
KeylessUniversal

local Directories = {
Main = "FEVerse/",
RBXMs ="FEVerse/RBXMs/",
Sounds = "FEVerse/Sounds/",
Songs = "FEVerse/Songs/",
}
local FEManager = loadstring(game:HttpGet("https://gist.githubusercontent.com/MelonsStuff/a003ea305dd302eab1f8d372daed38b4/raw/9db59962b28555fd699a7c29891efb85d45677ab/gistfile1.txt"))()
for i, v in pairs(Directories) do FEManager.EnsureFolder(v) end
FEManager.DownloadFile(Directories.Songs, "Operator.mp3", "https://dn720307.ca.archive.org/0/items/grand-funk-railroad-in-need-live-university-of-hawaii-1971/Call%20of%20Duty%20Black%20Ops%20-%20Soundtrack%20%282010%29/17.%20Pentagon.mp3")
FEManager.DownloadFile(Directories.RBXMs, "Operator.rbxmx", "https://raw.githubusercontent.com/MelonsStuff/FEVerse/refs/heads/main/RBXMs/OperatorMobileUI.rbxmx")
local Settings = {
Sounds = {
Stab = {ID = 75940208464713};
HitMarker = {ID = 7645086816};
Shoot = {ID = 88409723970707};
};
Humanoid = {
Walkspeed = 16;
RunSpeed = 25;
JumpPower = 35;
CrouchSpeed = 8;}
}
local Reanimate_Settings = {
Frequency = 6, -- this is basically how fast the oscillation goes
Amplification = 6, -- this is how far the oscillation goes
FrontOffset = 2.5, -- this is how much youre in front of the player during prediction
}
do
local ReanimateGun
local ReanimateKnife
local Accessories = {}
local Aligns = {}
local Attachments = {}
local BindableEvent = nil
local Blacklist = {}
local CFrame = CFrame
local CFrameidentity = CFrame.identity
local CFramelookAt = CFrame.lookAt
local CFramenew = CFrame.new
local Character = nil
local CurrentCamera = nil
local Enum = Enum
local Custom = Enum.CameraType.Custom
local Health = Enum.CoreGuiType.Health
local HumanoidRigType = Enum.HumanoidRigType
local R6 = HumanoidRigType.R6
local Dead = Enum.HumanoidStateType.Dead
local LockCenter = Enum.MouseBehavior.LockCenter
local UserInputType = Enum.UserInputType
local MouseButton1 = UserInputType.MouseButton1
local Touch = UserInputType.Touch
local Exceptions = {}
local game = game
local Clone = game.Clone
local Close = game.Close
local Connect = Close.Connect
local Disconnect = Connect(Close, function() end).Disconnect
local Wait = Close.Wait
local Destroy = game.Destroy
local FindFirstAncestorOfClass = game.FindFirstAncestorOfClass
local FindFirstAncestorWhichIsA = game.FindFirstAncestorWhichIsA
local FindFirstChild = game.FindFirstChild
local FindFirstChildOfClass = game.FindFirstChildOfClass
local Players = FindFirstChildOfClass(game, "Players")
local CreateHumanoidModelFromDescription = Players.CreateHumanoidModelFromDescription
local GetPlayers = Players.GetPlayers
local LocalPlayer = Players.LocalPlayer
local CharacterAdded = LocalPlayer.CharacterAdded
local ConnectDiedSignalBackend = LocalPlayer.ConnectDiedSignalBackend
local Mouse = LocalPlayer:GetMouse()
local Kill = LocalPlayer.Kill
local RunService = FindFirstChildOfClass(game, "RunService")
local PostSimulation = RunService.PostSimulation
local PreRender = RunService.PreRender
local PreSimulation = RunService.PreSimulation
local StarterGui = FindFirstChildOfClass(game, "StarterGui")
local GetCoreGuiEnabled = StarterGui.GetCoreGuiEnabled
local SetCore = StarterGui.SetCore
local SetCoreGuiEnabled = StarterGui.SetCoreGuiEnabled
local Workspace = FindFirstChildOfClass(game, "Workspace")
local FallenPartsDestroyHeight = Workspace.FallenPartsDestroyHeight
local HatDropY = FallenPartsDestroyHeight - 0.7
local FindFirstChildWhichIsA = game.FindFirstChildWhichIsA
local UserInputService = FindFirstChildOfClass(game, "UserInputService")
local InputBegan = UserInputService.InputBegan
local IsMouseButtonPressed = UserInputService.IsMouseButtonPressed
local GetChildren = game.GetChildren
local GetDescendants = game.GetDescendants
local GetPropertyChangedSignal = game.GetPropertyChangedSignal
local CurrentCameraChanged = GetPropertyChangedSignal(Workspace, "CurrentCamera")
local MouseBehaviorChanged = GetPropertyChangedSignal(UserInputService, "MouseBehavior")
local IsA = game.IsA
local IsDescendantOf = game.IsDescendantOf
local Highlights = {}
local Instancenew = Instance.new
local R15Animation = Instancenew("Animation")
local R6Animation = Instancenew("Animation")
local HumanoidDescription = Instancenew("HumanoidDescription")
local HumanoidModel = CreateHumanoidModelFromDescription(Players, HumanoidDescription, R6)
local R15HumanoidModel = CreateHumanoidModelFromDescription(Players, HumanoidDescription, HumanoidRigType.R15)
local SetAccessories = HumanoidDescription.SetAccessories
local ModelBreakJoints = HumanoidModel.BreakJoints
local Head = HumanoidModel.Head
local BasePartBreakJoints = Head.BreakJoints
local GetJoints = Head.GetJoints
local IsGrounded = Head.IsGrounded
local Humanoid = HumanoidModel.Humanoid
local ApplyDescription = Humanoid.ApplyDescription
local ChangeState = Humanoid.ChangeState
local EquipTool = Humanoid.EquipTool
local GetAppliedDescription = Humanoid.GetAppliedDescription
local GetPlayingAnimationTracks = Humanoid.GetPlayingAnimationTracks
local LoadAnimation = Humanoid.LoadAnimation
local Move = Humanoid.Move
local UnequipTools = Humanoid.UnequipTools
local ScaleTo = HumanoidModel.ScaleTo
local IsFirst = false
local IsHealthEnabled = nil
local IsLockCenter = false
local IsRegistered = false
local IsRunning = false
local LastTime = nil
local math = math
local mathrandom = math.random
local mathsin = math.sin
local mathpi = math.pi
local nan = 0 / 0
local next = next
local OptionsAccessories = nil
local OptionsApplyDescription = nil
local OptionsBreakJointsDelay = nil
local OptionsClickFling = nil
local OptionsDisableCharacterCollisions = nil
local OptionsDisableHealthBar = nil
local OptionsDisableRigCollisions = nil
local OptionsDefaultFlingOptions = nil
local OptionsHatDrop = nil
local OptionsHideCharacter = nil
local OptionsParentCharacter = nil
local OptionsPermanentDeath = nil
local OptionsRefit = nil
local OptionsRigTransparency = nil
local OptionsSetCameraSubject = nil
local OptionsSetCameraType = nil
local OptionsSetCharacter = nil
local OptionsSetCollisionGroup = nil
local OptionsSimulationRadius = nil
local OptionsTeleportRadius = nil
local OptionsUseServerBreakJoints
local osclock = os.clock
local PreRenderConnection = nil
local RBXScriptConnections = {}
local Refitting = false
local replicatesignal = replicatesignal
local Rig = nil
local RigHumanoid = nil
local RigHumanoidRootPart = nil
local sethiddenproperty = sethiddenproperty
local setscriptable = setscriptable
local stringfind = string.find
local table = table
local tableclear = table.clear
local tablefind = table.find
local tableinsert = table.insert
local tableremove = table.remove
local Targets = {}
local task = task
local taskdefer = task.defer
local taskspawn = task.spawn
local taskwait = task.wait
local Time = nil
local Tools = {}
local Vector3 = Vector3
local Vector3new = Vector3.new
local FlingVelocity = Vector3new(16384, 16384, 16384)
local HatDropLinearVelocity = Vector3new(0, 27, 0)
local HideCharacterOffset = Vector3new(0, - 30, 0)
local Vector3one = Vector3.one
local Vector3xzAxis = Vector3new(1, 0, 1)
local Vector3zero = Vector3.zero
local AntiSleep = Vector3zero
local Color3fromRGB = Color3.fromRGB
R15Animation.AnimationId = "rbxassetid://507767968"
R6Animation.AnimationId = "rbxassetid://180436148"
Humanoid = nil
Destroy(HumanoidDescription)
HumanoidDescription = nil
local FindFirstChildOfClassAndName = function(Parent, ClassName, Name)
for Index, Child in next, GetChildren(Parent) do
if IsA(Child, ClassName) and Child.Name == Name then
return Child
end
end
end
local GetHandleFromTable = function(Table)
for Index, Child in GetChildren(Character) do
if IsA(Child, "Accoutrement") then
local Handle = FindFirstChildOfClassAndName(Child, "BasePart", "Handle")
if Handle then
local MeshId = nil
local TextureId = nil
if IsA(Handle, "MeshPart") then
MeshId = Handle.MeshId
TextureId = Handle.TextureID
else
local SpecialMesh = FindFirstChildOfClass(Handle, "SpecialMesh")
if SpecialMesh then
MeshId = SpecialMesh.MeshId
TextureId = SpecialMesh.TextureId
end
end
if MeshId then
if stringfind(MeshId, Table.MeshId) and stringfind(TextureId, Table.TextureId) then
return Handle
end
end
end
end
end
end
local NewIndex = function(self, Index, Value)
self[Index] = Value
end
local DescendantAdded = function(Descendant)
if IsA(Descendant, "Accoutrement") and OptionsHatDrop then
if not pcall(NewIndex, Descendant, "BackendAccoutrementState", 0) then
if sethiddenproperty then
sethiddenproperty(Descendant, "BackendAccoutrementState", 0)
elseif setscriptable then
setscriptable(Descendant, "BackendAccoutrementState", true)
Descendant.BackendAccoutrementState = 0
end
end
elseif IsA(Descendant, "Attachment") then
local Attachment = Attachments[Descendant.Name]
if Attachment then
local Parent = Descendant.Parent
if IsA(Parent, "BasePart") then
local MeshId = nil
local TextureId = nil
if IsA(Parent, "MeshPart") then
MeshId = Parent.MeshId
TextureId = Parent.TextureID
else
local SpecialMesh = FindFirstChildOfClass(Parent, "SpecialMesh")
if SpecialMesh then
MeshId = SpecialMesh.MeshId
TextureId = SpecialMesh.TextureId
end
end
if MeshId then
for Index, Table in next, Accessories do
if Table.MeshId == MeshId and Table.TextureId == TextureId then
local Handle = Table.Handle
tableinsert(Aligns, {
LastPosition = Handle.Position,
Offset = CFrameidentity,
Part0 = Parent,
Part1 = Handle
})
return
end
end
for Index, Table in next, OptionsAccessories do
if stringfind(MeshId, Table.MeshId) and stringfind(TextureId, Table.TextureId) then
local Instance = nil
local TableName = Table.Name
local TableNames = Table.Names
if TableName then
Instance = FindFirstChildOfClassAndName(Rig, "BasePart", TableName)
else
for Index, TableName in next, TableNames do
local Child = FindFirstChildOfClassAndName(Rig, "BasePart", TableName)
if not ( TableNames[Index + 1] and Blacklist[Child] ) then
Instance = Child
break
end
end
end
if Instance then
local Blacklisted = Blacklist[Instance]
if not ( Blacklisted and Blacklisted.MeshId == MeshId and Blacklisted.TextureId == TextureId ) then
tableinsert(Aligns, {
Offset = Table.Offset,
Part0 = Parent,
Part1 = Instance
})
Blacklist[Instance] = { MeshId = MeshId, TextureId = TextureId }
return
end
end
end
end
local Accoutrement = FindFirstAncestorWhichIsA(Parent, "Accoutrement")
if Accoutrement and IsA(Accoutrement, "Accoutrement") then
local AccoutrementClone = Clone(Accoutrement)
local HandleClone = FindFirstChildOfClassAndName(AccoutrementClone, "BasePart", "Handle")
HandleClone.Transparency = OptionsRigTransparency
for Index, Descendant in next, GetDescendants(HandleClone) do
if IsA(Descendant, "JointInstance") then
Destroy(Descendant)
end
end
local AccessoryWeld = Instancenew("Weld")
AccessoryWeld.C0 = Descendant.CFrame
AccessoryWeld.C1 = Attachment.CFrame
AccessoryWeld.Name = "AccessoryWeld"
AccessoryWeld.Part0 = HandleClone
AccessoryWeld.Part1 = Attachment.Parent
AccessoryWeld.Parent = HandleClone
AccoutrementClone.Parent = Rig
tableinsert(Accessories, {
Handle = HandleClone,
MeshId = MeshId,
TextureId = TextureId
})
tableinsert(Aligns, {
Offset = CFrameidentity,
Part0 = Parent,
Part1 = HandleClone
})
end
end
end
end
end
end
local SetCameraSubject = function()
local CameraCFrame = CurrentCamera.CFrame
local Position = RigHumanoidRootPart.CFrame.Position
CurrentCamera.CameraSubject = RigHumanoid
Wait(PreRender)
CurrentCamera.CFrame = CameraCFrame + RigHumanoidRootPart.CFrame.Position - Position
end
local OnCameraSubjectChanged = function()
if CurrentCamera.CameraSubject ~= RigHumanoid then
taskdefer(SetCameraSubject)
end
end
local OnCameraTypeChanged = function()
if CurrentCamera.CameraType ~= Custom then
CurrentCamera.CameraType = Custom
end
end
local OnCurrentCameraChanged = function()
local Camera = Workspace.CurrentCamera
if Camera and OptionsSetCameraSubject then
CurrentCamera = Workspace.CurrentCamera
taskspawn(SetCameraSubject)
OnCameraSubjectChanged()
tableinsert(RBXScriptConnections, Connect(GetPropertyChangedSignal(CurrentCamera, "CameraSubject"), OnCameraSubjectChanged))
if OptionsSetCameraType then
OnCameraTypeChanged()
tableinsert(RBXScriptConnections, Connect(GetPropertyChangedSignal(CurrentCamera, "CameraType"), OnCameraTypeChanged))
end
end
end
local SetCharacter = function()
LocalPlayer.Character = Rig
end
local SetSimulationRadius = function()
LocalPlayer.SimulationRadius = OptionsSimulationRadius
end
local WaitForChildOfClass = function(Parent, ClassName)
local Child = FindFirstChildOfClass(Parent, ClassName)
while not Child do
Wait(Parent.ChildAdded)
Child = FindFirstChildOfClass(Parent, ClassName)
end
return Child
end
local WaitForChildOfClassAndName = function(Parent, ...)
local Child = FindFirstChildOfClassAndName(Parent, ...)
while not Child do
Wait(Parent.ChildAdded)
Child = FindFirstChildOfClassAndName(Parent, ...)
end
return Child
end
local Fling = function(Target, Options)
if Target then
local Highlight = Options.Highlight
if IsA(Target, "Humanoid") then
Target = Target.Parent
end
if IsA(Target, "Model") then
Target = FindFirstChildOfClassAndName(Target, "BasePart", "HumanoidRootPart") or FindFirstChildWhichIsA(Character, "BasePart")
end
if not tablefind(Targets, Target) and IsA(Target, "BasePart") and not Target.Anchored and not IsDescendantOf(Character, Target) and not IsDescendantOf(Rig, Target) then
local Model = FindFirstAncestorOfClass(Target, "Model")
if Model and FindFirstChildOfClass(Model, "Humanoid") then
Target = FindFirstChildOfClassAndName(Model, "BasePart", "HumanoidRootPart") or FindFirstChildWhichIsA(Character, "BasePart") or Target
else
Model = Target
end
if Highlight then
local HighlightObject = type(Highlight) == "boolean" and Highlight and Instancenew("Highlight") or Clone(Highlight)
HighlightObject.Adornee = Model
HighlightObject.Parent = Model
HighlightObject.OutlineColor = Color3fromRGB(255, 0, 0)
HighlightObject.FillColor = Color3fromRGB(0, 0, 0)
Options.HighlightObject = HighlightObject
tableinsert(Highlights, HighlightObject)
end
Targets[Target] = Options
if not OptionsDefaultFlingOptions.HatFling and OptionsPermanentDeath and replicatesignal then
replicatesignal(ConnectDiedSignalBackend)
end
end
end
end
local OnCharacterAdded = function(NewCharacter)
if NewCharacter ~= Rig then
tableclear(Aligns)
tableclear(Blacklist)
Character = NewCharacter
if OptionsSetCameraSubject then
taskspawn(SetCameraSubject)
end
if OptionsSetCharacter then
taskdefer(SetCharacter)
end
if OptionsParentCharacter then
Character.Parent = Rig
end
for Index, Descendant in next, GetDescendants(Character) do
taskspawn(DescendantAdded, Descendant)
end
tableinsert(RBXScriptConnections, Connect(Character.DescendantAdded, DescendantAdded))
Humanoid = WaitForChildOfClass(Character, "Humanoid")
local HumanoidRootPart = WaitForChildOfClassAndName(Character, "BasePart", "HumanoidRootPart")
if IsFirst then
if OptionsApplyDescription and Humanoid then
local AppliedDescription = GetAppliedDescription(Humanoid)
SetAccessories(AppliedDescription, {}, true)
taskspawn(ApplyDescription, RigHumanoid, AppliedDescription)
end
if HumanoidRootPart then
RigHumanoidRootPart.CFrame = HumanoidRootPart.CFrame
if OptionsSetCollisionGroup then
local CollisionGroup = HumanoidRootPart.CollisionGroup
for Index, Descendant in next, GetDescendants(Rig) do
if IsA(Descendant, "BasePart") then
Descendant.CollisionGroup = CollisionGroup
end
end
end
end
IsFirst = false
end
local IsAlive = true
if HumanoidRootPart then
for Target, Options in next, Targets do
if IsDescendantOf(Target, Workspace) then
local FirstPosition = Target.Position
local PredictionFling = Options.PredictionFling
local LastPosition = FirstPosition
local Timeout = osclock() + Options.Timeout or 1
if HumanoidRootPart then
while IsDescendantOf(Target, Workspace) and osclock() < Timeout do
local DeltaTime = taskwait()
local Position = Target.Position
if ( Position - FirstPosition ).Magnitude > 100 then
break
end
local Offset = Vector3zero
if PredictionFling then
local BaseOffset = (Position - LastPosition) / DeltaTime * 0.13
local Frequency = Reanimate_Settings.Frequency
local Amplification = Reanimate_Settings.Amplification
local Time = tick()
local TargetFace = Target.CFrame.LookVector
local Oscillation = mathsin(Time * mathpi * 2 * Frequency) * Amplification
local OscillatedOffset = TargetFace * Oscillation
local FrontFaceOffset = TargetFace * Reanimate_Settings.FrontOffset
Offset = BaseOffset + OscillatedOffset + FrontFaceOffset
end
HumanoidRootPart.AssemblyAngularVelocity = FlingVelocity
HumanoidRootPart.AssemblyLinearVelocity = FlingVelocity
HumanoidRootPart.CFrame = CFrame.new(Target.Position + Offset) * CFrame.Angles(0, Target.Orientation.Y, 0)
LastPosition = Position
end
end
end
local HighlightObject = Options.HighlightObject
if HighlightObject then
Destroy(HighlightObject)
end
Targets[Target] = nil
end
HumanoidRootPart.AssemblyAngularVelocity = Vector3zero
HumanoidRootPart.AssemblyLinearVelocity = Vector3zero
if OptionsHatDrop then
taskspawn(function()
WaitForChildOfClassAndName(Character, "LocalScript", "Animate").Enabled = false
for Index, AnimationTrack in next, GetPlayingAnimationTracks(Humanoid) do
AnimationTrack:Stop()
end
LoadAnimation(Humanoid, Humanoid.RigType == R6 and R6Animation or R15Animation):Play(0)
pcall(NewIndex, Workspace, "FallenPartsDestroyHeight", nan)
local RootPartCFrame = RigHumanoidRootPart.CFrame
RootPartCFrame = CFramenew(RootPartCFrame.X, HatDropY, RootPartCFrame.Z)
while IsAlive do
HumanoidRootPart.AssemblyAngularVelocity = Vector3zero
HumanoidRootPart.AssemblyLinearVelocity = HatDropLinearVelocity
HumanoidRootPart.CFrame = RootPartCFrame
taskwait()
end
end)
elseif OptionsHideCharacter then
local HideCharacterOffset = typeof(OptionsHideCharacter) == "Vector3" and OptionsHideCharacter or HideCharacterOffset
local RootPartCFrame = RigHumanoidRootPart.CFrame + HideCharacterOffset
taskspawn(function()
while IsAlive do
HumanoidRootPart.AssemblyAngularVelocity = Vector3zero
HumanoidRootPart.AssemblyLinearVelocity = Vector3zero
HumanoidRootPart.CFrame = RootPartCFrame
taskwait()
end
end)
elseif OptionsTeleportRadius then
HumanoidRootPart.CFrame = RigHumanoidRootPart.CFrame + Vector3new(mathrandom(- OptionsTeleportRadius, OptionsTeleportRadius), 0, mathrandom(- OptionsTeleportRadius, OptionsTeleportRadius))
end
end
local ToolFling = OptionsDefaultFlingOptions.ToolFling
local Tools2 = {}
if ToolFling then
local Backpack = FindFirstChildOfClass(LocalPlayer, "Backpack")
tableclear(Tools)
if type(ToolFling) == "string" then
local Tool = FindFirstChildOfClassAndName(Backpack, "Tool", ToolFling)
if Tool then
Tool.Parent = Character
tableinsert(Tools2, Tool)
end
else
for Index, Tool in GetChildren(Backpack) do
if IsA(Tool, "Tool") then
Tool.Parent = Character
tableinsert(Tools2, Tool)
end
end
end
UnequipTools(Humanoid)
end
if OptionsPermanentDeath and replicatesignal then
replicatesignal(ConnectDiedSignalBackend)
taskwait(Players.RespawnTime + 0.1)
Refitting = false
replicatesignal(Kill)
else
taskwait(OptionsBreakJointsDelay)
end
ModelBreakJoints(Character)
if replicatesignal and OptionsUseServerBreakJoints then
replicatesignal(Humanoid.ServerBreakJoints)
end
ChangeState(Humanoid, Dead)
Wait(Humanoid.Died)
for Index, Tool in Tools2 do
local Handle = FindFirstChildOfClassAndName(Tool, "BasePart", "Handle")
if Handle then
Tool.Parent = Character
else
tableremove(Tools2, Index)
end
end
Tools = Tools2
UnequipTools(Humanoid)
IsAlive = false
if OptionsHatDrop then
pcall(NewIndex, Workspace, "FallenPartsDestroyHeight", FallenPartsDestroyHeight)
end
end
end
local OnInputBegan = function(InputObject)
local UserInputType = InputObject.UserInputType
if UserInputType == MouseButton1 or UserInputType == Touch then
local Target = Mouse.Target
local HatFling = OptionsDefaultFlingOptions.HatFling
local ToolFling = OptionsDefaultFlingOptions.ToolFling
if HatFling and OptionsHatDrop then
local Part = type(HatFling) == "table" and GetHandleFromTable(HatFling)
if not Part then
for Index, Child in GetChildren(Character) do
if IsA(Child, "Accoutrement") then
local Handle = FindFirstChildOfClassAndName(Child, "BasePart", "Handle")
if Handle then
Part = Handle
break
end
end
end
end
if Part then
Exceptions[Part] = true
while IsMouseButtonPressed(UserInputService, MouseButton1) do
if Part.ReceiveAge == 0 then
Part.AssemblyAngularVelocity = FlingVelocity
Part.AssemblyLinearVelocity = FlingVelocity
Part.CFrame = Mouse.Hit + AntiSleep
end
taskwait()
end
Exceptions[Part] = nil
end
elseif ToolFling then
local Backpack = FindFirstChildOfClass(LocalPlayer, "Backpack")
local Tool = nil
if type(ToolFling) == "string" then
Tool = FindFirstChild(Backpack, ToolFling) or FindFirstChild(Character, ToolFling)
end
if not Tool then
Tool = FindFirstChildOfClass(Backpack, "Tool") or FindFirstChildOfClass(Character, "Tool")
end
if Tool then
local Handle = FindFirstChildOfClassAndName(Tool, "BasePart", "Handle") or FindFirstChildWhichIsA(Tool, "BasePart")
if Handle then
Tool.Parent = Character
while IsMouseButtonPressed(UserInputService, MouseButton1) do
if Handle.ReceiveAge == 0 then
Handle.AssemblyAngularVelocity = FlingVelocity
Handle.AssemblyLinearVelocity = FlingVelocity
Handle.CFrame = Mouse.Hit + AntiSleep
end
taskwait()
end
UnequipTools(Humanoid)
Handle.AssemblyAngularVelocity = Vector3zero
Handle.AssemblyLinearVelocity = Vector3zero
Handle.CFrame = RigHumanoidRootPart.CFrame
end
end
else
Fling(Target, OptionsDefaultFlingOptions)
end
end
end
local OnPostSimulation = function()
Time = osclock()
local DeltaTime = Time - LastTime
LastTime = Time
if not OptionsSetCharacter and IsLockCenter then
local Position = RigHumanoidRootPart.Position
RigHumanoidRootPart.CFrame = CFramelookAt(Position, Position + CurrentCamera.CFrame.LookVector * Vector3xzAxis)
end
if OptionsSimulationRadius then
pcall(SetSimulationRadius)
end
AntiSleep = mathsin(Time * 15) * 0.0015 * Vector3one
local Axis = 27 + mathsin(Time)
for Index, Table in next, Aligns do
local Part0 = Table.Part0
if not Exceptions[Part0] then
if Part0.ReceiveAge == 0 then
if IsDescendantOf(Part0, Workspace) and not GetJoints(Part0)[1] and not IsGrounded(Part0) then
local Part1 = Table.Part1
Part0.AssemblyAngularVelocity = Vector3zero
local LinearVelocity = Part1.AssemblyLinearVelocity * Axis
Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Axis, LinearVelocity.Z)
Part0.CFrame = Part1.CFrame * Table.Offset + AntiSleep
end
else
local Frames = Table.Frames or - 1
Frames = Frames + 1
Table.Frames = Frames
if Frames > 15 and OptionsPermanentDeath and OptionsRefit and replicatesignal then
Refitting = false
replicatesignal(ConnectDiedSignalBackend)
end
end
end
end
if not OptionsSetCharacter and Humanoid then
Move(RigHumanoid, Humanoid.MoveDirection)
RigHumanoid.Jump = Humanoid.Jump
end
end
local OnPreRender = function()
local Position = RigHumanoidRootPart.Position
RigHumanoidRootPart.CFrame = CFramelookAt(Position, Position + CurrentCamera.CFrame.LookVector * Vector3xzAxis)
for Index, Table in next, Aligns do
local Part0 = Table.Part0
if Part0.ReceiveAge == 0 and IsDescendantOf(Part0, Workspace) and not GetJoints(Part0)[1] and not IsGrounded(Part0) then
Part0.CFrame = Table.Part1.CFrame * Table.Offset
end
end
end
local OnMouseBehaviorChanged = function()
IsLockCenter = UserInputService.MouseBehavior == LockCenter
if IsLockCenter then
PreRenderConnection = Connect(PreRender, OnPreRender)
tableinsert(RBXScriptConnections, PreRenderConnection)
elseif PreRenderConnection then
Disconnect(PreRenderConnection)
tableremove(RBXScriptConnections, tablefind(RBXScriptConnections, PreRenderConnection))
end
end
local OnPreSimulation = function()
if OptionsDisableCharacterCollisions and Character then
for Index, Descendant in next, GetDescendants(Character) do
if IsA(Descendant, "BasePart") then
Descendant.CanCollide = false
end
end
end
if OptionsDisableRigCollisions then
for Index, Descendant in next, GetChildren(Rig) do
if IsA(Descendant, "BasePart") then
Descendant.CanCollide = false
end
end
end
end
local Register = function()
repeat
IsRegistered = pcall(SetCore, StarterGui, "ResetButtonCallback", BindableEvent)
taskwait()
until IsRegistered
end
Start = function(Options)
if not IsRunning then
IsFirst = true
IsRunning = true
Options = Options or {}
OptionsAccessories = Options.Accessories or {}
OptionsApplyDescription = Options.ApplyDescription
OptionsBreakJointsDelay = Options.BreakJointsDelay or 0
OptionsClickFling = Options.ClickFling
OptionsDisableCharacterCollisions = Options.DisableCharacterCollisions
OptionsDisableHealthBar = Options.DisableHealthBar
OptionsDisableRigCollisions = Options.DisableRigCollisions
OptionsDefaultFlingOptions = Options.DefaultFlingOptions or {}
OptionsHatDrop = Options.HatDrop
OptionsHideCharacter = Options.HideCharacter
OptionsParentCharacter = Options.ParentCharacter
OptionsPermanentDeath = Options.PermanentDeath
OptionsRefit = Options.Refit
local OptionsRigSize = Options.RigSize
OptionsRigTransparency = Options.RigTransparency or 1
OptionsSetCameraSubject = Options.SetCameraSubject
OptionsSetCameraType = Options.SetCameraType
OptionsSetCharacter = Options.SetCharacter
OptionsSetCollisionGroup = Options.SetCollisionGroup
OptionsSimulationRadius = Options.SimulationRadius
OptionsTeleportRadius = Options.TeleportRadius
OptionsUseServerBreakJoints = Options.UseServerBreakJoints
if OptionsDisableHealthBar then
IsHealthEnabled = GetCoreGuiEnabled(StarterGui, Health)
SetCoreGuiEnabled(StarterGui, Health, false)
end
BindableEvent = Instancenew("BindableEvent")
tableinsert(RBXScriptConnections, Connect(BindableEvent.Event, Stop))
Rig = Options.R15 and Clone(R15HumanoidModel) or Clone(HumanoidModel)
Rig.Name = "non"
RigHumanoid = Rig.Humanoid
RigHumanoidRootPart = Rig.HumanoidRootPart
Rig.Parent = Workspace
local CreateObject = function(Name)
local Part = Instance.new("Part")
Part.Name = Name
Part.Massless = true
Part.CanCollide = true
Part.Transparency = 1
Part.Size = Vector3new(0.1, 0.1, 0.1)
Part.Anchored = true
Part.Parent = Rig
return Part
end
ReanimateGun = CreateObject("Reanimate_Gun")
ReanimateKnife = CreateObject("Reanimate_Knife")
for Index, Descendant in next, GetDescendants(Rig) do
if IsA(Descendant, "Attachment") then
Attachments[Descendant.Name] = Descendant
elseif IsA(Descendant, "BasePart") or IsA(Descendant, "Decal") then
Descendant.Transparency = OptionsRigTransparency
end
end
if OptionsRigSize then
ScaleTo(Rig, OptionsRigSize)
RigHumanoid.JumpPower = 50
RigHumanoid.WalkSpeed = 16
end
OnCurrentCameraChanged()
tableinsert(RBXScriptConnections, Connect(CurrentCameraChanged, OnCurrentCameraChanged))
if OptionsClickFling then
tableinsert(RBXScriptConnections, Connect(InputBegan, OnInputBegan))
end
local Character = LocalPlayer.Character
if Character then
OnCharacterAdded(Character)
ReanimateGun.Anchored = false
ReanimateKnife.Anchored = false
end
tableinsert(RBXScriptConnections, Connect(CharacterAdded, OnCharacterAdded))
LastTime = osclock()
tableinsert(RBXScriptConnections, Connect(PostSimulation, OnPostSimulation))
if not OptionsSetCharacter then
OnMouseBehaviorChanged()
tableinsert(RBXScriptConnections, Connect(MouseBehaviorChanged, OnMouseBehaviorChanged))
end
if OptionsDisableCharacterCollisions or OptionsDisableRigCollisions then
OnPreSimulation()
tableinsert(RBXScriptConnections, Connect(PreSimulation, OnPreSimulation))
end
IsRegistered = pcall(SetCore, StarterGui, "ResetButtonCallback", BindableEvent)
if not IsRegistered then
taskspawn(Register)
end
return {
BindableEvent = BindableEvent,
Fling = Fling,
Rig = Rig
}
end
end
Stop = function()
if IsRunning then
IsFirst = false
IsRunning = false
for Index, Highlight in Highlights do
Destroy(Highlight)
end
tableclear(Highlights)
for Index, RBXScriptConnection in next, RBXScriptConnections do
Disconnect(RBXScriptConnection)
end
tableclear(RBXScriptConnections)
Destroy(BindableEvent)
if Character.Parent == Rig then
Character.Parent = Workspace
end
if Humanoid then
ChangeState(Humanoid, Dead)
end
Destroy(Rig)
if OptionsPermanentDeath and replicatesignal then
replicatesignal(ConnectDiedSignalBackend)
end
if OptionsDisableHealthBar and not GetCoreGuiEnabled(StarterGui, Health) then
SetCoreGuiEnabled(StarterGui, Health, IsHealthEnabled)
end
if IsRegistered then
pcall(SetCore, StarterGui, "ResetButtonCallback", true)
else
IsRegistered = pcall(SetCore, StarterGui, "ResetButtonCallback", true)
end
end
end
end
local Rad = math.rad
Empyrean = Start({
Accessories = {
-- Hammer Head Rig
{ Name = "Torso", MeshId = "139792224823925", TextureId = "89183204903931", Offset = CFrame.Angles(0, 0, Rad(90)) },
{ Names = { "Right Arm", "Left Arm" }, MeshId = "105263225400272", TextureId = "111402858657243", Offset = CFrame.Angles(0, 0, Rad(90)) },
-- Glitchy Limbs (Monochrome)
{ Name = "Torso", MeshId = "94838871645327", TextureId = "108681181592495", Offset = CFrame.identity },
{ Name = "Right Arm", MeshId = "18885728798", TextureId = "18885728798", Offset = CFrame.identity },
{ Name = "Left Arm", MeshId = "18885728798", TextureId = "18885728798", Offset = CFrame.identity },
{ Name = "Right Leg",MeshId = "100080236046620", TextureId = "78703116520529", Offset = CFrame.identity },
{ Name = "Left Leg", MeshId = "91790195871679", TextureId = "108681181592495", Offset = CFrame.identity },
-- Gojo Rig
{ Name = "Torso", MeshId = "113465334594272", TextureId = "94020114074172", Offset = CFrame.identity },
{ Name = "Right Arm",MeshId = "82030652840870", TextureId = "137595219926625", Offset = CFrame.identity },
{ Name = "Left Arm", MeshId = "91244322746029", TextureId = "137595219926625", Offset = CFrame.identity },
{ Name = "Right Leg", MeshId = "132187752780278", TextureId = "97394845862368", Offset = CFrame.Angles(3.15, 0, 0) },
{ Name = "Left Leg", MeshId = "131967977780088", TextureId = "97394845862368", Offset = CFrame.Angles(3.15, 0, 0) },
-- New Free Hair Limbs
{ MeshId = "319354652", Name = "Left Arm", Offset = CFrame.new(0.15, 0, 0) * CFrame.Angles(0, -1.57, 0), TextureId = "376186990" },
{ MeshId = "319354652", Name = "Right Arm", Offset = CFrame.new(-0.15, 0, 0) * CFrame.Angles(0, 1.57, 0), TextureId = "304117018" },
{ MeshId = "81642452", Name = "Left Leg", Offset = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), TextureId = "6858317942" },
{ MeshId = "81642452", Name = "Right Leg", Offset = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), TextureId = "6858318826" },
-- New Free Rig
{ MeshId = "4819720316", Name = "Torso", Offset = CFrame.Angles(0, 0, -0.25), TextureId = "4819722776" },
{ MeshId = "3030546036", Name = "Left Arm", Offset = CFrame.new(0.15, 0, 0) * CFrame.Angles(-1.57, 0, 1.57), TextureId = "3033903209" },
{ MeshId = "3030546036", Name = "Right Arm", Offset = CFrame.new(-0.15, 0, 0) * CFrame.Angles(-1.57, 0, -1.57), TextureId = "3360978739" },
{ MeshId = "3030546036", Name = "Left Leg", Offset = CFrame.new(0.15, 0, 0) * CFrame.Angles(-1.57, 0, 1.57), TextureId = "3033898741" },
{ MeshId = "3030546036", Name = "Right Leg", Offset = CFrame.new(0.15, 0, 0) * CFrame.Angles(-1.57, 0, -1.57), TextureId = "3409604993" },
-- Snake Banisher Rig
{ MeshId = "125443585075666", Name = "Torso", Offset = CFrame.Angles(0, 3.15, 0), TextureId = "121023324229475" },
{ MeshId = "121342985816617", Name = "Left Arm", Offset = CFrame.Angles(0, 0, 1.57), TextureId = "129264637819824" },
{ MeshId = "121342985816617", Name = "Right Arm", Offset = CFrame.Angles(0, 3.15, 1.57), TextureId = "129264637819824" },
{ MeshId = "83395427313429", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "97148121718581" },--18641142410
-- Prosthetics (Furnace Rig)
{ MeshId = "117554824897780", Name = "Right Leg", Offset = CFrame.Angles(0, -1.57, 0), TextureId = "99077561039115" },
{ MeshId = "123388937940630", Name = "Left Leg", Offset = CFrame.Angles(0, 1.57, 0), TextureId = "99077561039115" },
{ MeshId = "117554824897780", Name = "Right Leg", Offset = CFrame.Angles(0, -1.57, 0), TextureId = "84429400539007" },
{ MeshId = "123388937940630", Name = "Left Leg", Offset = CFrame.Angles(0, 1.57, 0), TextureId = "84429400539007" },
-- Classic Cheap Rig
{ MeshId = "12344206657", Name = "Left Arm", Offset = CFrame.new(0.05, 0.05, -0.075) * CFrame.Angles(-2, 0, 0), TextureId = "12344206675" },
{ MeshId = "12344207333", Name = "Right Arm", Offset = CFrame.new(-0.05, 0.05, -0.075) * CFrame.Angles(-1.95, 0, 0), TextureId = "12344207341" },
{ MeshId = "11159370334", Name = "Left Leg", Offset = CFrame.Angles(1.57, 1.57, 0), TextureId = "11159284657" },
{ MeshId = "11263221350", Name = "Right Leg", Offset = CFrame.Angles(1.57, -1.57, 0), TextureId = "11263219250" },
-- Grey Mesh Rig
{ MeshId = "127552124837034", Names = {"Torso"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "131014325980101" },--14255556501
{ MeshId = "117287001096396", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "120169691545791" },--14255556501
{ MeshId = "121304376791439", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 0), TextureId = "131014325980101" },--18641142410
-- Classical Products rig (white/black arms)
{ MeshId = "14241018198", Names = {"Torso"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14251599953" },
{ MeshId = "17374767929", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "17374768001" },
{ MeshId = "17387586286", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "17387586304" },
{ MeshId = "14255522247", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14255543546" },
-- Noob Rig
{ MeshId = "18640899369", Name = "Torso", Offset = CFrame.Angles(0, 0, 0), TextureId = "18640899481" },
{ MeshId = "18640914129", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "18640914168" },
{ MeshId = "18640901641", Names = { "Left Leg", "Right Leg"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "18640901676" },
-- Genesis Black Rig
{ MeshId = "110684113028749", Name = "Torso", Offset = CFrame.identity, TextureId = "70661572547971" },
{ MeshId = "125405780718494", Name = "Left Arm", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "136752500636691" },
{ MeshId = "125405780718494", Name = "Right Arm", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "136752500636691" },
{ MeshId = "125405780718494", Name = "Left Leg", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "136752500636691" },
{ MeshId = "125405780718494", Name = "Right Leg", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "136752500636691" },
-- Genesis White Rig
{ MeshId = "126825022897778", Name = "Torso", Offset = CFrame.identity, TextureId = "130689541138804" },
{ MeshId = "99608462237958", Name = "Left Arm", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "130809869695496" },
{ MeshId = "139733645770094", Name = "Right Arm", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "130809869695496" },
{ MeshId = "105141400603933", Name = "Left Leg", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "71060417496309" },
{ MeshId = "90736849096372", Name = "Right Leg", Offset = CFrame.Angles(0, 0, Rad(90)), TextureId = "79186624401216" },
-- request
{ MeshId = "14768666349", Name = "Torso", Offset = CFrame.Angles(0, 0, 0), TextureId = "14768664565" },
{ MeshId = "14768684979", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14768683674" },
-- Paid Set 1 (5133889404 / 15462491048)
{ Name = "Reanimate_Gun", MeshId = "5133862161", TextureId = "5133800618", Offset = CFrame.new(0, -0.75, -0.25) * CFrame.Angles(Rad(-45), Rad(0), Rad(0)) },
{ Name = "Reanimate_Knife", MeshId = "15460233090", TextureId = "15460238774", Offset = CFrame.new(0, -0.95, -0.35) * CFrame.Angles(Rad(0), Rad(75), Rad(0))},
-- Paid Set 2 (115749500764149 / 5858232880)
{ Name = "Reanimate_Gun", MeshId = "5847410698", TextureId = "5847410717", Offset = CFrame.new(0, -0.25, -0.15) * CFrame.Angles(Rad(0), Rad(-90), Rad(115)) },
{ Name = "Reanimate_Knife", MeshId = "134882906900554", TextureId = "75326575520527", Offset = CFrame.new(0, -0.925, -0.45) * CFrame.Angles(Rad(-45), Rad(0), Rad(0))},
-- Paid Set 3 (18539166974 / 15373591365)
{ Name = "Reanimate_Gun", MeshId = "18136651721", TextureId = "18136711454", Offset = CFrame.new(0, -1.15, -0.15) * CFrame.Angles(Rad(0), Rad(90), Rad(-90)) },
{ Name = "Reanimate_Knife", MeshId = "15373476193", TextureId = "15373475127", Offset = CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-90), Rad(0), Rad(0))},
-- Paid Set 4 (15034822939 / 14967839572)
{ Name = "Reanimate_Gun", MeshId = "15033271108", TextureId = "15033271162", Offset = CFrame.new(0, -0.65, -0.15) * CFrame.Angles(Rad(90), Rad(0), Rad(180)) },
{ Name = "Reanimate_Knife", MeshId = "14872764280", TextureId = "14881991108", Offset = CFrame.new(0, -1, -0.5) * CFrame.Angles(Rad(0), Rad(90), Rad(-90))},
-- Paid Set 5 (139300665699045 / 15034807966)
{ Name = "Reanimate_Gun", MeshId = "15033232117", TextureId = "15033232248", Offset = CFrame.new(0, -0.65, 0.2) * CFrame.Angles(Rad(90), Rad(0), Rad(180)) },
{ Name = "Reanimate_Knife", MeshId = "89866510854308", TextureId = "112115486111428", Offset = CFrame.new(0, -1, -0.5) * CFrame.Angles(Rad(-65), Rad(180), Rad(0))},
-- Free Set 1
{ Name = "Reanimate_Gun", MeshId = "5548423017", TextureId = "5548423938", Offset = CFrame.new(0, -1.5, 0.25) * CFrame.Angles(-1.57, -1.57, Rad(-70)) },
{ Name = "Reanimate_Gun", MeshId = "15172160708", TextureId = "15172162617", Offset = CFrame.new(0, -0.65, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-125)) },
{ Name = "Reanimate_Knife", MeshId = "11524268570", TextureId = "11524268595", Offset = CFrame.new(0, -1.5, -0.5) * CFrame.Angles(Rad(-65), Rad(180), Rad(0))},
},
ApplyDescription = true,
BreakJointsDelay = 0.255,
ClickFling = false,
DefaultFlingOptions = {
HatFling = false,
Highlight = false,
PredictionFling = true,
Timeout = 0.1,
ToolFling = false,
},
DisableCharacterCollisions = true,
DisableHealthBar = true,
DisableRigCollisions = true,
HatDrop = false,
HideCharacter = Vector3.new(0, -30, 0),
ParentCharacter = true,
PermanentDeath = true,
Refit = true,
RigSize = 1,
RigTransparency = 1,
R15 = false,
SetCameraSubject = true,
SetCameraType = true,
SetCharacter = false,
SetCollisionGroup = true,
SimulationRadius = 2147483647,
TeleportRadius = 12,
UseServerBreakJoints = true,
})
DefaultFlingOptions = {
HatFling = false,
Highlight = false,
PredictionFling = true,
Timeout = 0.15,
ToolFling = false,
}
-- services
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
-- instances
local M = {R=math.rad;P=math.pi;S=math.sin;C=math.cos;T=math.tan;AS=math.asin;AC=math.acos;AT=math.atan;D=math.deg;H=math.huge;}
local CF = {N=CFrame.new;A=CFrame.Angles;fEA=CFrame.fromEulerAnglesXYZ;}
local V3 = {N=Vector3.new};
-- character
local Plr = Players.LocalPlayer
local Char = Empyrean.Rig
local Hum = Char:FindFirstChildOfClass("Humanoid")
Hum.JumpPower = Settings.Humanoid.JumpPower
local RArm = Char:WaitForChild("Right Arm")
local LArm = Char:WaitForChild("Left Arm")
local Torso = Char:WaitForChild("Torso")
local RLeg = Char:WaitForChild("Right Leg")
local LLeg = Char:WaitForChild("Left Leg")
local Head = Char:WaitForChild("Head")
local Root = Char:WaitForChild("HumanoidRootPart")
local Mouse = Plr:GetMouse()
local ShitlockController = Plr.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("CameraModule"):WaitForChild("MouseLockController")
ShitlockController:FindFirstChild("BoundKeys").Value = "LeftControl, RightControl"
-- variables
local WalkSpeed = Settings.Humanoid.Walkspeed
local JumpPower = Settings.Humanoid.JumpPower
local HitboxConnection
local NeutralAnims = true
local Crouching, Running, UsingKarambit = false, false, false
local HoldingM1, Attack, Shooting = false, false, false
local CanHitbox = false
local Sine = 0
local Change = 1
-- tables
local Joints = {}
local Connections = {}
-- raycast setup
local Camera = workspace.CurrentCamera
local RayParams = RaycastParams.new()
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
RayParams.IgnoreWater = true
-- main functions
local CastRay = function(Start, End, Range, IgnoreList)
local Ray = Ray.new(Start, (End - Start).unit * Range)
local Part, Position, Norm = workspace:FindPartOnRayWithIgnoreList(Ray, IgnoreList or {Char}, false, true)
return Part, Position, Norm, (Position and (Start - Position).Magnitude)
end
local RaycastFromMouse = function(Range)
Range = Range or 1000
RayParams.FilterDescendantsInstances = { Char }
local Position = Players.LocalPlayer:GetMouse().Hit.Position
local Origin = Camera.CFrame.Position
local Direction = (Position - Origin).Unit * Range
return workspace:Raycast(Origin, Direction, RayParams)
end
local PlaySound = function(ID, Volume)
local Sound = Instance.new("Sound", Root)
Sound.Volume = Volume or 1
Sound.SoundId = "rbxassetid://"..ID
Sound.PlayOnRemove = true
Sound:Destroy()
end
local Joint = function(name,part0,part1,c0,c1,type)
local joint = Instance.new(type or "Motor6D")
joint.Part0 = part0
joint.Part1 = part1
joint.C0 = c0 or CF.N()
joint.C1 = c1 or CF.N()
joint.Parent=part0
joint.Name=name or part0.." to "..part1.." "..joint.ClassName
return joint
end
-- animator functions
local getLength = function(table)local len=0;for i,v in next,table do len=len+1 end;return len;end
local getFirstEntry = function(table)for i,v in next,table do return i,v end;return nil;end
local Animate = function(joint,props,alpha,style,dir)
local joint = typeof(joint)=='string' and Joints[joint].J or typeof(joint)=='table' and joint.J or typeof(joint)=='Instance' and joint or error("lol animate needs a string, table or instance")
local propName='C0'
if(typeof(props)=='table' and getLength(props)==1 and select(2,getFirstEntry(props)).lerp)then
propName,props=getFirstEntry(props)
end
if(style=='Lerp' and props.lerp)then
joint[propName] = joint[propName]:lerp(props,alpha)
else
if(typeof(props)=='CFrame')then
props={C0=props}
end
local info = TweenInfo.new(alpha or 1,(style~='Lerp' and style) or Enum.EasingStyle.Linear,dir or Enum.EasingDirection.Out,0,false,0)
local tween = TweenService:Create(joint,info,props)
tween:Play();
return tween;
end
end
Joints['RJ'] = Joint("RootJoint",Root,Torso,CF.N(),CF.N())
Joints['NK'] = Joint("Neck",Torso,Head,CF.N(0,1.5,0),CF.N())
Joints['LS'] = Joint("Left Shoulder",Torso,LArm,CF.N(-1.5,.5,0),CF.N(0,.5,0))
Joints['RS'] = Joint("Right Shoulder",Torso,RArm,CF.N(1.5,.5,0),CF.N(0,.5,0))
Joints['LH'] = Joint("Left Hip",Root,LLeg,CF.N(-.5,-2,0),CF.N(0,0,0))
Joints['RH'] = Joint("Right Hip",Root,RLeg,CF.N(.5,-2,0),CF.N(0,0,0))
for i,v in next, Joints do Joints[i]={J=v,D={C0=v.C0,C1=v.C1}} end
local AHB = Instance.new("BindableEvent")
do
local Timeframe = 0;
local LastFrame= 0;
local FPS = 60
AHB:Fire()
RunService.Heartbeat:connect(function(s, p)
Timeframe = Timeframe + s
if(Timeframe >= 1/FPS)then
for i = 1, math.floor(Timeframe/(1/FPS)) do AHB:Fire() end
LastFrame = tick()
Timeframe = Timeframe - (1/FPS) * math.floor(Timeframe / (1/FPS))
end
end)
end
local fwait = function(Frames) for i = 1,((typeof(Frames)~='number' or Frames<=0) and 1 or Frames) do AHB.Event:wait() end end
for _,v in next, Hum:GetPlayingAnimationTracks() do v:Stop(); end
pcall(game.Destroy,Char:FindFirstChild'Animate')
pcall(game.Destroy,Hum:FindFirstChild'Animator')
-- effects setup
if isfile("FEVerse/Songs/Operator.mp3") then
Theme = Instance.new("Sound", Root)
Theme.SoundId = getcustomasset("FEVerse/Songs/Operator.mp3")
Theme.Looped = true
Theme.Volume = 0.15
Theme:Play()
else
print("Song not found.")
end
local FlashHitHighlight = function(Target, FillColor, OutlineColor)
if not Target or not Target:IsA("Model") then return end
if Target:FindFirstChild("HitHighlight") then return end
local Highlight = Instance.new("Highlight")
Highlight.Name = "HitHighlight"
Highlight.Adornee = Target
Highlight.FillColor = FillColor or Color3.fromRGB(255, 60, 60)
Highlight.OutlineColor = OutlineColor or Color3.fromRGB(145, 0, 0)
Highlight.FillTransparency = 1
Highlight.OutlineTransparency = 1
Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
Highlight.Parent = Target
local FlashIn = TweenService:Create(Highlight, TweenInfo.new(0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {FillTransparency = 0.3, OutlineTransparency = 0})
local FadeOut = TweenService:Create(Highlight,TweenInfo.new(0.35, Enum.EasingStyle.Quad, Enum.EasingDirection.In),{FillTransparency = 1,OutlineTransparency = 1})
FlashIn:Play()
FlashIn.Completed:Once(function() FadeOut:Play() end)
FadeOut.Completed:Once(function() Highlight:Destroy() end)
end
-- weapons setup
local Gun = Char:FindFirstChild("Reanimate_Gun")
local GunWeld = Instance.new("Weld", Gun)
GunWeld.Part0 = RArm
GunWeld.Part1 = Gun
GunWeld.C0 = CF.N(0, -0.95, -0.45)
local Karambit = Char:FindFirstChild("Reanimate_Knife")
local KarambitWeld = Instance.new("Weld", Karambit)
KarambitWeld.Part0 = Torso
KarambitWeld.Part1 = Karambit
KarambitWeld.C0 = CF.N(1, -0.55, 0.25) * CF.A(M.R(0), M.R(0), M.R(0))
local EnableHitbox = function()
if HitboxConnection then
HitboxConnection:Disconnect()
HitboxConnection = nil
end
HitboxConnection = Karambit.Touched:Connect(function(Hit)
if not CanHitbox then return end
if Hit:IsDescendantOf(Char) then return end
local Target = Hit:FindFirstAncestorOfClass("Model")
local TargetHumanoid = Target and Target:FindFirstChildOfClass("Humanoid")
if TargetHumanoid then
PlaySound(Settings.Sounds.Stab.ID)
FlashHitHighlight(Target)
Empyrean.Fling(Target, DefaultFlingOptions)
HitboxConnection:Disconnect()
HitboxConnection = nil
end
end)
end
local SwitchWeapon = function()
NeutralAnims = false
Attack = true
UsingKarambit = not UsingKarambit
if UsingKarambit then
PlaySound(6632854296)
GunWeld.Part0 = Torso
GunWeld.Part1 = Gun
GunWeld.C0 = CF.N(0, 0, 0.475) * CF.A(M.R(0), M.R(90), M.R(0))
KarambitWeld.Part0 = RArm
KarambitWeld.Part1 = Karambit
KarambitWeld.C0 = CF.N(0, -1.45, 0.15) * CF.A(M.R(90), M.R(0), M.R(0))
else
PlaySound(7405483764)
GunWeld.Part0 = RArm
GunWeld.Part1 = Gun
GunWeld.C0 = CF.N(0, -0.95, -0.45)
KarambitWeld.Part0 = Torso
KarambitWeld.Part1 = Karambit
KarambitWeld.C0 = CF.N(1, -0.55, 0.25) * CF.A(M.R(0), M.R(0), M.R(0))
end
NeutralAnims = true
Attack = false
end
-- attacks
local KarambitSwing = function()
if Attack then return end
if not UsingKarambit or Running then return end
Attack = true
CanHitbox = true
PlaySound(166083595, 1)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-5),0,0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('RS', CF.N(1.3,0.5,0) * CF.A(M.R(110),M.R(20),0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('LS', CF.N(-1.2,0.3,0) * CF.A(M.R(80),0,0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-12),0,0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('RS', CF.N(1.5,0.6,0.2) * CF.A(M.R(135),M.R(35),0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('LS', CF.N(-1.1,0.4,0) * CF.A(M.R(85),M.R(-15),0), 0.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
fwait(5)
EnableHitbox()
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-15),0,0), 0.25, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.6,0.5,-0.7) * CF.A(M.R(40),M.R(160),M.R(100)), 0.25, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.25,0.35,0) * CF.A(M.R(95),M.R(-5),0), 0.25, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-20),0,0), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.9,0.6,-0.3) * CF.A(M.R(65),M.R(130),M.R(70)), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.3,0.5,0) * CF.A(M.R(100),M.R(-20),0), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
fwait(5)
PlaySound(166083610, 1)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-10),0,0), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('RS', CF.N(1.2,0.55,0) * CF.A(M.R(95),M.R(25),0), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.2,0.45,0) * CF.A(M.R(85),M.R(10),0), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-10),M.R(8),0), 0.25, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('RS', CF.N(1.35,0.62,-0.15) * CF.A(M.R(125),M.R(80),M.R(35)), 0.25, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
Animate('LS', CF.N(-1.1,0.4,0.1) * CF.A(M.R(85),M.R(0),M.R(6)), 0.25, Enum.EasingStyle.Elastic, Enum.EasingDirection.In)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-18),M.R(16),0), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.75,0.42,-0.85) * CF.A(M.R(45),M.R(5),M.R(-85)), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.28,0.38,0) * CF.A(M.R(100),M.R(15),M.R(6)), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-20),M.R(10),0), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.55,0.32,-1.05) * CF.A(M.R(25),M.R(-20),M.R(-120)), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.33,0.44,-0.02) * CF.A(M.R(106),M.R(5),M.R(0)), 0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
fwait(5)
Animate('RJ', CF.N(0,0,0) * CF.A(M.R(-16),0,0), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.95,0.58,-0.2) * CF.A(M.R(78),M.R(95),M.R(40)), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
Animate('LS', CF.N(-1.25,0.58,0.02) * CF.A(M.R(96),M.R(-5),M.R(6)), 0.35, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
fwait(5)
CanHitbox = false
Attack = false
end
local Shoot = function()
if Attack or UsingKarambit or Running then return end
Attack = true
PlaySound(Settings.Sounds.Shoot.ID)
local Result = RaycastFromMouse(500)
if Result then
local HitPart = Result.Instance
local Target = HitPart:FindFirstAncestorOfClass("Model")
local TargetHumanoid = Target and Target:FindFirstChildOfClass("Humanoid")
if TargetHumanoid then
PlaySound(Settings.Sounds.HitMarker.ID)
FlashHitHighlight(Target)
Empyrean.Fling(Target, DefaultFlingOptions)
end
end
fwait(2)
Animate("RJ",CF.N(0,-.05+.1*M.C(Sine/24),0)*CF.A(M.R(0),M.R(-15),M.R(0)),.2,Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
Animate('RS', CF.N(0.65,0.25,0.5)*CF.A(M.R(90+3*M.S(Sine/24)), M.R(15+2*M.S(Sine/24)), M.R(0+2*M.C(Sine/24))), .1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
Animate('LS', CF.N(-0.5,0.05,-0.5)*CF.A(M.R(115-3*M.S(Sine/24)), M.R(0+2*M.S(Sine/24)), M.R(45-2*M.C(Sine/24))), .1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out)
fwait(2)
Attack = false
end
-- player controller
local KeyDown = UserInputService.InputBegan:Connect(function(Key, GPE)
if Key.UserInputType == Enum.UserInputType.MouseButton1 or Key.UserInputType == Enum.UserInputType.Touch then
HoldingM1 = true
if UsingKarambit then
KarambitSwing()
else
task.spawn(function()
while HoldingM1 and not UsingKarambit do
Shoot()
task.wait(0.1)
end
end)
end
end
if Key.KeyCode == Enum.KeyCode.Q then
if Running then return end
SwitchWeapon()
end
if Key.KeyCode == Enum.KeyCode.C then
if Running then return end
Crouching = not Crouching
end
if Key.KeyCode == Enum.KeyCode.LeftShift or Key.KeyCode == Enum.KeyCode.RightShift then
if Crouching then return end
Running = true
end
end)
local KeyUp = UserInputService.InputEnded:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.LeftShift or Key.KeyCode == Enum.KeyCode.RightShift then
if Crouching then return end
Running = false
end
if Key.UserInputType == Enum.UserInputType.MouseButton1 or Key.UserInputType == Enum.UserInputType.Touch then
HoldingM1 = false
end
end)
local GUI = game:GetObjects(getcustomasset(Directories.RBXMs.."Operator.rbxmx"))[1]
GUI.Parent = game:GetService("CoreGui")
local UpdateUI = function()
local LastInput = UserInputService:GetLastInputType()
if LastInput == Enum.UserInputType.Touch
then GUI.Enabled = true
else GUI.Enabled = false
end
end
UpdateUI()
UserInputService.LastInputTypeChanged:Connect(UpdateUI)
GUI.AbilitiesUI.Crouch.MouseButton1Down:connect(function()
if Running then return end
Crouching = not Crouching
end)
GUI.AbilitiesUI.SwitchWeapon.MouseButton1Down:connect(function()
if Running then return end
SwitchWeapon()
end)
GUI.AbilitiesUI.Sprint.MouseButton1Down:connect(function()
if Crouching then return end
Running = not Running
end)
local RunServiceConnection = RunService.RenderStepped:Connect(function(dt)
Sine=Sine+Change * (dt * 60)
Hum.CameraOffset = Hum.CameraOffset:Lerp((Root.CFrame * CFrame.new(0, 1.5, 0)):PointToObjectSpace(Head.Position), math.clamp(8 * 60 * 60, 0, 1))
local Walking = Hum.MoveDirection.magnitude>0
local Hit,Pos = CastRay(Root.Position,Root.Position-V3.N(0,1,0),4)
local State = (Hum.Sit and "Sit" or not Hit and Root.Velocity.Y<-1 and 'Fall' or not Hit and Root.Velocity.Y>1 and 'Jump' or Walking and "Walk" or "Idle")
local Direction = Root.CFrame:ToObjectSpace(CF.N()).lookVector.unit
local FwdDir = (Walking and Hum.MoveDirection*Root.CFrame.lookVector or V3.N())
local RigDir = (Walking and Hum.MoveDirection*Root.CFrame.rightVector or V3.N())
local Vec = {X=(RigDir.X+RigDir.Z)*(Hum.WalkSpeed/16), Z=(FwdDir.X+FwdDir.Z)*(Hum.WalkSpeed/16)};
local Divide = 1
if(Vec.Z<0)then
Divide=math.clamp(-(1.25*Vec.Z),1,2)
end
Vec.Z = Vec.Z/Divide
Vec.X = Vec.X/Divide
Hum.WalkSpeed = WalkSpeed
if Crouching then
WalkSpeed = Settings.Humanoid.CrouchSpeed
elseif Running then
WalkSpeed = Settings.Humanoid.RunSpeed
else
WalkSpeed = Settings.Humanoid.Walkspeed
end
local WsFactor = 6/(WalkSpeed/16)
if(NeutralAnims)then
if not UsingKarambit then
if(State == 'Idle' and Crouching) then
local Alpha = 0.15
Animate('RJ',CF.N(0.05*M.S(Sine/40),-0.75+0.05*M.S(Sine/40),0.02*M.C(Sine/32)) * CF.A(M.R(1*M.S(Sine/32)),0,M.R(1*M.S(Sine/36))) ,Alpha, 'Lerp')
Animate('NK',CF.N(0,1.45+0.03*M.S(Sine/36),0) * CF.A(M.R(2*M.S(Sine/28)),M.R(1*M.S(Sine/40)),M.R(-1*M.S(Sine/32))), Alpha, 'Lerp')
Animate('RS', CF.N(0.65,0.25,0)*CF.A(M.R(90+3*M.S(Sine/24)), M.R(15+2*M.S(Sine/24)), M.R(0+2*M.C(Sine/24))), Alpha, 'Lerp')
Animate('LS', CF.N(-0.5,0.05,-1)*CF.A(M.R(115-3*M.S(Sine/24)), M.R(0+2*M.S(Sine/24)), M.R(45-2*M.C(Sine/24))), Alpha, 'Lerp')
Animate('RH',CF.N(0.45,-1.95+0.05*M.S(Sine/38),-0.5) * CF.A(M.R(-25+2*M.S(Sine/30)),0,0),Alpha,'Lerp')
Animate('LH',CF.N(-0.45,-2.34+0.05*M.S(Sine/38),0.5) * CF.A(M.R(-65+2*M.S(Sine/30)),0,0),Alpha,'Lerp')
elseif(State == 'Idle')then
local Alpha = 0.15
Animate('RJ',CF.N(0,0.08*M.S(Sine/20),0)*CF.A(M.R(-15+1*M.S(Sine/28)), M.R(1*M.S(Sine/24)),0),0.2,'Lerp')
Animate('NK',CF.N(0,1.45+0.04*M.S(Sine/20),0)*CF.A(M.R(1.5*M.S(Sine/24)),0,0),0.2,'Lerp')
Animate('RS', CF.N(0.65,0.25,0)*CF.A(M.R(90+3*M.S(Sine/24)), M.R(15+2*M.S(Sine/24)), M.R(0+2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('LS', CF.N(-0.5,0.05,-1)*CF.A(M.R(115-3*M.S(Sine/24)), M.R(0+2*M.S(Sine/24)), M.R(45-2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('RH',CF.N(0.75,-1.95,0.75)*CF.A(M.R(-45+0.5*M.S(Sine/28)), M.R(-15+0.5*M.S(Sine/24)), M.R(12+0.5*M.S(Sine/20))),0.2,'Lerp')
Animate('LH',CF.N(-0.45,-1.95,-0.65)*CF.A(M.R(-12+0.5*M.S(Sine/28)),0,0),0.2,'Lerp')
elseif(State == 'Walk' and Crouching) then
local Alpha = 0.15
Animate('NK',CF.N(0,1.45+0.03*M.S(Sine/36),0) * CF.A(M.R(2*M.S(Sine/28)),M.R(1*M.S(Sine/40)),M.R(-1*M.S(Sine/32))),0.25,'Lerp')
Animate('RJ', CF.N(0, -0.5 + 0.1*M.C(Sine/(WsFactor/2)), -0.1*Vec.Z) * CF.A(M.R(-20 - 5*M.S(Sine/(WsFactor/2)))*Vec.Z/4, M.R(0 + 8*M.S(Sine/WsFactor/4)), M.R(-30)*Vec.X/4), Alpha, 'Lerp')
Animate('RS', CF.N(0.65,0.25,0)*CF.A(M.R(90+3*M.S(Sine/24)), M.R(15+2*M.S(Sine/24)), M.R(0+2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('LS', CF.N(-0.5,0.05,-1)*CF.A(M.R(115-3*M.S(Sine/24)), M.R(0+2*M.S(Sine/24)), M.R(45-2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-0.35-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-75+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-0.25+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-75-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Walk' and Running) then
local Alpha = 0.15
Animate('RJ',CF.N(0,-.2+.1*M.C(Sine/(WsFactor/1)),-.1*Vec.Z)*CF.A(M.R(-15-5*M.S(Sine/(WsFactor/1)))*Vec.Z,M.R(0+15*M.C(Sine/WsFactor)),M.R(0)*Vec.X),Alpha,'Lerp')
Animate('NK',CF.N(0, 1.45+0.04*M.S(Sine/20), 0)*CF.A(M.R(1.5*M.S(Sine/24)),0,0),0.2,'Lerp')
Animate('RS', CF.N(1.45, 0.5, 0) * CF.A(M.R(145+0.3*Vec.X),M.R(0+4*M.S(Sine/24)*Vec.X),0), 0.2, 'Lerp')
Animate('LS', CF.N(-1.45,0.5,0.75*M.S(Sine/(WsFactor/1))) * CF.A(M.R(45+-90*M.S(Sine/(WsFactor/1))), M.R(25*M.S(Sine/(WsFactor/1))), M.R(-25*M.S(Sine/(WsFactor/1)))), 0.2,'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-.2-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-15+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-.2+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-15-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Walk')then
local Alpha = 0.15
Animate('RJ',CF.N(0,-.2+.1*M.C(Sine/(WsFactor/2)),-.1*Vec.Z)*CF.A(M.R(-10-3*M.S(Sine/(WsFactor/2)))*Vec.Z,M.R(0+5*M.S(Sine/WsFactor)),M.R(-25)*Vec.X),Alpha,'Lerp')
Animate('NK', CF.N(0, 1.45+0.04*M.S(Sine/20),0) * CF.A(M.R(1.5*M.S(Sine/24)), M.R(2*M.S(Sine/24)), 0), 0.2, 'Lerp')
Animate('RS', CF.N(0.65,0.25,0)*CF.A(M.R(90+3*M.S(Sine/24)), M.R(15+2*M.S(Sine/24)), M.R(0+2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('LS', CF.N(-0.5,0.05,-1)*CF.A(M.R(115-3*M.S(Sine/24)), M.R(0+2*M.S(Sine/24)), M.R(45-2*M.C(Sine/24))), 0.2, 'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-.1-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-10+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-.1+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-10-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Jump')then
Animate('RJ', CF.N(0, -0.1, 0) * CF.A(M.R(-20),0,0), 0.15,'Lerp')
Animate('NK', CF.N(0,1.35,0) * CF.A(M.R(-10),0,0),0.15,'Lerp')
Animate('RS', CF.N(1,0.4,-1) * CF.A(M.R(80), M.R(45), M.R(-85)),0.15,'Lerp')
Animate('LS', CF.N(-1.15,0.1,-0.1) * CF.A(M.R(40), M.R(55), M.R(-15)),0.15,'Lerp')
Animate('RH', CF.N(0.75,-2,0.75) * CF.A(M.R(-50), M.R(-10), M.R(10)),0.15,'Lerp')
Animate('LH', CF.N(-0.45,-2,-0.65) * CF.A(M.R(-15),0,0),0.15,'Lerp')
elseif(State == 'Fall')then
Animate('RJ', CF.N(0,0.2,0) * CF.A(M.R(-5),0,0),0.2,'Lerp')
Animate('NK', CF.N(0,1.5,0) * CF.A(M.R(0),0,0),0.2,'Lerp')
Animate('RS', CF.N(1,0.5,-1) * CF.A(M.R(85), M.R(45), M.R(-85)),0.2,'Lerp')
Animate('LS', CF.N(-1.15,0.15,-0.1) * CF.A(M.R(45), M.R(55), M.R(-15)),0.2,'Lerp')
Animate('RH', CF.N(0.75,-1.6,0.75) * CF.A(M.R(-30), M.R(-5), M.R(5)),0.2,'Lerp')
Animate('LH', CF.N(-0.45,-1.6,-0.65) * CF.A(M.R(-8),0,0),0.2,'Lerp')
end
else
if(State == 'Idle' and Crouching) then
local Alpha = 0.15
Animate('RJ',CF.N(0.05*M.S(Sine/40),-0.75+0.05*M.S(Sine/40),0.02*M.C(Sine/32)) * CF.A(M.R(1*M.S(Sine/32)),0,M.R(1*M.S(Sine/36))) ,Alpha, 'Lerp')
Animate('NK',CF.N(0,1.45+0.03*M.S(Sine/36),0) * CF.A(M.R(2*M.S(Sine/28)),M.R(1*M.S(Sine/40)),M.R(-1*M.S(Sine/32))), Alpha, 'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('RH',CF.N(0.45,-1.95+0.05*M.S(Sine/38),-0.5) * CF.A(M.R(-25+2*M.S(Sine/30)),0,0),Alpha,'Lerp')
Animate('LH',CF.N(-0.45,-2.34+0.05*M.S(Sine/38),0.5) * CF.A(M.R(-65+2*M.S(Sine/30)),0,0),Alpha,'Lerp')
elseif(State == 'Idle')then
local Alpha = 0.15
Animate('RJ',CF.N(0,0.08*M.S(Sine/20),0)*CF.A(M.R(-15+1*M.S(Sine/28)), M.R(1*M.S(Sine/24)),0),0.2,'Lerp')
Animate('NK',CF.N(0,1.45+0.04*M.S(Sine/20),0)*CF.A(M.R(1.5*M.S(Sine/24)),0,0),0.2,'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('RH',CF.N(0.75,-1.95,0.75)*CF.A(M.R(-45+0.5*M.S(Sine/28)), M.R(-15+0.5*M.S(Sine/24)), M.R(12+0.5*M.S(Sine/20))),0.2,'Lerp')
Animate('LH',CF.N(-0.45,-1.95,-0.65)*CF.A(M.R(-12+0.5*M.S(Sine/28)),0,0),0.2,'Lerp')
elseif(State == 'Walk' and Crouching) then
local Alpha = 0.15
Animate('NK',CF.N(0,1.45+0.03*M.S(Sine/36),0) * CF.A(M.R(2*M.S(Sine/28)),M.R(1*M.S(Sine/40)),M.R(-1*M.S(Sine/32))),0.25,'Lerp')
Animate('RJ', CF.N(0, -0.5 + 0.1*M.C(Sine/(WsFactor/2)), -0.1*Vec.Z) * CF.A(M.R(-20 - 5*M.S(Sine/(WsFactor/2)))*Vec.Z/4, M.R(0 + 8*M.S(Sine/WsFactor/4)), M.R(-30)*Vec.X/4), Alpha, 'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-0.35-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-75+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-0.25+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-75-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Walk' and Running) then
local Alpha = 0.15
Animate('RJ',CF.N(0,-.2+.1*M.C(Sine/(WsFactor/2)),-.1*Vec.Z)*CF.A(M.R(-10-3*M.S(Sine/(WsFactor/2)))*Vec.Z,M.R(0+5*M.S(Sine/WsFactor)),M.R(-15)*Vec.X),Alpha,'Lerp')
Animate('NK',CF.N(0, 1.45+0.04*M.S(Sine/20), 0)*CF.A(M.R(1.5*M.S(Sine/24)),0,0),0.2,'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-.2-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-15+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-.2+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-15-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Walk')then
local Alpha = 0.15
Animate('RJ',CF.N(0,-.2+.1*M.C(Sine/(WsFactor/2)),-.1*Vec.Z)*CF.A(M.R(-10-3*M.S(Sine/(WsFactor/2)))*Vec.Z,M.R(0+5*M.S(Sine/WsFactor)),M.R(-25)*Vec.X),Alpha,'Lerp')
Animate('NK', CF.N(0, 1.45+0.04*M.S(Sine/20),0) * CF.A(M.R(1.5*M.S(Sine/24)), M.R(2*M.S(Sine/24)), 0), 0.2, 'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LH',CF.N(-.5+.8*M.S(Sine/WsFactor)*Vec.X,-1.8+.3*M.C(Sine/WsFactor),-.1-1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-10+55*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.Z,M.R(2),M.R(-2))*CF.A(0,0,(M.R(0+45*M.S(Sine/WsFactor))+M.R(0-15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
Animate('RH',CF.N(.5-.8*M.S(Sine/WsFactor)*Vec.X,-1.8-.3*M.C(Sine/WsFactor),-.1+1.25*M.S(Sine/WsFactor)*Vec.Z)*CF.A((M.R(-10-55*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.Z,M.R(-2),M.R(2))*CF.A(0,0,(M.R(0-45*M.S(Sine/WsFactor))+M.R(0+15*M.C(Sine/WsFactor)))*Vec.X),Alpha,'Lerp')
elseif(State == 'Jump')then
local idk = math.min(math.max(Root.Velocity.Y/75,-M.R(45)),M.R(45))
Animate('RJ', CF.N(0, -0.1, 0) * CF.A(M.R(-20),0,0), 0.15,'Lerp')
Animate('NK', CF.N(0,1.35,0) * CF.A(M.R(-10),0,0),0.15,'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('RH', CF.N(0.75,-2,0.75) * CF.A(M.R(-50), M.R(-10), M.R(10)),0.15,'Lerp')
Animate('LH', CF.N(-0.45,-2,-0.65) * CF.A(M.R(-15),0,0),0.15,'Lerp')
elseif(State == 'Fall')then
Animate('RJ', CF.N(0,0.2,0) * CF.A(M.R(-5),0,0),0.2,'Lerp')
Animate('NK', CF.N(0,1.5,0) * CF.A(M.R(0),0,0),0.2,'Lerp')
Animate('RS',CF.N(1.45+0*M.S(Sine/24),-0.35+0*M.S(Sine/24), -0.5+0*M.S(Sine/24)) * CF.A(M.R(145+0*M.S(Sine/24)), M.R(15+0*M.S(Sine/24)) ,M.R(-12+0*M.S(Sine/24))),0.2,'Lerp')
Animate('LS',CF.N(-1+0*M.S(Sine/24),0.15+0*M.S(Sine/24), -1+0*M.S(Sine/24)) * CF.A(M.R(125+0*M.S(Sine/24)), M.R(0+0*M.S(Sine/24)) ,M.R(35+0*M.S(Sine/24))),0.2,'Lerp')
Animate('RH', CF.N(0.75,-1.6,0.75) * CF.A(M.R(-30), M.R(-5), M.R(5)),0.2,'Lerp')
Animate('LH', CF.N(-0.45,-1.6,-0.65) * CF.A(M.R(-8),0,0),0.2,'Lerp')
end
end
end
fwait()
end)
-- clean up
table.insert(Connections, KeyDown)
table.insert(Connections, KeyUp)
table.insert(Connections, RunServiceConnection)
local CleanUp = function()
Stop()
GUI:Destroy()
for i, v in Connections do
print(v)
v:Disconnect()
end
end
local Respawn = Instance.new("BindableEvent")
Respawn.Event:Once(function() CleanUp() end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", Respawn)



Game?
@squhz for all games! paid hats https://www.roblox.com/games/15541318313/Melons-Baseplate