FPS Counter
Key RequiredUniversal

FPS Counter

Universal ScriptProject_RemorseProject_Remorse 4.5K views 290 executesUpdated May 28, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•56 lines (1761 chars)
local a = "\x43\x72\x65\x64\x69\x74\x73\x3a\x20\x50\x72\x6f\x6a\x65\x63\x74\x5f\x52\x65\x6d\x6f\x72\x73\x65\xf0\x9f\x94\xa5"
(function(msg) print(msg) end)(a)

local g = game:GetService("\x43\x6f\x72\x65\x47\x75\x69")
local h = game:GetService("\x52\x75\x6e\x53\x65\x72\x76\x69\x63\x65")

local i = Instance.new("\x53\x63\x72\x65\x65\x6e\x47\x75\x69")
i.Name = "\x46\x50\x53\x5f\x44\x69\x73\x70\x6c\x61\x79"
i.ResetOnSpawn = false
i.IgnoreGuiInset = true
i.Parent = g

local j = Instance.new("\x46\x72\x61\x6d\x65")
j.Size = UDim2.new(0, 120, 0, 30)
j.Position = UDim2.new(1, -130, 0, 10)
j.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
j.BorderSizePixel = 0
j.Parent = i

Instance.new("\x55\x49\x43\x6f\x72\x6e\x65\x72", j).CornerRadius = UDim.new(0, 8)

local k = Instance.new("\x55\x49\x47\x72\x61\x64\x69\x65\x6e\x74", j)
k.Color = ColorSequence.new{
	ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
	ColorSequenceKeypoint.new(0.2, Color3.fromRGB(255, 255, 0)),
	ColorSequenceKeypoint.new(0.4, Color3.fromRGB(0, 255, 0)),
	ColorSequenceKeypoint.new(0.6, Color3.fromRGB(0, 255, 255)),
	ColorSequenceKeypoint.new(0.8, Color3.fromRGB(0, 0, 255)),
	ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 255))
}
k.Rotation = 0

local l = Instance.new("\x54\x65\x78\x74\x4c\x61\x62\x65\x6c")
l.Size = UDim2.new(1, 0, 1, 0)
l.BackgroundTransparency = 1
l.Text = "\x46\x50\x53\x3a\x20\x30"
l.TextColor3 = Color3.fromRGB(255, 255, 255)
l.Font = Enum.Font.GothamBold
l.TextSize = 14
l.Parent = j

local m, n = tick(), 0
h.RenderStepped:Connect(function()
	n = n + 1
	if tick() - m >= 1 then
		l.Text = "\x46\x50\x53\x3a\x20" .. tostring(n)
		n = 0
		m = tick()
	end
end)

task.spawn(function()
	while task.wait() do
		k.Rotation = (k.Rotation + 1) % 360
	end
end)

Features & Information

Shows your FPS on the top right corner for smooth monitoring

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