
KeylessUniversal

local player = game.Players.LocalPlayer
local WALK_SPEED_THRESHOLD = 16
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
-- Confirm rig is R15
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then
return
end
local animator = humanoid:WaitForChild("Animator")
-- Stop currently playing animations
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
track:Stop(0.1)
end
local animateScript = character:WaitForChild("Animate")
local idle = animateScript:WaitForChild("idle")
local walk = animateScript:WaitForChild("walk")
local run = animateScript:WaitForChild("run")
-- Optional sub-states
local jump = animateScript:FindFirstChild("jump")
local fall = animateScript:FindFirstChild("fall")
local climb = animateScript:FindFirstChild("climb")
-- Assign new animation IDs
idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=76924224753151"
idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=76924224753151"
walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=70637851209232"
run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=70637851209232"
-- Load walk animation
local walkAnim = Instance.new("Animation")
walkAnim.AnimationId = "rbxassetid://70637851209232"
local walkTrack = animator:LoadAnimation(walkAnim)
walkTrack.Priority = Enum.AnimationPriority.Movement
-- Helper to load and set priority for optional animations
local function loadAndSetAnimation(animContainer)
if animContainer and animContainer:FindFirstChildWhichIsA("StringValue") then
local anim = Instance.new("Animation")
anim.AnimationId = animContainer:FindFirstChildWhichIsA("StringValue").Value
local track = animator:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Action
return track
end
end
local jumpTrack = loadAndSetAnimation(jump)
local fallTrack = loadAndSetAnimation(fall)
local climbTrack = loadAndSetAnimation(climb)
humanoid.Running:Connect(function(speed)
if speed > 0 and speed <= WALK_SPEED_THRESHOLD then
if not walkTrack.IsPlaying then
walkTrack:Play()
end
else
if walkTrack.IsPlaying then
walkTrack:Stop(0.1)
end
end
end)
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping
or newState == Enum.HumanoidStateType.Freefall
or newState == Enum.HumanoidStateType.Climbing then
if walkTrack.IsPlaying then
walkTrack:Stop(0.1)
end
end
end)
end
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end



Quick question, Is this like fe.. if not, I can wait for the Fe one..
@Xavvikky Apologies for late reply, but if by "FE" you mean everyone can see it, yes, everyone can indeed see the animations on you. Hope this clears it up for you ♡
@quantumlocked ya, thats what I mean. I was also wondering if you ever plan adding different variants of these animations or plan to make a video to make our own since I lowkey wanna try changing the idle but it aint working to me