
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
-- SETTINGS
local GLIDE_SPEED = 50
local FALL_SPEED = -6
local TURN_POWER = 3000
local GLIDE_ANIM_ID = "rbxassetid://90686495729962"
-- VISUAL
local LEAN_ANGLE = math.rad(-25)
local GLIDE_HIPHEIGHT = 1.2
-- Runtime
local char, humanoid, root
local gliding = false
local bodyVel, bodyGyro
local glideTrack
local defaultHipHeight
--------------------------------------------------
-- GLIDE FUNCTIONS
--------------------------------------------------
local function stopGlide()
gliding = false
if glideTrack then glideTrack:Stop() end
if bodyVel then bodyVel:Destroy() bodyVel = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if humanoid then humanoid.HipHeight = defaultHipHeight end
end
local function startGlide()
if gliding or not humanoid or humanoid.FloorMaterial ~= Enum.Material.Air then return end
gliding = true
bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVel.Parent = root
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = TURN_POWER
bodyGyro.Parent = root
humanoid.HipHeight = GLIDE_HIPHEIGHT
if glideTrack then glideTrack:Play() end
end
local function toggleGlide()
if gliding then
stopGlide()
else
startGlide()
end
end
--------------------------------------------------
-- CHARACTER SETUP
--------------------------------------------------
local function setupCharacter(character)
stopGlide()
char = character
humanoid = char:WaitForChild("Humanoid")
root = char:WaitForChild("HumanoidRootPart")
defaultHipHeight = humanoid.HipHeight
local anim = Instance.new("Animation")
anim.AnimationId = GLIDE_ANIM_ID
glideTrack = humanoid:LoadAnimation(anim)
glideTrack.Looped = true
glideTrack.Priority = Enum.AnimationPriority.Action
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)
--------------------------------------------------
-- GLIDE MOVEMENT
--------------------------------------------------
RunService.RenderStepped:Connect(function()
if not gliding or not humanoid then return end
if humanoid.FloorMaterial ~= Enum.Material.Air then
stopGlide()
return
end
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude < 0.1 then
moveDir = root.CFrame.LookVector
end
bodyVel.Velocity = Vector3.new(
moveDir.X * GLIDE_SPEED,
FALL_SPEED,
moveDir.Z * GLIDE_SPEED
)
bodyGyro.CFrame =
CFrame.new(root.Position, root.Position + moveDir)
* CFrame.Angles(LEAN_ANGLE, 0, 0)
end)
--------------------------------------------------
-- GUI (RECTANGULAR, DRAGGABLE)
--------------------------------------------------
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "GlideToggleUI"
gui.ResetOnSpawn = false
local button = Instance.new("TextButton", gui)
button.Size = UDim2.fromOffset(90, 36)
button.Position = UDim2.fromScale(0.1, 0.6)
button.Text = "GLIDE"
button.TextSize = 14
button.Font = Enum.Font.GothamBold
button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.BorderSizePixel = 0
button.Active = true
button.Draggable = true
-- Small corner radius (rectangular, not round)
local corner = Instance.new("UICorner", button)
corner.CornerRadius = UDim.new(0, 6)
button.MouseButton1Click:Connect(function()
toggleGlide()
button.BackgroundColor3 = gliding
and Color3.fromRGB(60, 180, 255)
or Color3.fromRGB(35, 35, 35)
end)
--------------------------------------------------
-- ⌨️ F KEYBIND (PC)
--------------------------------------------------
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.F then
toggleGlide()
button.BackgroundColor3 = gliding
and Color3.fromRGB(60, 180, 255)
or Color3.fromRGB(35, 35, 35)
end
end)

![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/script/-1-1791044877945.webp)

It looks very real.