FE sit noclip xray nogravity
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FE sit noclip xray nogravity

Universal Scriptpaisarnpaisarn 655 views 841 executesUpdated Jan 10, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•256 lines (6637 chars)
-- SERVICES
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")

local player = Players.LocalPlayer
local NORMAL_GRAVITY = 196.2

-- GUI
local gui = Instance.new("ScreenGui")
gui.Name = "MainMenuGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

-- MENU PRINCIPAL
local menu = Instance.new("Frame")
menu.Size = UDim2.new(0, 200, 0, 40)
menu.Position = UDim2.new(0.05, 0, 0.3, 0)
menu.BackgroundColor3 = Color3.fromRGB(30,30,30)
menu.BorderSizePixel = 0
menu.Parent = gui

local menuTitle = Instance.new("TextButton")
menuTitle.Size = UDim2.new(1,0,0,40)
menuTitle.Position = UDim2.new(0,0,0,0)
menuTitle.BackgroundColor3 = Color3.fromRGB(50,50,50)
menuTitle.Text = "Menu ▼"
menuTitle.TextColor3 = Color3.fromRGB(255,255,255)
menuTitle.TextScaled = true
menuTitle.BorderSizePixel = 0
menuTitle.Parent = menu

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0,12)
corner.Parent = menu

-- CONTENEUR BOUTONS
local buttonsFrame = Instance.new("Frame")
buttonsFrame.Size = UDim2.new(1, 0, 1, -40)
buttonsFrame.Position = UDim2.new(0, 0, 0, 40)
buttonsFrame.BackgroundTransparency = 1
buttonsFrame.Visible = false
buttonsFrame.Parent = menu

-- VARIABLES
local gravityOn = true
local isSitting = false
local noclipEnabled = false
local xrayEnabled = false
local noclipConnection = nil
local savedXray = {}
local savedLighting = {
	FogStart = Lighting.FogStart,
	FogEnd = Lighting.FogEnd,
	GlobalShadows = Lighting.GlobalShadows
}

-- UTILITAIRES
local function getHumanoid()
	local character = player.Character or player.CharacterAdded:Wait()
	return character:WaitForChild("Humanoid")
end

local function getCharacter()
	return player.Character or player.CharacterAdded:Wait()
end

-- RESET AU RESPAWN
player.CharacterAdded:Connect(function()
	workspace.Gravity = NORMAL_GRAVITY
	gravityOn = true
	isSitting = false

	if noclipEnabled then
		task.wait(0.1)
		noclipConnection = RunService.Stepped:Connect(function()
			local character = getCharacter()
			if character then
				for _, part in pairs(character:GetDescendants()) do
					if part:IsA("BasePart") then
						part.CanCollide = false
					end
				end
			end
		end)
	end

	if xrayEnabled then
		task.wait(0.1)
		savedXray = {}
		for _, obj in pairs(workspace:GetDescendants()) do
			if obj:IsA("BasePart") and not obj:IsDescendantOf(getCharacter()) then
				savedXray[obj] = obj.Transparency
				obj.Transparency = 0.8
			end
		end
		Lighting.FogStart = 0
		Lighting.FogEnd = 1e7
		Lighting.GlobalShadows = false
	end
end)

-- BOUTONS NOIRS
local function createButton(yPos, text)
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(0, 160, 0, 40)
	btn.Position = UDim2.new(0.5, -80, 0, yPos)
	btn.BackgroundColor3 = Color3.fromRGB(0,0,0)
	btn.TextColor3 = Color3.fromRGB(255,255,255)
	btn.TextScaled = true
	btn.Text = text
	btn.BorderSizePixel = 0
	btn.Parent = buttonsFrame

	local corner = Instance.new("UICorner")
	corner.CornerRadius = UDim.new(0,8)
	corner.Parent = btn

	return btn
end

-- Créer les boutons et stocker références
local gravityBtn = createButton(0, "Gravity: ON")
local sitBtn = createButton(50, "S’asseoir")
local noclipBtn = createButton(100, "Noclip: OFF")
local xrayBtn = createButton(150, "XRAY: OFF")

-- FONCTIONS BOUTONS
gravityBtn.MouseButton1Click:Connect(function()
	gravityOn = not gravityOn
	if gravityOn then
		workspace.Gravity = NORMAL_GRAVITY
		gravityBtn.Text = "Gravity: ON"
	else
		workspace.Gravity = 0
		gravityBtn.Text = "Gravity: OFF"
	end
end)

sitBtn.MouseButton1Click:Connect(function()
	local humanoid = getHumanoid()
	if humanoid then
		isSitting = not isSitting
		if isSitting then
			humanoid.Sit = true
			sitBtn.Text = "Se lever"
		else
			humanoid.Sit = false
			humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
			sitBtn.Text = "S’asseoir"
		end
	end
end)

noclipBtn.MouseButton1Click:Connect(function()
	noclipEnabled = not noclipEnabled
	if noclipEnabled then
		noclipConnection = RunService.Stepped:Connect(function()
			local character = getCharacter()
			if character then
				for _, part in pairs(character:GetDescendants()) do
					if part:IsA("BasePart") then
						part.CanCollide = false
					end
				end
			end
		end)
		noclipBtn.Text = "Noclip: ON"
	else
		if noclipConnection then
			noclipConnection:Disconnect()
			noclipConnection = nil
		end
		local character = getCharacter()
		if character then
			for _, part in pairs(character:GetDescendants()) do
				if part:IsA("BasePart") then
					part.CanCollide = true
				end
			end
		end
		noclipBtn.Text = "Noclip: OFF"
	end
end)

xrayBtn.MouseButton1Click:Connect(function()
	xrayEnabled = not xrayEnabled
	if xrayEnabled then
		savedXray = {}
		for _, obj in pairs(workspace:GetDescendants()) do
			if obj:IsA("BasePart") and not obj:IsDescendantOf(getCharacter()) then
				savedXray[obj] = obj.Transparency
				obj.Transparency = 0.8
			end
		end
		Lighting.FogStart = 0
		Lighting.FogEnd = 1e7
		Lighting.GlobalShadows = false
		xrayBtn.Text = "XRAY: ON"
	else
		for obj, trans in pairs(savedXray) do
			if obj and obj.Parent then
				obj.Transparency = trans
			end
		end
		savedXray = {}
		Lighting.FogStart = savedLighting.FogStart
		Lighting.FogEnd = savedLighting.FogEnd
		Lighting.GlobalShadows = savedLighting.GlobalShadows
		xrayBtn.Text = "XRAY: OFF"
	end
end)

-- OUVRIR / FERMER MENU
menuTitle.MouseButton1Click:Connect(function()
	buttonsFrame.Visible = not buttonsFrame.Visible
	if buttonsFrame.Visible then
		menu.Size = UDim2.new(0, 200, 0, 240)
		menuTitle.Text = "Menu ▲"
	else
		menu.Size = UDim2.new(0, 200, 0, 40)
		menuTitle.Text = "Menu ▼"
	end
end)

-- DRAGGABLE MENU
local dragging = false
local dragStart
local startPos

menu.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = menu.Position
	end
end)

menu.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging = false
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
		local delta = input.Position - dragStart
		menu.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

Features & Information

Draggable Menu
#FE#Noclip#Xray#Sit#NoGravity

Community Comments (3)

ScrkjhScrkjhJan 10, 2026

Oi

Replying to @Scrkjh
paisarnpaisarnJan 10, 2026

@Scrkjh oi

KomodoScriptingGuyKomodoScriptingGuyJan 12, 2026

ts is FE, its so fkin good for the jokes lmao

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