
KeylessUniversal

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera
local G00BY_IMAGE_ID = "rbxassetid://87450260904518"
local SOUND_IDS = {
"rbxassetid://9069609200",
"rbxassetid://1847661821",
"rbxassetid://9069609200",
"rbxassetid://1847661821",
}
-- Crear el ScreenGui Principal
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SistemaGlitchGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local flashFrame = Instance.new("Frame")
flashFrame.Size = UDim2.new(1, 0, 1, 0)
flashFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
flashFrame.BackgroundTransparency = 1
flashFrame.Visible = false
flashFrame.ZIndex = 10
flashFrame.Parent = screenGui
local jumpscareImage = Instance.new("ImageLabel")
jumpscareImage.Size = UDim2.new(0.6, 0, 0.6, 0)
jumpscareImage.AnchorPoint = Vector2.new(0.5, 0.5)
jumpscareImage.Position = UDim2.new(0.5, 0, 0.5, 0)
jumpscareImage.Image = G00BY_IMAGE_ID
jumpscareImage.BackgroundTransparency = 1
jumpscareImage.ImageTransparency = 1
jumpscareImage.Visible = false
jumpscareImage.ZIndex = 11
jumpscareImage.Parent = screenGui
local isShaking = false
local shakeIntensity = 0.45
local function startCameraShake()
isShaking = true
task.spawn(function()
while isShaking do
RunService.RenderStepped:Wait()
local x = math.random(-100, 100) / 100 * shakeIntensity
local y = math.random(-100, 100) / 100 * shakeIntensity
local z = math.random(-100, 100) / 100 * shakeIntensity
camera.CFrame = camera.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(x), math.rad(y), math.rad(z))
end
end)
end
local function stopCameraShake()
isShaking = false
end
local function runVisualGlitch(duration)
flashFrame.Visible = true
jumpscareImage.Visible = true
jumpscareImage.ImageTransparency = 0
startCameraShake()
local endTime = os.clock() + duration
while os.clock() < endTime do
flashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
flashFrame.BackgroundTransparency = 0
task.wait(0.0)
flashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
flashFrame.BackgroundTransparency = 0
task.wait(0.0)
end
stopCameraShake()
flashFrame.Visible = false
local fadeTween = TweenService:Create(jumpscareImage, TweenInfo.new(1), {ImageTransparency = 1})
fadeTween:Play()
fadeTween.Completed:Connect(function()
jumpscareImage.Visible = false
screenGui:Destroy() -- Limpieza total al terminar el susto
end)
end
local function startJumpscareSequence()
local soundInstances = {}
for i, id in ipairs(SOUND_IDS) do
if id ~= "rbxassetid://" and id ~= "" then
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Volume = 0.75
sound.PlaybackSpeed = 1
sound.Parent = SoundService
for _ = 1, 3 do
local distortion = Instance.new("DistortionSoundEffect")
distortion.Level = 0.29
distortion.Parent = sound
end
table.insert(soundInstances, sound)
end
end
for i = 1, #soundInstances - 1 do
soundInstances[i].Ended:Connect(function()
soundInstances[i + 1]:Play()
end)
end
if soundInstances[1] then
soundInstances[1]:Play()
runVisualGlitch(7)
else
runVisualGlitch(7)
end
end
task.wait(0.1)
startJumpscareSequence()



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