
KeylessUniversal

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local plr = Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "fly gui v1"
gui.ResetOnSpawn = false
gui.Parent = plr:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,220,0,160)
frame.Position = UDim2.new(0.05,0,0.25,0)
frame.BackgroundColor3 = Color3.fromRGB(25,25,30)
frame.Active = true
frame.Parent = gui
Instance.new("UICorner",frame).CornerRadius = UDim.new(0,12)
local title = Instance.new("TextLabel",frame)
title.Size = UDim2.new(1,0,0,24)
title.Text = "Fly GUI V1"
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextColor3 = Color3.fromRGB(240,240,250)
title.BackgroundTransparency = 1
local toggle = Instance.new("TextButton",frame)
toggle.Size = UDim2.new(0.9,0,0,36)
toggle.Position = UDim2.new(0.05,0,0,30)
toggle.Text = "Fly: OFF"
toggle.Font = Enum.Font.GothamBold
toggle.TextScaled = true
toggle.TextColor3 = Color3.fromRGB(235,235,245)
toggle.BackgroundColor3 = Color3.fromRGB(35,35,40)
Instance.new("UICorner",toggle).CornerRadius = UDim.new(0,8)
local speedLabel = Instance.new("TextLabel",frame)
speedLabel.Size = UDim2.new(0.9,0,0,20)
speedLabel.Position = UDim2.new(0.05,0,0,72)
speedLabel.Text = "Speed: 50"
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextScaled = true
speedLabel.TextColor3 = Color3.fromRGB(200,200,210)
speedLabel.BackgroundTransparency = 1
local sliderBack = Instance.new("Frame",frame)
sliderBack.Size = UDim2.new(0.9,0,0,12)
sliderBack.Position = UDim2.new(0.05,0,0,100)
sliderBack.BackgroundColor3 = Color3.fromRGB(40,40,50)
Instance.new("UICorner",sliderBack).CornerRadius = UDim.new(0,6)
local knob = Instance.new("Frame",sliderBack)
knob.Size = UDim2.new(0,20,1,0)
knob.BackgroundColor3 = Color3.fromRGB(80,150,250)
Instance.new("UICorner",knob).CornerRadius = UDim.new(1,0)
local dragging, dragStart, startPos
local lockDrag = false
local function update(input)
if not lockDrag then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
frame.InputBegan:Connect(function(input)
if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then
if not lockDrag then
dragging=true
dragStart=input.Position
startPos=frame.Position
end
input.Changed:Connect(function()
if input.UserInputState==Enum.UserInputState.End then
dragging=false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if (input.UserInputType==Enum.UserInputType.MouseMovement or input.UserInputType==Enum.UserInputType.Touch) and dragging then
update(input)
end
end)
do
local draggingSlider=false
knob.InputBegan:Connect(function(input)
if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then
draggingSlider=true
lockDrag=true
input.Changed:Connect(function()
if input.UserInputState==Enum.UserInputState.End then
draggingSlider=false
lockDrag=false
end
end)
end
end)
sliderBack.InputChanged:Connect(function(input)
if draggingSlider and (input.UserInputType==Enum.UserInputType.MouseMovement or input.UserInputType==Enum.UserInputType.Touch) then
local relX = math.clamp((input.Position.X - sliderBack.AbsolutePosition.X)/sliderBack.AbsoluteSize.X,0,1)
knob.Position = UDim2.new(relX,-10,0,0)
maxspeed = math.floor(10 + (200-10)*relX)
speedLabel.Text = "Speed: "..maxspeed
end
end)
end
local mouse = plr:GetMouse()
local torso
local humanoid
local flying = false
local ctrl = {f=0,b=0,l=0,r=0}
local lastctrl = {f=0,b=0,l=0,r=0}
local speed = 0
repeat wait() until plr.Character and plr.Character:FindFirstChild("Torso") and plr.Character:FindFirstChild("Humanoid")
torso = plr.Character.Torso
humanoid = plr.Character.Humanoid
local function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9,9e9,9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9,9e9,9e9)
while flying and torso.Parent do
RunService.Heartbeat:Wait()
humanoid.PlatformStand = true
if ctrl.l+ctrl.r~=0 or ctrl.f+ctrl.b~=0 then
speed = speed + 0.5 + (speed/maxspeed)
if speed>maxspeed then speed=maxspeed end
elseif speed~=0 then
speed = speed-1
if speed<0 then speed=0 end
end
if ctrl.l+ctrl.r~=0 or ctrl.f+ctrl.b~=0 then
bv.velocity = ((workspace.CurrentCamera.CFrame.LookVector*(ctrl.f+ctrl.b)) +
((workspace.CurrentCamera.CFrame*CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*0.2,0).p) - workspace.CurrentCamera.CFrame.p))*speed
lastctrl={f=ctrl.f,b=ctrl.b,l=ctrl.l,r=ctrl.r}
elseif speed~=0 then
bv.velocity = ((workspace.CurrentCamera.CFrame.LookVector*(lastctrl.f+lastctrl.b)) +
((workspace.CurrentCamera.CFrame*CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*0.2,0).p) - workspace.CurrentCamera.CFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = workspace.CurrentCamera.CFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl={f=0,b=0,l=0,r=0}
lastctrl={f=0,b=0,l=0,r=0}
speed=0
bg:Destroy()
bv:Destroy()
humanoid.PlatformStand=false
end
toggle.MouseButton1Click:Connect(function()
if flying then
flying = false
else
flying = true
coroutine.wrap(Fly)()
end
if flying then
toggle.Text = "Fly: ON"
toggle.BackgroundColor3 = Color3.fromRGB(30,200,60)
else
toggle.Text = "Fly: OFF"
toggle.BackgroundColor3 = Color3.fromRGB(35,35,40)
end
end)
UIS.InputBegan:Connect(function(input,gpe)
if gpe then return end
if input.KeyCode==Enum.KeyCode.W then ctrl.f=1
elseif input.KeyCode==Enum.KeyCode.S then ctrl.b=-1
elseif input.KeyCode==Enum.KeyCode.A then ctrl.l=-1
elseif input.KeyCode==Enum.KeyCode.D then ctrl.r=1
end
end)
UIS.InputEnded:Connect(function(input,gpe)
if gpe then return end
if input.KeyCode==Enum.KeyCode.W then ctrl.f=0
elseif input.KeyCode==Enum.KeyCode.S then ctrl.b=0
elseif input.KeyCode==Enum.KeyCode.A then ctrl.l=0
elseif input.KeyCode==Enum.KeyCode.D then ctrl.r=0
end
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