
KeylessUniversal

local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local isOptimized = false
local originalData = {}
-- 1. Create the UI
local sg = Instance.new("ScreenGui", game:GetService("CoreGui"))
sg.Name = "FPS_Optimizer_V2"
local btn = Instance.new("TextButton", sg)
btn.Name = "ToggleButton"
btn.Size = UDim2.new(0, 110, 0, 50) -- Adjusted width for "Fps Booster"
btn.Position = UDim2.new(0, 10, 0.5, -25)
btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
btn.Text = "Fps Booster"
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 16
local corner = Instance.new("UICorner", btn)
corner.CornerRadius = UDim.new(0, 12)
-- 2. PC Notification Logic
if UIS.KeyboardEnabled then
local tip = Instance.new("TextLabel", sg)
tip.Size = UDim2.new(0, 150, 0, 30)
tip.Position = UDim2.new(0, 130, 0.5, -15) -- Shifted right to account for wider button
tip.BackgroundTransparency = 1
tip.Text = "Press [Left Ctrl] to Toggle"
tip.TextColor3 = Color3.new(1, 1, 1)
tip.TextStrokeTransparency = 0.5
tip.Font = Enum.Font.SourceSansItalic
tip.TextSize = 14
tip.TextXAlignment = Enum.TextXAlignment.Left
-- Fade out after 5 seconds
task.delay(5, function()
local tween = TweenService:Create(tip, TweenInfo.new(1), {TextTransparency = 1, TextStrokeTransparency = 1})
tween:Play()
tween.Completed:Connect(function() tip:Destroy() end)
end)
end
-- 3. Optimization Function
local function toggleFPS()
isOptimized = not isOptimized
btn.BackgroundColor3 = isOptimized and Color3.fromRGB(0, 180, 0) or Color3.fromRGB(40, 40, 40)
if isOptimized then
for _, obj in pairs(game.Workspace:GetDescendants()) do
if obj:IsA("BasePart") and not obj:IsA("Terrain") then
originalData[obj] = {Material = obj.Material, Color = obj.Color}
obj.Material = Enum.Material.SmoothPlastic
elseif obj:IsA("Decal") or obj:IsA("Texture") then
originalData[obj] = {Transparency = obj.Transparency}
obj.Transparency = 1
end
end
game.Lighting.GlobalShadows = false
else
for obj, data in pairs(originalData) do
if obj and obj.Parent then
if data.Material then obj.Material = data.Material end
if data.Transparency then obj.Transparency = data.Transparency end
end
end
originalData = {}
game.Lighting.GlobalShadows = true
end
end
-- 4. Input Connections
btn.MouseButton1Click:Connect(toggleFPS)
UIS.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.LeftControl then
toggleFPS()
end
end)



I will answer any questions or concerns
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