Fake zombie anim
Key RequiredUniversal

Fake zombie anim

Universal Script*RubOilOnMyBum*RubOilOnMyBum 6.3K views 829 executesUpdated Jul 14, 2025
Unrated
00
Lua Script•45 lines (1492 chars)
repeat wait() until game:IsLoaded()

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

-- 🧸 Toy animations (client-side only, others can't see)
local ToyAnims = {
    idle = "rbxassetid://782841498", -- Toy Idle
    walk = "rbxassetid://616168032", -- Default Walk
    run = "rbxassetid://616163682",  -- Default Run
    jump = "rbxassetid://616161997", -- Default Jump
    fall = "rbxassetid://616157476", -- Default Fall
    climb = "rbxassetid://616156119"-- Default Climb
}

local function applyToyAnimations(character)
    local humanoid = character:WaitForChild("Humanoid")
    local animate = character:WaitForChild("Animate", 5)

    if animate then
        -- Apply ONLY for your screen
        animate.idle.Animation1.AnimationId = ToyAnims.idle
        animate.walk.WalkAnim.AnimationId = ToyAnims.walk
        animate.run.RunAnim.AnimationId = ToyAnims.run
        animate.jump.JumpAnim.AnimationId = ToyAnims.jump
        animate.fall.FallAnim.AnimationId = ToyAnims.fall
        animate.climb.ClimbAnim.AnimationId = ToyAnims.climb
    end

    -- Refresh animation state
    humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    task.wait(0.1)
    humanoid:ChangeState(Enum.HumanoidStateType.Running)
end

-- Apply now
if LocalPlayer.Character then
    applyToyAnimations(LocalPlayer.Character)
end

-- Reapply on respawn
LocalPlayer.CharacterAdded:Connect(function(char)
    char:WaitForChild("Humanoid")
    applyToyAnimations(char)
end)

Features & Information

Works for all games and if u a dahood rat dats 4 u

Community Comments (1)

UPDATEDHACKSUPDATEDHACKSJul 14, 2025

ai

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