Fake kick jump
Key RequiredUniversal

Fake kick jump

Universal Scriptchunkeylevychunkeylevy 3.6K views 173 executesUpdated Feb 14, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•64 lines (1835 chars)
local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local button = Instance.new("TextButton", gui)
local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local button = Instance.new("TextButton", gui)

button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(1, -110, 0, 10)
button.Text = "Toggle Jump"
button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)

local isJumping = false
local jumpConnection

local function onJumpRequest()
	if isJumping then
		player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Freefall)
		isJumping = false
		if jumpConnection then
			jumpConnection:Disconnect()
			jumpConnection = nil
		end
	else
		isJumping = true
		jumpConnection = player.Character.Humanoid.Jumping:Connect(function()
			player.Character.Humanoid.PlatformStand = true
		end)
	end
end

button.MouseButton1Click:Connect(onJumpRequest)

userInputService.JumpRequest:Connect(onJumpRequest)

button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(1, -110, 0, 10)
button.Text = "Toggle Jump"
button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)

local isJumping = false
local jumpConnection

local function onJumpRequest()
	if isJumping then
		player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Freefall)
		isJumping = false
		if jumpConnection then
			jumpConnection:Disconnect()
			jumpConnection = nil
		end
	else
		isJumping = true
		jumpConnection = player.Character.Humanoid.Jumping:Connect(function()
			player.Character.Humanoid.PlatformStand = true
		end)
	end
end

button.MouseButton1Click:Connect(onJumpRequest)

userInputService.JumpRequest:Connect(

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