
Key RequiredUniversal

--// Made by Jinxx
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local backpack = player:WaitForChild("Backpack")
local tool1 = Instance.new("Tool")
tool1.Name = "BTool"
tool1.RequiresHandle = false
tool1.Parent = backpack
local selectionBox = Instance.new("SelectionBox")
selectionBox.Color3 = Color3.fromRGB(0, 0, 255)
selectionBox.LineThickness = 0.05
selectionBox.Visible = false
selectionBox.Parent = workspace
local selected = nil
local equipped1 = false
tool1.Equipped:Connect(function()
equipped1 = true
selectionBox.Adornee = nil
selectionBox.Visible = false
end)
tool1.Unequipped:Connect(function()
equipped1 = false
selectionBox.Adornee = nil
selectionBox.Visible = false
selected = nil
end)
mouse.Button1Down:Connect(function()
if not equipped1 then return end
local target = mouse.Target
if not target or not target:IsA("BasePart") then return end
if target.Anchored then return end
if selected == target then
local explosion = Instance.new("Explosion")
local sideOffset = target.CFrame.RightVector * (target.Size.X / 2 + 2)
explosion.Position = target.Position + sideOffset
explosion.BlastRadius = 100
explosion.BlastPressure = 1e13
explosion.DestroyJointRadiusPercent = 0
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Parent = workspace
explosion.Hit:Connect(function(part)
if part:IsDescendantOf(player.Character) then
part.Velocity = Vector3.zero
part.RotVelocity = Vector3.zero
end
end)
selectionBox.Adornee = nil
selectionBox.Visible = false
selected = nil
else
selected = target
selectionBox.Adornee = target
selectionBox.Visible = true
end
end)



clientsided but still its cool
@bedshrine the explosion is the only one that is clientsided btw
client sided and dosent work on delta
@ZERETET . It's not client sided like bro you gotta click it twice
@Jinxx0g then specify it in the DESCRIPTION how would I KNOW
@ZERETET i did, and plus can't you see that it clearly says unac*d parts* it can delete unanc*d parts not anc*d parts and you need antifling for it
@Jinxx0g you DIDN'T
Is it where to all players can see you build?