
Key RequiredUniversal

local CoreGui = game:GetService("CoreGui")
local existingGui = CoreGui:FindFirstChild("FullbrightGUI")
if existingGui then
existingGui:Destroy()
end
local Lighting = game:GetService("Lighting")
local originalSettings = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
Ambient = Lighting.Ambient
}
local fullbrightOn = false
local function applyFullbright()
Lighting.Brightness = 10
Lighting.ClockTime = 12
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.Ambient = Color3.new(1, 1, 1)
end
local function restoreLighting()
for prop, value in pairs(originalSettings) do
Lighting[prop] = value
end
end
local UserInputService = game:GetService("UserInputService")
local ScreenGui = Instance.new("ScreenGui", CoreGui)
ScreenGui.Name = "FullbrightGUI"
local Frame = Instance.new("Frame", ScreenGui)
Frame.Size = UDim2.new(0, 200, 0, 80)
Frame.Position = UDim2.new(0.5, -100, 0.1, 0)
Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(0.5, 0)
Frame.BackgroundTransparency = 0.1
local UICorner = Instance.new("UICorner", Frame)
UICorner.CornerRadius = UDim.new(0, 10)
local Button = Instance.new("TextButton", Frame)
Button.Size = UDim2.new(1, -20, 1, -20)
Button.Position = UDim2.new(0, 10, 0, 10)
Button.Text = "Enable Fullbright"
Button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextScaled = true
Button.BorderSizePixel = 0
local ButtonCorner = Instance.new("UICorner", Button)
ButtonCorner.CornerRadius = UDim.new(0, 6)
Button.MouseButton1Click:Connect(function()
fullbrightOn = not fullbrightOn
if fullbrightOn then
applyFullbright()
Button.Text = "Disable Fullbright"
else
restoreLighting()
Button.Text = "Enable Fullbright"
end
end)
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)



So bright✨
Works but bright Dont use at 3AM
@zilo bro ahsahsahsha