
Key RequiredUniversal

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function Send(args) remote:InvokeServer(unpack(args)) end
local function CreatePart(cf, parent)
Send({"CreatePart", "Normal", cf, parent})
end
local function MovePart(part, cf)
Send({"SyncMove", {{Part = part, CFrame = cf}}})
end
local function SetAnchor(bool, part)
Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
local function SetLocked(part, bool)
Send({"SetLocked", {part}, bool})
end
local function AddMesh(part)
Send({"CreateMeshes", {{Part = part}}})
end
local function Resize(part, size, cf)
Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function SetColor(part, color)
Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function SetCylinderMesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
Send(args)
-- Resize mesh
Send({
"SyncMesh",
{
{
Part = part,
Scale = Vector3.new(1, 0.5, 1)
}
}
})
end
local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
CreatePart(padCF, workspace)
local pad
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
pad = v
break
end
end
if pad then
SetAnchor(true, pad)
SetLocked(pad, true)
Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
SetColor(pad, Color3.fromRGB(0, 0, 0))
SetCylinderMesh(pad)
while true do
local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
MovePart(pad, targetCF)
wait()
end
end



nothing to do with it, you just stole a floating pad and changed its color
@loopexploitzlel Yeah I just made it like that