
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Root = Character:WaitForChild("HumanoidRootPart")
Player.CharacterAdded:Connect(function(Char)
Character = Char
Humanoid = Char:WaitForChild("Humanoid")
Root = Char:WaitForChild("HumanoidRootPart")
end)
local UpwardBoost = 50
local BackwardPush = 10
UserInputService.JumpRequest:Connect(function()
if Humanoid:GetState() == Enum.HumanoidStateType.Climbing then
local Look = Root.CFrame.LookVector
local Backward = -Look.Unit * BackwardPush
local Velocity = Vector3.new(
Backward.X,
math.max(Root.Velocity.Y, 0) + UpwardBoost,
Backward.Z
)
Root.Velocity = Velocity
end
end)



very cool script tho, 10/10 (ye i love the how it is working tho)
@StupidestNoobOAT thanks for the feedback 😎 👍
This thing has a LOT of flaws, so I created a new version. If you want I can give you it. The flaws of your script are: Not working after reset Working once per minute.