Fe Silly Sadboy
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Fe Silly Sadboy

Universal ScriptGazer_HAGazer_HA 44.2K views 2.2K executesUpdated Jul 20, 2024
5.0/ 5(5 votes)
50100% Positive
Lua Script•1278 lines (40369 chars)
local clone_transparency = 0.8

local Motors = {
    ["Left Hip"] = 0,
    ["Neck"] = 0,
    ["Left Shoulder"] = 0,
    ["Right Hip"] = 0,
    ["Right Shoulder"] = 0
}
local TS = game:GetService("TweenService")
local count2, maxcount2, count

local function getnext(tbl, number)
    local c = 100
    local rtrnv = 0
    for i, v in pairs(tbl) do
        if i > number and i - number < c then
            c = i - number
            rtrnv = i
        end
    end
    return rtrnv
end

local function kftotbl(kf)
    local tbl3 = {}
    for i, v in pairs(kf:GetDescendants()) do
        if v:IsA("Pose") then
            tbl3[string.sub(v.Name, 1, 1) .. string.sub(v.Name, #v.Name, #v.Name)] = v.CFrame
        end
    end
    return tbl3
end

local function getSpeed(lastTimeStamp, currentTimeStamp)
    if currentTimeStamp == 0 then return 0 end
    return math.abs(lastTimeStamp - currentTimeStamp)
end

local function getAnimation(animationId)
    local animationObject
    local S, E = pcall(function()
        animationObject = game:GetObjects(animationId)[1]
    end)
    return animationObject
end

local Main = {}
Main.__index = Main

function Main.LoadDummy(DummyChar)
    local metatable = {}
    setmetatable(metatable, Main)
    metatable.char = DummyChar
    return metatable
end

function Main:LoadAnimation(animationId)
    local Character = self.char
    local animationObject = getAnimation(animationId)
    if animationObject == nil then return end
    print(animationObject)
    local metatable = {}
    setmetatable(metatable, Main)
    metatable.char = Character
    metatable.animObject = animationObject
    return metatable
end

function Main:Play()
    local Character = self.char
    local animationObject = self.animObject
    local Looped = true
    local anim = {}
    for i, v in pairs(animationObject:GetChildren()) do
        if v:IsA("Keyframe") then
            anim[v.Time] = kftotbl(v)
        end
    end
    local LH = Character.Torso["Left Hip"].C0
    local RH = Character.Torso["Right Hip"].C0
    local LS = Character.Torso["Left Shoulder"].C0
    local RS = Character.Torso["Right Shoulder"].C0
    local RoH = Character.HumanoidRootPart["RootJoint"].C0
    local N = Character.Torso["Neck"].C0
    count = -1
    local lastTimeStamp = 0
    local char = Character
    self.played = false
    local times = {
        Lg = 0,
        Rg = 0,
        Lm = 0,
        Rm = 0,
        To = 0,
        Hd = 0
    }
    local timepassed = 0
    local lasttime = tick()
    while task.wait() do
        timepassed = tick() - lasttime
        if self.played then
            Character.Torso["Left Hip"].C0 = LH
            Character.Torso["Right Hip"].C0 = RH
            Character.Torso["Left Shoulder"].C0 = LS
            Character.Torso["Right Shoulder"].C0 = RS
            Character.HumanoidRootPart["RootJoint"].C0 = RoH
            Character.Torso["Neck"].C0 = N
            break
        end
        if not Looped then
            self.played = true
        end
        for i, oasjdadlasdkadkldjkl in pairs(anim) do
            local asdf = getnext(anim, count)
            local v = anim[asdf]
            count2 = 0
            maxcount2 = asdf - count
            count = asdf
            wait(asdf - count)
            count2 = maxcount2
            if v["Lg"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lg + getSpeed(lastTimeStamp, asdf))
                times.Lg = 0
                TS:Create(Character.Torso["Left Hip"], Ti, { C0 = LH * v["Lg"] }):Play()
            else
                times.Lg = times.Lg + getSpeed(lastTimeStamp, asdf)
            end
            if v["Rg"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rg + getSpeed(lastTimeStamp, asdf))
                times.Rg = 0
                TS:Create(Character.Torso["Right Hip"], Ti, { C0 = RH * v["Rg"] }):Play()
            else
                times.Rg = times.Rg + getSpeed(lastTimeStamp, asdf)
            end
            if v["Lm"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lm + getSpeed(lastTimeStamp, asdf))
                times.Lm = 0
                TS:Create(Character.Torso["Left Shoulder"], Ti, { C0 = LS * v["Lm"] }):Play()
            else
                times.Lm = times.Lm + getSpeed(lastTimeStamp, asdf)
            end
            if v["Rm"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rm + getSpeed(lastTimeStamp, asdf))
                times.Rm = 0
                TS:Create(Character.Torso["Right Shoulder"], Ti, { C0 = RS * v["Rm"] }):Play()
            else
                times.Rm = times.Rm + getSpeed(lastTimeStamp, asdf)
            end
            if v["To"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.To + getSpeed(lastTimeStamp, asdf))
                times.To = 0
                TS:Create(Character.HumanoidRootPart["RootJoint"], Ti, { C0 = RoH * v["To"] }):Play()
            else
                times.To = times.To + getSpeed(lastTimeStamp, asdf)
            end
            if v["Hd"] then
                local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Hd + getSpeed(lastTimeStamp, asdf))
                times.Hd = 0
                TS:Create(Character.Torso["Neck"], Ti, { C0 = N * v["Hd"] }):Play()
            else
                times.Hd = times.Hd + getSpeed(lastTimeStamp, asdf)
            end
            task.wait(getSpeed(lastTimeStamp, asdf))
            lastTimeStamp = asdf
        end
    end
end

function Main:Stop()
    self.played = true
end

local animationplayer = Main
local LoadedAnimationTable = {}

local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RunService = game:GetService("RunService")
game.Players.LocalPlayer.Character.Archivable = true
local FakeCharacter = game.Players.LocalPlayer.Character:Clone()
Player.Character:BreakJoints()
Player.Character = nil
local Connection
Connection = game.Workspace.DescendantAdded:Connect(function(c)
    if c.Name == "Animate" and c.Parent == Player.Character then
        c.Enabled = false
        Connection:Disconnect()
    end
end)
repeat task.wait() until game.Players.LocalPlayer.Character
task.wait(0.1)
local RealChar = Player.Character
RealChar.Archivable = true
FakeCharacter.Name = Player.Name .. "_Fake"
FakeCharacter.Parent = workspace
local rig = animationplayer.LoadDummy(FakeCharacter)

-- Comment out the following lines to not load and play any animation
-- local track = rig:LoadAnimation("rbxassetid://17603135849")
-- coroutine.wrap(function()
--     track:Play()
-- end)()

task.spawn(function()
    for i, LS in ipairs(FakeCharacter:GetChildren()) do
        if LS:IsA("LocalScript") then
            LS.Enabled = false
            task.wait(0.1)
            LS.Enabled = false
        end
    end
end)

for i, Part in ipairs(FakeCharacter:GetDescendants()) do
    if Part:IsA("BasePart") then
        Part.Transparency = clone_transparency
    end
end

for i, Decal in ipairs(FakeCharacter:GetDescendants()) do
    if Decal:IsA("Decal") then
        Decal.Transparency = clone_transparency
    end
end

Player.Character = FakeCharacter

local function MotorAngle()
    if RealChar:FindFirstChild("Torso") then
        for MotorName, Motor6DAngle in pairs(Motors) do
            if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then
                RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngle
            end
        end
    end
end

local function SetAngles()
    if FakeCharacter:FindFirstChild("Torso") then
        for MotorName, Motor6DAngle in pairs(Motors) do
            if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then
                local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName)
                local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation()
                if Motor.Name == "Right Shoulder" then
                    Motors[MotorName] = -rx
                end
                if Motor.Name == "Left Shoulder" then
                    Motors[MotorName] = rx
                end
                if Motor.Name == "Right Hip" then
                    Motors[MotorName] = -rx
                end
                if Motor.Name == "Left Hip" then
                    Motors[MotorName] = rx
                end
                if Motor.Name == "Neck" then
                    Motors[MotorName] = -ry
                end
            end
        end
    end
end

local function BaseCol()
    for i, Part in ipairs(RealChar:GetChildren()) do
        if Part:IsA("BasePart") then
            Part.CanCollide = false
        end
    end
    for i, Part in ipairs(FakeCharacter:GetChildren()) do
        if Part:IsA("BasePart") then
            Part.CanCollide = false
        end
    end
end

RunService.Heartbeat:Connect(function()
    SetAngles()
    MotorAngle()
    pcall(function()
    RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
end)
end)

RunService.PreSimulation:Connect(function()
    BaseCol()
end)

--[[
    FE SAD
    made by MyWorld#4430
    discord.gg/pYVHtSJmEY
    works on R6, R15, no hats needed
    controls: F to fly
]]

if "its sad enough to use MyWorld's reanimate" then
    --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
    local Vector3_101 = Vector3.new(1, 0, 1)
    local netless_Y = Vector3.new(0, 25.1, 0)
    local function getNetlessVelocity(realPartVelocity) --edit this if you have a better netless method
        local netlessVelocity = realPartVelocity * Vector3_101
        local mag = netlessVelocity.Magnitude
        if mag > 0.1 then
            netlessVelocity *= 100 / mag
        end
        netlessVelocity += netless_Y
        return netlessVelocity
    end
    local simradius = "shp" --simulation radius (net bypass) method
    --"shp" - sethiddenproperty
    --"ssr" - setsimulationradius
    --false - disable
    local noclipAllParts = true --set it to true if you want noclip
    local flingpart = "HumanoidRootPart" --the part that will be used to fling (ctrl + F "fling function")
    local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
    local newanimate = true --disables the animate script and enables after reanimation
    local discharscripts = true --disables all localScripts parented to your character before reanimation
    local R15toR6 = true --tries to convert your character to r6 if its r15
    local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
    local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
    local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
    local hedafterneck = true --disable aligns for head and enable after neck is removed
    local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
    local method = 1 --reanimation method
    --methods:
    --0 - breakJoints (takes [loadtime] seconds to laod)
    --1 - limbs
    --2 - limbs + anti respawn
    --3 - limbs + breakJoints after [loadtime] seconds
    --4 - remove humanoid + breakJoints
    --5 - remove humanoid + limbs
    local alignmode = 3 --AlignPosition mode
    --modes:
    --1 - AlignPosition rigidity enabled true
    --2 - 2 AlignPositions rigidity enabled both true and false
    --3 - AlignPosition rigidity enabled false
    
    local lp = game:GetService("Players").LocalPlayer
    local rs = game:GetService("RunService")
    local stepped = rs.Stepped
    local heartbeat = rs.Heartbeat
    local renderstepped = rs.RenderStepped
    local sg = game:GetService("StarterGui")
    local ws = game:GetService("Workspace")
    local cf = CFrame.new
    local v3 = Vector3.new
    local v3_0 = v3(0, 0, 0)
    local inf = math.huge
    
    local c = lp.Character
    
    if not (c and c.Parent) then
    	return
    end
    
    c.Destroying:Connect(function()
    	c = nil
    end)
    
    local function gp(parent, name, className)
    	if typeof(parent) == "Instance" then
    		for i, v in pairs(parent:GetChildren()) do
    			if (v.Name == name) and v:IsA(className) then
    				return v
    			end
    		end
    	end
    	return nil
    end
    
    local function align(Part0, Part1)
    	Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
    
    	local att0 = Instance.new("Attachment", Part0)
    	att0.Orientation = v3_0
    	att0.Position = v3_0
    	att0.Name = "att0_" .. Part0.Name
    	local att1 = Instance.new("Attachment", Part1)
    	att1.Orientation = v3_0
    	att1.Position = v3_0
    	att1.Name = "att1_" .. Part1.Name
    
    	if (alignmode == 1) or (alignmode == 2) then
    		local ape = Instance.new("AlignPosition", att0)
    		ape.ApplyAtCenterOfMass = false
    		ape.MaxForce = inf
    		ape.MaxVelocity = inf
    		ape.ReactionForceEnabled = false
    		ape.Responsiveness = 200
    		ape.Attachment1 = att1
    		ape.Attachment0 = att0
    		ape.Name = "AlignPositionRtrue"
    		ape.RigidityEnabled = true
    	end
    
    	if (alignmode == 2) or (alignmode == 3) then
    		local apd = Instance.new("AlignPosition", att0)
    		apd.ApplyAtCenterOfMass = false
    		apd.MaxForce = inf
    		apd.MaxVelocity = inf
    		apd.ReactionForceEnabled = false
    		apd.Responsiveness = 200
    		apd.Attachment1 = att1
    		apd.Attachment0 = att0
    		apd.Name = "AlignPositionRfalse"
    		apd.RigidityEnabled = false
    	end
    
    	local ao = Instance.new("AlignOrientation", att0)
    	ao.MaxAngularVelocity = inf
    	ao.MaxTorque = inf
    	ao.PrimaryAxisOnly = false
    	ao.ReactionTorqueEnabled = false
    	ao.Responsiveness = 200
    	ao.Attachment1 = att1
    	ao.Attachment0 = att0
    	ao.RigidityEnabled = false
    
    	if type(getNetlessVelocity) == "function" then
    	    local realVelocity = v3_0
            local steppedcon = stepped:Connect(function()
                Part0.Velocity = realVelocity
            end)
            local heartbeatcon = heartbeat:Connect(function()
                realVelocity = Part0.Velocity
                Part0.Velocity = getNetlessVelocity(realVelocity)
            end)
            Part0.Destroying:Connect(function()
                Part0 = nil
                steppedcon:Disconnect()
                heartbeatcon:Disconnect()
            end)
        end
    end
    
    local function respawnrequest()
    	local ccfr = ws.CurrentCamera.CFrame
    	local c = lp.Character
    	lp.Character = nil
    	lp.Character = c
    	local con = nil
    	con = ws.CurrentCamera.Changed:Connect(function(prop)
    	    if (prop ~= "Parent") and (prop ~= "CFrame") then
    	        return
    	    end
    	    ws.CurrentCamera.CFrame = ccfr
    	    con:Disconnect()
        end)
    end
    
    local destroyhum = (method == 4) or (method == 5)
    local breakjoints = (method == 0) or (method == 4)
    local antirespawn = (method == 0) or (method == 2) or (method == 3)
    
    hatcollide = hatcollide and (method == 0)
    
    addtools = addtools and gp(lp, "Backpack", "Backpack")
    
    local fenv = getfenv()
    local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
    local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
    
    if shp and (simradius == "shp") then
    	spawn(function()
    		while c and heartbeat:Wait() do
    			shp(lp, "SimulationRadius", inf)
    		end
    	end)
    elseif ssr and (simradius == "ssr") then
    	spawn(function()
    		while c and heartbeat:Wait() do
    			ssr(inf)
    		end
    	end)
    end
    
    antiragdoll = antiragdoll and function(v)
    	if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
    		v.Parent = nil
    	end
    end
    
    if antiragdoll then
    	for i, v in pairs(c:GetDescendants()) do
    		antiragdoll(v)
    	end
    	c.DescendantAdded:Connect(antiragdoll)
    end
    
    if antirespawn then
    	respawnrequest()
    end
    
    if method == 0 then
    	wait(loadtime)
    	if not c then
    		return
    	end
    end
    
    if discharscripts then
    	for i, v in pairs(c:GetChildren()) do
    		if v:IsA("LocalScript") then
    			v.Disabled = true
    		end
    	end
    elseif newanimate then
    	local animate = gp(c, "Animate", "LocalScript")
    	if animate and (not animate.Disabled) then
    		animate.Disabled = true
    	else
    		newanimate = false
    	end
    end
    
    if addtools then
    	for i, v in pairs(addtools:GetChildren()) do
    		if v:IsA("Tool") then
    			v.Parent = c
    		end
    	end
    end
    
    pcall(function()
    	settings().Physics.AllowSleep = false
    	settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
    end)
    
    local OLDscripts = {}
    
    for i, v in pairs(c:GetDescendants()) do
    	if v.ClassName == "Script" then
    		table.insert(OLDscripts, v)
    	end
    end
    
    local scriptNames = {}
    
    for i, v in pairs(c:GetDescendants()) do
    	if v:IsA("BasePart") then
    		local newName = tostring(i)
    		local exists = true
    		while exists do
    			exists = false
    			for i, v in pairs(OLDscripts) do
    				if v.Name == newName then
    					exists = true
    				end
    			end
    			if exists then
    				newName = newName .. "_"    
    			end
    		end
    		table.insert(scriptNames, newName)
    		Instance.new("Script", v).Name = newName
    	end
    end
    
    c.Archivable = true
    local hum = c:FindFirstChildOfClass("Humanoid")
    if hum then
    	for i, v in pairs(hum:GetPlayingAnimationTracks()) do
    		v:Stop()
    	end
    end
    local cl = c:Clone()
    if hum and humState16 then
        hum:ChangeState(Enum.HumanoidStateType.Physics)
        if destroyhum then
            wait(1.6)
        end
    end
    if hum and hum.Parent and destroyhum then
        hum:Destroy()
    end
    
    if not c then
        return
    end
    
    local head = gp(c, "Head", "BasePart")
    local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
    local root = gp(c, "HumanoidRootPart", "BasePart")
    if hatcollide and c:FindFirstChildOfClass("Accessory") then
        local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
        if not (torso and root and anything) then
            return
        end
        torso:Destroy()
        root:Destroy()
        if shp then
            for i,v in pairs(c:GetChildren()) do
                if v:IsA("Accessory") then
                    shp(v, "BackendAccoutrementState", 0)
                end 
            end
        end
        anything:Destroy()
    end
    
    for i, v in pairs(cl:GetDescendants()) do
    	if v:IsA("BasePart") then
    		v.Transparency = 1
    		v.Anchored = false
    	end
    end
    
    local model = Instance.new("Model", c)
    model.Name = model.ClassName
    
    model.Destroying:Connect(function()
    	model = nil
    end)
    
    for i, v in pairs(c:GetChildren()) do
    	if v ~= model then
    		if addtools and v:IsA("Tool") then
    			for i1, v1 in pairs(v:GetDescendants()) do
    				if v1 and v1.Parent and v1:IsA("BasePart") then
    					local bv = Instance.new("BodyVelocity", v1)
    					bv.Velocity = v3_0
    					bv.MaxForce = v3(1000, 1000, 1000)
    					bv.P = 1250
    					bv.Name = "bv_" .. v.Name
    				end
    			end
    		end
    		v.Parent = model
    	end
    end
    
    if breakjoints then
    	model:BreakJoints()
    else
    	if head and torso then
    		for i, v in pairs(model:GetDescendants()) do
    			if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
    				local save = false
    				if (v.Part0 == torso) and (v.Part1 == head) then
    					save = true
    				end
    				if (v.Part0 == head) and (v.Part1 == torso) then
    					save = true
    				end
    				if save then
    					if hedafterneck then
    						hedafterneck = v
    					end
    				else
    					v:Destroy()
    				end
    			end
    		end
    	end
    	if method == 3 then
    		spawn(function()
    			wait(loadtime)
    			if model then
    				model:BreakJoints()
    			end
    		end)
    	end
    end
    
    cl.Parent = c
    for i, v in pairs(cl:GetChildren()) do
    	v.Parent = c
    end
    cl:Destroy()
    
    local noclipmodel = (noclipAllParts and c) or model
    local noclipcon = nil
    local function uncollide()
    	if noclipmodel then
    		for i, v in pairs(noclipmodel:GetDescendants()) do
    		    if v:IsA("BasePart") then
    			    v.CanCollide = false
    		    end
    		end
    	else
    		noclipcon:Disconnect()
    	end
    end
    noclipcon = stepped:Connect(uncollide)
    uncollide()
    
    for i, scr in pairs(model:GetDescendants()) do
    	if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
    		local Part0 = scr.Parent
    		if Part0:IsA("BasePart") then
    			for i1, scr1 in pairs(c:GetDescendants()) do
    				if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
    					local Part1 = scr1.Parent
    					if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
    						align(Part0, Part1)
    						break
    					end
    				end
    			end
    		end
    	end
    end
    
    if (typeof(hedafterneck) == "Instance") and head then
    	local aligns = {}
    	local con = nil
    	con = hedafterneck.Changed:Connect(function(prop)
    	    if (prop == "Parent") and not hedafterneck.Parent then
    	        con:Disconnect()
        		for i, v in pairs(aligns) do
        			v.Enabled = true
        		end
    		end
    	end)
    	for i, v in pairs(head:GetDescendants()) do
    		if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
    			i = tostring(i)
    			aligns[i] = v
    			v.Destroying:Connect(function()
    			    aligns[i] = nil
    			end)
    			v.Enabled = false
    		end
    	end
    end
    
    for i, v in pairs(c:GetDescendants()) do
    	if v and v.Parent then
    		if v.ClassName == "Script" then
    			if table.find(scriptNames, v.Name) then
    				v:Destroy()
    			end
    		elseif not v:IsDescendantOf(model) then
    			if v:IsA("Decal") then
    				v.Transparency = 1
    			elseif v:IsA("ForceField") then
    				v.Visible = false
    			elseif v:IsA("Sound") then
    				v.Playing = false
    			elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
    				v.Enabled = false
    			end
    		end
    	end
    end
    
    if newanimate then
    	local animate = gp(c, "Animate", "LocalScript")
    	if animate then
    		animate.Disabled = false
    	end
    end
    
    if addtools then
    	for i, v in pairs(c:GetChildren()) do
    		if v:IsA("Tool") then
    			v.Parent = addtools
    		end
    	end
    end
    
    local hum0 = model:FindFirstChildOfClass("Humanoid")
    if hum0 then
        hum0.Destroying:Connect(function()
            hum0 = nil
        end)
    end
    
    local hum1 = c:FindFirstChildOfClass("Humanoid")
    if hum1 then
        hum1.Destroying:Connect(function()
            hum1 = nil
        end)
    end
    
    if hum1 then
    	ws.CurrentCamera.CameraSubject = hum1
    	local camSubCon = nil
    	local function camSubFunc()
    		camSubCon:Disconnect()
    		if c and hum1 then
    			ws.CurrentCamera.CameraSubject = hum1
    		end
    	end
    	camSubCon = renderstepped:Connect(camSubFunc)
    	if hum0 then
    		hum0.Changed:Connect(function(prop)
    			if hum1 and (prop == "Jump") then
    				hum1.Jump = hum0.Jump
    			end
    		end)
    	else
    		respawnrequest()
    	end
    end
    
    local rb = Instance.new("BindableEvent", c)
    rb.Event:Connect(function()
    	rb:Destroy()
    	sg:SetCore("ResetButtonCallback", true)
    	if destroyhum then
    		c:BreakJoints()
    		return
    	end
    	if hum0 and (hum0.Health > 0) then
    		model:BreakJoints()
    		hum0.Health = 0
    	end
    	if antirespawn then
    	    respawnrequest()
    	end
    end)
    sg:SetCore("ResetButtonCallback", rb)
    
    spawn(function()
    	while c do
    		if hum0 and hum1 then
    			hum1.Jump = hum0.Jump
    		end
    		wait()
    	end
    	sg:SetCore("ResetButtonCallback", true)
    end)
    
    R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
    if R15toR6 then
        local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
    	if part then
    	    local cfr = part.CFrame
    		local R6parts = { 
    			head = {
    				Name = "Head",
    				Size = v3(2, 1, 1),
    				R15 = {
    					Head = 0
    				}
    			},
    			torso = {
    				Name = "Torso",
    				Size = v3(2, 2, 1),
    				R15 = {
    					UpperTorso = 0.2,
    					LowerTorso = -0.8
    				}
    			},
    			root = {
    				Name = "HumanoidRootPart",
    				Size = v3(2, 2, 1),
    				R15 = {
    					HumanoidRootPart = 0
    				}
    			},
    			leftArm = {
    				Name = "Left Arm",
    				Size = v3(1, 2, 1),
    				R15 = {
    					LeftHand = -0.85,
    					LeftLowerArm = -0.2,
    					LeftUpperArm = 0.4
    				}
    			},
    			rightArm = {
    				Name = "Right Arm",
    				Size = v3(1, 2, 1),
    				R15 = {
    					RightHand = -0.85,
    					RightLowerArm = -0.2,
    					RightUpperArm = 0.4
    				}
    			},
    			leftLeg = {
    				Name = "Left Leg",
    				Size = v3(1, 2, 1),
    				R15 = {
    					LeftFoot = -0.85,
    					LeftLowerLeg = -0.15,
    					LeftUpperLeg = 0.6
    				}
    			},
    			rightLeg = {
    				Name = "Right Leg",
    				Size = v3(1, 2, 1),
    				R15 = {
    					RightFoot = -0.85,
    					RightLowerLeg = -0.15,
    					RightUpperLeg = 0.6
    				}
    			}
    		}
    		for i, v in pairs(c:GetChildren()) do
    			if v:IsA("BasePart") then
    				for i1, v1 in pairs(v:GetChildren()) do
    					if v1:IsA("Motor6D") then
    						v1.Part0 = nil
    					end
    				end
    			end
    		end
    		part.Archivable = true
    		for i, v in pairs(R6parts) do
    			local part = part:Clone()
    			part:ClearAllChildren()
    			part.Name = v.Name
    			part.Size = v.Size
    			part.CFrame = cfr
    			part.Anchored = false
    			part.Transparency = 1
    			part.CanCollide = false
    			for i1, v1 in pairs(v.R15) do
    				local R15part = gp(c, i1, "BasePart")
    				local att = gp(R15part, "att1_" .. i1, "Attachment")
    				if R15part then
    					local weld = Instance.new("Weld", R15part)
    					weld.Name = "Weld_" .. i1
    					weld.Part0 = part
    					weld.Part1 = R15part
    					weld.C0 = cf(0, v1, 0)
    					weld.C1 = cf(0, 0, 0)
    					R15part.Massless = true
    					R15part.Name = "R15_" .. i1
    					R15part.Parent = part
    					if att then
    						att.Parent = part
    						att.Position = v3(0, v1, 0)
    					end
    				end
    			end
    			part.Parent = c
    			R6parts[i] = part
    		end
    		local R6joints = {
    			neck = {
    				Parent = R6parts.torso,
    				Name = "Neck",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.head,
    				C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
    				C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
    			},
    			rootJoint = {
    				Parent = R6parts.root,
    				Name = "RootJoint" ,
    				Part0 = R6parts.root,
    				Part1 = R6parts.torso,
    				C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
    				C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
    			},
    			rightShoulder = {
    				Parent = R6parts.torso,
    				Name = "Right Shoulder",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.rightArm,
    				C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
    				C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
    			},
    			leftShoulder = {
    				Parent = R6parts.torso,
    				Name = "Left Shoulder",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.leftArm,
    				C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
    				C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    			},
    			rightHip = {
    				Parent = R6parts.torso,
    				Name = "Right Hip",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.rightLeg,
    				C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
    				C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
    			},
    			leftHip = {
    				Parent = R6parts.torso,
    				Name = "Left Hip" ,
    				Part0 = R6parts.torso,
    				Part1 = R6parts.leftLeg,
    				C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
    				C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    			}
    		}
    		for i, v in pairs(R6joints) do
    			local joint = Instance.new("Motor6D")
    			for prop, val in pairs(v) do
    				joint[prop] = val
    			end
    			R6joints[i] = joint
    		end
    		hum1.RigType = Enum.HumanoidRigType.R6
    		hum1.HipHeight = 0
    	end
    end
    
    --fling function
    --usage: fling([part or CFrame or Vector3], [fling duration (seconds)], [rotation velocity (Vector3)])
    
    local flingpart0 = gp(model, flingpart, "BasePart")
    local flingpart1 = gp(c, flingpart, "BasePart")
    
    local fling = function() end
    if flingpart0 and flingpart1 then
        flingpart0.Destroying:Connect(function()
            flingpart0 = nil
            fling = function() end
        end)
        flingpart1.Destroying:Connect(function()
            flingpart1 = nil
            fling = function() end
        end)
        --flingpart1.Archivable = true
        local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
        local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
        if att0 and att1 then
            fling = function(target, duration, rotVelocity)
                if (typeof(target) == "Instance" and target:IsA("BasePart")) or (typeof(target) == "CFrame") then
                    target = target.Position
                elseif typeof(target) ~= "Vector3" then
                    return
                end
                if type(duration) ~= number then
                    duration = tonumber(duration) or 0.5
                end
                if typeof(rotVelocity) ~= "Vector3" then
                    rotVelocity = v3(20000, 20000, 20000)
                end
                if not (target and flingpart0 and flingpart1 and att0 and att1) then
                    return
                end
                local flingpart = flingpart0:Clone()
                flingpart.Transparency = 1
                flingpart.Size = v3(0.01, 0.01, 0.01)
                flingpart.CanCollide = false
                flingpart.Name = "flingpart_" .. flingpart0.Name
                flingpart.Anchored = true
                flingpart.Destroying:Connect(function()
                    flingpart = nil
                end)
                flingpart.Parent = flingpart1
                if flingpart0.Transparency > 0.5 then
                    flingpart0.Transparency = 0.5
                end
                att1.Parent = flingpart
                for i, v in pairs(att0:GetChildren()) do
                    if v:IsA("AlignOrientation") then
                        v.Enabled = false
                    end
                end
                local con = nil
                con = heartbeat:Connect(function()
                    if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
                        flingpart0.RotVelocity = rotVelocity
                        flingpart.Position = target
                    else
                        con:Disconnect()
                    end
                end)
                local steppedRotVel = v3(
                    ((target.X > 0) and -1) or 1,
                    ((target.Y > 0) and -1) or 1,
                    ((target.Z > 0) and -1) or 1
                )
                local con = nil
                con = stepped:Connect(function()
                    if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
                        flingpart0.RotVelocity = steppedRotVel
                        flingpart.Position = target
                    else
                        con:Disconnect()
                    end
                end)
                wait(duration)
                target = nil
                if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
                    return
                end
                flingpart0.RotVelocity = v3_0
                att1.Parent = flingpart1
                for i, v in pairs(att0:GetChildren()) do
                    if v:IsA("AlignOrientation") then
                        v.Enabled = true
                    end
                end
                flingpart:Destroy()
            end
        end
    end
end

--end of reanimate

local lp = game:GetService("Players").LocalPlayer

local ws = game:GetService("Workspace")

local c = lp.Character
if not (c and c.Parent) then
	return print("character not found")
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
    if not (c and c.Parent) then
        c = nil
    end
end)

--getPart function

local function gp(parent, name, className)
	local ret = nil
	pcall(function()
		for i, v in pairs(parent:GetChildren()) do
			if (v.Name == name) and v:IsA(className) then
				ret = v
				break
			end
		end
	end)
	return ret
end

--check if reanimate loaded

local model = gp(c, "Model", "Model")
if not model then return print("model not found") end

--find body parts

local head = gp(c, "Head", "BasePart")
if not head then return print("head not found") end

local torso = gp(c, "Torso", "BasePart")
if not torso then return print("torso not found") end

local humanoidRootPart = gp(c, "HumanoidRootPart", "BasePart")
if not humanoidRootPart then return print("humanoid root part not found") end

local leftArm = gp(c, "Left Arm", "BasePart")
if not leftArm then return print("left arm not found") end

local rightArm = gp(c, "Right Arm", "BasePart")
if not rightArm then return print("right arm not found") end

local leftLeg = gp(c, "Left Leg", "BasePart")
if not leftLeg then return print("left leg not found") end

local rightLeg = gp(c, "Right Leg", "BasePart")
if not rightLeg then return print("right leg not found") end

--find rig joints

local neck = gp(torso, "Neck", "Motor6D")
if not neck then return print("neck not found") end

local rootJoint = gp(humanoidRootPart, "RootJoint", "Motor6D")
if not rootJoint then return print("root joint not found") end

local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
if not leftShoulder then return print("left shoulder not found") end

local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
if not rightShoulder then return print("right shoulder not found") end

local leftHip = gp(torso, "Left Hip", "Motor6D")
if not leftHip then return print("left hip not found") end

local rightHip = gp(torso, "Right Hip", "Motor6D")
if not rightHip then return print("right hip not found") end

--humanoid

local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return print("humanoid not found") end

local animate = gp(c, "Animate", "LocalScript")
if animate then
	animate.Disabled = true
end

for i, v in pairs(hum:GetPlayingAnimationTracks()) do
	v:Stop()
end

--60 fps

local fps = 60
local event = Instance.new("BindableEvent", c)
event.Name = "60 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
	if not c then
		con:Disconnect()
		return
	end
	tf += s
	if tf >= fps then
		for i=1, floor(tf / fps) do
			event:Fire(c)
		end
		tf = 0
	end
end)
local event = event.Event

local function stopIfRemoved(instance)
    if not (instance and instance.Parent) then
        c = nil
        return
    end
    instance:GetPropertyChangedSignal("Parent"):Connect(function()
        if not (instance and instance.Parent) then
            c = nil
        end
    end)
end
stopIfRemoved(c)
stopIfRemoved(hum)
for i, v in pairs({head, torso, leftArm, rightArm, leftLeg, rightLeg, humanoidRootPart}) do
    stopIfRemoved(v)
end
for i, v in pairs({neck, rootJoint, leftShoulder, rightShoulder, leftHip, rightHip}) do
    stopIfRemoved(v)
end
if not c then
    return
end
uis = game:GetService("UserInputService")
local flying = false
uis.InputBegan:Connect(function(keycode)
    if uis:GetFocusedTextBox() then
        return
    end
	keycode = keycode.KeyCode
	if keycode == Enum.KeyCode.F then
	    flying = not flying
	end
end)
hum.WalkSpeed = 50
hum.HipHeight = 5
hum.JumpPower = 0
hum.CameraOffset = Vector3.new(0, -3, 0)
local flyspeed = 1
local cf, v3, euler, sin, sine = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0
while event:Wait() do
    sine += 1
    hum.PlatformStand = flying
    humanoidRootPart.Anchored = flying
    if flying then
        humanoidRootPart.Velocity = v3(0, 0, 0)
        local flycf = humanoidRootPart.CFrame
        local fb = ((uis:IsKeyDown("W") and flyspeed) or 0) + ((uis:IsKeyDown("S") and -flyspeed) or 0)
    	local lr = ((uis:IsKeyDown("A") and -flyspeed) or 0) + ((uis:IsKeyDown("D") and flyspeed) or 0)
    	local camcf = ws.CurrentCamera.CFrame
    	flycf += camcf.lookVector * fb
    	flycf += camcf.rightVector * lr
    	humanoidRootPart.CFrame = flycf
    end
    if humanoidRootPart.Velocity.Y < -20 then
        humanoidRootPart.Velocity = v3(0, -20, 0)
    end
    if humanoidRootPart.Velocity.Magnitude > 1 then -- walk
        neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-1.2217304763960306, 0.17453292519943295 * sin(sine * 0.025), -3.1590459461097367), 0.2) 
        rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 0.5 * sin(sine * 0.05), 2) * euler(-2.443460952792061 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2) 
        leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -2.0943951023931953), 0.2) 
        rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 2.0943951023931953), 0.2) 
        leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, 0.3490658503988659 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2) 
        rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, -0.3490658503988659 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2) 
    else
        neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + -0.2617993877991494 * sin((sine + 20) * 0.05), 0.3490658503988659 * sin(sine * 0.025), -3.1590459461097367), 0.2) 
        rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 1 * sin(sine * 0.05), 0) * euler(-2.792526803190927 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2) 
        leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -1.2217304763960306), 0.2) 
        rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 1.2217304763960306), 0.2) 
        leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, -1.2217304763960306 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2) 
        rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 1.2217304763960306 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2) 
    end
end

Features & Information

, inspired by melon Im so sad rn my e kiten gone Only works on r6 Fe silly sad boy
#Fe#Melon#Reanimation#Sad#Boy

Community Comments (2)

kirigayathunderkirigayathunderJul 20, 2024(edited)

can fling?

ExploitzboxExploitzboxMay 5, 2026

Holy * this is really FE i joined on my alt and i saw it on there This needs to verified

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