
Key RequiredUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local TOGGLE_KEY = Enum.KeyCode.F
local LAG_INTERVAL = 0.5
local isFakeLag = false
local isBinding = false
local ghostModel = nil
local lastLagTick = os.clock()
local connections = {}
local partMap = {}
local function removeGhost()
if ghostModel then
pcall(function() ghostModel:Destroy() end)
ghostModel = nil
end
table.clear(partMap)
end
local function FULL_UNLOAD()
isFakeLag = false
isBinding = false
pcall(function()
setfflag("FFlagDebugSimPacketLoss", "0")
end)
pcall(function()
sethiddenproperty(game:GetService("NetworkClient"), "OutgoingKBPS", 10000)
end)
local char = LocalPlayer.Character
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
pcall(function()
sethiddenproperty(hrp, "NetworkIsWaitingForFinalGoal", false)
end)
hrp.Anchored = false
end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.PlatformStand = false
end
end
removeGhost()
for _, obj in pairs(Workspace:GetChildren()) do
if obj.Name == "ServerGhost" then
pcall(function() obj:Destroy() end)
end
end
for _, gui in pairs(game:GetService("CoreGui"):GetChildren()) do
if gui.Name == "StrictFakeLagGUI" then
pcall(function() gui:Destroy() end)
end
end
for _, gui in pairs(LocalPlayer:WaitForChild("PlayerGui"):GetChildren()) do
if gui.Name == "StrictFakeLagGUI" then
pcall(function() gui:Destroy() end)
end
end
for _, conn in ipairs(connections) do
if conn and conn.Connected then
pcall(function() conn:Disconnect() end)
end
end
table.clear(connections)
task.spawn(function()
for i = 1, 5 do
collectgarbage("collect")
task.wait(0.01)
end
end)
end
FULL_UNLOAD()
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "StrictFakeLagGUI"
ScreenGui.ResetOnSpawn = false
pcall(function()
ScreenGui.Parent = game:GetService("CoreGui")
end)
if not ScreenGui.Parent then
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 200, 0, 134)
MainFrame.Position = UDim2.new(0.5, -100, 0.4, -67)
MainFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 15)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 28)
Title.Text = "FakeLAG by xnx"
Title.TextColor3 = Color3.fromRGB(180, 180, 190)
Title.Font = Enum.Font.RobotoMono
Title.TextSize = 11
Title.BackgroundTransparency = 1
Title.Parent = MainFrame
local dragging, dragInput, dragStart, startPos
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
local function createButton(text, pos, size, bgColor)
local btn = Instance.new("TextButton")
btn.Size = size
btn.Position = pos
btn.BackgroundColor3 = bgColor
btn.Text = text
btn.TextColor3 = Color3.fromRGB(220, 220, 230)
btn.Font = Enum.Font.RobotoMono
btn.TextSize = 10
btn.BorderSizePixel = 0
btn.AutoButtonColor = false
btn.Parent = MainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 3)
corner.Parent = btn
return btn
end
local ToggleBtn = createButton("FAKELAG [OFF]", UDim2.new(0, 10, 0, 30), UDim2.new(1, -20, 0, 26), Color3.fromRGB(120, 35, 35))
local KeybindBtn = createButton("KEYBIND [F]", UDim2.new(0, 10, 0, 60), UDim2.new(1, -20, 0, 22), Color3.fromRGB(22, 22, 28))
local UnloadBtn = createButton("UNLOAD", UDim2.new(0, 10, 0, 86), UDim2.new(1, -20, 0, 22), Color3.fromRGB(22, 22, 28))
local Watermark = Instance.new("TextLabel")
Watermark.Size = UDim2.new(1, 0, 0, 18)
Watermark.Position = UDim2.new(0, 0, 0, 112)
Watermark.Text = "t.me/xnxscript"
Watermark.TextColor3 = Color3.fromRGB(90, 90, 105)
Watermark.Font = Enum.Font.RobotoMono
Watermark.TextSize = 10
Watermark.BackgroundTransparency = 1
Watermark.Parent = MainFrame
local function createGhost()
removeGhost()
local char = LocalPlayer.Character
if not char then return end
char.Archivable = true
ghostModel = char:Clone()
char.Archivable = false
ghostModel.Name = "ServerGhost"
for _, obj in pairs(ghostModel:GetDescendants()) do
if obj:IsA("Script") or obj:IsA("LocalScript") or obj:IsA("Animator") or obj:IsA("Weld") or obj:IsA("WeldConstraint") or obj:IsA("Motor6D") then
obj:Destroy()
elseif obj:IsA("BasePart") then
obj.CanCollide = false
obj.Anchored = true
obj.Transparency = 0.7
obj.Material = Enum.Material.SmoothPlastic
obj.Color = Color3.fromRGB(140, 140, 160)
end
end
for _, charPart in pairs(char:GetDescendants()) do
if charPart:IsA("BasePart") then
if charPart.Parent == char then
local ghostPart = ghostModel:FindFirstChild(charPart.Name)
if ghostPart and ghostPart:IsA("BasePart") then
partMap[charPart] = ghostPart
end
elseif charPart.Parent:IsA("Accessory") or charPart.Parent:IsA("Accoutrement") or charPart.Parent:IsA("Tool") then
local parentName = charPart.Parent.Name
local ghostParent = ghostModel:FindFirstChild(parentName)
if ghostParent then
local ghostPart = ghostParent:FindFirstChild(charPart.Name)
if ghostPart and ghostPart:IsA("BasePart") then
partMap[charPart] = ghostPart
end
end
end
end
end
ghostModel.Parent = Workspace
end
local function updateGhostPosition()
for charPart, ghostPart in pairs(partMap) do
if charPart and charPart.Parent and ghostPart and ghostPart.Parent then
ghostPart.CFrame = charPart.CFrame
end
end
end
local function resetNetwork()
pcall(function()
setfflag("FFlagDebugSimPacketLoss", "0")
end)
pcall(function()
sethiddenproperty(game:GetService("NetworkClient"), "OutgoingKBPS", 10000)
end)
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
pcall(function()
sethiddenproperty(char.HumanoidRootPart, "NetworkIsWaitingForFinalGoal", false)
end)
end
end
local function toggleFakeLag()
isFakeLag = not isFakeLag
if isFakeLag then
ToggleBtn.Text = "FAKELAG [ON]"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(35, 120, 50)
lastLagTick = os.clock()
createGhost()
else
ToggleBtn.Text = "FAKELAG [OFF]"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(120, 35, 35)
resetNetwork()
removeGhost()
end
end
ToggleBtn.MouseButton1Click:Connect(toggleFakeLag)
KeybindBtn.MouseButton1Click:Connect(function()
if isBinding then return end
isBinding = true
KeybindBtn.Text = "PRESS KEY..."
KeybindBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 60)
end)
table.insert(connections, UserInputService.InputBegan:Connect(function(input, gameProcessed)
if isBinding then
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode ~= Enum.KeyCode.Unknown and input.KeyCode ~= Enum.KeyCode.Escape then
TOGGLE_KEY = input.KeyCode
KeybindBtn.Text = "KEYBIND [" .. string.upper(input.KeyCode.Name) .. "]"
else
KeybindBtn.Text = "KEYBIND [" .. string.upper(TOGGLE_KEY.Name) .. "]"
end
KeybindBtn.BackgroundColor3 = Color3.fromRGB(22, 22, 28)
task.defer(function()
isBinding = false
end)
end
return
end
if gameProcessed then return end
if input.KeyCode == TOGGLE_KEY then
toggleFakeLag()
end
end))
table.insert(connections, RunService.Heartbeat:Connect(function()
if not isFakeLag then return end
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local now = os.clock()
if now - lastLagTick >= LAG_INTERVAL then
lastLagTick = now
resetNetwork()
updateGhostPosition()
else
pcall(function()
setfflag("FFlagDebugSimPacketLoss", "100")
end)
pcall(function()
sethiddenproperty(game:GetService("NetworkClient"), "OutgoingKBPS", 1)
end)
pcall(function()
sethiddenproperty(char.HumanoidRootPart, "NetworkIsWaitingForFinalGoal", true)
end)
end
end))
table.insert(connections, LocalPlayer.CharacterAdded:Connect(function()
if isFakeLag then
task.wait(0.5)
createGhost()
end
end))
UnloadBtn.MouseButton1Click:Connect(FULL_UNLOAD)No comments yet for this script.



