
Key RequiredUniversal

--!optimize 2
--[[
patchma hub by rqz
MyWorld was here
every bit of the remaining processing power shall be allocated to serve the greater good (im talking about more fps yall)
Find rigs in Genesis Foundation (roblox.com/games/14133411956), most old patchma rigs should also work
IDs of free accessories:
3033910400,3409612660,3438342658,3398308134,4324158403,3822880197,4154538250,3443038622,4819740796
accessories for Immortality Lord:
head: 17375337078 or 17270164442 or 105058659622112
body: 121668589285446,80629770394501,127671621543010,76687571475377,120230112701079
or 132908702618809,122975605535029,115313441748457,127208207296576,131203955709755
or 17270178857,17270001635,17269952801,17269983359,17269998373
wings: 17270231731,17270225913
sword: 17326812233,17326800544
]]
--no need to get and index the library tables with function names every time the script uses them
local osclock=os.clock
local tspawn=task.spawn
local twait=task.wait
local schar=string.char
local ssub=string.sub
local sfind=string.find
local supper=string.upper
local mrandom=math.random
local sin=math.sin
local cos=math.cos
local abs=math.abs
local min=math.min
local clamp=math.clamp
local tinsert=table.insert
local tclear=table.clear
local tclone=table.clone
local tfind=table.find
local cyield=coroutine.yield
local cresume=coroutine.resume
local crunning=coroutine.running
local vmagnitude=vector.magnitude --faster than indexing with Magnitude
local vnormalize=vector.normalize --faster than indexing with Unit
--the script doesnt have to read global varaibles every time to get them
--why not have them saved in local varaibles for faster access times
local next=next
local pcall=pcall
local xpcall=xpcall
local type=type
local typeof=typeof
local game=game
local replicatesignal=replicatesignal
local i=Instance.new
local v2=Vector2.new
local v3=Vector3.new
local c3=Color3.new
local cf=CFrame.new
local cfl=CFrame.lookAt
local angles=CFrame.fromEulerAngles --faster than .Angles
local u2=UDim2.new
local e=Enum
local rp=RaycastParams.new
local cs=ColorSequence.new
local csk=ColorSequenceKeypoint.new
local sine=osclock()
local deltaTime=0
local v3_0=v3()
local v3_101=v3(1,0,1)
local v3_010=v3(0,1,0)
local cf_0=cf()
local v3_xz=v3_101*10
local v3_xzL=v3_101*250.1
local v3_net=v3_010*25.01
local enumMD=e.MouseBehavior.Default
--not "local function rs" to not assign debug names
local rs=function()
local s=""
for i=1,mrandom(8,15) do
if mrandom(2)==2 then
s=s..schar(mrandom(65,90))
else
s=s..schar(mrandom(97,122))
end
end
return s
end
--it runs even faster if u call __index and __newindex metamethods directly
local getMetamethodFromErrorStack=function(userdata,f,test)
local ret=nil
xpcall(f,function()
ret=debug.info(2,"f")
end,userdata,nil,0)
if (type(ret)~="function") or not test(ret) then
return f
end
return ret
end
local insSet=getMetamethodFromErrorStack(game,function(a,b,c) a[b]=c end,function(f) local a=i("Folder") local b=rs() f(a,"Name",b) return a.Name==b end)
local insGet=getMetamethodFromErrorStack(game,function(a,b) return a[b] end,function(f) local a=i("Folder") local b=rs() a.Name=b return f(a,"Name")==b end)
local cfGet=getMetamethodFromErrorStack(cf_0,function(a,b) return a[b] end,function(f) return f(cf(1,2,3),"Position")==v3(1,2,3) end)
local cfMul=getMetamethodFromErrorStack(cf_0,function(a,b) return a*b end,function(f) return angles(1,2,3)*angles(1,2,3)==f(angles(1,2,3),angles(1,2,3)) end)
local cfAdd=getMetamethodFromErrorStack(cf_0,function(a,b) return a+b end,function(f) return cf(1,2,3)+v3(1,2,3)==f(cf(1,2,3),v3(1,2,3)) end)
local v3Get=getMetamethodFromErrorStack(v3_0,function(a,b) return a[b] end,function(f) return v3(1,2,3).Unit==f(v3(1,2,3),"Unit") end)
local v2Get=getMetamethodFromErrorStack(v2(),function(a,b) return a[b] end,function(f) return f(v2(1,2),"Y")==2 end)
--multiplying and adding vector3 is faster if you use the * and + operators
--its faster to multiply X and Y of vector2 than to multiply vector2 and then get X and Y from it
--no need to index instances every time to call their functions
local Clone=insGet(game,"Clone")
local ClearAllChildren=insGet(game,"ClearAllChildren")
local Destroy=insGet(game,"Destroy")
local IsA=insGet(game,"IsA")
local FindFirstChildOfClass=insGet(game,"FindFirstChildOfClass")
local FindFirstChildWhichIsA=insGet(game,"FindFirstChildWhichIsA")
local GetChildren=insGet(game,"GetChildren")
local IsDescendantOf=insGet(game,"IsDescendantOf")
local QueryDescendants=insGet(game,"QueryDescendants")
local GetPropertyChangedSignal=insGet(game,"GetPropertyChangedSignal")
--findfirstchildofclass faster than getservice
local plrs=FindFirstChildOfClass(game,"Players")
local rus=FindFirstChildOfClass(game,"RunService")
local ws=FindFirstChildOfClass(game,"Workspace")
local uis=FindFirstChildOfClass(game,"UserInputService")
local gs=FindFirstChildOfClass(game,"GuiService")
local sg=FindFirstChildOfClass(game,"StarterGui")
local lp=insGet(plrs,"LocalPlayer")
local pg=FindFirstChildOfClass(lp,"PlayerGui")
local mouse=insGet(lp,"GetMouse")(lp)
local rst=insGet(plrs,"RespawnTime")+0.07 --1/15
local preanimation=insGet(rus,"PreAnimation")
local stepped=insGet(rus,"Stepped")
local heartbeat=insGet(rus,"Heartbeat")
local renderstepped=insGet(rus,"RenderStepped")
local GetPlayers=insGet(plrs,"GetPlayers")
local SetCoreGuiEnabled=insGet(sg,"SetCoreGuiEnabled")
local GetCoreGuiEnabled=insGet(sg,"GetCoreGuiEnabled")
local Raycast=insGet(ws,"Raycast")
local Connect=heartbeat.Connect
local Disconnect=Connect(GetPropertyChangedSignal(game,"CreatorId"),type).Disconnect
local Wait=heartbeat.Wait
local GetMouseLocation=insGet(uis,"GetMouseLocation")
local GetFocusedTextBox=insGet(uis,"GetFocusedTextBox")
local GetMouseDelta=insGet(uis,"GetMouseDelta")
local IsMouseButtonPressed=insGet(uis,"IsMouseButtonPressed")
local IsKeyDown=insGet(uis,"IsKeyDown")
local Inverse=cfGet(cf_0,"Inverse")
local Lerp=cfGet(cf_0,"Lerp")
local guiTheme={
guiTitle="patchma hub",
windowTitleColor=c3(1,0,0),
windowTopColor=c3(0,0,0),
windowBottomColor=c3(0.584314,0,0),
windowMinimizedSize={X=220,Y=22},
windowRegularSize={X=220,Y=290},
buttonsTextColor=c3(1,0,0),
labelsTextColor=c3(0.560784,0.560784,0.560784),
listTopColor=c3(0,0,0),
listBottomColor=c3(0.0705882,0.0705882,0.0705882)
}
--[[ Old myworld gui blue theme, uncomment to restore blue patchma
local guiTheme={
guiTitle="patchma hub",
windowTitleColor=c3(0,0,1),
windowTopColor=c3(0,0,0),
windowBottomColor=c3(0,0,0.584314),
windowMinimizedSize={X=220,Y=22},
windowRegularSize={X=220,Y=290},
buttonsTextColor=c3(0.0941177,0.317647,0.878431),
labelsTextColor=c3(0.560784,0.560784,0.560784),
listTopColor=c3(0,0,0),
listBottomColor=c3(0.0705882,0.0705882,0.0705882)
}
]]
local aligns={
--[[
example:
{PartName="Right Arm",meshid="123456789",textureid="123456789",AccessoryName="Name",C0=cf(1,2,3)*angles(1,2,3)},
PartName (required) - the name of the body part you want to align the hat to
meshid (optional) - mesh id of the mesh of the accessory you want to align
textureid (optional) - texture id of the mesh of the accessory you want to align
AccessoryName (optional) - instance name of the accessory you want to align
C0 (optional) - offset from the target body part to the accessory (defaults to cf(0,0,0) if unspecified)
accessories will align to the first entry whose criteria they match
(unspecified meshid/textureid/accessoryname accepts all accessories)
each entry aligns one accessory at most
]]
-- unknown head
{PartName="Head",meshid="11601535857",C0=angles(0,3.141592653589793,0)},
-- patchma gear arms
{PartName="Left Arm",meshid="13831073174",C0=cfMul(cf(0.017,0,-0.23),angles(-1.4835298641951802,-0.15707963267948966,2.199114857512855))},
{PartName="Right Arm",meshid="13839903766",C0=cfMul(cf(0,-0.62,-0.01),angles(1.6580627893946132,0.15707963267948966,-2.199114857512855))},
-- patchma yellow leg
{PartName="Left Leg",meshid="11159370334",textureid="11159285454",C0=angles(1.5707963267948966,0,1.5707963267948966)},
-- patchma lego piece leg
{PartName="Right Leg",meshid="12652772399",textureid="12652775021",C0=cf(0,-0.125,0)},
-- offsale white rig
-- a ton of offsaled black torso's
{PartName="Torso",meshid="14768666349"},
{PartName="Torso",meshid="14241018198"},
{PartName="Torso",meshid="13421774668"},
{PartName="Left Leg",meshid="14255522247",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Leg",meshid="14255522247",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
{PartName="Left Arm",meshid="14768684979",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",meshid="14768684979",C0=angles(0,0,1.5707963267948966)},
-- og fur body, r15 arms, smiley legs rig
{PartName="Head",meshid="13953154391"},
{PartName="Torso",meshid="13778226115"},
{PartName="Left Leg",meshid="11159370334",textureid="11159284657",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Leg",meshid="11263221350",textureid="11263219250",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
{PartName="Left Arm",meshid="12344207333",C0=angles(2,0,0)},
{PartName="Right Arm",meshid="12344206657",C0=angles(2,0,0)},
-- torso for both "white limbs black torso rig" and "black rig"
{PartName="Torso",meshid="110684113028749"},
-- white limbs black torso rig
{PartName="Head",meshid="13058343355",C0=angles(0,3.141592653589793,0)},
{PartName="Left Leg",meshid="139733645770094",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Leg",meshid="99608462237958",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Arm",meshid="90736849096372",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",meshid="105141400603933",C0=angles(0,0,1.5707963267948966)},
-- head for black rigs
{PartName="Head",meshid="13953153289"},
-- lay offsale black rig
{PartName="Left Leg",meshid="17387586286",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Leg",meshid="17387586286",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
{PartName="Left Arm",meshid="17374767929",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Arm",meshid="17374767929",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
-- 7ws offsale black rig
{PartName="Left Leg",meshid="125405780718494",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Leg",meshid="125405780718494",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
{PartName="Left Arm",meshid="125405780718494",C0=angles(1.5707963267948966,0,1.5707963267948966)},
{PartName="Right Arm",meshid="125405780718494",C0=angles(-1.5707963267948966,0,1.5707963267948966)},
-- meshless rig
{PartName="Head",meshid="13953094351"},
{PartName="Torso",meshid="127552124837034",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Leg",meshid="121304376791439"},
{PartName="Right Leg",meshid="121304376791439"},
{PartName="Left Arm",meshid="117287001096396"},
{PartName="Right Arm",meshid="117287001096396"},
-- head for noob rig
{PartName="Head",meshid="13058309233",C0=angles(0,3.141592653589793,0)},
-- lay offsale noob rig
{PartName="Torso",meshid="18640899369"},
{PartName="Left Leg",meshid="18640901641"},
{PartName="Right Leg",meshid="18640901641"},
{PartName="Left Arm",meshid="18640914129"},
{PartName="Right Arm",meshid="18640914129"},
-- 7ws offsale noob rig
{PartName="Torso",meshid="126825022897778"},
{PartName="Left Leg",textureid="73798034827573",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Leg",textureid="73798034827573",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Arm",textureid="135650240593878",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",textureid="135650240593878",C0=angles(0,0,1.5707963267948966)},
-- white torso
{PartName="Torso",meshid="126825022897778"},
-- lay onsale gray torso white arm black leg rig
{PartName="Torso",meshid="139792224823925"},
{PartName="Left Leg",meshid="83395427313429",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Leg",meshid="83395427313429",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Arm",meshid="105263225400272",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",meshid="105263225400272",C0=angles(0,0,1.5707963267948966)},
-- shownape/geecee auto rig
{PartName="Head",AccessoryName="Accessory (autorig_Head)"},
{PartName="Torso",AccessoryName="Accessory (autorig_Torso)"},
{PartName="Left Leg",AccessoryName="Accessory (autorig_LeftLeg)"},
{PartName="Right Leg",AccessoryName="Accessory (autorig_RightLeg)"},
{PartName="Left Arm",AccessoryName="Accessory (autorig_LeftArm)"},
{PartName="Right Arm",AccessoryName="Accessory (autorig_RightArm)"},
-- free rig
{PartName="Left Arm",meshid="4324138105",textureid="4324138210",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(-0.125,0.3,0)},
{PartName="Left Arm",meshid="4154474745",textureid="4154474807",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(-0.125,-0.3,0)},
{PartName="Right Arm",meshid="3030546036",textureid="3650191503",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(0.125,-0.3,0)},
{PartName="Right Arm",meshid="3030546036",textureid="3443321249",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(0.125,0.3,0)},
{PartName="Left Leg",meshid="3030546036",textureid="3360974849",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(-0.125,-0.35,0)},
{PartName="Left Leg",meshid="3030546036",textureid="3360978739",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(-0.125,0.3,0)},
{PartName="Right Leg",meshid="3030546036",textureid="3033898741",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(0.125,-0.35,0)},
{PartName="Right Leg",meshid="3030546036",textureid="3409604993",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(0.125,0.3,0)},
{PartName="Torso",meshid="4819720316",textureid="4819722776",C0=angles(0,0,0.2617993877991494)}
}
local makeplaceholder=function(v)
if not insGet(v,"Archivable") then
insSet(v,"Archivable",true)
end
v=Clone(v)
local mesh=FindFirstChildOfClass(v,"SpecialMesh")
if mesh then
insSet(mesh,"Parent",nil)
ClearAllChildren(v)
ClearAllChildren(mesh)
insSet(mesh,"Name",rs())
insSet(mesh,"Parent",v)
else
ClearAllChildren(v)
end
insSet(v,"Name",rs())
insSet(v,"Anchored",true)
insSet(v,"CanCollide",false)
insSet(v,"Transparency",0.25)
return v
end
local emptyfunction=function() end
local i1=i("Frame")
local i2=i("Frame")
local i3=i("Frame")
local i4=i("ScrollingFrame")
local i5=i("UIListLayout")
local i6=i("UIGradient")
local i7=i("TextBox")
local i8=i("TextButton")
local i9=i("UIGradient")
local i10=i("ScreenGui")
insSet(i1,"AnchorPoint",v2(0.5,0))
insSet(i1,"Active",true)
insSet(i1,"BorderSizePixel",0)
insSet(i1,"ClipsDescendants",true)
insSet(i1,"Position",u2(0.5,0,0.5,guiTheme.windowRegularSize.Y/-2))
insSet(i1,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y))
insSet(i1,"Name",rs())
insSet(i1,"Parent",i10)
insSet(i2,"BackgroundColor3",c3(1,1,1))
insSet(i2,"BorderSizePixel",0)
insSet(i2,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y))
insSet(i2,"Name",rs())
insSet(i2,"Parent",i1)
insSet(i3,"BackgroundColor3",c3(1,1,1))
insSet(i3,"BorderSizePixel",0)
insSet(i3,"Position",u2(0,5,0,guiTheme.windowMinimizedSize.Y-2))
insSet(i3,"Size",u2(1,-10,0,guiTheme.windowRegularSize.Y-guiTheme.windowMinimizedSize.Y-3))
insSet(i3,"Name",rs())
insSet(i3,"Parent",i2)
insSet(i4,"Active",true)
insSet(i4,"BackgroundTransparency",1)
insSet(i4,"BorderSizePixel",0)
insSet(i4,"Size",u2(1,-3,1,0))
insSet(i4,"AutomaticCanvasSize",e.AutomaticSize.Y)
insSet(i4,"CanvasSize",u2(0,0,0,0))
insSet(i4,"ScrollBarThickness",7)
insSet(i4,"Name",rs())
insSet(i4,"Parent",i3)
insSet(i5,"Name",rs())
insSet(i5,"Parent",i4)
insSet(i5,"SortOrder",e.SortOrder.LayoutOrder)
insSet(i6,"Name",rs())
insSet(i6,"Parent",i3)
insSet(i6,"Color",cs({csk(0,guiTheme.listTopColor),csk(1,guiTheme.listBottomColor)}))
insSet(i6,"Rotation",90)
insSet(i7,"Font",e.Font.SourceSans)
insSet(i7,"FontSize",e.FontSize.Size18)
insSet(i7,"ClearTextOnFocus",false)
insSet(i7,"Text",guiTheme.guiTitle)
insSet(i7,"TextColor3",guiTheme.windowTitleColor)
insSet(i7,"TextSize",16)
insSet(i7,"AnchorPoint",v2(0.5,0))
insSet(i7,"BackgroundTransparency",1)
insSet(i7,"Position",u2(0.5,0,0,guiTheme.windowMinimizedSize.Y/2))
insSet(i7,"Name",rs())
insSet(i7,"Parent",i2)
insSet(i8,"AnchorPoint",v2(1,0))
insSet(i8,"BackgroundTransparency",1)
insSet(i8,"Position",u2(1,0,0,0))
insSet(i8,"Size",u2(0,40,0,guiTheme.windowMinimizedSize.Y))
insSet(i8,"Name",rs())
insSet(i8,"Parent",i2)
insSet(i8,"Font",e.Font.SourceSans)
insSet(i8,"FontSize",e.FontSize.Size18)
insSet(i8,"Text","-")
insSet(i8,"TextColor3",c3(1,1,1))
insSet(i8,"TextSize",16)
insSet(i9,"Name",rs())
insSet(i9,"Parent",i2)
insSet(i9,"Color",cs({csk(0,guiTheme.windowTopColor),csk(1,guiTheme.windowBottomColor)}))
insSet(i9,"Rotation",90)
insSet(i10,"ZIndexBehavior",e.ZIndexBehavior.Sibling)
insSet(i10,"IgnoreGuiInset",true)
insSet(i10,"ResetOnSpawn",false)
insSet(i10,"DisplayOrder",2147483647)
insSet(i10,"Name",rs())
local guimin=false
local minloop=false
local i1X=guiTheme.windowRegularSize.X
local i1Y=guiTheme.windowRegularSize.Y
local i1Xdest=i1X
local i1Ydest=i1Y
Connect(insGet(i8,"MouseButton1Click"),function()
guimin = not guimin
if guimin then
i1Xdest=guiTheme.windowMinimizedSize.X
i1Ydest=guiTheme.windowMinimizedSize.Y
else
i1Xdest=guiTheme.windowRegularSize.X
i1Ydest=guiTheme.windowRegularSize.Y
end
if minloop then
return
end
minloop=true
insSet(i3,"Visible",true)
sine=osclock()
local lastsine=sine
while true do
sine=osclock()
local deltaTime=(sine-lastsine)*10
lastsine=sine
local difX=i1Xdest-i1X
local difY=i1Ydest-i1Y
if (abs(difY)<=1) and (abs(difX)<=1) then
i1X=i1Xdest
i1Y=i1Ydest
insSet(i1,"Size",u2(0,i1X,0,i1Y))
insSet(i3,"Visible",not guimin)
minloop=false
return
end
i1X=i1X+difX*deltaTime
i1Y=i1Y+difY*deltaTime
insSet(i1,"Size",u2(0,i1X,0,i1Y))
twait()
end
insSet(i3,"Visible",not guimin)
minloop=false
end)
local Draggable=function(window,obj)
local MB1enum = e.UserInputType.MouseButton1
local TOUCHenum = e.UserInputType.Touch
obj = obj or window
local activeEntered = 0
local mouseStart = nil
local dragStart = nil
local inputbegancon = nil
local rendersteppedcon = nil
local inputendedcon = nil
local inputendedf=function(a)
a=insGet(a,"UserInputType")
if (a==MB1enum) or (a==TOUCHenum) then
Disconnect(rendersteppedcon)
Disconnect(inputendedcon)
end
end
local rendersteppedf=function()
local off = GetMouseLocation(uis)-mouseStart
insSet(window,"Position",dragStart+u2(0,v2Get(off,"X"),0,v2Get(off,"Y")))
end
local inputbeganf=function(a)
a=insGet(a,"UserInputType")
if ((a==MB1enum) or (a==TOUCHenum)) and (activeEntered==0) and not GetFocusedTextBox(uis) then
mouseStart=GetMouseLocation(uis)
dragStart=insGet(window,"Position")
if rendersteppedcon then Disconnect(rendersteppedcon) end
rendersteppedcon = Connect(renderstepped,rendersteppedf)
if inputendedcon then Disconnect(inputendedcon) end
inputendedcon = Connect(insGet(uis,"InputEnded"),inputendedf)
end
end
Connect(insGet(obj,"MouseEnter"),function()
if inputbegancon then Disconnect(inputbegancon) end
inputbegancon = Connect(insGet(uis,"InputBegan"),inputbeganf)
end)
Connect(insGet(obj,"MouseLeave"),function()
Disconnect(inputbegancon)
end)
local ondes=function(d)
if IsA(d,"GuiObject") then
local thisEntered = false
local thisAdded = false
local con0 = Connect(insGet(d,"MouseEnter"),function()
thisEntered = true
if (not thisAdded) and insGet(d,"Active") then
activeEntered = activeEntered + 1
thisAdded = true
end
end)
local con1 = Connect(insGet(d,"MouseLeave"),function()
thisEntered = false
if thisAdded then
activeEntered = activeEntered - 1
thisAdded = false
end
end)
local con2 = Connect(GetPropertyChangedSignal(d,"Active"),function()
if thisEntered then
if thisAdded and not insGet(d,"Active") then
activeEntered = activeEntered - 1
thisAdded = false
elseif insGet(d,"Active") and not thisAdded then
activeEntered = activeEntered + 1
thisAdded = true
end
end
end)
local con3 = nil
con3 = Connect(insGet(d,"AncestryChanged"),function()
if not IsDescendantOf(d,window) then
if thisAdded then
activeEntered = activeEntered - 1
end
Disconnect(con0)
Disconnect(con1)
Disconnect(con2)
Disconnect(con3)
end
end)
end
end
Connect(insGet(window,"DescendantAdded"),ondes)
for i,v in next,QueryDescendants(window,"GuiObject") do
ondes(v)
end
end
local btn=function(txt, f)
local i1=i("TextBox")
local i2=i("TextButton")
insSet(i1,"Font",e.Font.SourceSans)
insSet(i1,"FontSize",e.FontSize.Size14)
insSet(i1,"Text",txt)
insSet(i1,"ClearTextOnFocus",false)
insSet(i1,"Position",u2(0.5,0,0.5,0))
insSet(i1,"TextColor3",guiTheme.buttonsTextColor)
insSet(i1,"Name",rs())
insSet(i1,"Parent",i2)
insSet(i2,"BackgroundTransparency",1)
insSet(i2,"TextTransparency",1)
insSet(i2,"Size",u2(1,0,0,14))
insSet(i2,"Name",rs())
if f then
Connect(insGet(i2,"MouseButton1Click"),f)
end
insSet(i2,"Parent",i4)
return i1
end
local lbl=function(txt)
local i1=i("TextBox")
local i2=i("Frame")
insSet(i1,"Font",e.Font.SourceSans)
insSet(i1,"FontSize",e.FontSize.Size14)
insSet(i1,"Text",txt)
insSet(i1,"ClearTextOnFocus",false)
insSet(i1,"TextColor3",guiTheme.labelsTextColor)
insSet(i1,"Position",u2(0.5,0,0.5))
insSet(i1,"BackgroundTransparency",1)
insSet(i1,"Name",rs())
insSet(i1,"Parent",i2)
insSet(i2,"Size",u2(1,0,0,14))
insSet(i2,"BackgroundTransparency",1)
insSet(i2,"Name",rs())
insSet(i2,"Parent",i4)
return i1
end
local swtc=function(txt,options,onchanged)
local current=0
local swtcbtn=nil
local btnpressed=function()
current=current+1
if current>#options then
current=1
end
local option=options[current]
insSet(swtcbtn,"Text",txt..": "..option.text)
onchanged(option.value)
end
swtcbtn=btn(txt,btnpressed)
btnpressed()
return swtcbtn
end
Draggable(i1)
lbl("by rqz")
lbl("MyWorld was here")
lbl("discord.gg/QMy5f6DrbH")
local allowshiftlock=nil
local ctrltp=nil
local placeholders=nil
local clickfling=nil
local highlightflingtargets=nil
local discharscripts=nil
local flingchangestate=nil
local respawntp=nil
local disguiscripts=nil
local breakjointsmethod=nil
local simrad=false
local hidedeatheffect=nil
local c=nil
local cons={}
local cframes={}
local hrpcon0=nil
local hrpcon1=nil
local flingtable={}
local plrcleanups={}
local onnewcamera=nil
local stopreanimate=function()
if c then
c=nil
for i,v in next,cframes do
local p=i.v
if p then
Destroy(p)
end
end
tclear(cframes)
if hrpcon0 then
Disconnect(hrpcon0)
Disconnect(hrpcon1)
hrpcon0=nil
end
for i,v in next,flingtable do
if v then --it could be false
Destroy(v)
end
end
tclear(flingtable)
for i,v in next,cons do
Disconnect(v)
end
tclear(cons)
for i,cleanupfunc in next,plrcleanups do
cleanupfunc()
end
tclear(plrcleanups)
insSet(uis,"MouseBehavior",enumMD)
onnewcamera()
return true
end
return false
end
local reanimate=function()
--[[
FDless reanimate by MyWorld continued by rqz
optimize the optimized
]]
local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them
local speedlimit = 3000 --makes your parts move slower if the magnitude of their velocity is higher than this
local retVelTime = 0.51 --time that claimed parts have velocity to reclaim in case u lose them
local walkSpeed = 16 --your walkspeed (can be changed at runtime)
local jumpPower = 50 --your jump power (can be changed at runtime)
local gravity = 196.2 --how fast the characters velocity decreases while falling (can be changed at runtime)
local ctrlclicktp = ctrltp --makes you teleport where u point ur mouse cursor at when click and hold ctrl down
local clickfling = clickfling --makes you fling the person you clicked when its available to do so
local flingvel = v3(15000,16000,15000) --the rotation velocity that ur character will have while flinging
if stopreanimate() then return end
local cam=nil
--theres a way to have ws.currentcamera nil on heartbeat and still have the game run normally
local refcam=function()
local newcam=insGet(ws,"CurrentCamera")
while not newcam do
Wait(GetPropertyChangedSignal(ws,"CurrentCamera"))
newcam=insGet(ws,"CurrentCamera")
end
cam=newcam
end
refcam()
local camcf=insGet(cam,"CFrame")
local enumCamS=e.CameraType.Scriptable
local camt=insGet(cam,"CameraType")
local camcon0=nil
local camcon1=nil
local camcon2=nil
onnewcamera=function()
refcam()
if camcon0 then
Disconnect(camcon0)
Disconnect(camcon1)
camcon0=nil
end
if not c then
if insGet(cam,"CameraType")==enumCamS then
insSet(cam,"CameraType",camt)
end
return Disconnect(camcon2)
end
camcon0=Connect(GetPropertyChangedSignal(cam,"CFrame"),function()
if insGet(cam,"CFrame")~=camcf then
insSet(cam,"CFrame",camcf)
end
end)
camcon1=Connect(GetPropertyChangedSignal(cam,"CameraType"),function()
if insGet(cam,"CameraType")~=enumCamS then
insSet(cam,"CameraType",enumCamS)
end
end)
if insGet(cam,"CameraType")~=enumCamS then
insSet(cam,"CameraType",enumCamS)
end
if insGet(cam,"CFrame")~=camcf then
insSet(cam,"CFrame",camcf)
end
end
camcon2=Connect(GetPropertyChangedSignal(ws,"CurrentCamera"),onnewcamera)
local velYdelta=insGet(ws,"Gravity")*0.025
Connect(GetPropertyChangedSignal(ws,"Gravity"),function()
velYdelta=insGet(ws,"Gravity")*0.025
end)
local fpdh=insGet(ws,"FallenPartsDestroyHeight")
novoid=novoid and (fpdh+1)
local cfr=nil
c=insGet(lp,"Character")
if c and IsDescendantOf(c,ws) then
cfr=QueryDescendants(c,">BasePart#HumanoidRootPart")[1] or QueryDescendants(c,">BasePart#Torso")[1] or QueryDescendants(c,">BasePart#UpperTorso")[1] or (c and FindFirstChildWhichIsA(c,"BasePart"))
if cfr then
cfr=insGet(cfr,"CFrame")
else
cfr=cfMul(insGet(cam,"Focus"),cf(0,-1.5,0))
end
else
c=true
cfr=cfMul(insGet(cam,"Focus"),cf(0,-1.5,0))
end
onnewcamera()
local Yvel=0
local pos=cfGet(cfr,"Position")
cfr=cfl(pos,pos+cfGet(cfr,"LookVector")*v3_101)
local primarypart=nil
local shiftlock=false
local firstperson=false
local xzvel=v3_0
local v3_0150=v3_010*1.5
local camcfLV=cfGet(camcf,"LookVector")
local camrot=cfl(v3_0,camcfLV)
local camrotX,camrotY=cfGet(camrot,"ToEulerAnglesYXZ")(camrot)
local camcfRV=cfGet(camrot,"RightVector")
local cammag=-vmagnitude((cfGet(camcf,"Position")-(pos+v3_0150)))
local R6parts={
head={Name="Head"},
torso={Name="Torso"},
root={Name="HumanoidRootPart"},
leftArm={Name="Left Arm"},
rightArm={Name="Right Arm"},
leftLeg={Name="Left Leg"},
rightLeg={Name="Right Leg"}
}
local rootpart=R6parts.root
for i,v in next,R6parts do
cframes[v]=cfr
end
local joints={
{
Name="Neck",
Part0=R6parts.torso,Part1=R6parts.head,
C0=cf(0,1,0,-1,0,0,0,0,1,0,1,-0),
C1=cf(0,-0.5,0,-1,0,0,0,0,1,0,1,-0)
},
{
Name="RootJoint",
Part0=rootpart,Part1=R6parts.torso,
C0=cf(0,0,0,-1,0,0,0,0,1,0,1,-0),
C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0)
},
{
Name="Right Shoulder",
Part0=R6parts.torso,Part1=R6parts.rightArm,
C0=cf(1,0.5,0,0,0,1,0,1,-0,-1,0,0),
C1=cf(-0.5,0.5,0,0,0,1,0,1,-0,-1,0,0)
},
{
Name="Left Shoulder",
Part0=R6parts.torso,Part1=R6parts.leftArm,
C0=cf(-1,0.5,0,0,0,-1,0,1,0,1,0,0),
C1=cf(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
},
{
Name="Right Hip",
Part0=R6parts.torso,Part1=R6parts.rightLeg,
C0=cf(1,-1,0,0,0,1,0,1,-0,-1,0,0),
C1=cf(0.5,1,0,0,0,1,0,1,-0,-1,0,0)
},
{
Name="Left Hip",
Part0=R6parts.torso,Part1=R6parts.leftLeg,
C0=cf(-1,-1,0,0,0,-1,0,1,0,1,0,0),
C1=cf(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
}
}
local refreshedjoints={}
local refreshjointsI=nil
refreshjointsI=function(part)
refreshedjoints[part]=true
for i,v in next,joints do
local part0=v.Part0
local part1=v.Part1
if part1 and (part0==part) then
cframes[part1]=cfMul(cframes[part],cfMul(v.C0,Inverse(v.C1)))
if not refreshedjoints[part1] then
refreshjointsI(part1)
end
elseif part0 and (part1==part) then
cframes[part0]=cfMul(cframes[part],cfMul(v.C1,Inverse(v.C0)))
if not refreshedjoints[part0] then
refreshjointsI(part0)
end
end
end
end
refreshjointsI(rootpart)
tclear(refreshedjoints)
local attachments={
RightShoulderAttachment={R6parts.rightArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
RightGripAttachment={R6parts.rightArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
LeftFootAttachment={R6parts.leftLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
LeftShoulderAttachment={R6parts.leftArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
LeftGripAttachment={R6parts.leftArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
RootAttachment={rootpart,cf(0,0,0,1,0,0,0,1,0,0,0,1)},
RightFootAttachment={R6parts.rightLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
NeckAttachment={R6parts.torso,cf(0,1,0,1,0,0,0,1,0,0,0,1)},
BodyFrontAttachment={R6parts.torso,cf(0,0,-0.5,1,0,0,0,1,0,0,0,1)},
BodyBackAttachment={R6parts.torso,cf(0,0,0.5,1,0,0,0,1,0,0,0,1)},
LeftCollarAttachment={R6parts.torso,cf(-1,1,0,1,0,0,0,1,0,0,0,1)},
RightCollarAttachment={R6parts.torso,cf(1,1,0,1,0,0,0,1,0,0,0,1)},
WaistFrontAttachment={R6parts.torso,cf(0,-1,-0.5,1,0,0,0,1,0,0,0,1)},
WaistCenterAttachment={R6parts.torso,cf(0,-1,0,1,0,0,0,1,0,0,0,1)},
WaistBackAttachment={R6parts.torso,cf(0,-1,0.5,1,0,0,0,1,0,0,0,1)},
HairAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)},
HatAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)},
FaceFrontAttachment={R6parts.head,cf(0,0,-0.6,1,0,0,0,1,0,0,0,1)},
FaceCenterAttachment={R6parts.head,cf(0,0,0,1,0,0,0,1,0,0,0,1)}
}
local getPart=function(name,blacklist)
if blacklist then
for i,v in next,cframes do
if (i.Name==name) and not tfind(blacklist,i) then
return i
end
end
else
for i,v in next,cframes do
if i.Name==name then
return i
end
end
end
return nil
end
local getJoint=function(name)
for i,v in next,joints do
if v.Name==name then
return v
end
end
return {C0=cf_0,C1=cf_0}
end
local getPartFromMesh=function(m,t,blacklist)
if blacklist then
for v,_ in next,cframes do
if v.m and (not tfind(blacklist,v)) and sfind(v.m,m) and sfind(v.t,t) then
return v
end
end
else
for v,_ in next,cframes do
if v.m and sfind(v.m,m) and sfind(v.t,t) then
return v
end
end
end
local p={m=m,t=t}
cframes[p]=cfr
local j={C0=cf_0,C1=cf_0,Part0=p}
p.j=j
return p
end
local getPartJoint=function(p)
if cframes[p] then
local j=p.j
if j then
return j
end
for i,v in next,joints do
if v.Part0==p then
return v
end
end
for i,v in next,joints do
if v.Part1==p then
return v
end
end
end
return nil
end
local getAccWeldFromMesh=function(m,t)
return getPartJoint(getPartFromMesh(m,t))
end
local raycastparams=rp()
raycastparams.FilterType=e.RaycastFilterType.Exclude
raycastparams.RespectCanCollide=true
local rayfilter={}
local characters={}
local refreshrayfilter=function()
tclear(rayfilter)
for i,v in next,characters do
tinsert(rayfilter,v)
end
raycastparams.FilterDescendantsInstances=rayfilter
end
local rootparts={}
for i,v in next,aligns do
v.p=getPart(v.PartName)
if not v.meshid then
v.meshid=""
end
if not v.textureid then
v.textureid=""
end
end
local makePartCons=function(p,t)
if (t.p==p) and insGet(p,"Anchored") then
t.p=nil
end
local con0=Connect(GetPropertyChangedSignal(p,"Anchored"),function()
if insGet(p,"Anchored") then
if t.p==p then
t.c=nil
t.p=nil
end
elseif not t.p then
t.p=p
end
end)
local con1=nil
con1=Connect(insGet(p,"AncestryChanged"),function()
if not IsDescendantOf(p,ws) then
Disconnect(con0)
Disconnect(con1)
if t.p==p then
t.p=nil
end
end
end)
end
local ondes=function(v)
if IsA(v,"Attachment") then
local v1=attachments[insGet(v,"Name")]
if v1 then
local p=insGet(v,"Parent")
if insGet(p,"Parent")~=c then
local meshid=nil
local textureid=nil
if IsA(p,"MeshPart") then
meshid=insGet(p,"MeshId")
textureid=insGet(p,"TextureID")
elseif IsA(p,"BasePart") then
local sm=FindFirstChildOfClass(p,"SpecialMesh")
if sm then
meshid=insGet(sm,"MeshId")
textureid=insGet(sm,"TextureId")
else
return
end
else
return
end
for i,_ in next,cframes do
if (meshid==i.m) and (textureid==i.t) then
local p1=i.p
if p1 then
if p1==p then
return
end
else
i.p=p
makePartCons(p,i)
return
end
else
local j=i.j
if j and sfind(meshid,i.m) and sfind(textureid,i.t) then
i.m=meshid
i.t=textureid
i.l=insGet(p,"Position")
i.p=p
makePartCons(p,i)
i.j=nil
i.Name=insGet(p,"Name")
j.C0=insGet(v,"CFrame")
j.C1=v1[2]
j.Part1=v1[1]
tinsert(joints,j)
return
end
end
end
local n=insGet(insGet(p,"Parent"),"Name")
for i,l in next,aligns do
if l.p and sfind(meshid,l.meshid) and sfind(textureid,l.textureid) and ((not l.AccessoryName) or (l.AccessoryName==n)) then
local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p}
makePartCons(p,t)
if placeholders then
t.v=makeplaceholder(p)
t.b=false
end
cframes[t]=insGet(p,"CFrame")
tinsert(joints,{Part0=t,Part1=l.p,C0=l.C0 or cf_0,C1=cf_0})
l.p=nil
return
end
end
local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p}
makePartCons(p,t)
if placeholders then
t.v=makeplaceholder(p)
t.b=false
end
cframes[t]=insGet(p,"CFrame")
tinsert(joints,{Part0=t,Part1=v1[1],C0=insGet(v,"CFrame"),C1=v1[2]})
end
end
end
end
local simradv=1000
local enumH=e.CoreGuiType.Health
local onplayer=function(v)
simradv=simradv+1000
local lastc=nil
local con0=nil
local con1=nil
local refresh=nil
local oncharacter=function()
local newc=insGet(v,"Character")
if newc and (newc~=lastc) then
lastc=newc
if con0 then
Disconnect(con0)
Disconnect(con1)
con0=nil
end
characters[v]=newc
refreshrayfilter()
local hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1]
if hrp then
rootparts[v]=hrp
else
refresh=true
con0=Connect(preanimation,function()
if refresh then
hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1]
if hrp then
rootparts[v]=hrp
Disconnect(con0)
Disconnect(con1)
con0=nil
return
end
refresh=false
end
end)
con1=Connect(insGet(newc,"ChildAdded"),function()
refresh=true
end)
end
end
end
local charcon=Connect(GetPropertyChangedSignal(v,"Character"),oncharacter)
oncharacter()
plrcleanups[v]=function()
simradv=simradv-1000
characters[v]=nil
rootparts[v]=nil
if con0 then
Disconnect(con0)
Disconnect(con1)
con0=nil
end
Disconnect(charcon)
end
end
tinsert(cons,Connect(insGet(plrs,"PlayerRemoving"),function(v)
local cleanup=plrcleanups[v]
if cleanup then
cleanup()
plrcleanups[v]=nil
end
end))
for i,v in next,GetPlayers(plrs) do simradv=simradv+1000 if v~=lp then tspawn(onplayer,v) end end
tinsert(cons,Connect(insGet(plrs,"PlayerAdded"),onplayer))
if disguiscripts then
tinsert(cons,Connect(insGet(pg,"DescendantAdded"),function(v)
if IsA(v,"Script") then --mind Enum.RunContext.Client
insSet(v,"Disabled",true)
end
end))
end
local lastc=nil
local oncharacter=function()
local newc=insGet(lp,"Character")
if newc and (newc~=lastc) then
lastc=newc
if hrpcon0 then
Disconnect(hrpcon0)
Disconnect(hrpcon1)
hrpcon0=nil
end
if discharscripts then
Connect(insGet(newc,"DescendantAdded"),discharscripts)
for i,v in next,QueryDescendants(newc,"Script") do
insSet(v,"Disabled",true)
end
end
characters[lp]=newc
refreshrayfilter()
local hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1]
if not hrp then
local refresh=true
local thread=crunning()
hrpcon1=Connect(preanimation,function()
if refresh then
hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1] or FindFirstChildWhichIsA(newc,"BasePart")
if hrp then
Disconnect(hrpcon0)
Disconnect(hrpcon1)
hrpcon0=nil
cresume(thread)
return
end
refresh=false
end
end)
hrpcon0=Connect(insGet(newc,"ChildAdded"),function()
refresh=true
end)
cyield()
Wait(stepped)
end
c=newc
if next(flingtable) then
if flingchangestate==3 then
local hum=FindFirstChildOfClass(c,"Humanoid")
if hum then
insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics)
insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false)
end
elseif flingchangestate==1 then
local hum=FindFirstChildOfClass(c,"Humanoid")
if hum then
insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics)
end
elseif flingchangestate==2 then
local hum=FindFirstChildOfClass(c,"Humanoid")
if hum then
insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false)
end
end
for i,v in next,tclone(flingtable) do
if not c then
return
end
local startpos=insGet(i,"Position")
local stoptime=sine+3
while true do
twait()
if sine>stoptime then
break
end
if insGet(i,"Anchored") or not IsDescendantOf(i,ws) then
break
end
if vmagnitude(startpos-insGet(i,"Position"))>200 then
break
end
local tcf=cfAdd(insGet(i,"CFrame"),insGet(i,"AssemblyLinearVelocity")*(sin(sine*15)+1))
if novoid and (cfGet(tcf,"Y")<novoid) then
tcf=cfAdd(tcf,v3_010*(novoid-cfGet(tcf,"Y")))
end
insSet(hrp,"CFrame",tcf)
insSet(hrp,"AssemblyLinearVelocity",insGet(i,"AssemblyLinearVelocity")*v3_101*75)
insSet(hrp,"AssemblyAngularVelocity",flingvel)
end
if v then
Destroy(v)
end
flingtable[i]=nil
end
insSet(hrp,"AssemblyLinearVelocity",v3_0)
insSet(hrp,"AssemblyAngularVelocity",v3_0)
insSet(hrp,"CFrame",cfr)
twait(0.25)
end
if respawntp==0 then
twait()
elseif respawntp==1 then
local startpos=pos+v3(mrandom(-32,32),0,mrandom(-32,32))
local dir=nil
local poscheck=true
while poscheck do
poscheck=false
for i,v in next,rootparts do
local diff=(startpos-insGet(v,"Position"))*v3_101
if vmagnitude(diff)<10 then
poscheck=true
dir=dir or (vnormalize(diff)*3)
startpos=startpos+dir
end
end
local diff=(startpos-pos)*v3_101
if vmagnitude(diff)<10 then
poscheck=true
dir=dir or (vnormalize(diff)*3)
startpos=startpos+dir
end
end
startpos=cfAdd(cfGet(cfr,"Rotation"),startpos)
insSet(hrp,"CFrame",startpos)
insSet(hrp,"AssemblyLinearVelocity",v3_0)
insSet(hrp,"AssemblyAngularVelocity",v3_0)
twait(0.25)
elseif respawntp==2 then
insSet(hrp,"CFrame",cfAdd(cfr,cfGet(cfr,"RightVector")*3.5-cfGet(cfr,"LookVector")*3.5))
insSet(hrp,"AssemblyLinearVelocity",v3_0)
insSet(hrp,"AssemblyAngularVelocity",v3_0)
twait(0.25)
elseif respawntp==3 then
local t=osclock()+0.25
local startcf=cfAdd(cfMul(cfGet(cfr,"Rotation"),angles(1.5707963267948966,0,0)),pos*v3_101+v3_010*min(fpdh+30,v3Get(pos,"Y")-5))
while twait() do
insSet(hrp,"CFrame",startcf)
insSet(hrp,"AssemblyLinearVelocity",v3_0)
insSet(hrp,"AssemblyAngularVelocity",v3_0)
if osclock()>t then
break
end
end
end
if newc~=c then
return
end
primarypart=insGet(newc,"PrimaryPart") or hrp
if hidedeatheffect and GetCoreGuiEnabled(sg,enumH) then
SetCoreGuiEnabled(sg,enumH,false)
end
if breakjointsmethod==4 then
local h=FindFirstChildOfClass(newc,"Humanoid")
if h then
replicatesignal(insGet(h,"ServerBreakJoints"))
else
insGet(newc,"BreakJoints")(newc)
end
elseif breakjointsmethod==1 then
insGet(newc,"BreakJoints")(newc)
local h=FindFirstChildOfClass(newc,"Humanoid")
if h then
insSet(h,"Health",0)
end
elseif breakjointsmethod==2 then
local h=FindFirstChildOfClass(newc,"Humanoid")
if h then
insSet(h,"Health",0)
else
insGet(newc,"BreakJoints")(newc)
end
else
insGet(newc,"BreakJoints")(newc)
end
cons.ondes=Connect(insGet(newc,"DescendantAdded"),ondes)
for i,v in next,QueryDescendants(newc,"Attachment") do
ondes(v)
end
end
end
tinsert(cons,Connect(GetPropertyChangedSignal(lp,"Character"),oncharacter))
oncharacter()
local setsimrad=emptyfunction
if simrad then
setsimrad=function()
if pcall(insSet,lp,"SimulationRadius",simradv) then
setsimrad=function()
insSet(lp,"SimulationRadius",simradv)
end
else
setsimrad=emptyfunction
end
end
end
local mradN05=-0.008726646259971648
local pi2=math.pi/2-0.0001
local npi2=-pi2
local KeyCode=e.KeyCode
local enumYXZ=e.RotationOrder.YXZ
local enumMB2=e.UserInputType.MouseButton2
local enumMLCP=e.MouseBehavior.LockCurrentPosition
local enumMLC=(insGet(uis,"TouchEnabled") and enumMLCP) or e.MouseBehavior.LockCenter
local enumMW=e.UserInputType.MouseWheel
local enumMM=e.UserInputType.MouseMovement
local mouseBehavior=insGet(uis,"MouseBehavior")
tinsert(cons,Connect(GetPropertyChangedSignal(uis,"MouseBehavior"),function()
if insGet(uis,"MouseBehavior")~=mouseBehavior then
insSet(uis,"MouseBehavior",mouseBehavior)
end
end))
local mode="default"
local defaultmode={}
local modes={default=defaultmode}
local lerpsIdle=emptyfunction
local lerpsWalk=emptyfunction
local lerpsJump=emptyfunction
local lerpsFall=emptyfunction
local addmode=function(key,mode)
if (type(key)~="string") or (type(mode)~="table") then
return
end
for i,v in next,mode do
if type(v)~="function" then
mode[i]=nil
end
end
if key=="default" then
defaultmode=mode
modes.default=mode
lerpsIdle=mode.idle or emptyfunction
lerpsWalk=mode.walk or emptyfunction
lerpsJump=mode.jump or emptyfunction
lerpsFall=mode.fall or emptyfunction
if mode.modeEntered then
mode.modeEntered()
end
elseif #key==1 then
key=KeyCode[supper(ssub(key,1,1))]
modes[key]=mode
end
end
local keyW=KeyCode.W
local Wpressed=IsKeyDown(uis,keyW)
local keyA=KeyCode.A
local Apressed=IsKeyDown(uis,keyA)
local keyS=KeyCode.S
local Spressed=IsKeyDown(uis,keyS)
local keyD=KeyCode.D
local Dpressed=IsKeyDown(uis,keyD)
local keySpace=KeyCode.Space
local jumpingInput=IsKeyDown(uis,keySpace)
local FWmovement=0
local RTmovement=0
local isWalking=false
local refreshKeyboardMovement=function()
if Wpressed then if Spressed then if Dpressed then if Apressed then isWalking=false else FWmovement=0 RTmovement=1 isWalking=true end else if Apressed then FWmovement=0 RTmovement=-1 isWalking=true else isWalking=false end end else FWmovement=1 if Dpressed then if Apressed then RTmovement=0 else RTmovement=1 end else if Apressed then RTmovement=-1 else RTmovement=0 end end isWalking=true end else if Spressed then FWmovement=-1 if Dpressed then if Apressed then RTmovement=0 else RTmovement=1 end else if Apressed then RTmovement=-1 else RTmovement=0 end end isWalking=true else if Dpressed then if Apressed then isWalking=false else FWmovement=0 RTmovement=1 isWalking=true end else if Apressed then FWmovement=0 RTmovement=-1 isWalking=true else isWalking=false end end end end
end
refreshKeyboardMovement()
local keyShift=KeyCode.LeftShift
tinsert(cons,Connect(insGet(uis,"InputBegan"),function(a)
if insGet(gs,"MenuIsOpen") or GetFocusedTextBox(uis) then
return
end
a=insGet(a,"KeyCode")
if a==keyW then
Wpressed=true
refreshKeyboardMovement()
elseif a==keyA then
Apressed=true
refreshKeyboardMovement()
elseif a==keyS then
Spressed=true
refreshKeyboardMovement()
elseif a==keyD then
Dpressed=true
refreshKeyboardMovement()
elseif a==keySpace then
jumpingInput=true
elseif a==keyShift then
shiftlock=allowshiftlock and not shiftlock
elseif modes[a] then
local modeLeft=modes[mode].modeLeft
if modeLeft then
modeLeft()
end
if mode==a then
mode="default"
else
mode=a
end
local modet=modes[mode]
lerpsIdle=modet.idle or defaultmode.idle or emptyfunction
lerpsWalk=modet.walk or defaultmode.walk or emptyfunction
lerpsJump=modet.jump or defaultmode.jump or emptyfunction
lerpsFall=modet.fall or defaultmode.fall or emptyfunction
if modes[mode].modeEntered then
modes[mode].modeEntered()
end
end
end))
tinsert(cons,Connect(insGet(uis,"InputEnded"),function(a)
a=insGet(a,"KeyCode")
if a==keyW then
Wpressed=false
refreshKeyboardMovement()
elseif a==keyA then
Apressed=false
refreshKeyboardMovement()
elseif a==keyS then
Spressed=false
refreshKeyboardMovement()
elseif a==keyD then
Dpressed=false
refreshKeyboardMovement()
elseif a==keySpace then
jumpingInput=false
end
end))
local thumbstickEndX=0
local thumbstickStartY=0
local thumbstickSizeMultiplier=0
local jumpStartX=0
local jumpStartY=0
local jumpEndX=0
local jumpEndY=0
local thumbstickInputObject=nil
local jumpInputObject=nil
local cameraRotateInputObject=nil
local cameraZoomInputObject=nil
local thumbstickTouchStart=v3_0
local cameraZoomInputMagnitude=0
tinsert(cons,Connect(insGet(uis,"TouchStarted"),function(inputObject)
if insGet(gs,"MenuIsOpen") or GetFocusedTextBox(uis) then
return
end
local touchPos=insGet(inputObject,"Position")
local touchX=v3Get(touchPos,"X")
local touchY=v3Get(touchPos,"Y")
if (not thumbstickInputObject) and touchX<thumbstickEndX and touchY>thumbstickStartY then
thumbstickInputObject=inputObject
thumbstickTouchStart=insGet(inputObject,"Position")
isWalking=false
elseif (not jumpInputObject) and touchY>jumpStartY and touchX>jumpStartX and touchX<jumpEndX and touchY<jumpEndY then
jumpInputObject=inputObject
jumpingInput=true
elseif not cameraRotateInputObject then
cameraRotateInputObject=inputObject
else
cameraZoomInputObject=inputObject
cameraZoomInputMagnitude=vmagnitude(insGet(cameraRotateInputObject,"Position")-insGet(cameraZoomInputObject,"Position"))
end
end))
tinsert(cons,Connect(insGet(uis,"TouchMoved"),function(inputObject)
local touchPos=insGet(inputObject,"Position")
local touchX=v3Get(touchPos,"X")
local touchY=v3Get(touchPos,"Y")
if inputObject==thumbstickInputObject then
local direction=insGet(inputObject,"Position")-thumbstickTouchStart
local directionMag=vmagnitude(direction)/thumbstickSizeMultiplier
if directionMag>0.05 then
isWalking=true
direction=vnormalize(direction)*min(1,(directionMag-0.05)/0.95)
FWmovement=-v3Get(direction,"Y")
RTmovement=v3Get(direction,"X")
else
isWalking=false
end
elseif inputObject==jumpInputObject then
jumpingInput=touchY>jumpStartY and touchX>jumpStartX and touchX<jumpEndX and touchY<jumpEndY
else
if cameraZoomInputObject then
local newMagnitude=vmagnitude(insGet(cameraRotateInputObject,"Position")-insGet(cameraZoomInputObject,"Position"))
cammag=cammag+(newMagnitude-cameraZoomInputMagnitude)*0.04*(0.75-cammag/4)
cameraZoomInputMagnitude=newMagnitude
if cammag<0 then
firstperson=false
else
cammag=0
firstperson=true
end
elseif inputObject==cameraRotateInputObject then
local rotation=GetMouseDelta(uis)
camrotX=clamp(v2Get(rotation,"Y")*mradN05+camrotX,npi2,pi2)
camrotY=v2Get(rotation,"X")*mradN05+camrotY
camrot=angles(camrotX,camrotY,0,enumYXZ)
camcfLV=cfGet(camrot,"LookVector")
camcfRV=cfGet(camrot,"RightVector")
end
end
end))
tinsert(cons,Connect(insGet(uis,"TouchEnded"),function(inputObject)
if inputObject==thumbstickInputObject then
thumbstickInputObject=nil
isWalking=false
elseif inputObject==jumpInputObject then
jumpInputObject=nil
jumpingInput=false
elseif inputObject==cameraRotateInputObject then
cameraRotateInputObject=nil
cameraZoomInputObject=nil
elseif inputObject==cameraZoomInputObject then
cameraZoomInputObject=nil
end
end))
local refreshTouchRegions=function()
local sX=insGet(mouse,"ViewSizeX")
local sY=insGet(mouse,"ViewSizeY")
local isSmallScreen=min(sX,sY)<=500
sY=sY+insGet(gs,"TopbarInset").Height
thumbstickEndX=sX*0.4
thumbstickStartY=(sY+0)*0.333
if isSmallScreen then
thumbstickSizeMultiplier=35
jumpStartX=sX-95
jumpStartY=sY-90
jumpEndX=jumpStartX+70
jumpEndY=jumpStartY+70
else
thumbstickSizeMultiplier=60
jumpStartX=sX-170
jumpStartY=sY-210
jumpEndX=jumpStartX+120
jumpEndY=jumpStartY+120
end
end
tinsert(cons,Connect(GetPropertyChangedSignal(mouse,"ViewSizeX"),refreshTouchRegions))
tinsert(cons,Connect(GetPropertyChangedSignal(mouse,"ViewSizeY"),refreshTouchRegions))
tinsert(cons,Connect(GetPropertyChangedSignal(gs,"TopbarInset"),refreshTouchRegions))
refreshTouchRegions()
local mouseCameraMove=false
tinsert(cons,Connect(insGet(uis,"InputChanged"),function(a,b)
if b then return end
local inputType=insGet(a,"UserInputType")
if mouseCameraMove and inputType==enumMM then
local rotation=GetMouseDelta(uis)
camrotX=clamp(v2Get(rotation,"Y")*mradN05+camrotX,npi2,pi2)
camrotY=v2Get(rotation,"X")*mradN05+camrotY
camrot=angles(camrotX,camrotY,0,enumYXZ)
camcfLV=cfGet(camrot,"LookVector")
camcfRV=cfGet(camrot,"RightVector")
elseif inputType==enumMW then
cammag=cammag+v3Get(insGet(a,"Position"),"Z")*(0.75-cammag/4)
if cammag<0 then
firstperson=false
else
cammag=0
firstperson=true
end
end
end))
local predictionfling=function(target)
if typeof(target)~="Instance" then
target=insGet(mouse,"Target")
if not target then
return false
end
end
if not IsDescendantOf(target,ws) then
return false
end
if IsA(target,"BasePart") or IsA(target,"Humanoid") then
target=insGet(target,"Parent")
if IsA(target,"Accoutrement") then
target=insGet(target,"Parent")
end
end
if (not IsA(target,"Model")) or (target==c) then
return false
end
local targetpart=QueryDescendants(target,">BasePart#HumanoidRootPart")[1] or QueryDescendants(target,">BasePart#Torso")[1] or QueryDescendants(target,">BasePart#UpperTorso")[1]
if (not targetpart) or (flingtable[targetpart]~=nil) then
return false
end
if highlightflingtargets then
local h=i("Highlight")
insSet(h,"Name",rs())
insSet(h,"Adornee",target)
insSet(h,"OutlineColor",c3(1,0,0))
insSet(h,"Parent",i10)
flingtable[targetpart]=h
else
flingtable[targetpart]=false
end
return true
end
if ctrlclicktp then
ctrlclicktp=KeyCode.LeftControl
local tpoff=v3_010*3
if clickfling then
tinsert(cons,Connect(insGet(mouse,"Button1Down"),function()
if insGet(mouse,"Target") then
if IsKeyDown(uis,ctrlclicktp) then
pos=cfGet(insGet(mouse,"Hit"),"Position")+tpoff
cfr=cfl(pos,pos+camcfLV*v3_101)
xzvel=v3_0
Yvel=0
else
predictionfling()
end
end
end))
else
tinsert(cons,Connect(insGet(mouse,"Button1Down"),function()
if insGet(mouse,"Target") and IsKeyDown(uis,ctrlclicktp) then
pos=cfGet(insGet(mouse,"Hit"),"Position")+tpoff
cfr=cfl(pos,pos+camcfLV*v3_101)
xzvel=v3_0
Yvel=0
end
end))
end
elseif clickfling then
tinsert(cons,Connect(insGet(mouse,"Button1Down"),predictionfling))
end
local hhOff=3
local hhOff1=3.01
local setHipHeight=function(n)
hhOff=n+3
hhOff1=n+3.01
end
local noYvelTime=1
local lastsine=sine
local mainFunction=function()
sine=osclock()
local delta=sine-lastsine
deltaTime=min(delta*10,1)
lastsine=sine
if shiftlock then
if allowshiftlock then
if mouseBehavior~=enumMLC then
mouseBehavior=enumMLC
insSet(uis,"MouseBehavior",mouseBehavior)
end
mouseCameraMove=true
else
shiftlock=false
end
elseif firstperson then
if mouseBehavior~=enumMLC then
mouseBehavior=enumMLC
insSet(uis,"MouseBehavior",mouseBehavior)
end
mouseCameraMove=true
elseif IsMouseButtonPressed(uis,enumMB2) then
if mouseBehavior~=enumMLCP then
mouseBehavior=enumMLCP
insSet(uis,"MouseBehavior",mouseBehavior)
end
mouseCameraMove=true
else
if mouseBehavior~=enumMD then
mouseBehavior=enumMD
insSet(uis,"MouseBehavior",mouseBehavior)
end
mouseCameraMove=false
end
local raycastresult=Raycast(ws,pos,v3_010*(fpdh-v3Get(pos,"Y")),raycastparams)
local onground=nil
if raycastresult then
onground=raycastresult.Distance<hhOff1
if onground then
Yvel=0
pos=pos+v3_010*(v3Get(raycastresult.Position,"Y")+hhOff-v3Get(pos,"Y"))*min(delta*20,1)
if jumpingInput and (jumpPower>0) then
Yvel=jumpPower
onground=false
end
else
Yvel=Yvel-gravity*delta
raycastresult=v3Get(raycastresult.Position,"Y")
if v3Get(pos,"Y")+Yvel*delta<raycastresult then
Yvel=0
pos=pos+v3_010*(raycastresult+hhOff-v3Get(pos,"Y"))
end
end
else
Yvel=0
onground=false
end
if firstperson then
if isWalking then
if walkSpeed==0 then
xzvel=v3_0
if onground then
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
else
xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed
if onground then
pos=pos+xzvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsWalk()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+(xzvel+v3_010*Yvel)*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+(xzvel+v3_010*Yvel)*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
else
xzvel=v3_0
if onground then
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
elseif shiftlock then
if isWalking then
if walkSpeed==0 then
xzvel=v3_0
if onground then
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
else
xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed
if onground then
pos=pos+xzvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsWalk()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+(xzvel+v3_010*Yvel)*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+(xzvel+v3_010*Yvel)*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
else
xzvel=v3_0
if onground then
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfl(pos,pos+camcfLV*v3_101)
camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
else
if isWalking then
if walkSpeed==0 then
xzvel=v3_0
if onground then
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
else
xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed
if onground then
pos=pos+xzvel*delta
cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsWalk()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+(xzvel+(v3_010*Yvel))*delta
cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+(xzvel+(v3_010*Yvel))*delta
cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
else
xzvel=v3_0
if onground then
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsIdle()
noYvelTime=min(noYvelTime+delta*0.3,1)
xzvel=xzvel*(1-noYvelTime)
elseif Yvel>0 then
pos=pos+v3_010*Yvel*delta
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsJump()
noYvelTime=0
else
pos=pos+v3_010*Yvel*delta
cfr=cfAdd(cfGet(cfr,"Rotation"),pos)
camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag)
cframes[rootpart]=cfr
insSet(cam,"CFrame",camcf)
lerpsFall()
noYvelTime=0
end
end
end
refreshjointsI(rootpart)
tclear(refreshedjoints)
local sine15=sine*15
local idlerv=v3(sin(sine15),sin(sine15+1.0471975511965976),sin(sine15+2.0943951023931953))
local idleoff=idlerv*0.003910064697265625 --0.0156402587890625/4
local claimpos=insGet(primarypart,"Position")
local claimposY=v3Get(claimpos,"Y")
for i,v in next,cframes do
local part=i.p
if part then
if insGet(part,"ReceiveAge")==0 then
local placeholder=i.v
local vpos=cfGet(v,"Position")
if novoid and (v3Get(vpos,"Y")<novoid) then
v=cfAdd(v,v3_010*(novoid-v3Get(vpos,"Y")))
end
local lastpos=i.l
local vel=(vpos-lastpos)/delta
local mag=vmagnitude(vel)
if mag<0.11730194091796875 then --0.0156402587890625*15/2
if placeholder and i.b then
insSet(placeholder,"Parent",nil)
i.b=false
end
i.l=cfGet(v,"Position")
v=cfAdd(v,idleoff)
elseif mag>speedlimit then
if placeholder then
insSet(placeholder,"CFrame",v)
if not i.b then
insSet(placeholder,"Parent",ws)
i.b=true
end
end
vel=vnormalize(vel)*speedlimit
local newpos=lastpos+vel*delta
v=cfAdd(cfGet(v,"Rotation"),newpos)
i.l=newpos
else
if placeholder and i.b then
insSet(placeholder,"Parent",nil)
i.b=false
end
i.l=cfGet(v,"Position")
end
local claimtime=i.c
if claimtime then
if sine-claimtime<retVelTime then
local Ydiff=cfGet(v,"Y")-claimposY
local velY=25.01
local fallingTime=0
while (Ydiff>0) or (velY>0) do
fallingTime=fallingTime+0.025
if fallingTime>0.6 then
break
end
velY=velY-velYdelta
Ydiff=Ydiff+(velY*0.025)
end
insSet(part,"AssemblyLinearVelocity",(claimpos-cfGet(v,"Position"))*v3_101/fallingTime+v3_net)
else
local vel1=vel*noYvelTime+xzvel
if vmagnitude(vel1)>25.01 then
insSet(part,"AssemblyLinearVelocity",vnormalize(vel1)*v3_xzL+v3_net)
else
insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net)
end
end
else
i.c=sine
local vel1=vel*noYvelTime+xzvel
if vmagnitude(vel1)>25.01 then
insSet(part,"AssemblyLinearVelocity",vnormalize(vel1)*v3_xzL+v3_net)
else
insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net)
end
end
insSet(part,"CFrame",v)
insSet(part,"AssemblyAngularVelocity",idlerv)
else
i.c=nil
i.l=insGet(part,"Position")
local placeholder=i.v
if placeholder then
insSet(placeholder,"CFrame",v)
if not i.b then
insSet(placeholder,"Parent",ws)
i.b=true
end
end
end
else
local placeholder=i.v
if placeholder then
insSet(placeholder,"CFrame",v)
if not i.b then
insSet(placeholder,"Parent",ws)
i.b=true
end
end
end
end
setsimrad()
end
sine=osclock()
lastsine=sine
tinsert(cons,Connect(heartbeat,mainFunction))
mainFunction()
local refreshjoints=function(v) --use this on the main part if u have parts that
refreshjointsI(v) --are connected with each other but arent connected to rootpart
tclear(refreshedjoints)
end
local legcfR=cf(1,-1,0)
local legcfL=cf(-1,-1,0)
local raydir=v3_010*-2
local raycastlegs=function() --this returns 2 values: right leg raycast offset, left leg raycast offset
local rY=Raycast(ws,cfGet(cfMul(cfr,legcfR),"Position"),raydir,raycastparams)
local lY=Raycast(ws,cfGet(cfMul(cfr,legcfL),"Position"),raydir,raycastparams)
if rY then
if lY then
return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3)
else
return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),0
end
elseif lY then
return 0,v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3)
else
return 0,0
end
end
local velbycfrvec=function() --this returns 2 values: forward/backwards movement (from -1 to 1), right/left movement (from -1 to 1)
local fw=cfGet(cfr,"LookVector")*xzvel/walkSpeed
local rt=cfGet(cfr,"RightVector")*xzvel/walkSpeed
return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z")
end
local lastvel=v3_0
local velchg1=v3_0
local velchgbycfrvec=function() --this returns 2 values: forward/backwards velocity change, right/left velocity change
velchg1=velchg1+(lastvel-xzvel) --i recommend setting velchg1 to v3_0 when u start using this function or it will look worse
lastvel=xzvel
velchg1=velchg1-velchg1*(deltaTime/2)
local fw=cfGet(cfr,"LookVector")*velchg1/32
local rt=cfGet(cfr,"RightVector")*velchg1/32
return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z")
end
local lastYvel=0
local velYchg1=0
local velYchg=function() --this returns Y axis velocity change
velYchg1=clamp(velYchg1+(lastYvel-Yvel),-50,50) --i recommend setting velYchg1 to 0 when u start using this function or it will look worse
lastYvel=Yvel
velYchg1=velYchg1-velYchg1*(deltaTime/2)
return velYchg1
end
local rotToMouse=function(alpha) --this rotates ur character towards your mouse hit position
local pos1=pos*v3_010+cfGet(insGet(mouse,"Hit"),"Position")*v3_101
if pos~=pos1 then --could make nan rotation
cfr=Lerp(cfr,cfl(pos,pos1),alpha or deltaTime)
end
end
local glitchJoint=function(joint,targetGlitchTime,delayFrom,delayTo,radiansFrom,radiansTo)
if sine>targetGlitchTime then --example usage: local glitchtime=0 addMode("x",{idle=function() glitchtime=glitchJoint(joint,glitchtime,0.2,0.4,-0.1,0.1) end})
radiansFrom=radiansFrom*100
radiansTo=radiansTo*100
joint.C0=cfMul(joint.C0,angles(mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100))
return sine+mrandom(delayFrom*100,delayTo*100)/100
end
return targetGlitchTime
end
local setWalkSpeed=function(n)
if type(n)~="number" then
n=16
end
walkSpeed=n
end
local setJumpPower=function(n)
if type(n)~="number" then
n=50
end
jumpPower=n
end
local setGravity=function(n)
if type(n)~="number" then
n=196.2
end
gravity=n
end
local setCfr=function(v) --sets character cframe
if typeof(v)=="CFrame" then
local newpos=cfGet(v,"Position")
camcf=cfAdd(camcf,newpos-pos)
insSet(cam,"CFrame",camcf)
cfr=v
pos=newpos
elseif typeof(v)=="Vector3" then
camcf=cfAdd(camcf,v-pos)
insSet(cam,"CFrame",camcf)
cfr=cfAdd(cfGet(cfr,"Rotation"),v)
pos=v
end
end
local getVel=function() --returns character velocity
return xzvel+v3_010*Yvel --important: use only in lerps or it might not work
end
local getCamCF=function() --returns camera cframe
return camcf
end
local isFirstPerson=function() --returns true if user is in first person camera mode
return firstperson
end
return {
cframes=cframes,
joints=joints,
fling=predictionfling,
predictionfling=predictionfling,
refreshjoints=refreshjoints,
raycastlegs=raycastlegs,
velbycfrvec=velbycfrvec,
velchgbycfrvec=velchgbycfrvec,
velYchg=velYchg,
addmode=addmode,
getPart=getPart,
getPartFromMesh=getPartFromMesh,
getAccWeldFromMesh=getAccWeldFromMesh,
getJoint=getJoint,
getPartJoint=getPartJoint,
rotToMouse=rotToMouse,
glitchJoint=glitchJoint,
setWalkSpeed=setWalkSpeed,
setJumpPower=setJumpPower,
setGravity=setGravity,
setCfr=setCfr,
getVel=getVel,
getCamCF=getCamCF,
isFirstPerson=isFirstPerson,
setHipHeight=setHipHeight
}
end
btn("creepy crawler",function()
local t=reanimate()
if type(t)~="table" then return end
local getJoint=t.getJoint
local rootJoint=getJoint("RootJoint")
local rightShoulder=getJoint("Right Shoulder")
local leftShoulder=getJoint("Left Shoulder")
local rightHip=getJoint("Right Hip")
local leftHip=getJoint("Left Hip")
local neck=getJoint("Neck")
t.setWalkSpeed(10)
local jumplerp=function()
neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0,0,3.141592653589793)),deltaTime)
rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.4,0), angles(3.141592653589793,0,-3.141592653589793)),deltaTime)
leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,0.3), angles(1.7453292519943295,0,-0.17453292519943295)),deltaTime)
rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,0.3), angles(1.7453292519943295,0,0.17453292519943295)),deltaTime)
leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.8), angles(1.3962634015954636,0,-0.17453292519943295)),deltaTime)
rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.8), angles(1.3962634015954636,0,0.17453292519943295)),deltaTime)
end
t.addmode("default",{
idle=function()
local sine=sine*60
neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.08726646259971647 * sin((sine + 20) * 0.05),0,3.141592653589793 + 0.3490658503988659 * sin((sine + -30) * 0.025))),deltaTime)
rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5 + 0.1 * sin(sine * 0.05),0), angles(3.141592653589793,0,-3.1590459461097367 + 0.05235987755982989 * sin(sine * 0.025))),deltaTime)
leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime)
rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime)
leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime)
rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime)
end,
walk=function()
local sine=sine*60
neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.17453292519943295,0.03490658503988659 * sin((sine + 2.5) * 0.2),3.141592653589793 + -0.17453292519943295 * sin((sine + -10) * 0.2))),deltaTime)
rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5,0), angles(3.0543261909900767,0.08726646259971647 * sin((sine + 7.5) * 0.2),-3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.2))),deltaTime)
leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5 + 0.5 * sin((sine + 10) * 0.2),0.3 + 0.2 * sin((sine + -10) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin((sine + 15) * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime)
rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.3 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime)
leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.5 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime)
rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5 + 0.5 * sin((sine + 10) * 0.2),0.5 + 0.2 * sin((sine + -7.5) * 0.2)), angles(1.6580627893946132 + -0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime)
end,
jump=jumplerp,
fall=jumplerp
})
end)
btn("nameless animations V8", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local velYchg=t.velYchg
local setWalkSpeed=t.setWalkSpeed
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
local Ychg=velYchg()/20
LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),-1.4835298641951802+0.10471975511965978*sin(sine*1.3),0.5235987755982988)),deltaTime)
RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),1.4835298641951802-0.10471975511965978*sin(sine*1.3),-0.5235987755982988)),deltaTime)
LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1.09-0.1*sin(sine*1.3)+lY-Ychg,lY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),-1.3962634015954636,0)),deltaTime)
RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1.09-0.1*sin(sine*1.3)+rY-Ychg,rY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),1.3962634015954636,0)),deltaTime)
RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.09+0.1*sin(sine*1.3) + Ychg,0.025 * sin(sine*1.3)),angles(-1.5707963267948966+0.026179938779914945*sin(sine*1.3),0,3.141592653589793)),deltaTime)
Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.53588974175501-0.026179938779914945*sin((sine+1)*1.3),0.05235987755982989*sin((sine-0.6)*0.65),3.141592653589793)),deltaTime)
--MW_animatorProgressSave: LeftArm,-1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,-85,6,0,1.3,0,0.05,-0.3,1.3,30,0,0,1,RightArm,1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,85,-6,0,1.3,0,0.05,-0.3,1.3,-30,0,0,1,LeftLeg,-1,0,0,1,-0,-1.5,0,1.3,-1.09,-0.1,0,1.3,-80,0,0,1,0,0,0,1,0,0,0,1,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,-0.0002722442150115967,0,0,1,0,0,0,1,RightLeg,1,0,0,1,0,-1.5,0,1.3,-1.09,-0.1,0,1.3,80,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,1.5,0,1.3,0.09,0.1,0,1.3,-0,0,0,1,0,0.025,0,1.3,180,0,0,1,Head,0,0,0,1,-88,-1.5,1,1.3,1,0,0,1,-0,3,-0.6,0.65,0,0,0,1,180,0,0,1
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Ychg=velYchg()/20
LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(-0.7853981633974483*sin((sine+0.07)*8)*Vfw,-1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime)
RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(0.7853981633974483*sin((sine+0.07)*8)*Vfw,1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime)
RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine - 0.15)*8)+rY-Ychg,rY*-0.5),angles(1.5707963267948966-0.9599310885968813*sin(sine*8)*Vfw,1.5707963267948966-0.7853981633974483*sin(sine*8)*Vrt,-1.5707963267948966)),deltaTime)
LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1+0.3*sin((sine + 0.15)*8)+lY-Ychg,lY*-0.5),angles(1.5707963267948966+0.9599310885968813*sin(sine*8)*Vfw,-1.5707963267948966+0.7853981633974483*sin(sine*8)*Vrt,1.5707963267948966)),deltaTime)
Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin(sine*16),0,3.141592653589793+0.08726646259971647*sin((sine+0.04)*8)-Vrt)),deltaTime)
RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.2 * sin((sine+0.1)*16) + Ychg,0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime)
--MW_animatorProgressSave: CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,8,0,0,0,8,-0.25,0,0,8,0,0,0,8,-0.0002722442150115967,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,-45,0.07,8,0.5,0,0,8,-90,30,0.15,8,0,0,0,8,0,0,0,8,RightArm,1,0,0,8,0,45,0.07,8,0.5,0,0,8,90,30,0.15,8,0,0,0,8,0,0,0,8,RightLeg,1,0,0,8,90,-55,0,8,-1,0.3,-0.15,8,90,-45,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,55,0,8,-1,0.3,0.15,8,-90,45,0,8,0,0,0,8,90,0,0,8,Head,0,0,0,8,-90,5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0.04,8,Torso,0,0,0,8,-90,0,0,8,0,0.2,0.1,16,-0,0,0,8,0,0,0,8,180,0,0,8
end,
jump = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
velYchg()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
velYchg()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
local Ychg=velYchg()/20
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2)+Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), Ychg, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2) + Ychg, 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
velYchg()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9)+Ychg, 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local Ychg=velYchg()/20
local rY, lY = raycastlegs()
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY-Ychg, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY-Ychg, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local Ychg=velYchg()/20
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY-Ychg, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY-Ychg, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
local Ychg=velYchg()/20
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1-Ychg, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1-Ychg, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
modeEntered = function()
setWalkSpeed(25)
end,
idle = function()
velYchg()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
velYchg()
local Vfw, Vrt = velbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - Vrt * 0.2)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
modeLeft = function()
setWalkSpeed(16)
end,
})
addmode("g", {
idle = function()
local Ychg=velYchg()/20
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), Ychg, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
local Ychg=velYchg()/20
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
local Ychg=velYchg()/20
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4)+Ychg, 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
local Ychg=velYchg()/20
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12)+Ychg, 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
local idleL=function()
local Ychg=velYchg()/20
RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,0.7853981633974483,0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime)
RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0.15 * sin((sine-0.1)*8),0.54 * sin(sine*16)+Ychg,0),angles(-1.5707963267948966,-0.08726646259971647*sin((sine-0.0785)*8),3.141592653589793-0.08726646259971647*sin((sine-0.0785)*8))),deltaTime)
RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(0.75+0.07*sin((sine - 0.0785)*8),1.3+0.1*sin((sine - 0.0875)*16),0),angles(1.3962634015954636,2.356194490192345-0.06981317007977318*sin((sine-0.0785)*8),1.2217304763960306)),deltaTime)
Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*16),0.12217304763960307*sin((sine-0.0785)*8),3.141592653589793)),deltaTime)
LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,-0.7853981633974483,-0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime)
LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.45+0.05*sin((sine - 0.0875)*16),-0.2),angles(2.0943951023931953+0.17453292519943295*sin((sine-0.0875)*16),-0.5235987755982988,1.5707963267948966+0.17453292519943295*sin((sine-0.0875)*16))),deltaTime)
--MW_animatorProgressSave: RightLeg,1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,45,0,-0.0875,8,0.25,0,0,16,25,-65,-0.0875,8,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Torso,0,0.15,-0.1,8,-90,0,0,16,0,0.54,0,16,-0,-5,-0.0785,8,0,0,0,16,180,-5,-0.0785,8,RightArm,0.75,0.07,-0.0785,8,80,0,0,16,1.3,0.1,-0.0875,16,135,-4,-0.0785,8,0,0,0,16,70,0,0,16,Head,0,0,0,16,-90,5,-0.1,16,1,0,0,16,-0,7,-0.0785,8,0,0,0,16,180,0,0,16,LeftLeg,-1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,-45,0,0,8,0.25,0,0,16,-25,-65,-0.0875,8,Bandana_Handle,3.9362930692732334e-09,0,0,2,0,0,0,2,0.3000001907348633,0,0,2,0,0,0,2,-0.6002722978591919,0,0,2,0,0,0,2,LeftArm,-1,0,0,16,120,10,-0.0875,16,0.45,0.05,-0.0875,16,-30,0,0,16,-0.2,0,0,16,90,10,-0.0875,16
end
addmode("l", {
modeEntered = function()
setWalkSpeed(10)
end,
idle = idleL,
walk = idleL,
modeLeft = function()
setWalkSpeed(16)
end
})
end)
btn("nameless animations V7", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local velchgbycfrvec=t.velchgbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime)
--RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.2 + 0.2 * sin(sine * 16), Cfw * -3),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - Vfw * 0.15 - Cfw, 0.03490658503988659 * sin(sine * 8) + Vrt * 0.15 + Crt, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - Vrt * 0.1)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * Vfw + 0.4 * sin((sine + 10) * 8) * Vfw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*Vrt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*Vfw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * Vfw - 0.4 * sin((sine + 10) * 8) * Vfw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*Vrt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + Vfw * 0.15, -0.08726646259971647 * sin(sine * 8) + Vrt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - Vrt * 0.5)),deltaTime)
--Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8
end,
jump = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.4835298641951802 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.6580627893946132 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -2.45 - 0.05 * sin(sine * 2), Cfw * -3),angles(0.03490658503988659 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.85 - 0.1 * sin((sine + 0.2) * 2), Cfw * -3),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8) + Crt * 3, -0.1 + 0.2 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4) + Crt, -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.6580627893946132 - Cfw, 0.08726646259971647 + Crt, 3.0543261909900767)),deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.75 + 0.25 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), Cfw * -3),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9) - Cfw, -0.05235987755982989 * sin(sine * 4.5) + Crt, 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt, 0, 0.09 * sin(sine * 2) - Cfw * 3),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local rY, lY = raycastlegs()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
local Vfw, Vrt = velbycfrvec()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2 - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793 - Vrt * 0.2)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end
})
addmode("g", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.3490658503988659 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8) + Crt * 3, 0.2 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.2617993877991494 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4) - Cfw * 3),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4) - Cfw, Crt, 3.6651914291880923)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), Cfw * -3),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12) - Cfw, 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6) + Crt, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
addmode("l", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.15 + 0.4 * sin((sine - 0.5) * 10), Cfw * -3),angles(-1.4835298641951802 - Cfw, 0.17453292519943295 * sin(sine * 5) + Crt, -3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime)
--Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4
end
})
addmode("x", {
idle = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
--RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1
end,
walk = function()
local Cfw, Crt = velchgbycfrvec()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
--RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1
end
})
end)
btn("nameless animations V6", function()
local t=reanimate()
if type(t)~="table" then return end
local raycastlegs=t.raycastlegs
local velbycfrvec=t.velbycfrvec
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
addmode("default", {
idle = function()
local rY, lY = raycastlegs()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime)
--RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2
end,
walk = function()
local fw, rt = velbycfrvec()
local rY, lY = raycastlegs()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin(sine * 16), 0),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - fw * 0.15, 0.03490658503988659 * sin(sine * 8) + rt * 0.15, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - rt * 0.1)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * fw + 0.4 * sin((sine + 10) * 8) * fw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*rt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*fw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*fw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * fw - 0.4 * sin((sine + 10) * 8) * fw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*fw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*rt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + fw * 0.15, -0.08726646259971647 * sin(sine * 8) + rt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - rt * 0.5)),deltaTime)
--Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8
end,
jump = function()
local fw, rt = velbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - rt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end,
fall = function()
local fw, rt = velbycfrvec()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - rt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime)
--Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4
end
})
addmode("q", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2
end
})
addmode("e", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime)
--LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2
end
})
addmode("r", {
idle = function()
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime)
--RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
end
})
addmode("t", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), 0, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4
end
})
addmode("y", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime)
--LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
end
})
addmode("u", {
idle = function()
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime)
--Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2
end
})
addmode("i", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime)
--LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5
end,
})
addmode("o", {
idle = function()
local rY, lY = raycastlegs()
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
--LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2
end,
walk = function()
local fw, rt = velbycfrvec()
local rY, lY = raycastlegs()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - rt)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, 1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * fw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8
end
})
addmode("p", {
idle = function()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime)
--RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
end
})
addmode("f", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end,
walk = function()
local fw, rt = velbycfrvec()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - fw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + rt * 0.2, -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + fw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - rt * 0.2, -2.9670597283903604)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - fw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - rt * 0.2)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime)
--LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1
end
})
addmode("g", {
idle = function()
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), 0, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime)
--LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4
end
})
addmode("h", {
idle = function()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime)
--Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
end
})
addmode("j", {
idle = function()
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4
end
})
addmode("k", {
idle = function()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime)
--GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6
end
})
addmode("l", {
idle = function()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.15 + 0.4 * sin((sine - 0.5) * 10), 0),angles(-1.4835298641951802, 0.17453292519943295 * sin(sine * 5), -3.141592653589793)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime)
--Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4
end
})
end)
btn("Immortality Lord", function()
local backup=aligns
aligns={
{PartName="Torso",meshid="17269636541"},
{PartName="Head",meshid="17269753087",C0=angles(0,3.14,0)},
{PartName="Head",meshid="17375312569",C0=cf(1.50995803e-08,-1.07200003,-0.100000001,-1,0,1.50995803e-07,0,1,0,-1.50995803e-07,0,-1)},
{PartName="Left Arm",meshid="17269487439",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",meshid="17269487439",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Leg",meshid="17269487439",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Leg",meshid="17269487439",C0=angles(0,0,1.5707963267948966)},
{PartName="Torso",meshid="111946216585470"},
{PartName="Head",meshid="92572400594624",C0=angles(0,3.14,0)},
{PartName="Left Arm",meshid="117649985156221"},
{PartName="Right Arm",meshid="93749227415046"},
{PartName="Left Leg",meshid="137156465227879"},
{PartName="Right Leg",meshid="76010149115685"},
{PartName="Torso",meshid="126825022897778"},
{PartName="Left Arm",meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Arm",meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966)},
{PartName="Left Leg",meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966)},
{PartName="Right Leg",meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966)}
}
local t=reanimate()
aligns=backup
if type(t)~="table" then return end
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
local getVel=t.getVel
local setCfr=t.setCfr
local getCamCF=t.getCamCF
local cframes=t.cframes
local joints=t.joints
local getAccWeldFromMesh=t.getAccWeldFromMesh
local setWalkSpeed=t.setWalkSpeed
local fling=t.fling
local rad=math.rad
Neck.C1=cf(0,-1,0,-1,0,0,0,0,1,0,1,-0)
RootJoint.C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0)
RightShoulder.C1=cf(-1,1,0,0,0,1,0,1,-0,-1,0,0)
LeftShoulder.C1=cf(1,1,0,0,0,-1,0,1,0,1,0,0)
RightHip.C1=cf(1,2,0,0,0,1,0,1,-0,-1,0,0)
LeftHip.C1=cf(-1,2,0,0,0,-1,0,1,0,1,0,0)
setWalkSpeed(32)
t.setJumpPower(0)
t.setHipHeight(7)
t.setGravity(math.huge)
local torso=t.getPart("Torso")
local rootpart=t.getPart("HumanoidRootPart")
local leftWingPart={}
cframes[leftWingPart]=cf_0
local leftWingAccWeld=getAccWeldFromMesh("17269814619","")
leftWingAccWeld.C0=angles(0,3.14,0)
leftWingAccWeld.C1=cf_0
leftWingAccWeld.Part1=leftWingPart
local LeftWing={
C0=cf(-.3,1,1)*angles(0,1.5707963267948966,0),
C1=cf(2.2,2,1.5),
Part0=torso,
Part1=leftWingPart
}
tinsert(joints,LeftWing)
local rightWingPart={}
cframes[rightWingPart]=cf_0
local rightWingAccWeld=getAccWeldFromMesh("17269824947","")
rightWingAccWeld.C0=angles(0,3.14,0)
rightWingAccWeld.C1=cf_0
rightWingAccWeld.Part1=rightWingPart
local RightWing={
C0=cf(.3,1,1)*angles(0,1.5707963267948966,0),
C1=cf(2.2,2,-1.5),
Part0=torso,
Part1=rightWingPart
}
tinsert(joints,RightWing)
local swordpart={}
cframes[swordpart]=cf_0
local swordAccWeld0=getAccWeldFromMesh("17326555172","")
swordAccWeld0.C0=cf(-0.0023765564,2.14191723,3.825109,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308)
swordAccWeld0.C1=cf_0
swordAccWeld0.Part1=swordpart
local swordAccWeld1=getAccWeldFromMesh("17326476901","")
swordAccWeld1.C0=cf(-0.00237464905,-1.31204176,-3.18902349,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308)
swordAccWeld1.C1=cf_0
swordAccWeld1.Part1=swordpart
local Sword={
C0=cf(0,-2,0)*angles(1.57,0,0),
C1=cf(0,-6.3,0),
Part0=t.getPart("Right Arm"),
Part1=swordpart
}
tinsert(joints,Sword)
local DefaultsNeckC0 = cf(0,2,0)*angles(-1.5707963267948966,0,3.141592653589793)
local DefaultsRootJointC0 = angles(-1.5707963267948966,0,3.141592653589793)
local DefaultsRightShoulderC0 = cf(-1,0,0)*angles(0,1.5707963267948966,0)
local DefaultsLeftShoulderC0 = cf(1,0,0)*angles(0,-1.5707963267948966,0)
local TimingSine=sine*60
local attacking=false
local animOverwrite=nil
local neckSnap=false
local Lerp1=function(a,b,c)
return Lerp(a,b,min(c*6*deltaTime,1))
end
local v3_030=v3_010*3
local flycf=nil
local flypos=nil
local charcf=cf_0
local animations=function(onground)
TimingSine=sine*60
local vel=getVel()
local xzvel=vel*v3_101
if flycf then
if xzvel~=v3_0 then
local camrot=cfGet(getCamCF(),"Rotation")
local clv=cfGet(camrot,"LookVector")
local crv=cfGet(camrot,"RightVector")
local fw=vnormalize(clv*v3_101)*xzvel
fw=clv*(v3Get(fw,"X")+v3Get(fw,"Z"))
local rt=vnormalize(crv*v3_101)*xzvel
rt=crv*(v3Get(rt,"X")+v3Get(rt,"Z"))
flypos=flypos+vnormalize(fw+rt)*deltaTime*3.2
flycf=cfAdd(camrot,flypos)
charcf=cfAdd(flycf,cfGet(flycf,"UpVector")*3-v3_030)
end
cframes[rootpart]=flycf
setCfr(charcf)
elseif onground then
charcf=cframes[rootpart]
elseif cframes[rootpart].Y<charcf.Y then
local newcf=cframes[rootpart]
local lastY=cfGet(charcf,"Y")
charcf=cfAdd(cfGet(newcf,"Rotation"),v3(cfGet(newcf,"X"),lastY+(cfGet(newcf,"Y")-lastY)*deltaTime*0.6,cfGet(newcf,"Z")))
cframes[rootpart]=charcf
setCfr(charcf)
else
charcf=cframes[rootpart]
end
if attacking then
animOverwrite()
elseif xzvel~=v3_0 then
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
if onground and not flycf then
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(-0.17453292519943295,0,0)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-2,0)*angles(rad(154.35-5.65*sin(TimingSine/25)),0,0),.25)
else
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25)
end
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.3490658503988659,0,0),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
else
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.3490658503988659,0,0),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0*angles(0.3490658503988659,rad(10*sin(TimingSine/50)),0)
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0*angles(0.3490658503988659,rad(10*sin(TimingSine/50)),0),.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(20+mrandom(-20,20)),rad((10*sin(TimingSine/50))+mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
if onground and not flycf then
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(-0.17453292519943295,0,0)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-2,0)*angles(rad(154.35-5.65*sin(TimingSine/25)),0,0),.25)
else
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25)
end
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(0.17453292519943295,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(0.3490658503988659,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
RightWing.C0 = Lerp1(RightWing.C0,cf(0.3,1,1)*angles(0,rad(105-25*cos(TimingSine/25)),0),.25)
LeftWing.C0 = Lerp1(LeftWing.C0,cf(-0.3,1,1)*angles(0,rad(75+25*cos(TimingSine/25)),0),.25)
end
local onKeyPressed=function(key)
if key=="f" then
if flycf then
flycf=nil
charcf=cf(flypos)
setCfr(charcf)
else
flypos=cfGet(cframes[rootpart],"Position")
flycf=cf(flypos)
charcf=flycf
end
elseif key=="z" then
if attacking then return end
attacking=true
setWalkSpeed(0)
animOverwrite=function()
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.08726646259971647,0,-0.3490658503988659),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(1.3962634015954636,0,0.8726646259971648)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(-1,-1,0)*angles(3.141592653589793,-1.5707963267948966,0),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.08726646259971647,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
twait(0.25)
local flingpos=cfGet(cfMul(cframes[rootpart],cf(0,0,-9)),"Position")
for i,v in next,QueryDescendants(ws,"Humanoid") do
local p=v.Parent
p=QueryDescendants(p,">BasePart#HumanoidRootPart")[1] or FindFirstChildWhichIsA(p,"BasePart")
if p and (vmagnitude(insGet(p,"Position")-flingpos)<9) then
fling(v)
end
end
animOverwrite=function()
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.08726646259971647,0,0.3490658503988659),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(2,1,-1)*angles(1.3962634015954636,0,-0.8726646259971648)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(-1,-1,0)*angles(3.141592653589793,-1.5707963267948966,0),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.08726646259971647,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
twait(0.25)
setWalkSpeed(32)
attacking=false
elseif key=="x" then
attacking=true
setWalkSpeed(0)
local newpos=cfGet(insGet(mouse,"Hit"),"Position")+v3_010*10
local newcf=cfl(newpos,newpos+cfGet(getCamCF(),"LookVector")*v3_101)
animOverwrite=function()
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.3490658503988659,0,0),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
twait(0.5)
local animStart=sine
animOverwrite=function()
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-20*(.5+sine-animStart))*angles(0.3490658503988659,0,0),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
twait(0.5)
if flycf then
flycf=newcf
flypos=newpos
end
charcf=newcf
setCfr(newcf)
twait(0.5)
animStart=sine
animOverwrite=function()
RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,(-sin(TimingSine/25))-(10-(sine-animStart)*20))*angles(0.3490658503988659,0,0),.25)
if neckSnap then
Neck.C0 = DefaultsNeckC0
neckSnap = false
else
Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25)
end
if mrandom(15) == 1 then
Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20)))
neckSnap = true
end
RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25)
Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25)
LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25)
RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25)
LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25)
end
twait(0.5)
setWalkSpeed(32)
attacking=false
end
end
local animations1=function()
animations(true)
end
local animations0=function()
animations(false)
end
local lastmode="default"
t.addmode("default",{
modeEntered=function()
onKeyPressed(lastmode)
lastmode="default"
end,
idle=animations1,walk=animations1,jump=animations0,fall=animations0
})
t.addmode("z",{
modeEntered=function()
onKeyPressed("z")
lastmode="z"
end,
idle=animations1,walk=animations1,jump=animations0,fall=animations0
})
t.addmode("x",{
modeEntered=function()
onKeyPressed("x")
lastmode="x"
end,
idle=animations1,walk=animations1,jump=animations0,fall=animations0
})
t.addmode("f",{
modeEntered=function()
onKeyPressed("f")
lastmode="f"
end,
idle=animations1,walk=animations1,jump=animations0,fall=animations0
})
end)
lbl("(needs specific accessories)")
local lcv4effects=nil
btn("LCV4 simplified", function()
local t=reanimate()
if type(t)~="table" then return end
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
local setCfr=t.setCfr
local getVel=t.getVel
local cframes=t.cframes
local rootpart=t.getPart("HumanoidRootPart")
local rightarm=t.getPart("Right Arm")
local lastkeybindf=emptyfunction
local idle=emptyfunction
local walk=emptyfunction
local deltaTime60=0
local sine60=sine*60
local lastY=cframes[rootpart].Y
local cresume=coroutine.resume
local cyield=coroutine.yield
local crunning=coroutine.running
local lastsine=sine
local delta=0
local ft=1/60
local t60fps=0
local resume60fps={}
local resume60fps1={}
local resumes=0
local updateColor=emptyfunction
local updateGuiColor=emptyfunction
local updateGuiPos=emptyfunction
local modechangedanimation=emptyfunction
local WEffect=emptyfunction
local modetable={
modeEntered=function()
lastkeybindf()
end,
idle=function()
delta=sine-lastsine
lastsine=sine
resumes=0
t60fps=t60fps+delta
while t60fps>0.0167 do
t60fps=t60fps-0.0167
resumes=resumes+1
resume60fps,resume60fps1=resume60fps1,resume60fps
for i,v in next,resume60fps1 do
cresume(v)
end
tclear(resume60fps1)
end
deltaTime60=deltaTime*6
sine60=sine*60
lastY=cframes[rootpart].Y
idle()
updateGuiPos()
end,
walk=function()
delta=sine-lastsine
lastsine=sine
resumes=0
t60fps=t60fps+delta
while t60fps>0.0167 do
t60fps=t60fps-0.0167
resumes=resumes+1
resume60fps,resume60fps1=resume60fps1,resume60fps
for i,v in next,resume60fps1 do
cresume(v)
end
tclear(resume60fps1)
end
deltaTime60=deltaTime*6
sine60=sine*60
lastY=cframes[rootpart].Y
walk()
updateGuiPos()
end,
fall=function()
delta=sine-lastsine
lastsine=sine
resumes=0
t60fps=t60fps+delta
while t60fps>0.0167 do
t60fps=t60fps-0.0167
resumes=resumes+1
resume60fps,resume60fps1=resume60fps1,resume60fps
for i,v in next,resume60fps1 do
cresume(v)
end
tclear(resume60fps1)
end
local newcf=cframes[rootpart]
newcf=cfAdd(cfGet(newcf,"Rotation"),v3(cfGet(newcf,"X"),lastY+(cfGet(newcf,"Y")-lastY)*deltaTime*0.6,cfGet(newcf,"Z")))
cframes[rootpart]=newcf
setCfr(newcf)
lastY=newcf.Y
deltaTime60=deltaTime*6
sine60=sine*60
if getVel()*v3_101==v3_0 then
idle()
else
walk()
end
updateGuiPos()
end
}
t.addmode("default",modetable)
local bindKey=function(key,f)
local modetable=tclone(modetable)
modetable.modeEntered=function()
lastkeybindf=f
f()
end
t.addmode(key,modetable)
end
local WalkSpeed=50
local HipHeight=3
local setWalkSpeed=t.setWalkSpeed
setWalkSpeed(WalkSpeed)
local setHipHeight=t.setHipHeight
setHipHeight(HipHeight)
t.setJumpPower(0)
t.setGravity(math.huge)
local rad=0.017453292519943295
local fmod=math.fmod
local c3_0=c3()
local rgb=Color3.fromRGB
local hsv=Color3.fromHSV
local NECKC0=cf(0,1,0,-1,-0,-0,0,0,1,0,1,0)
local ROOTC0=cf(0,0,0,-1,0,0,0,0,1,0,1,0)
local RSC0=cf(-0.5,0,0,0,0,1,0,1,0,-1,0,0)
local LSC0=cf(0.5,0,0,0,0,-1,0,1,0,1,0,0)
local Lerp1=function(a,b,c)
return Lerp(a,b,min(1,deltaTime60*c))
end
local Mode=0
local NeckSnap=false
local CurrentColor=c3_0
local ChangeName=emptyfunction
if lcv4effects then
local i1=i("BillboardGui")
local i2=i("TextLabel")
insSet(i1,"AlwaysOnTop",true)
insSet(i1,"Size",u2(7,35,3,15))
insSet(i1,"StudsOffset",v3(0,2,0))
insSet(i1,"ResetOnSpawn",false)
insSet(i1,"MaxDistance",math.huge)
insSet(i1,"Name",rs())
insSet(i2,"BackgroundTransparency",1)
insSet(i2,"TextScaled",true)
insSet(i2,"BorderSizePixel",0)
insSet(i2,"TextStrokeTransparency",0)
insSet(i2,"Size",u2(1,0,0.5,0))
insSet(i2,"Name",rs())
insSet(i2,"Parent",i1)
local fonts=e.Font
fonts={
fonts.Antique,
fonts.Arcade,
fonts.Arial,
fonts.ArialBold,
fonts.Bodoni,
fonts.Cartoon,
fonts.Code,
fonts.Fantasy,
fonts.Garamond,
fonts.Highway,
fonts.Legacy,
fonts.SciFi,
fonts.SourceSans,
fonts.SourceSansBold,
fonts.SourceSansItalic,
fonts.SourceSansLight,
fonts.SourceSansSemibold
}
local fontsl=#fonts
local thread=nil
thread=tspawn(function()
local i=0
while true do
i=i+1
if i==3 then
i=0
updateColor()
insSet(i2,"TextColor3",CurrentColor)
end
insSet(i2,"Font",fonts[mrandom(fontsl)])
insSet(i2,"Position",u2(0,mrandom(-5,5),0.05,mrandom(-5,5)))
tinsert(resume60fps,thread)
cyield()
end
Destroy(i1)
end)
updateGuiColor=function()
insSet(i2,"TextColor3",CurrentColor)
end
updateGuiPos=function()
insSet(i1,"StudsOffsetWorldSpace",cfGet(cfMul(cfMul(cframes[rootpart],cfMul(RootJoint.C0,Inverse(RootJoint.C1))),cfMul(Neck.C0,Inverse(Neck.C1))),"Position"))
end
insSet(i1,"Parent",i10)
ChangeName=function(t)
insSet(i2,"Text",t)
end
local v3_001=v3(0,0,1)
local MakeMesh=function(Parent,MeshType,MeshId,Scale,Offset)
local NEWMESH = i("SpecialMesh")
NEWMESH.MeshType = MeshType
NEWMESH.MeshId = "rbxassetid://"..MeshId
NEWMESH.Offset = Offset or v3_0
NEWMESH.Scale = Scale
NEWMESH.Parent = Parent
return NEWMESH
end
local NewPart=function(Parent,Material,Transparency,Color,Size)
local part = i("Part")
part.Transparency = Transparency
part.CanCollide = false
part.Anchored = true
part.Color = Color
part.Name = rs()
part.Size = Size
part.Material = Material
part.Parent = Parent
return part
end
WEffect=function(Time,EffectType,Size,Size2,Transparency,Transparency2,CFrame,MoveToPos,RotationX,RotationY,RotationZ,Material)
local EFFECT=nil
local MSH=nil
if EffectType=="Sphere" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"Sphere","",Size,v3_0)
elseif EffectType=="Block" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=i("BlockMesh",EFFECT)
MSH.Scale=Size
elseif EffectType=="Wave" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","20329976",Size,v3(0,0,-Size.X/8))
elseif EffectType=="Ring" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","559831844",v3(Size.X,Size.X,0.1),v3_0)
elseif EffectType=="Slash" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","662586858",v3(Size.X/10,0,Size.X/10),v3_0)
elseif EffectType=="Round Slash" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","662585058",v3(Size.X/10,0,Size.X/10),v3_0)
elseif EffectType=="Swirl" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","1051557",Size,v3_0)
elseif EffectType=="Skull" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","4770583",Size,v3_0)
elseif EffectType=="Crystal" then
EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1))
MSH=MakeMesh(EFFECT,"FileMesh","9756362",Size,v3_0)
else
return
end
local MOVE=v3_0
local ROT=angles(rad*(RotationX),rad*(RotationY),rad*(RotationZ))
local GROWTH=Size - Size2
local TRANS=Transparency - Transparency2
if MoveToPos then
MOVE=(CFrame.Position-MoveToPos)/Time
end
local iswave=EffectType=="Wave"
local thread=crunning()
for i=1,Time+1 do
Size=Size-GROWTH/Time
MSH.Scale=Size
if iswave then
MSH.Offset=v3_001*(Size.X/-8)
end
Transparency=Transparency-TRANS/Time
EFFECT.Transparency=Transparency
CFrame=CFrame*ROT+MOVE
EFFECT.CFrame=CFrame
EFFECT.Color=CurrentColor
tinsert(resume60fps,thread)
cyield()
end
Destroy(EFFECT)
end
modechangedanimation=function()
--NewSound(3318714899, soundholder(5), 2, 1.4, false)
local ecf = cframes[rootpart]
for i = 1, 5 do
tspawn(WEffect,25,"Crystal",v3(2,2,2),v3(0,0,500),1,0,ecf,nil,mrandom(-2,2),mrandom(-12,12),mrandom(-2,2),"Neon")
end
tspawn(WEffect,25,"Crystal",v3_0,v3(30,30,30),0,1,cfMul(ecf,cfMul(RootJoint.C0,Inverse(RootJoint.C1))),nil,0,0,0,"Neon")
ecf=ecf*cf(0,0,1)
tspawn(WEffect,50,"Wave",v3_0,v3(150,5,150),0.5,1,ecf,nil,0,0,0,"Neon")
tspawn(WEffect,50,"Wave",v3_0,v3(160,10,160),0.5,1,ecf,nil,0,1,0,"Neon")
tspawn(WEffect,50,"Wave",v3_0,v3(170,5,170),0.5,1,ecf,nil,0,2,0,"Neon")
tspawn(WEffect,50,"Wave",v3_0,v3(180,10,180),0.5,1,ecf,nil,0,3,0,"Neon")
tspawn(WEffect,50,"Wave",v3_0,v3(190,5,190),0.5,1,ecf,nil,0,4,0,"Neon")
tspawn(WEffect,50,"Wave",v3_0,v3(200,10,200),0.5,1,ecf,nil,0,5,0,"Neon")
end
end
local modechanged=function()
modechangedanimation()
if Mode == 0 then
HipHeight = 3
WalkSpeed = 50
ChangeName("\227\128\144\239\187\191 LCV4 \227\128\145")
walk=function()
for i=1,resumes do
if mrandom(20)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1)
end
--[[pcall(function()
if mrandom(3)==1 then
WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
end)]]
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
idle=function()
for i=1,resumes do
if mrandom(20)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1)
end
--[[pcall(function()
if mrandom(3)==1 then
WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
end)]]
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50)),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135+8.5*cos(sine60/50)),0,rad*(25))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(25+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-15+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-15-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 1 then
HipHeight = 3
WalkSpeed = 25
ChangeName("Stage 1")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0,0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25)
if NeckSnap then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1)
NeckSnap=false
else
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25)
end
for i=1,resumes do
--[[pcall(function()
if mrandom(60)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1)
NeckSnap=true
end
end)]]
end
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(10),rad*(80),rad*(10*sin(sine60/50))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(20),rad*(-80),rad*(-10*sin(sine60/50))),0.25)
end
CurrentColor=c3(0.14902,0.14902,0.14902)
updateColor=emptyfunction
elseif Mode == 2 then
HipHeight = 3
WalkSpeed = 50
ChangeName("UpsideDown")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 3 then
HipHeight = 3
WalkSpeed = 50
ChangeName("Glitch")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(20-2.5*sin(sine60/15)),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10-10*sin(sine60/15)),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(-50+5*sin(sine60/15)),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(110),0,0)*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(-2.5*sin(sine60/15)),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-10*sin(sine60/15)),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(135+5*sin(sine60/15)),0,rad*(25))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(0,0,rad*(-10+10*cos(sine60/15)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25)
end
updateColor=function()
CurrentColor=hsv(mrandom(),mrandom(),mrandom())
end
elseif Mode == 4 then
HipHeight = 3
WalkSpeed = 50
ChangeName("Alastor's Game")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,rad*(70)),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,0,rad*(-70))*angles(rad*(5*cos(sine60/25)),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-20+5*sin(sine60/25)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5*cos(sine60/25)),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-15+5*sin(sine60/25)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25)
end
updateColor=function()
CurrentColor=rgb(mrandom(99),0,0)
end
elseif Mode == 5 then
HipHeight = 0
WalkSpeed = 16
ChangeName("DIE IN A FIRE")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.125*sin(sine60/12),0)*angles(rad*(10-5*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(-5*cos(sine60/12))),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-5*cos(sine60/12)),rad*(10*cos(sine60/12)),rad*(5*cos(sine60/12))),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5-0.15*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-30*sin(sine60/12)),rad*(5*cos(sine60/12)),0)*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(15),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-3*cos(sine60/12)),rad*(5-5*sin(sine60/12)),0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.1*cos(sine60/12),0)*angles(rad*(-53.75+1.75*cos(sine60/12)),0,rad*(5))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.1*sin(sine60/12),0)*angles(rad*(15),0,rad*(-5+5*cos(sine60/12)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(10),rad*(80),0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(-80),0),0.25)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 6 then
HipHeight = 3
WalkSpeed = 50
ChangeName("\227\128\144 \239\187\191\239\189\140 \239\189\143 \239\189\134 \239\189\137 \227\128\145")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/9))*angles(rad*(45),0,0),0.7/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.05,0)*angles(rad*(-45),0,0),0.7/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.1)*angles(rad*(-45),0,0)*RSC0,0.7/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(135),0,0)*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+0.5*cos(sine60/12))*angles(rad*(-60+2.5*sin(sine60/12)),0,rad*(5+1*sin(sine60/12))),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-5-2.5*sin(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.15,0.50+0.05*cos(sine60/99),0.4)*angles(rad*(-43),rad*(2.5*sin(sine60/99)),rad*(45-7.5*sin(sine60/99)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 7 then
HipHeight = 0
WalkSpeed = 16
ChangeName("E D G Y")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7+6.5*sin(sine60/24)),rad*(10*sin(sine60/24)),rad*(6*sin(sine60/24))),0.5/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(120+6.5*sin(sine60/34)),rad*(5*sin(sine60/34)),rad*(10*sin(sine60/34)))*angles(rad*(5),0,0)*RSC0,0.5/3)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.5*cos(sine60/32))*angles(0,0,rad*(10)),0.4/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad,0,rad*(22))*LSC0,0.4/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.4,-0.5)*angles(rad*(6.5*sin(sine60/12)),rad*(90),rad*(40*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(-10-2*cos(sine60/39))),0.2)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(10+4.6*sin(sine60/12)),rad*(-90),rad*(20*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(10+6*cos(sine60/31))),0.2)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 8 then
HipHeight = 3
WalkSpeed = 140
ChangeName("UnColorEd")
walk=function()
for i=1,resumes do
--WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3)
end
idle=function()
for i=1,resumes do
if mrandom(3)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1/3)
end
--WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 9 then
HipHeight = 0
WalkSpeed = 16
ChangeName(" ")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1)
end
idle=function()
for i=1,resumes do
--local HITFLOOR,HITPOS=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4)
--local POSITION=cf(HITPOS)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position
--local SPHEREFLOOR,SPHEREPOS=rayCast(POSITION+v3(0,1,0),(cf(POSITION,POSITION+v3(0,-1,0))).LookVector,5)
--WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
--WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(-10-2.5*sin(sine60/10)),rad*(20*cos(sine60/10))),1/3)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 10 then
HipHeight = 0
WalkSpeed = 300
ChangeName("oof speed")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0,0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 11 then
HipHeight = 3
WalkSpeed = 32
ChangeName("War Crimes")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25)
if NeckSnap then
Neck.C0=Lerp1(Neck.C0,NECKC0,1)
NeckSnap=false
else
Neck.C0=Lerp1(Neck.C0,NECKC0,0.25)
end
for i=1,resumes do
if mrandom(15)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-20,20)),rad*(mrandom(-20,20)),rad*(mrandom(-20,20))),1)
NeckSnap=true
end
end
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-20),rad*(80),rad*(10+10*cos(sine60/25))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-10),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25)
if NeckSnap then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),1)
NeckSnap=false
else
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),0.25)
end
for i=1,resumes do
if mrandom(15)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/50))+mrandom(-20,20)),rad*(mrandom(-20,20))),1)
NeckSnap=true
end
end
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(10),rad*(80),rad*(10+10*cos(sine60/25))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(20),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25)
end
CurrentColor=rgb(20,20,20)
updateColor=emptyfunction
elseif Mode == 12 then
HipHeight = 2
WalkSpeed = 50
ChangeName("Treacherous Thorns")
walk=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-20)),0.2)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(20)),0.2)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.5,0.5+0.1*cos(sine60/28))*angles(rad*(75),0,0),0.2)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20),0,0),0.2)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(30+2.5*cos(sine60/28))),0.2)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-30-2.5*cos(sine60/28))),0.2)
end
idle=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-cos(sine60/34)),0,0),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(10),0,rad*(20+2.5*cos(sine60/28))),0.1)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 13 then
HipHeight = 2
WalkSpeed = 16
ChangeName("5YSTEM FA1LURE")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3)
end
idle=function()
for i=1,resumes do
if mrandom(2)==1 then
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*LSC0,0.15/3)
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/24)),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-2.5*sin(sine60/12*5)),0,rad*(mrandom(-5,5))),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(165),0,rad*(-50))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(165),0,rad*(50))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-70-2.5*sin(sine60/32)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-70-2.5*sin(sine60/16)),rad*(-90),0),0.15/3)
end
updateColor=function()
CurrentColor=rgb(mrandom(255),0,0)
end
elseif Mode == 14 then
HipHeight = 0
WalkSpeed = 50
ChangeName("\227\131\128\227\131\188\227\131\170\227\131\179!")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(26-4.5*cos(sine60/3.5)),0,rad*(15*cos(sine60/7))),0.15)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3)
for i=1,resumes do
if mrandom(5)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3)
end
end
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.7*cos(sine60/7)/2)*angles(rad*(-15-55*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-0.1*cos(sine60/7)),0)*angles(rad*(0.1*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.7*cos(sine60/7)/2)*angles(rad*(-15+55*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-0.1*cos(sine60/7)),0)*angles(rad*(-0.1*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),-0.34*cos(sine60/7))*angles(rad*(-110)*cos(sine60/7),rad*(-90), rad*(-13)),0.15)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.03+0.05*cos(sine60/12))*angles(0,0,rad*(-35)),1/5)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/5)
for i=1,resumes do
if mrandom(5)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3)
end
end
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/5)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(95),0)*angles(rad*(-15),0,0),1/5)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-55),0)*angles(rad*(-12),0,0),1/5)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 15 then
HipHeight = 0
WalkSpeed = 36
ChangeName("LCV01")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(20),rad*(2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-3*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 16 then
HipHeight = 0
WalkSpeed = 25
ChangeName(" ")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.7/3)
Neck.C0=Lerp1(Neck.C0,NECKC0,0.7/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),1/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3)
end
updateColor=function()
CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255))
end
elseif Mode == 17 then
HipHeight = 0
WalkSpeed = 18
ChangeName("Revenge")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(15-1*sin(sine60/(WalkSpeed/2))),0,0),1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/WalkSpeed)),rad*(55-2.5*sin(sine60/WalkSpeed)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.04*sin(sine60/24),0.04*sin(sine60/12),0.05*cos(sine60/12))*angles(rad*(-2.5*sin(sine60/12)),rad*(-2.5*sin(sine60/24)),0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(25-4*sin(sine60/12)),0,0),1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/12)),rad*(55-2.5*sin(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1+0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-2-2.5*sin(sine60/24)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(-75),0)*angles(rad*(-2+2.5*sin(sine60/24)),0,0),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 18 then
HipHeight = 0
WalkSpeed = 50
ChangeName("Famous 600k")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(20),0,0),0.6/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-2.5*sin(sine60/12)),0,0),0.5/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20),0,rad*(30))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),0,rad*(-30))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(-25+10*cos(sine60/12))),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(20-10*cos(sine60/12))),0.15/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(-10),rad*(5),0),0.6/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),rad*(-5),0),0.5/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(20),rad*(-20),rad*(30))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),rad*(20),rad*(-30))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(25+10*cos(sine60/12))),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(-10-10*cos(sine60/12))),0.15/3)
end
CurrentColor=rgb(255,255,255)
updateColor=emptyfunction
elseif Mode == 19 then
HipHeight = 0
WalkSpeed = 20
ChangeName("SuperUBlockAlt")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22))*angles(rad*(20),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(60),0,rad*(80))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(0,rad*(90),0)*angles(rad*(-8),0,rad*(-15)),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-8),0,rad*(15)),0.15/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.2,0.5+0.05*sin(sine60/24),-0.7)*angles(rad*(180),0,0)*angles(rad*(5),0,0)*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(90),0,rad*(90))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(70),rad*(-20+10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-70),rad*(25-10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3)
end
updateColor=function()
CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255))
end
elseif Mode == 20 then
HipHeight = 0
WalkSpeed = 50
ChangeName("DeepEnd")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.25*cos(sine60/63)+.92*sin(sine60/95),0,4-2*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.75,0.5,0.5)*angles(rad*(-25+mrandom(-23,23)),rad*(mrandom(-23,23)),rad*(45+mrandom(-23,23)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+1*cos(sine60/18)),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0,1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(160+4*cos(sine60/62)),0,rad*(15-3*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(0,0,rad*(-15+3*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-17+9.4*cos(sine60/26)),rad*(80),0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-22+10.8*cos(sine60/32)),rad*(-80),0),1/3)
for i=1,resumes do
if mrandom(32)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3)
end
if mrandom(20)==1 then
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3)
end
end
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 21 then
HipHeight = 0
WalkSpeed = 50
ChangeName("LCV4 Visualizer")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.8/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1-2*cos(sine60/32)),0,rad*(10)),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(40.5),0,rad*(10))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.025*cos(sine60/12),-0.01)*angles(0,rad*(83),0),0.8/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-83),0),0.8/3)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 22 then
HipHeight = 0
WalkSpeed = 16
ChangeName("Ultra Skidded Rainbow King V4 - CrAzEd")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.7)*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(-30+mrandom(-15,15)))*RSC0,0.35/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(30+mrandom(-15,15)))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(0,rad*(90),0),0.35/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-60),0,0)*angles(0,rad*(-90),0),0.35/3)
end
updateColor=function()
CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255))
end
elseif Mode == 23 then
HipHeight = 0
WalkSpeed = 16
ChangeName("The School Shooter")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(75),0)*angles(rad*(-8),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-75),0)*angles(rad*(-8),0,0),0.15/3)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 24 then
HipHeight = 0
WalkSpeed = 50
ChangeName("The Quick Brown Fox")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(15+2.5*sin(sine60/12)),0,rad*(2.5+2.5*sin(sine60/12))),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10+4.5*sin(sine60/12)),0,rad*(-2.5-2.5*sin(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15+4.5*sin(sine60/12)),0,rad*(-4*sin(sine60/12))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
updateColor=function()
CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255))
end
elseif Mode == 25 then
HipHeight = 1
WalkSpeed = 50
ChangeName("Alien")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(25+2.5*sin(sine60/12)),0,rad*(25)),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-25+4.5*sin(sine60/12)),0,rad*(-25)),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-45),0,rad*(45))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
idle=function()
for i=1,resumes do
if mrandom(5)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-1,1)),rad*(mrandom(-1,1)),rad*(mrandom(-1,1))),0.6)
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,rad*(25)),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-25)),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),0,rad*(-15-10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
updateColor=function()
CurrentColor=rgb(0,mrandom(255),0)
end
elseif Mode == 26 then
HipHeight = 0
WalkSpeed = 16
ChangeName("K33P TH3 S3CR3T")
walk=function()
for i=1,resumes do
if mrandom(1)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1)
end
--local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4)
--local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position
--local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5)
--WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
for i=1,resumes do
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1)
--local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4)
--local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position
--local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5)
--WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-1.3+0.1*cos(sine60/24))*angles(rad*(-4*sin(sine60/24)),rad*(1*cos(sine60/24)),rad*(-10)),0.1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7-2*sin(sine60/20)),rad*(-20),0),0.1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,0.1-0.1*cos(sine60/24)-rad*(1*cos(sine60/24)),-0.3)*angles(rad*(13-6*sin(sine60/24)),rad*(90),0),0.1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1.3-0.1*cos(sine60/24)+rad*(1*cos(sine60/24)),-0.15)*angles(rad*(-90-6*sin(sine60/24)),rad*(-90),0),0.1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(0.8,0.4+0.1*sin(sine60/35),0.5)*angles(rad*(90),rad*(90),0),0.1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(0.3,0.7+0.1*sin(sine60/35),-1.5)*angles(rad*(80),rad*(4*sin(sine60/35)),rad*(50+3*sin(sine60/35))),0.1/3)
end
CurrentColor=c3(0.145098,0.0392157,0.223529)
updateColor=emptyfunction
elseif Mode == 27 then
HipHeight = 0
WalkSpeed = 16
ChangeName(" ")
walk=function()
for i=1,resumes do
--local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4)
--local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position
--local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5)
--WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
--WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(35*cos(sine60/WalkSpeed)),0,rad*(5))*RSC0,0.35/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
for i=1,resumes do
--local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4)
--local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position
--local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5)
--WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
--WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true})
if mrandom(4)==1 then
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3)
end
if mrandom(25)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1.5/3)
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/12)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-5,5)),rad*(mrandom(-5,5)),rad*(mrandom(-5,5))),0.35/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,rad*(20),rad*(-20))*LSC0,0.5/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(80),0)*angles(rad*(-3),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-80),0)*angles(rad*(-3),0,0),1/3)
for i=1,resumes do
if mrandom(20)==1 then
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3)
end
if mrandom(2)==1 then
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3)
end
end
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 28 then
HipHeight = 0
WalkSpeed = 16
ChangeName("Anime Banisher")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-1*cos(sine60/34)),0,0),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1)
end
CurrentColor=c3(0.580392,0,0)
updateColor=emptyfunction
elseif Mode == 29 then
HipHeight = 0
WalkSpeed = 16
ChangeName("AirPlane")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
for i=1,resumes do
if mrandom(72)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3)
end
end
end
CurrentColor=c3(0.580392,0,0)
updateColor=emptyfunction
elseif Mode == 30 then
HipHeight = 0
WalkSpeed = 200
ChangeName("Death")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/48/2)),0,rad*(3*cos(sine60/47))),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(-5-2.5*sin(sine60/48/2)),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3)
end
CurrentColor=rgb(98,37,209)
updateColor=emptyfunction
elseif Mode == 31 then
HipHeight = 0
WalkSpeed = 110
ChangeName("Big Ban")
walk=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-62*cos(sine60/6))),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-62*cos(sine60/6))),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/6),0.1*cos(sine60/6))*angles(rad*(-31-2*cos(sine60/20)),0,0),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-12-3*cos(sine60/40)),0,rad*(-3*cos(sine60/67))),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(105+2*cos(sine60/20)),0,rad*(12))*RSC0,0.5/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-80*cos(sine60/6)),0,rad*(-12))*RSC0,0.5/3)
end
idle=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-1-2*cos(sine60/20))),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-1+2*cos(sine60/20))),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/20),0.1*cos(sine60/20))*angles(rad*(1-2*cos(sine60/20)),0,rad*(-12)),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(3-3*cos(sine60/40)),0,rad*(12+3*cos(sine60/67))),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(60+4*cos(sine60/20)),0,rad*(15))*RSC0,0.5/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(7))*RSC0,0.5/3)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 32 then
HipHeight = 0
WalkSpeed = 16
ChangeName("Rainbow Hell")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.05)*angles(rad*(15),0,rad*(-7*cos(sine60/(WalkSpeed)))),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-15),rad*(5),rad*(-5))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/20)+0.05*sin(sine60/20),0,0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-10*cos(sine60/20)+mrandom(-6,6))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.5,0)*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-15+mrandom(-6,6)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.01)*angles(0,rad*(80),0)*angles(rad*(-6),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.03)*angles(0,rad*(-80),0)*angles(rad*(-6),0,0),1/3)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 33 then
HipHeight = 3
WalkSpeed = 50
ChangeName("SOLID LC")
walk=function()
if NeckSnap then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1)
NeckSnap=false
else
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25)
end
for i=1,resumes do
if mrandom(60)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1)
NeckSnap=true
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
idle=function()
if NeckSnap then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1)
NeckSnap=false
else
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25)
end
for i=1,resumes do
if mrandom(60)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1)
NeckSnap=true
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(-25+5*sin(sine60/50)),0,0),0.7/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+5*sin(sine60/50)),0,0),0.7/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-5+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.7/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(13-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.7/3)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 34 then
HipHeight = 3
WalkSpeed = 50
ChangeName("Immortality Vibe")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+.5*cos(sine60/9))*angles(rad*(-2.5*sin(sine60/9)),0,0),1/2)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf()*angles(rad*(10-10*sin(sine60/9)),0,0),1/2)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(10+10*cos(sine60/9)))*RSC0,0.7/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(-10+10*cos(sine60/9)))*LSC0,0.7/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2)
end
idle=walk
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 35 then
HipHeight = 0
WalkSpeed = 18
ChangeName("Respected")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
for i=1,resumes do
if mrandom(72)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3)
end
end
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 36 then
HipHeight = 0
WalkSpeed = 16
ChangeName("MAYHEM")
walk=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.85,-0.15-0.15*cos(sine60/4))*angles(0,rad*(90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.85,-0.15+0.15*cos(sine60/4))*angles(0,rad*(-90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.15-0.1*cos(sine60/4))*angles(rad*(5),0,rad*(-5*cos(sine60/8))),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-5*cos(sine60/0.325)),rad*(-5*cos(sine60/0.25)),rad*(5*cos(sine60/8))),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1)
end
idle=function()
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-10-2.5*cos(sine60/32)),rad*(-20),0),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(-90),0)*angles(0,0,rad*(-10+2.5*cos(sine60/32))),0.1)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/32))*angles(rad*(10-2*cos(sine60/32)),0,rad*(20)),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-2.5*cos(sine60/32)),rad*(-5*cos(sine60/0.25)),rad*(-20-5*cos(sine60/0.465))),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1)
end
CurrentColor=c3(1,0,0)
updateColor=emptyfunction
elseif Mode == 37 then
HipHeight = 3
WalkSpeed = 50
ChangeName("SOLID LC")
walk=function()
for i=1,resumes do
if mrandom(3)==1 then
--WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25)
end
idle=function()
for i=1,resumes do
if mrandom(3)==1 then
--WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 38 then
HipHeight = 0
WalkSpeed = 16
ChangeName("FEVER")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/0.96)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/1.92)),0,rad*(-5))*LSC0,0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),3/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.4,0.35,0.4)*angles(rad*(135),0,rad*(3))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*RSC0,0.15/3)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/15)+0.05*sin(sine60/15),0,0.05*cos(sine60/20)),0.8/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.4,0.35,0.4)*angles(rad*(15),0,rad*(12))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(83),0),0.8/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(-83),0),0.8/3)
end
CurrentColor=c3_0
updateColor=emptyfunction
elseif Mode == 9001.1 then
HipHeight = 0
WalkSpeed = 16
ChangeName(" ")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
for i=1,resumes do
if mrandom(72)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3)
end
end
end
CurrentColor=hsv(0.11748632788658,0.28372022509575,0)
updateColor=emptyfunction
elseif Mode == 9001.2 then
HipHeight = 0
WalkSpeed = 999
ChangeName("500 Miles")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25)
Neck.C0=Lerp1(Neck.C0,NECKC0,0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25)
end
updateColor=function()
CurrentColor=hsv(fmod(sine/3,1),1,1)
end
elseif Mode == 9001.9742 then
HipHeight = 0
WalkSpeed = 16
ChangeName("Nostalgia")
if mrandom(10)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1)
end
walk=function()
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40-4.2*sin(sine60/16)),0,0),0.8/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30*sin(sine60/16)),0,rad*(12))*RSC0,0.8/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(30*sin(sine60/16)),0,rad*(-12))*LSC0,0.8/3)
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*sin(sine60/16)),0.8/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.07*sin(sine60/16))*angles(0,rad*(90),0)*angles(0,0,rad*(-5+30*sin(sine60/16))),0.8/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0.07*sin(sine60/16))*angles(0,rad*(-90),0)*angles(0,0,rad*(5+30*sin(sine60/16))),0.8/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(10+5*sin(sine60/24)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3)
end
CurrentColor=rgb(100,0,0)
updateColor=emptyfunction
elseif Mode == 77543 then
HipHeight = 0
WalkSpeed = 16
ChangeName("The True Cannon")
walk=function()
for i=1,resumes do
--WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3)
end
idle=function()
for i=1,resumes do
--WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
--WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil})
end
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3)
end
CurrentColor=c3(1,1,1)
updateColor=emptyfunction
elseif Mode == 9001.3 then
HipHeight = 0
WalkSpeed = 25
ChangeName(" ")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(3-2.5*cos(sine60/3.5)),0,rad*(8*cos(sine60/7))),0.15)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1),0,0),0.15)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8-0.5*cos(sine60/7)/2,0.6*cos(sine60/7)/2)*angles(rad*(-15-15*cos(sine60/7))-sin(sine60/7)/2.5,rad*(90-10*cos(sine60/7)),0)*angles(rad*(2*cos(sine60/7)),0,0),0.3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8+0.5*cos(sine60/7)/2,-0.6*cos(sine60/7)/2)*angles(rad*(-15+15*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-10*cos(sine60/7)),0)*angles(rad*(-2*cos(sine60/7)),0,0),0.3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/7),0)*angles(rad*(-56)*cos(sine60/7),rad*(10*cos(sine60/7)), rad*(-6)),0.1)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*cos(sine60/12))*angles(0,0,rad*(20)),0.1)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-6.5*sin(sine60/12)),0,rad*(-20)),0.1)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.1*cos(sine60/12),0)*angles(0,rad*(75),0)*angles(rad*(-12.5),0,0),0.1)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9-0.1*cos(sine60/12),-0.2)*angles(0,rad*(-65),0)*angles(rad*(-6.5),0,rad*(6)),0.1)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,1+0.05*sin(sine60/12),0)*angles(rad*(110),rad*(6+6.5*sin(sine60/12)),rad*(25)),0.1)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.3,1+0.05*sin(sine60/12),-0.5)*angles(rad*(110),rad*(6-6.5*sin(sine60/12)),rad*(25)),0.1)
end
CurrentColor=c3(1,1,0)
updateColor=emptyfunction
elseif Mode == 90 then
HipHeight = 0
WalkSpeed = 16
ChangeName("sTrEeSeD")
walk=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2-0.1*cos(sine60/15))*angles(rad*(30),0,0),0.5/3)
Neck.C0=Lerp1(Neck.C0,NECKC0,0.25)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.45-0.05*cos(sine60/12),0)*angles(rad*(-30),0,rad*(15-7.5*cos(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.45-0.05*cos(sine60/12),0.3)*angles(rad*(-30),0,rad*(-15+7.5*cos(sine60/12)))*LSC0,1/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-15-2.5*cos(sine60/12)),rad*(80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-25-2.5*cos(sine60/12)),rad*(-80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3)
end
idle=function()
RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3)
RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(12+7.5*sin(sine60/12)))*RSC0,0.15/3)
LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.7,0.5,-0.3)*angles(rad*(-200),0,rad*(30))*LSC0,0.15/3)
RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3)
LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3)
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3)
for i=1,resumes do
if mrandom(10)==1 then
Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3)
end
end
end
CurrentColor=c3_0
updateColor=emptyfunction
end
updateColor()
updateGuiColor()
setWalkSpeed(WalkSpeed)
setHipHeight(HipHeight)
end
local modescount=38
bindKey("e",function()
Mode=Mode+1
if Mode>modescount then
Mode=0
end
modechanged()
end)
bindKey("q",function()
Mode=Mode-1
if Mode<0 then
Mode=modescount
end
modechanged()
end)
modechanged()
end)
swtc("lcv4 fd effects",{
{value=false,text="disabled"},
{value=true,text="enabled"},
},function(v)
lcv4effects=v
end)
lbl("(needs specific accessories)")
btn("goofy trolus (goofy)", function()
local t=reanimate()
if type(t)~="table" then return end
local velbycfrvec=t.velbycfrvec
local raycastlegs=t.raycastlegs
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
t.addmode("default", {
idle = function()
local rY, lY = raycastlegs()
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), 1.5707963267948966 - 0.3490658503988659 * sin(sine * 4), 0)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), -1.5707963267948966 + 0.3490658503988659 * sin(sine * 4), 0)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + rY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), 1.6580627893946132, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin((sine + 1) * 8), 0),angles(-1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 0, 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), -1.6580627893946132, 1.5707963267948966)),deltaTime)
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 - 0.8726646259971648 * sin((sine + 0.25) * 4), 0, 3.141592653589793)),deltaTime)
--RightArm,1,0,0,4,0,40,0.5,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,-0,40,0.5,4,0.5,0,0,4,-90,20,0,4,0,0,0,4,0,0,0,4,RightLeg,1,0,0,4,90,-60,0,4,-1,0,0,4,95,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,40,0,4,-0.2,0.2,1,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-60,0,4,-1,0,0,4,-95,0,0,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,-50,0.25,4,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4
end,
walk = function()
local fw, rt = velbycfrvec()
Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.5235987755982988 * sin((sine + 0.45) * 8), 0, 3.141592653589793)),deltaTime)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.0943951023931953 - 1.7453292519943295 * sin((sine - 0.1) * 4), 1.9198621771937625, -1.5707963267948966)),deltaTime)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.25 + 0.5 * sin((sine - 0.125) * 8), 0),angles(-1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0, 3.141592653589793)),deltaTime)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 1 * sin(sine * 4), 0),angles(1.5707963267948966 - 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, -1.5707963267948966 - 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, 1.5707963267948966)),deltaTime)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 1 * sin(sine * 4), 0),angles(1.5707963267948966 + 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, 1.5707963267948966 + 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, -1.5707963267948966)),deltaTime)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.0943951023931953 + 1.7453292519943295 * sin((sine - 0.1) * 4), -1.7453292519943295, 1.5707963267948966)),deltaTime)
--Head,0,0,0,4,-90,30,0.45,8,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4,RightArm,1,0,0,4,120,-100,-0.1,4,0.5,0,0,4,110,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,10,0,8,0.25,0.5,-0.125,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-70,-0.15,4,-1,-1,0,4,-90,-35,-0.15,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,70,-0.15,4,-1,1,0,4,90,35,-0.15,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,120,100,-0.1,4,0.5,0,0,4,-100,0,0,4,0,0,0,4,90,0,0,4
end
})
end)
btn("good cop bad cop animations", function()
local t=reanimate()
if type(t)~="table" then return end
local addmode=t.addmode
local getJoint=t.getJoint
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
local setWalkSpeed=t.setWalkSpeed
local setJumpPower=t.setJumpPower
setWalkSpeed(20)
setJumpPower(50)
local ROOTC0=angles(-1.5707963267948966,0,3.141592653589793)
local NECKC0=cfMul(cf(0,1,0),angles(-1.5707963267948966,0,3.141592653589793))
local RSC0=cfMul(cf(-0.5,0,0),angles(0,1.5707963267948966,0))
local LSC0=cfMul(cf(0.5,0,0),angles(0,-1.5707963267948966,0))
local rad=math.rad
--bruh yeah shackluster had a lot of math.rad(0) instead of just 0
--and a lot of multyplying by angles(0, 0, 0)
--and he had ArtificialHB
--and he had a sine value increasing by 2/3 each frame
--and a lot of variables with names saying other things
--and he had both C0 and C1 lerps for the same animations
local jumplerps=function()
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(-0.3490658503988659, 0, 0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(-0.6981317007977318, 0, 0.3490658503988659)), RSC0), 0.2 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(-0.6981317007977318, 0, -0.3490658503988659)), LSC0), 0.2 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, -0.3),angles(0, 1.5707963267948966, 0),angles(-0.08726646259971647, 0, -0.3490658503988659)), 0.2 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, -0.3),angles(0, -1.5707963267948966, 0),angles(-0.08726646259971647, 0, 0.3490658503988659)), 0.2 / Animation_Speed)
end
local falllerps=function()
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.3490658503988659, 0, 0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(0, 0, 1.0471975511965976)), RSC0), 0.2 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(0, 0, -1.0471975511965976)), LSC0), 0.2 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, 0.3490658503988659)), 0.2 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, 0.17453292519943295)), 0.2 / Animation_Speed)
end
local idleOverwrite=nil
addmode("default",{ --mode 1
modeLeft=function() --enter mode 0
setWalkSpeed(0)
setJumpPower(0)
idleOverwrite=function()
local sine = sine * 40
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0, NECKC0, 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed)
end
twait(0.15)
idleOverwrite=function()
local sine = sine * 40
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0, 0), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.2217304763960306) * RSC0, 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.3962634015954636) * LSC0, 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed)
end
twait(0.5)
--CreateSound(363808674, Torso, 6, 1, false)
idleOverwrite=function()
local sine = sine * 40
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0.4363323129985824, 0), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -0.8726646259971648) * RSC0, 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.0471975511965976) * LSC0, 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed)
end
twait(0.3)
--CreateSound(363808674, Torso, 6, 1, false)
idleOverwrite=function()
local sine = sine * 40
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, -0.4363323129985824, 0), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.5707963267948966) * RSC0, 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.5707963267948966) * LSC0, 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed)
end
twait(0.3)
idleOverwrite=nil
setWalkSpeed(20)
setJumpPower(50)
end,
idle = function()
if idleOverwrite then
return idleOverwrite()
end
local Animation_Speed = 0.45 / deltaTime
local sine = sine * 40
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0.05 * cos(sine / 12), 0, 0.05 * sin(sine / 12))), 0.15 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0, angles(rad(15 - 2.5 * sin(sine / 12)), 0, -0.4363323129985824)), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5, 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5, 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, 1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, -1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed)
end,
walk = function()
local Animation_Speed = 0.45 / deltaTime
local sine = sine * 40
RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed)
end,
jump = jumplerps,
fall = falllerps
})
addmode("f",{ --mode 0
modeLeft=function() --enter mode 1
setWalkSpeed(0)
setJumpPower(0)
--CreateSound(147722227, Torso, 4, 1.3, false)
idleOverwrite=function()
local sine = sine * 40
local Animation_Speed = 0.45 / deltaTime
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.6108652381980153, 0, 0), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed)
end
twait(0.15)
idleOverwrite=nil
setWalkSpeed(20)
setJumpPower(50)
end,
idle = function()
if idleOverwrite then
return idleOverwrite()
end
local Animation_Speed = 0.45 / deltaTime
local sine = sine * 40
RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / 12))), 1 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(rad(-5 - 2.5 * cos(sine / 12)), 0, 0.4363323129985824)), 1 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / 12), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / 12), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, 1.3962634015954636, 0)), 1 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, -1.3962634015954636, 0)), 1 / Animation_Speed)
end,
walk = function()
local Animation_Speed = 0.45 / deltaTime
local sine = sine * 40
RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed)
Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed)
RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed)
LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed)
RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed)
Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / (2.4)), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed)
LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / (2.4)), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed)
RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed)
LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed)
end,
jump = jumplerps,
fall = falllerps
})
end)
lbl("original by shackluster")
lbl("the classics never die")
btn("metamorphosis vibe", function()
local t=reanimate()
if type(t)~="table" then return end
local addmode=t.addmode
local getJoint=t.getJoint
local velbycfrvec=t.velbycfrvec
local RootJoint=getJoint("RootJoint")
local RightShoulder=getJoint("Right Shoulder")
local LeftShoulder=getJoint("Left Shoulder")
local RightHip=getJoint("Right Hip")
local LeftHip=getJoint("Left Hip")
local Neck=getJoint("Neck")
t.setWalkSpeed(4.5)
addmode("default",{
idle=function()
Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.7453292519943295-0.08726646259971647*sin(sine*8),-0.12217304763960307*sin((sine+0.2)*4),2.8797932657906435+0.2007128639793479*sin((sine+0.15)*4))),deltaTime)
RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.1*sin(sine*4),0),angles(1.5707963267948966,1.5707963267948966+0.17453292519943295*sin(sine*4),-1.5707963267948966)),deltaTime)
RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.3,0),angles(2.530727415391778+0.20943951023931956*sin((sine+0.4)*8),1.5707963267948966-0.4363323129985824*sin((sine+0.2)*4),-1.5707963267948966)),deltaTime)
LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(1.0471975511965976,-1.2217304763960306+0.08726646259971647*sin((sine+0.2)*4),1.5707963267948966)),deltaTime)
LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.1*sin(sine*4),0),angles(1.5707963267948966,-1.5707963267948966+0.17453292519943295*sin(sine*4),1.5707963267948966)),deltaTime)
RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine*4),0,0),angles(-1.5707963267948966,0.08726646259971647*sin(sine*4),3.141592653589793)),deltaTime)
--MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-100,-5,0,8,1,0,0,4,-0,-7,0.2,4,0,0,0,4,165,11.5,0.15,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.1,0,4,90,10,0,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,145,12,0.4,8,0.3,0,0,4,90,-25,0.2,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,60,0,0,4,0.5,0,0,4,-70,5,0.2,4,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.1,0,4,-90,10,0,4,0,0,0,4,90,0,0,4,Torso,0,-0.1,0,4,-90,0,0,4,0,0,0,4,-0,5,0,4,0,0,0,4,180,0,0,4
end,
walk=function()
local fw,rt=velbycfrvec()
Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*8),0.3490658503988659*sin((sine-0.07)*4),3.141592653589793-0.4363323129985824*sin((sine-0.4)*4))),deltaTime)
RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,1.5707963267948966+0.6981317007977318*sin(sine*4)*rt,-1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime)
RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(-0.5235987755982988*sin((sine+0.2)*4),1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime)
LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(0.5235987755982988*sin((sine+0.2)*4),-1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime)
LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,-1.5707963267948966-0.6981317007977318*sin(sine*4)*rt,1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime)
RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.05+0.2*sin((sine + 0.15)*8),0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime)
--MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-90,5,-0.1,8,1,0,0,4,-0,20,-0.07,4,0,0,0,4,180,-25,-0.4,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.3,0.3,4,90,40,0,4,0,0,0,4,-90,40,0,4,RightArm,1,0,0,4,0,-30,0.2,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,0,30,0.2,4,0.5,0,0,4,-90,-20,0,4,0,0,0,4,0,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.3,0.3,4,-90,-40,0,4,0,0,0,4,90,40,0,4,Torso,0,0,0,4,-90,0,0,4,0.05,0.2,0.15,8,-0,0,0,4,0,0,0,4,180,0,0,4
end
})
end)
lbl("INTERWORLD - METAMORPHOSIS")
lbl("was listening to ^^ and animating")
btn("empty reanimate (no animations)", reanimate)
insSet(btn("stop current script",stopreanimate),"TextColor3",c3(0.75,0,0))
lbl("SETTINGS (REANIMATE TO APPLY)")
swtc("client sided placeholders",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
placeholders=v
end)
swtc("highlight fling targets",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
highlightflingtargets=v
end)
swtc("allow shiftlock",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
allowshiftlock=v
end)
swtc("ctrl click tp",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
ctrltp=v
end)
swtc("click fling",{
{value=true,text="yes"},
{value=false,text="no"}
},function(v)
clickfling=v
end)
swtc("fling enhancements",{
{value=3,text="all"},
{value=1,text="changestate physics"},
{value=2,text="disable sitting"},
{value=0,text="none"},
},function(v)
flingchangestate=v
end)
swtc("respawn tp",{
{value=3,text="hide body"},
{value=0,text="stay at spawn"},
{value=1,text="random tp close"},
{value=2,text="behind char"}
},function(v)
respawntp=v
end)
swtc("new gui scripts",{
{value=true,text="disable"},
{value=false,text="keep"}
},function(v)
disguiscripts=v
end)
swtc("new character scripts",{
{value=function(v)
if IsA(v,"Script") then --mind Enum.RunContext.Client
insSet(v,"Disabled",true)
end
end,text="disable"},
{value=false,text="keep"}
},function(v)
discharscripts=v
end)
if replicatesignal then
swtc("breakjoints",{
{value=4,text="serverbreakjoints"},
{value=1,text="breakjoints+health"},
{value=2,text="health or breakjoints"},
{value=3,text="breakjoints"}
},function(v)
breakjointsmethod=v
end)
else
swtc("breakjoints",{
{value=1,text="breakjoints+health"},
{value=2,text="health or breakjoints"},
{value=3,text="breakjoints"}
},function(v)
breakjointsmethod=v
end)
lbl("serverbreakjoints unsupported")
end
swtc("coregui death effect",{
{value=true,text="disable"},
{value=false,text="dont modify"},
},function(v)
hidedeatheffect=v
end)
swtc("set simulation radius",{
{value=true,text="yes"},
{value=false,text="no"},
},function(v)
simrad=v
end)
local cg=FindFirstChildOfClass(game,"CoreGui")
if pcall(GetChildren,cg) then
insSet(i10,"Parent",cg)
else
insSet(i7,"Text","PLAYERGUI MODE")
insSet(i10,"Parent",pg)
twait(3)
insSet(i7,"Text",guiTheme.guiTitle)
end



somehow I can tell that the thumbnail is ai generated, hmmmm wonder how
@coolestkingintown i literally found it on google images lmfao
@xavierkitty then try harder smh
@coolestkingintown no lol
The script flopped anyway so idrc
@c00lking Not at all ai generated
Wth is the that color bro u make me remember that color🥀😭
works with delta?