass("Animator") or Instance.new("Animator", h)
local animations = {
{id = "rbxassetid://159223413", stopTime = 2, speed = 1, FT={S=0.2,E=0.1}}, --//UR ANIM ID\\
{id = "rbxassetid://243663079", stopTime = 3, speed = 1/3, FT={S=0.3,E=0.3}}, --//UR ANIM ID\\
}
local function anim()
for _, anm in ipairs(animations) do
local animation = Instance.new("Animation")
animation.AnimationId = anm.id
local track = run:LoadAnimation(animation)
track:Play(anm.FT.S)
track:AdjustSpeed(anm.speed)
task.wait(anm.stopTime)
track:Stop(anm.FT.E)
end
end
local flinging={}
function fling(enemy)
if not flinging[enemy] then
spawn(function()
local chr=game.Players.LocalPlayer.Character
flinging[enemy]=enemy
local og=chr.HumanoidRootPart.CFrame
local humRP=chr.HumanoidRootPart
local enemyhumRP=enemy.HumanoidRootPart
local yNeededStop=enemyhumRP.Position.Y+30
local negativeyNeededStop=enemyhumRP.Position.Y-30
spawn(function()
while enemyhumRP.Position.Y<yNeededStop and flinging[enemy] ~= nil or enemyhumRP.Position.Y>negativeyNeededStop and flinging[enemy] ~= nil do
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
task.wait(.5)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
task.wait(.5)
end
end)
while enemyhumRP.Position.Y<yNeededStop and flinging[enemy] ~= nil or enemyhumRP.Position.Y>negativeyNeededStop and flinging[enemy] ~= nil do
humRP.CFrame=CFrame.new(enemyhumRP.Position+Vector3.new(math.random(-1,1),math.random(-1,1), math.random(-1,1)), enemyhumRP.Position+Vector3.new(math.random(-1,1),math.random(-1,1), math.random(-1,1)))
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyAngularVelocity = Vector3.new(10000,9999,-9999)
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(-17.7,500,17.7)
task.wait()
end
flinging[enemy]=nil
humRP.AssemblyAngularVelocity=Vector3.new(0,0,0)
humRP.AssemblyLinearVelocity=Vector3.new(0,0,0)
humRP.CFrame=og
end)
end
end
local T=Instance.new("Tool", game.Players.LocalPlayer.Backpack)
T.Name="Hollow Purple"
T.RequiresHandle=false
local cd=false
local c=game.Players.LocalPlayer.Character
local purpleRadius = 20 -- Adjust for final hitbox size
local purpleOrbStartSize = UDim2.new(5, 0, 5, 0)
local purpleOrbBillboardSize = UDim2.new(purpleRadius * 2, 0, purpleRadius * 2, 0)
local slowSpeed = 20 -- Initial slow speed
local fastSpeed = 100 -- Speed after 15 studs
local blueImg=getCustom("gojoAssetsFE/blue.png", "https://raw.githubusercontent.com/softbf395/Script-assets/refs/heads/main/lb.png")
local redImg=getCustom("gojoAssetsFE/red.png", "https://raw.githubusercontent.com/softbf395/Script-assets/refs/heads/main/rr.png")
local purpleImg=getCustom("gojoAssetsFE/purple.png", "https://raw.githubusercontent.com/softbf395/Script-assets/refs/heads/main/hp.png")
local cam=workspace.CurrentCamera
function camC(Offset, lookAt: Vector3?)
return CFrame.new((c.Head.CFrame * Offset).Position, lookAt or c.Head.Position)
end
T.Activated:Connect(function()
if cd==false then
cd = true
c.HumanoidRootPart.Anchored=true
--cam.CameraType=Enum.CameraType.Scriptable
--cam.CFrame = camC(CFrame.new(0,3,-5), nil)
spawn(anim)
wait(0.5)
local bAttachment = Instance.new("Attachment", c.Head)
local bP = Instance.new("BillboardGui", bAttachment)
bP.Size = UDim2.new(5,0,5,0)
local bI = Instance.new("ImageLabel", bP)
bI.BackgroundTransparency = 1
bI.Image = blueImg
bI.Size = UDim2.new(1,0,1,0)
bAttachment.CFrame = CFrame.new(-10,2,-5)
wait(0.5)
local rAttachment = Instance.new("Attachment", c.Head)
local rP = Instance.new("BillboardGui", rAttachment)
rP.Size = UDim2.new(5,0,5,0)
local rI = Instance.new("ImageLabel", rP)
rI.BackgroundTransparency = 1
rI.Image = redImg
rI.Size = UDim2.new(1,0,1,0)
rAttachment.CFrame = CFrame.new(10,2,-5)
local TS = game:GetService("TweenService")
local ti = TweenInfo.new(1)
local targetCFrameOffset = CFrame.new(0, 2, -5) -- Offset from the head
local bTween = TS:Create(bAttachment, ti, {CFrame = targetCFrameOffset}) -- Tween local CFrame
local rTween = TS:Create(rAttachment, ti, {CFrame = targetCFrameOffset}) -- Tween local CFrame
local connections = {}
local purpleOrbPart = nil
local purpleOrbBillboard = nil
local currentSpeed = slowSpeed
local hasReachedFastSpeed = false
local function shootPurpleOrb(spawnOffsetCFrame) -- Expecting an offset CFrame
--cam.CFrame = camC(CFrame.new(0,3,15), c.Head.Position+Vector3.new(0,3,0))
-- Create the Attachment in the Head
local purpleOrbAttachment = Instance.new("Attachment", c.Head)
purpleOrbAttachment.CFrame = spawnOffsetCFrame -- Set the initial offset
-- Create the Part parented to the Attachment
purpleOrbPart = Instance.new("Part", purpleOrbAttachment)
purpleOrbPart.Name = "HollowPurpleOrb"
purpleOrbPart.Size = Vector3.new(purpleRadius, purpleRadius, purpleRadius)
purpleOrbPart.Anchored = true -- It's anchored due to bugs
purpleOrbPart.CanCollide = true
purpleOrbPart.Transparency = 1
purpleOrbPart.Material = Enum.Material.Neon
purpleOrbPart.Color = Color3.fromRGB(128, 0, 128)
purpleOrbPart.CFrame = c.Head.CFrame * spawnOffsetCFrame -- Initial position
-- Create the BillboardGui on the Part
local billboardAttachment = Instance.new("Attachment", purpleOrbPart)
purpleOrbBillboard = Instance.new("BillboardGui", billboardAttachment)
purpleOrbBillboard.Size = purpleOrbStartSize
--workspace.CurrentCamera.CFrame=CFrame.new(workspace.CurrentCamera.CFrame.Position, purpleOrbPart.Position)
local imageLabel = Instance.new("ImageLabel", purpleOrbBillboard)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = purpleImg
imageLabel.Size = UDim2.new(1, 0, 1, 0)
local shootDirection = c.Head.CFrame.LookVector -- Use the head's forward direction
local travelledDistance = 0
connections["updateOrb"] = game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
if purpleOrbPart and purpleOrbAttachment then
for _, thing in ipairs(workspace:GetDescendants()) do
if thing.Parent:FindFirstChildOfClass("Humanoid") and (thing.Parent.HumanoidRootPart.Position-purpleOrbPart.Position).Magnitude<=purpleRadius then
local otherPlayer = game:GetService("Players"):GetPlayerFromCharacter(thing.Parent)
if otherPlayer and thing.Parent ~= c then
print(otherPlayer.Name .. " Got hit by Hollow Purple")
fling(thing.Parent)
elseif thing.Parent~=c then
fling(thing.Parent)
end
end
end
local moveAmount = currentSpeed * deltaTime
purpleOrbPart.CFrame = purpleOrbPart.CFrame + shootDirection * moveAmount
travelledDistance += moveAmount
if travelledDistance > 15 and not hasReachedFastSpeed then
currentSpeed = fastSpeed
if purpleOrbBillboard then
purpleOrbBillboard.Size = purpleOrbBillboardSize
end
hasReachedFastSpeed = true
elseif purpleOrbBillboard then
purpleOrbBillboard.Size = purpleOrbBillboardSize
end
if travelledDistance > 4000 then
purpleOrbPart:Destroy()
purpleOrbAttachment:Destroy()
if purpleOrbBillboard then
purpleOrbBillboard:Destroy()
end
if connections["updateOrb"] then
connections["updateOrb"]:Disconnect()
connections["updateOrb"] = nil
end
end
end
end)
task.wait(5)
if purpleOrbPart then
purpleOrbPart:Destroy()
end
if purpleOrbAttachment then
purpleOrbAttachment:Destroy()
end
if purpleOrbBillboard then
purpleOrbBillboard:Destroy()
end
if connections["updateOrb"] then
connections["updateOrb"]:Disconnect()
end
end
connections["bTweenCompleted"] = bTween.Completed:Connect(function(playbackState)
if playbackState == Enum.TweenStatus.Completed then
end
end)
connections["rTweenCompleted"] = rTween.Completed:Connect(function(playbackState)
if playbackState == Enum.TweenStatus.Completed then
shootPurpleOrb(CFrame.new(0, 2, -10)) -- Pass the offset CFrame
end
end)
bTween:Play()
rTween:Play()
wait(1)
bAttachment:Destroy()
rAttachment:Destroy()
spawn(function()
shootPurpleOrb(CFrame.new(0, 2, -10)) -- Pass the offset CFrame
end)
task.wait(1)
cd = false
--cam.CameraType=Enum.CameraType.Custom
c.HumanoidRootPart.Anchored=false
end
end)



Is it really FE
@mayyadghazal215 yes, it uses old roblox animations
*ing skid thinks im gonna download a script that accesses my system files right off the bat. you have no reason to need to access system files. not happening
@the_real_jp Bro tf you mean download script you aren't even supposed to download a script your supposed to copy the script then execute it in your executor not download it like the peabrain you are (if this is a ragebait i know your IP address btw)
@sigmahawktuah999 its the website itself who put the download button
bro copied it i crater a tool i added a local script and it do work can someone help me?
Can it kill?