
KeylessUniversal

function missing(t, f, fallback)
if type(f) == t then return f end
return fallback
end
cloneref = missing("function", cloneref, function(...) return ... end)
local Services = setmetatable({}, {
__index = function(_, name)
return cloneref(game:GetService(name))
end
})
local Players = Services.Players
local RunService = Services.RunService
local UserInputService = Services.UserInputService
local TweenService = Services.TweenService
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
end)
--// Settings
local Settings = {}
Settings["Stop On Move"] = true
Settings["Fade In"] = 0.1
Settings["Fade Out"] = 0.1
Settings["Weight"] = 1
Settings["Speed"] = 1
Settings["Allow Invisible"] = true
Settings["Time Position"] = 0
local CurrentTrack
local lastPosition = character.PrimaryPart and character.PrimaryPart.Position or Vector3.new()
local function extractIdFromInput(input)
local num = tonumber(input)
if num then
return num
end
local assetIdMatch = string.match(input, "rbxassetid://(%d+)")
if assetIdMatch then
return tonumber(assetIdMatch)
end
local catalogMatch = string.match(input, "roblox%.com/catalog/(%d+)")
if catalogMatch then
return tonumber(catalogMatch)
end
local libraryMatch = string.match(input, "roblox%.com/library/(%d+)")
if libraryMatch then
return tonumber(libraryMatch)
end
local assetMatch = string.match(input, "roblox%.com/asset/%?id=(%d+)")
if assetMatch then
return tonumber(assetMatch)
end
return tonumber(input)
end
local function LoadTrack(id)
if CurrentTrack then
CurrentTrack:Stop(0)
end
local animId
local ok, result = pcall(function()
return game:GetObjects("rbxassetid://" .. tostring(id))
end)
if ok and result and #result > 0 then
local anim = result[1]
if anim:IsA("Animation") then
animId = anim.AnimationId
else
animId = "rbxassetid://" .. tostring(id)
end
else
animId = "rbxassetid://" .. tostring(id)
end
local newAnim = Instance.new("Animation")
newAnim.AnimationId = animId
local newTrack = humanoid:LoadAnimation(newAnim)
newTrack.Priority = Enum.AnimationPriority.Action4
local weight = Settings["Weight"]
if weight == 0 then
weight = 0.001
end
newTrack:Play(Settings["Fade In"], weight, Settings["Speed"])
CurrentTrack = newTrack
CurrentTrack.TimePosition = math.clamp(Settings["Time Position"], 0, 1) * CurrentTrack.Length
return newTrack
end
local function StopTrack()
if CurrentTrack then
CurrentTrack:Stop(Settings["Fade Out"])
CurrentTrack = nil
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SettingsGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = Services.CoreGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 340, 0, 200)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 10)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "Emote Player"
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextColor3 = Color3.new(1, 1, 1)
title.Parent = mainFrame
local emoteBox = Instance.new("TextBox")
emoteBox.Size = UDim2.new(1, -20, 0, 30)
emoteBox.Position = UDim2.new(0, 10, 0, 35)
emoteBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
emoteBox.Text = ""
emoteBox.PlaceholderText = "Put Emote ID or URL Here..."
emoteBox.TextColor3 = Color3.new(1, 1, 1)
emoteBox.Font = Enum.Font.Gotham
emoteBox.TextSize = 14
emoteBox.ClearTextOnFocus = false
emoteBox.Parent = mainFrame
Instance.new("UICorner", emoteBox).CornerRadius = UDim.new(0, 6)
local buttonContainer = Instance.new("Frame")
buttonContainer.Size = UDim2.new(1, -20, 0, 30)
buttonContainer.Position = UDim2.new(0, 10, 0, 70)
buttonContainer.BackgroundTransparency = 1
buttonContainer.Parent = mainFrame
local playButton = Instance.new("TextButton")
playButton.Size = UDim2.new(0.48, 0, 1, 0)
playButton.Position = UDim2.new(0, 0, 0, 0)
playButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
playButton.Text = "▶ Play"
playButton.TextColor3 = Color3.new(1, 1, 1)
playButton.Font = Enum.Font.GothamBold
playButton.TextSize = 14
playButton.Parent = buttonContainer
Instance.new("UICorner", playButton).CornerRadius = UDim.new(0, 6)
local stopButton = Instance.new("TextButton")
stopButton.Size = UDim2.new(0.48, 0, 1, 0)
stopButton.Position = UDim2.new(0.52, 0, 0, 0)
stopButton.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
stopButton.Text = "■ Stop"
stopButton.TextColor3 = Color3.new(1, 1, 1)
stopButton.Font = Enum.Font.GothamBold
stopButton.TextSize = 14
stopButton.Parent = buttonContainer
Instance.new("UICorner", stopButton).CornerRadius = UDim.new(0, 6)
playButton.MouseButton1Click:Connect(function()
local input = emoteBox.Text
if input and input ~= "" then
local id = extractIdFromInput(input)
if id then
CurrentTrack = LoadTrack(id)
else
warn("Invalid emote ID or URL: " .. input)
end
end
end)
stopButton.MouseButton1Click:Connect(function()
StopTrack()
end)
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -20, 1, -120)
scrollFrame.Position = UDim2.new(0, 10, 0, 110)
scrollFrame.BackgroundTransparency = 1
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ScrollBarThickness = 6
scrollFrame.Parent = mainFrame
RunService.RenderStepped:Connect(function()
if character.PrimaryPart then
if Settings["Stop On Move"] and CurrentTrack and CurrentTrack.IsPlaying then
local moved = (character.PrimaryPart.Position - lastPosition).Magnitude > 0.1
local jumped = humanoid and humanoid:GetState() == Enum.HumanoidStateType.Jumping
if moved or jumped then
CurrentTrack:Stop(Settings["Fade Out"])
CurrentTrack = nil
end
end
lastPosition = character.PrimaryPart.Position
end
end)
local function lockX()
scrollFrame.CanvasPosition = Vector2.new(0, scrollFrame.CanvasPosition.Y)
end
scrollFrame:GetPropertyChangedSignal("CanvasPosition"):Connect(lockX)
local listLayout = Instance.new("UIListLayout", scrollFrame)
listLayout.Padding = UDim.new(0, 6)
listLayout.FillDirection = Enum.FillDirection.Vertical
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10)
end)
local function createSlider(name, min, max, default)
Settings[name] = default or min
local container = Instance.new("Frame")
container.Size = UDim2.new(1, 0, 0, 65)
container.BackgroundTransparency = 1
container.Parent = scrollFrame
local bg = Instance.new("Frame")
bg.Size = UDim2.new(1, 0, 1, 0)
bg.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
bg.Parent = container
Instance.new("UICorner", bg).CornerRadius = UDim.new(0, 8)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.5, -10, 0, 20)
label.Position = UDim2.new(0, 10, 0, 5)
label.BackgroundTransparency = 1
label.Text = string.format("%s: %.2f", name, Settings[name])
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.Gotham
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = bg
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.5, -20, 0, 20)
textBox.Position = UDim2.new(0.5, 10, 0, 5)
textBox.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
textBox.Text = tostring(Settings[name])
textBox.TextColor3 = Color3.new(1, 1, 1)
textBox.Font = Enum.Font.Gotham
textBox.TextSize = 14
textBox.ClearTextOnFocus = false
textBox.Parent = bg
Instance.new("UICorner", textBox).CornerRadius = UDim.new(0, 6)
local sliderBar = Instance.new("Frame")
sliderBar.Size = UDim2.new(1, -40, 0, 12)
sliderBar.Position = UDim2.new(0, 20, 0, 35)
sliderBar.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
sliderBar.Parent = bg
Instance.new("UICorner", sliderBar).CornerRadius = UDim.new(0, 6)
local sliderFill = Instance.new("Frame")
sliderFill.Size = UDim2.new(0, 0, 1, 0)
sliderFill.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
sliderFill.Parent = sliderBar
Instance.new("UICorner", sliderFill).CornerRadius = UDim.new(0, 6)
local thumb = Instance.new("Frame")
thumb.Size = UDim2.new(0, 20, 0, 20)
thumb.AnchorPoint = Vector2.new(0.5, 0.5)
thumb.Position = UDim2.new(0, 0, 0.5, 0)
thumb.BackgroundColor3 = Color3.fromRGB(230, 230, 230)
thumb.Parent = sliderBar
Instance.new("UICorner", thumb).CornerRadius = UDim.new(1, 0)
local function tweenVisual(rel)
-- Keep the slider visual within bounds (0-1)
local visualRel = math.clamp(rel, 0, 1)
TweenService:Create(sliderFill, TweenInfo.new(0.15), {Size = UDim2.new(visualRel, 0, 1, 0)}):Play()
TweenService:Create(thumb, TweenInfo.new(0.15), {Position = UDim2.new(visualRel, 0, 0.5, 0)}):Play()
end
local function applyValue(value)
Settings[name] = value
label.Text = string.format("%s: %.2f", name, value)
textBox.Text = tostring(value)
-- Calculate relative position for slider visualization (clamped to min/max for visual)
local visualValue = math.clamp(value, min, max)
local rel = (visualValue - min) / (max - min)
tweenVisual(rel)
if CurrentTrack and CurrentTrack.IsPlaying then
if name == "Speed" then
CurrentTrack:AdjustSpeed(Settings["Speed"])
elseif name == "Weight" then
local weight = Settings["Weight"]
if weight == 0 then weight = 0.001 end
CurrentTrack:AdjustWeight(weight)
elseif name == "Time Position" then
if CurrentTrack and CurrentTrack.IsPlaying and CurrentTrack.Length > 0 then
CurrentTrack.TimePosition = math.clamp(value, 0, 1) * CurrentTrack.Length
end
end
end
end
local dragging = false
local function updateFromInput(input)
local relX = math.clamp((input.Position.X - sliderBar.AbsolutePosition.X) / sliderBar.AbsoluteSize.X, 0, 1)
local value = math.floor((min + (max - min) * relX) * 100) / 100
applyValue(value)
end
sliderBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
updateFromInput(input)
end
end)
thumb.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
updateFromInput(input)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateFromInput(input)
end
end)
UserInputService.InputEnded:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragging = false
end
end)
textBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local num = tonumber(textBox.Text)
if num then
-- Allow values beyond the slider's visual limits
applyValue(num)
else
textBox.Text = tostring(Settings[name])
end
end
end)
applyValue(Settings[name])
end
--// Toggle Creator
local function createToggle(name)
local container = Instance.new("Frame")
container.Size = UDim2.new(1, 0, 0, 40)
container.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
container.Parent = scrollFrame
Instance.new("UICorner", container).CornerRadius = UDim.new(0, 6)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.7, -10, 1, 0)
label.Position = UDim2.new(0, 10, 0, 0)
label.BackgroundTransparency = 1
label.Text = name
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.Gotham
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = container
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 60, 0, 24)
toggleBtn.Position = UDim2.new(1, -70, 0.5, -12)
toggleBtn.BackgroundColor3 = Settings[name] and Color3.fromRGB(0, 200, 0) or Color3.fromRGB(200, 0, 0)
toggleBtn.Text = Settings[name] and "ON" or "OFF"
toggleBtn.TextColor3 = Color3.new(1, 1, 1)
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 14
toggleBtn.Parent = container
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(1, 0)
toggleBtn.MouseButton1Click:Connect(function()
Settings[name] = not Settings[name]
if Settings[name] then
toggleBtn.Text = "ON"
toggleBtn.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
else
toggleBtn.Text = "OFF"
toggleBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
end
end)
end
-- Toggles
-- Sliders
createToggle("Stop On Move")
createSlider("Time Position", 0, 1, Settings["Time Position"])
createSlider("Speed", 0, 5, Settings["Speed"])
createSlider("Weight", 0, 1, Settings["Weight"])
createSlider("Fade In", 0, 2, Settings["Fade In"])
createSlider("Fade Out", 0, 2, Settings["Fade Out"])
createToggle("Allow Invisible")
local RunService = Services.RunService
local Players = Services.Players
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local originalCollisionStates = {}
local lastFixClipState = Settings and Settings["Allow Invisible"]
local function saveCollisionStates()
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and part ~= humanoidRootPart then
originalCollisionStates[part] = part.CanCollide
end
end
end
local function disableCollisionsExceptRootPart()
if not Settings or not Settings["Allow Invisible"] then
return
end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and part ~= humanoidRootPart then
part.CanCollide = false
end
end
end
local function restoreCollisionStates()
for part, canCollide in pairs(originalCollisionStates) do
if part and part.Parent then
part.CanCollide = canCollide
end
end
originalCollisionStates = {}
end
saveCollisionStates()
local connection
connection = RunService.Stepped:Connect(function()
if character and character.Parent then
local currentFixClip = Settings and Settings["Allow Invisible"]
if lastFixClipState ~= currentFixClip then
if currentFixClip then
saveCollisionStates()
disableCollisionsExceptRootPart()
else
restoreCollisionStates()
end
lastFixClipState = currentFixClip
elseif currentFixClip then
disableCollisionsExceptRootPart()
end
else
restoreCollisionStates()
connection:Disconnect()
end
end)
player.CharacterAdded:Connect(function(newCharacter)
restoreCollisionStates()
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
saveCollisionStates()
lastFixClipState = Settings and Settings["Allow Invisible"]
if connection then
connection:Disconnect()
end
connection = RunService.Stepped:Connect(function()
if character and character.Parent then
local currentFixClip = Settings and Settings["Allow Invisible"]
if lastFixClipState ~= currentFixClip then
if currentFixClip then
saveCollisionStates()
disableCollisionsExceptRootPart()
else
restoreCollisionStates()
end
lastFixClipState = currentFixClip
elseif currentFixClip then
disableCollisionsExceptRootPart()
end
else
restoreCollisionStates()
connection:Disconnect()
end
end)
end)



Ty
@Brbrbbrbrbr you're welcome
thanks babe
@sharkboy9922 anytime babe
Animation7: 113633503026070 Bug
Is it fe? If not im litterally gonna dig in yo buh, no joke ni-
Btw no I didn't watch the vid, I js searches ts up, pmo 💔💔💔💔💔💔
como pega o scritp?
guys other peopel can see it btw
PLEASE SCRİPT BRO
new animation code for skybox 93224413172183
try with infinite yield
This is good for mm2 fake dead