
Key RequiredUniversal

local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local FastBlurRemover = {
_effects = {},
_connections = {}
}
function FastBlurRemover:Init()
self:ScanAndDestroy()
table.insert(self._connections, Lighting.ChildAdded:Connect(function(child)
self:ProcessEffect(child)
end))
local PlayerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
table.insert(self._connections, PlayerGui.DescendantAdded:Connect(function(descendant)
self:ProcessEffect(descendant)
end))
table.insert(self._connections, RunService.Heartbeat:Connect(function()
self:FastScan()
end))
end
function FastBlurRemover:ProcessEffect(obj)
if obj:IsA("BlurEffect") or obj:IsA("DepthOfFieldEffect") or obj:IsA("SunRaysEffect") then
if not self._effects[obj] then
self._effects[obj] = true
obj.Enabled = false
task.spawn(function()
for _ = 1, 3 do
pcall(function() obj:Destroy() end)
if not obj.Parent then break end
task.wait(0.01)
end
end)
end
end
end
function FastBlurRemover:ScanAndDestroy()
for _, child in ipairs(Lighting:GetChildren()) do
self:ProcessEffect(child)
end
local PlayerGui = Players.LocalPlayer:FindFirstChild("PlayerGui")
if PlayerGui then
for _, descendant in ipairs(PlayerGui:GetDescendants()) do
self:ProcessEffect(descendant)
end
end
end
function FastBlurRemover:FastScan()
for _, effect in ipairs(Lighting:GetChildren()) do
if (effect:IsA("BlurEffect") or effect:IsA("DepthOfFieldEffect")) and effect.Enabled then
self:ProcessEffect(effect)
end
end
end
FastBlurRemover:Init()



useful sigma
holy hell thank you