
KeylessUniversal

--[=[
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88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(152, 152, 152);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 314, 0, 216);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 264, 0, -10);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(229, 0, 0);
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
LMG2L["idk_4"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["idk_4"]["Name"] = [[idk]];
LMG2L["idk_4"]["BorderSizePixel"] = 0;
LMG2L["idk_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["idk_4"]["Size"] = UDim2.new(0, 258, 0, 118);
LMG2L["idk_4"]["Position"] = UDim2.new(0, 24, 0, 22);
LMG2L["idk_4"]["Text"] = [[put your lua script here]];
LMG2L["execute_5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["execute_5"]["BorderSizePixel"] = 0;
LMG2L["execute_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["execute_5"]["Size"] = UDim2.new(0, 136, 0, 44);
LMG2L["execute_5"]["Text"] = [[execute]];
LMG2L["execute_5"]["Name"] = [[execute]];
LMG2L["execute_5"]["Position"] = UDim2.new(0, 16, 0, 158);
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["execute_5"]);
LMG2L["clear_7"] = Instance.new("TextButton", LMG2L["execute_5"]);
LMG2L["clear_7"]["BorderSizePixel"] = 0;
LMG2L["clear_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["clear_7"]["Size"] = UDim2.new(0, 136, 0, 44);
LMG2L["clear_7"]["Text"] = [[clear]];
LMG2L["clear_7"]["Name"] = [[clear]];
LMG2L["clear_7"]["Position"] = UDim2.new(0, 152, 0, -2);
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["clear_7"]);
local function C_3()
local script = LMG2L["LocalScript_3"];
local UIS = game:GetService("UserInputService")
local frame = script.Parent
local dragging = false
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
if dragging then
update(input)
end
end
end)
end;
task.spawn(C_3);
local function C_6()
local script = LMG2L["LocalScript_6"];
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
local code = textBox.Text
if code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
end;
task.spawn(C_6);
local function C_8()
local script = LMG2L["LocalScript_8"];
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
textBox.Text = ""
end)
end;
task.spawn(C_8);
return LMG2L["ScreenGui_1"], require;



*ohio respect*
Guys this is ragebait Fe bypass isn't real by a script