
KeylessUniversal

--hat needed: https://www.roblox.com/catalog/4623059912/Starslayer-Railgun
Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,30,0)
wait(0.5)
end)
end
end
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
for i,v in pairs (char:GetChildren()) do
if v:IsA("Accessory") then
v.Handle.Massless = true
v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
end
end
hed.Massless = true
hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
torso.Massless = true
torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
rarm.Massless = true
rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
larm.Massless = true
larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
lleg.Massless = true
lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
rleg.Massless = true
rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
root.Massless = true
root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
warn("Netless Activated!")
Bypass = "Death"
plr = game.Players.LocalPlayer
dead = false
char = plr.Character
bullet = workspace[plr.Name]["HumanoidRootPart"]
bullet.Transparency = 1
bhandle = bullet
bullet.Massless = true
mouse = plr:GetMouse()
head = char.Head
camera = workspace.CurrentCamera
lt = true
ltt = false
local function IsFirstPerson()
return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
end
bbv = Instance.new("BodyPosition",bhandle)
bbv.Position = char.Torso.CFrame.p
mouse.Button1Down:Connect(function()
if dead == false then
lt = false
ltt = false
bbav = Instance.new("BodyAngularVelocity",bhandle)
bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
bbav.P = 1000000000000000000000000000
bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
game:GetService("Debris"):AddItem(bbav,0.1)
if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
else
-- repeat
game:GetService("RunService").RenderStepped:Wait()
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
end
wait()
lt = true
end
end)
spawn(
function()
while true do
game:GetService("RunService").Heartbeat:Wait()
bullet.Velocity = Vector3.new(0,26,0)
end
end)
plr:GetMouse().Button1Down:Connect(function()
attackingwithhrp = true
end)
plr:GetMouse().Button1Up:Connect(function()
attackingwithhrp = false
end)
plr:GetMouse().Button1Down:Connect(function()
repeat wait() until attackingwithhrp == true
repeat
game:GetService("RunService").Heartbeat:Wait()
if plr:GetMouse().Target ~= nil then
bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
end
until attackingwithhrp == false
end)
local LoadLibrary = game:GetObjects("rbxassetid://8299466510")[1]
warn("NOTICE | THIS SCRIPT WASNT CONVERTED ALL BY ME, ALL CREDITS GOTO ALSOO3 FOR CONVERTING IT AND GIVING ME ACCESS. I FIXED FUNCTIONS AND REMOVED BROKEN THINGS")
function Align(Part0, Part1, Position, Angle)
if Part0:FindFirstChild("Attachment") then
Part0:FindFirstChild("Attachment"):Remove()
end
local AlignPosition = Instance.new("AlignPosition",Part0)
local AlignOrientation = Instance.new("AlignOrientation",Part0)
local Attachment1 = Instance.new("Attachment", Part0)
local Attachment2 = Instance.new("Attachment", Part1)
AlignPosition.Attachment0 = Attachment1
AlignPosition.Attachment1 = Attachment2
AlignOrientation.Attachment0 = Attachment1
AlignOrientation.Attachment1 = Attachment2
Attachment2.Position = Position or Vector3.new(0,0,0)
Attachment2.Orientation = Angle or Vector3.new(0,0,0)
AlignOrientation.MaxTorque = math.huge
AlignOrientation.MaxAngularVelocity = math.huge
AlignOrientation.PrimaryAxisOnly = false
AlignOrientation.Responsiveness = 200
AlignOrientation.RigidityEnabled = false
AlignOrientation.ReactionTorqueEnabled = false
AlignPosition.MaxForce = math.huge
AlignPosition.MaxVelocity = math.huge
AlignPosition.ReactionForceEnabled = false
AlignPosition.Responsiveness = 200
AlignPosition.ApplyAtCenterOfMass = true
AlignPosition.RigidityEnabled = true
game:GetService("RunService").Heartbeat:Connect(function()
Part0.Velocity = Vector3.new(-29.99,0,0)
end)
if Part0.Parent:IsA("Accessory") then
Part0:BreakJoints()
end
end
local stopeverything = false
KEYHOLD = false
stupidaudios = {6136889498,6292270197,5127063380,5747795632,6231908115,1845756489,5971920694,35930009,2681542649,290182215,3223632353,6332608471,4568024466,6174456295,844654533,2740998756,6372483829,1431922590,853707984,227499602,1245089023,272106829,169803200,3208758673,4538419460,3337479905,2952541965,516046413,328792905,4218637880,3237542680}
s = script
Script = script
SCRIPT = script
scrpt = script
Scrpt = script
SCRPT = script
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
SQRT = math.sqrt
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
HUGE = math.huge
radian = math.rad
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
angles = CFrame.Angles
Cf = CFrame.new
Cos = math.cos
Sin = math.sin
Abs = math.abs
Rad = math.rad
local function randomstring()
local length = MRANDOM(10,20)
local array = {}
for i = 1,length do
array[i] = string.char(MRANDOM(14,126))
end
return table.concat(array)
end
function otherrandomstring(length)
local array = {}
for i = 1,length do
array[i] = string.char(MRANDOM(14,255))
end
return table.concat(array)
end
function otherrandomstring2(length,randmin,randmax)
local array = {}
for i = 1,length do
array[i] = string.char(MRANDOM(randmin,randmax))
end
return table.concat(array)
end
function minutes(num)
return num*60
end
local lplr = game:GetService("Players").LocalPlayer
local Player = lplr
local PLAYER = Player
local sine = 0
local NeckSnap = false
local USERNAME = lplr.Name
local peoplez = {1191576743,1823895019,87867914,1308783007,112192467,732341111,115130006,1710676584,1442214824,1615916525,1442218084,1673231425,1310685079,1087181414,984151503,1442167487,1587587028,1441994738,1129585258,1129586211,275036820,1087264812,1087241085,1318469264,1622394251,663322373,1664828681,930999813,1442217078,1442208195,1340979865,1444403544,1664860157,1442285617,1442213697,1442218738,1442229346,1442213021,1124518548,1129587486,1186716325}
local owner = {0,1823895019,0,1308783007,0,0,0,1710676584,1442214824,1615916525,1442218084,1673231425,1310685079,1087181414,984151503,1442167487,1587587028,1441994738,1129585258,1129586211,275036820,1087264812,1087241085,1318469264,1622394251,663322373,1664828681,930999813,1442217078,1442208195,1340979865,1444403544,1664860157,1442285617,1442213697,1442218738,1442229346,1442213021,1124518548,1129587486,1186716325}
local isowner = false
local rickrolling = false
local Player = game:GetService("Players").LocalPlayer
local USERID = lplr.UserId
local taunt = {Value = "None"}
local songid = {Value = "rbxassetid://3247404955"}
local attack = false
local walkspeed = 50
local TauntRemote = {}
local SongSync = {Value = 0}
local ISFLYING = false
local antivoid = nil
local Character = game.Workspace.non
local Mouse,mouse,MOUSE,m,M = lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse()
local S = 1
local eeeblock = Instance.new("Part")
local Humanoid = Character.Humanoid
Humanoid.Animator:Destroy()
--Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
local LeftArm = Character["Left Arm"]
local RightArm = Character["Right Arm"]
local LeftLeg = Character["Left Leg"]
local RightLeg = Character["Right Leg"]
local Head = Character.Head
local Torso = Character.Torso
local RootPart = Character.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local Neck = Torso["Neck"]
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local Effects = nil
local Eyes = nil
local Replica = game:GetObjects("rbxassetid://7921736307")[1]
local GUN = Replica.MegaGunnModel
for i,v in pairs(GUN:GetChildren()) do
--if v:IsA("BasePart") or v:IsA("MeshPart") then
--v.Transparency = 1
--end
end
GUN.Parent = Character
local GunJoint = GUN.Joint.Weld
GUN.Joint.Weld.Part0 = RightArm
Align(game.Players.LocalPlayer.Character["Starslayer Railgun"].Handle, GUN.Base, Vector3.new(1.2, 0.5, 0), Vector3.new(-0, -180, 3))
-- -gh 4623059912
--GUN.Joint.Weld.Part1 = GUN.Joint
local Hole = GUN.Hole
local Holetwo = GUN.Hole2
local shade = Character["Torso"].Color
local alreadyfixing = false
local Effects = Instance.new("Folder")
Effects.Parent = Character
local eeeblock = Instance.new("Part")
eeeblock.Name = randomstring()
eeeblock.CanCollide = false
eeeblock.Transparency = 1
eeeblock.CFrame = Torso.CFrame
eeeblock.Parent = Character
local eee = Instance.new("Sound",eeeblock)
eee.Volume = 1
eee.Pitch = 1
eee.SoundId = songid.Value
eee:Play()
eee.Name = randomstring()
eee.Looped = true
eee.TimePosition = SongSync.Value
eee.DescendantAdded:Connect(function(v)
if stopeverything then wait(math.huge) end
if v:IsA("SoundEffect") then
v.Enabled = false
v:GetPropertyChangedSignal("Enabled"):Connect(function()
if stopeverything then wait(math.huge) end
if v.Enabled ~= false then
v.Enabled = false
end
end)
end
game:GetService("Debris"):AddItem(v,.01)
end)
function TauntRemote:FireServer(Name, ID)
taunt.Value = Name
if songid.Value ~= "rbxassetid://"..ID then
songid.Value = "rbxassetid://"..ID
SongSync.Value = 0
eee.Volume = 1
eee.Pitch = 1
eee.SoundId = songid.Value
eee.TimePosition = SongSync.Value
end
end
function chatfunc(textt,glitchy)
local text = string.gsub(textt,"","")
local chat = coroutine.wrap(function()
local oldthing = eeeblock:FindFirstChild("TalkingBillBoard")
if oldthing then
oldthing:Destroy()
end
local sayingstuff = Instance.new("BillboardGui",eeeblock)
sayingstuff.Size = UDim2.new(0,9999,2,0)
sayingstuff.StudsOffset = Vector3.new(0,5,0)
sayingstuff.Adornee = eeeblock
sayingstuff.Name = "TalkingBillBoard"
local sayingstuff2 = Instance.new("TextLabel",sayingstuff)
sayingstuff2.BackgroundTransparency = 1
sayingstuff2.BorderSizePixel = 0
sayingstuff2.Text = ""
sayingstuff2.Font = "Code"
sayingstuff2.TextScaled = true
sayingstuff2.TextStrokeTransparency = 0
coroutine.resume(coroutine.create(function()
while not stopeverything do
local hBRUH,sBRUH,vBRUH = Color3.toHSV(GUN.NeonParts.Color)
sayingstuff2.TextColor3 = Color3.fromHSV(hBRUH,sBRUH,vBRUH/2)
swait()
end
end))
sayingstuff2.TextStrokeColor3 = shade
sayingstuff2.Size = UDim2.new(1,0,1,0)
local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
sayingstuff3.BackgroundTransparency = 1
sayingstuff3.BorderSizePixel = 0
sayingstuff3.Text = ""
sayingstuff3.Font = "Code"
sayingstuff3.TextScaled = true
sayingstuff3.TextStrokeTransparency = 0
coroutine.resume(coroutine.create(function()
while not stopeverything do
sayingstuff3.TextColor3 = GUN.NeonParts.Color
swait()
end
end))
sayingstuff3.TextStrokeColor3 = shade
sayingstuff3.Size = UDim2.new(1,0,1,0)
coroutine.resume(coroutine.create(function()
while not stopeverything and sayingstuff ~= nil do
swait()
if glitchy then
local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
local randomfont = fonts[math.random(1,#fonts)]
sayingstuff2.Font = randomfont
sayingstuff3.Font = randomfont
end
sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
end
end))
for i = 1,string.len(text) do
swait(2)
sayingstuff2.Text = string.sub(text,1,i)
sayingstuff3.Text = string.sub(text,1,i)
end
swait(120)
for i = 1,50 do
swait()
sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2)
sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2)
sayingstuff2.TextStrokeTransparency = i/50
sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency
end
sayingstuff:Destroy()
end)
chat()
end
function onChatted(msg)
chatfunc(msg)
end
Player.Chatted:connect(onChatted)
local ROOTC0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local NECKC0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local RIGHTSHOULDERC0 = CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
local LEFTSHOULDERC0 = CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
local BG = nil
local BV = nil
local soundfixing = false
local fixinggui = false
local gui = nil
local exitbutton = nil
local restartingscript = false
local Anim = "Idle"
local attacktype = 1
local delays = false
local play = true
local Torsovelocity = (RootPart.Velocity * Vector3.new(1,0,1)).Magnitude
local doe = 0
Humanoid.WalkSpeed = walkspeed
local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
function QFCF(cf)
local mx,my,mz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21 - m12) * recip,(m02 - m20) * recip,(m10 - m01) * recip,s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5/s
return 0.5 * s,(m10 + m01) * recip,(m20 + m02) * recip,(m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5/s
return (m01 + m10) * recip,0.5 * s,(m21 + m12) * recip,(m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5/s return (m02 + m20) * recip,(m12 + m21) * recip,0.5 * s,(m10 - m01) * recip
end
end
end
function QTCF(px,py,pz,x,y,z,w)
local xs,ys,zs = x + x,y + y,z + z
local wx,wy,wz = w * xs,w * ys,w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px,py,pz,1 - (yy + zz),xy - wz,xz + wy,xy + wz,1 - (xx + zz),yz - wx,xz - wy,yz + wx,1 - (xx + yy))
end
function QS(a,b,t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp,finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1 - t) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t - 1) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp,a[2] * startInterp + b[2] * finishInterp,a[3] * startInterp + b[3] * finishInterp,a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a,b,t)
local qa = {QFCF(a)}
local qb = {QFCF(b)}
local ax,ay,az = a.x,a.y,a.z
local bx,by,bz = b.x,b.y,b.z
local _t = 1 - t
return QTCF(_t * ax + t * bx,_t * ay + t * by,_t * az + t * bz,QS(qa,qb,t))
end
ArtificialHB = Instance.new("BindableEvent",script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:Connect(function(s,p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1,math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:Wait()
else
for i = 0,num do
ArtificialHB.Event:Wait()
end
end
end
function Swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:Wait()
else
for i = 0,num do
ArtificialHB.Event:Wait()
end
end
end
SWAIT = Swait
function mdmg()
return
end
function CreateConnection(TYPE,PARENT,PART0,PART1,C0,C1)
if stopeverything then wait(math.huge) end
local NEWWELD = Instance.new(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
function CreateMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET)
local NEWMESH = Instance.new(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" and tonumber(MESHID) ~= nil then
NEWMESH.MeshId = "rbxassetid://"..MESHID
elseif MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "rbxassetid://"..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or Vector3.new()
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR,PARENT,MATERIAL,REFLECTANCE,TRANSPARENCY,BRICKCOLOR,NAME,SIZE,ANCHOR)
local NEWPART = Instance.new("Part")
NEWPART.Massless = true
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.Color = BRICKCOLOR
NEWPART.Name = randomstring()
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local S = Instance.new("Sound")
function CreateSound(ID,PARENT,VOLUME,PITCH,DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "rbxassetid://"..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
coroutine.resume(coroutine.create(function()
pcall(function()
repeat if stopeverything then wait(math.huge) end Swait() until NEWSOUND.Playing == false
NEWSOUND:Destroy()
end)
end))
end
end))
return NEWSOUND
end
local function weldBetween(a,b)
local weldd = Instance.new("Weld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = b
return weldd
end
function rayCast(Position,Direction,Range,Ignore)
return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore)
end
function Effect(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new())
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or shade)
local hOK,sOK,vOK = Color3.toHSV(COLOR)
local RAINBOWPART = false
if sOK > .1 then
RAINBOWPART = true
end
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
local BOOMERANG = (Table.Boomerang or 0)
local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
if RAINBOWPART then
coroutine.resume(coroutine.create(function()
while not stopeverything do
EFFECT.Color = GUN.NeonParts.Color
swait()
end
end))
end
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
end
EFFECT.Color = COLOR
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
elseif TYPE == "Block" or TYPE == "Box" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new())
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
end
if MSH ~= nil then
local BOOMR1 = 1+BOOMERANG/50
local BOOMR2 = 1+SIZEBOOMERANG/50
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
if USEBOOMERANGMATH == true then
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
else
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
end
end
local GROWTH = nil
if USEBOOMERANGMATH == true then
GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
else
GROWTH = (SIZE - ENDSIZE)
end
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = CFRAME
end
if USEBOOMERANGMATH == true then
for LOOP = 1,TIME+1 do
swait()
MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
EFFECT.Orientation = ORI
end
end
else
for LOOP = 1,TIME+1 do
swait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
end
EFFECT.Transparency = 1
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat if stopeverything then wait(math.huge) end swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:Destroy()
end
else
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat if stopeverything then wait(math.huge) end swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:Destroy()
end
end
end))
end
function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
local magz = (Part0 - Part1).Magnitude
local Times = math.floor(math.clamp(magz/10,1,20))
local curpos = Part0
local trz = {
-Offset,
Offset
}
for i = 1,Times do
local li = Instance.new("Part",Effects)
li.Name = randomstring()
li.TopSurface = 0
li.Material = "Neon"
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = 0
li.Color = Color
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(0.1,0.1,magz/Times)
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
if Times == i then
local magz2 = (curpos - Part1).Magnitude
li.Size = Vector3.new(0.1,0.1,magz2)
li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
li:Destroy()
Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
end
end
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
if DoesCourontine == false then
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).Magnitude
for i = 1,AmountOfTime do
swait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
elseif DoesCourontine == true then
coroutine.resume(coroutine.create(function()
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).Magnitude
for i = 1,AmountOfTime do
swait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
end))
end
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = Instance.new("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
function AttackGyro()
local GYRO = Instance.new("BodyGyro",RootPart)
GYRO.D = 25
GYRO.P = 20000
GYRO.MaxTorque = Vector3.new(0,4000000,0)
GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
coroutine.resume(coroutine.create(function()
repeat if stopeverything then wait(math.huge) end
swait()
GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
until attack == false
GYRO:Destroy()
end))
end
coroutine.resume(coroutine.create(function()
while not stopeverything do
for i = 0,1,(1/60) do
swait()
if not alreadyfixing then
GUN.NeonParts.Color = Color3.fromHSV(i,1,1)
if taunt.Value == "iNSaNiTY" then
GUN.NeonParts.Color = Color3.fromHSV(math.random(0,19)/20,1,1)
elseif taunt.Value == "Err0r" then
GUN.NeonParts.Color = Color3.fromRGB(0,math.clamp(eee.PlaybackLoudness-255,0,255),0)
elseif taunt.Value == "FAST BOIII" then
GUN.NeonParts.Color = Color3.fromRGB(0,0,math.clamp(eee.PlaybackLoudness-191,0,255))
elseif taunt.Value == "Glitch" then
GUN.NeonParts.Color = Color3.fromHSV(i,1,math.clamp((eee.PlaybackLoudness/255)-.5,0,1))
elseif taunt.Value == "Alastor" then
GUN.NeonParts.Color = Color3.new(eee.PlaybackLoudness/500,0,0)
elseif taunt.Value == "kArmA" then
GUN.NeonParts.Color = Color3.new(1,1,1)
elseif taunt.Value == "petfroge" then
GUN.NeonParts.Color = BrickColor.Random().Color
end
end
end
end
end))
function WACKYEFFECT(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or shade)
local hOK,sOK,vOK = Color3.toHSV(COLOR)
local RAINBOWPART = false
if sOK > .1 then
RAINBOWPART = true
end
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
end
EFFECT.Color = COLOR
if RAINBOWPART then
coroutine.resume(coroutine.create(function()
while not stopeverything do
EFFECT.Color = GUN.NeonParts.Color
swait()
end
end))
end
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Block" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
end
if MSH ~= nil then
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
EFFECT.CFrame = CFRAME
for LOOP = 1,TIME+1 do
swait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
EFFECT:remove()
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
EFFECT:remove()
end
end
end))
end
function Ka_Boom()
attack = true
walkspeed = 0
local die = CreateSound(1566051529,RootPart,3,1)
die.EmitterSize = 100
swait(5)
for i = 1,3 do
for i = 0,1.5,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(-5)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
local skypos = Holetwo.CFrame * CFrame.new(-400,0,0)
local DISTANCE = (Holetwo.Position - skypos.p).Magnitude
local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1))
killbeam.CFrame = CFrame.new(Holetwo.Position,skypos.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
MakeForm(killbeam,"Cyl")
coroutine.resume(coroutine.create(function()
for i = 1,25 do
swait()
killbeam.Transparency = i/25
end
killbeam:Destroy()
end))
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
for i = 1,42 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
end
for i = 1,15 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local BEAM = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"Beam",Vector3.new())
local BEAM2 = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"Beam",Vector3.new())
MakeForm(BEAM,"Ball")
MakeForm(BEAM2,"Ball")
BEAM.CFrame = CFrame.new(RootPart.Position)
BEAM2.CFrame = CFrame.new(RootPart.Position)
local boooom = CreateSound(415700134,RootPart,10,1,false)
boooom.EmitterSize = 100
for i=1,140 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
BEAM.Size = BEAM.Size + Vector3.new(0.7,8,0.7)
BEAM2.Size = BEAM2.Size + Vector3.new(2,2,2)
BEAM.Color = GUN.NeonParts.Color
BEAM2.Color = GUN.NeonParts.Color
BEAM.CFrame = CFrame.new(RootPart.Position)
BEAM2.CFrame = CFrame.new(RootPart.Position)
WACKYEFFECT({TIME = 5+i,EffectType = "Swirl",Size = BEAM2.Size*1.15,Size2 = Vector3.new(0,BEAM.Size.Y,0),Transparency = 0.8,Transparency2 = 1,CFrame = BEAM.CFrame * CFrame.Angles(math.rad(0),math.rad(i*5),math.rad(0)),MoveToPos = nil,RotationX = 0,RotationY = i/8,RotationZ = 0,Material = "Neon",Color = GUN.NeonParts.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil})
end
mdmg(RootPart.Position,BEAM2.Size.Y/2)
Effect({TIME = 75,EffectType = "Sphere",Size = BEAM.Size,Size2 = Vector3.new(0,BEAM.Size.Y,0),Transparency = 0,Transparency2 = 0,CFrame = BEAM.CFrame,MoveToPos = nil,RotationX = 0,RotationY = 0,RotationZ = 0,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil})
Effect({TIME = 75,EffectType = "Sphere",Size = BEAM2.Size,Size2 = Vector3.new(0,0,0),Transparency = 0,Transparency2 = 0.6,CFrame = BEAM2.CFrame,MoveToPos = nil,RotationX = 0,RotationY = 0,RotationZ = 0,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil})
for i,v in pairs(Effects:GetChildren()) do
v.Color = shade
v:GetPropertyChangedSignal("Color"):Connect(function()
if stopeverything then wait(math.huge) end
v.Color = shade
end)
end
BEAM2:Destroy()
BEAM:Destroy()
attack = false
walkspeed = 50
end
function attackone()
attack = true
walkspeed = 16
AttackGyro()
for i = 0,0.5,0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
local DISTANCE = (Holetwo.Position - Mouse.Hit.p).Magnitude
local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1))
killbeam.CFrame = CFrame.new(Holetwo.Position,Mouse.Hit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
MakeForm(killbeam,"Cyl")
coroutine.resume(coroutine.create(function()
for i = 1,25 do
swait()
killbeam.Transparency = i/25
end
killbeam:Destroy()
end))
Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
--mdmg(Mouse.Hit.p,10)
for i = 0,0.5,0.075 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
walkspeed = 50
attack = false
end
function attacktwo()
attack = true
walkspeed = 0
AttackGyro()
local gBullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BullyFuck",Vector3.new())
MakeForm(gBullet,"Ball")
gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
CreateSound(2785493,gBullet,2,0.8)
for i = 0,1.25,0.025 do
swait()
Effect({Time = math.random(35,55),EffectType = "Sphere",Size = Vector3.new(0.5,0.5,0.5),Size2 = Vector3.new(1,1,1),Transparency = 0,Transparency2 = 1,CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0),MoveToPos = LeftArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)).p,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 50,SizeBoomerang = 50})
gBullet.Size = gBullet.Size * 1.085
gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine/12)),math.rad(0),math.rad(30)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/49)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5 + 0.1 * math.cos(sine/12),-0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine/12)),math.rad(0 - 6 * math.cos(sine/12)),math.rad(-30 - 6 * math.cos(sine/12))) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local bullets = {}
for i = 1,math.random(27,41) do
swait()
local Bullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BulletFuck",Vector3.new(0.6,0.6,0.6))
MakeForm(Bullet,"Ball")
Bullet.CFrame = gBullet.CFrame
Effect({Time = math.random(5,20),EffectType = "Sphere",Size = Vector3.new(3,3,3)*math.random(-3,2),Size2 = Vector3.new(6,6,6)*math.random(-3,2),Transparency = 0.4,Transparency2 = 1,CFrame = Bullet.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25})
table.insert(bullets,Bullet)
end
local oofing = false
for b = 1,#bullets do
swait()
local part,pos = rayCast(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,((Mouse.Hit.p+Vector3.new(math.random(-15,15),math.random(-7,7),math.random(-15,15))) - LeftArm.CFrame*CFrame.new(0,-1.5,0).p),500,Character)
coroutine.resume(coroutine.create(function()
FireArc(bullets[b],pos,math.random(17,31),math.random(9,15),false)
Effect({Time = math.random(25,35),EffectType = "Sphere",Size = Vector3.new(0.6,0.6,0.6),Size2 = Vector3.new(1.6,1.6,1.6),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25})
swait(math.random(55,65))
for i = 1,3 do
Effect({Time = math.random(45,65),EffectType = "Sphere",Size = Vector3.new(0.6,6,0.6)*math.random(-1.05,1.25),Size2 = Vector3.new(1.6,10,1.6)*math.random(-1.05,1.25),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 20,SizeBoomerang = 35})
end
for i = 0,10 do
swait()
bullets[b].Transparency = bullets[b].Transparency + 0.1
end
oofing = not oofing
if oofing then
mdmg(bullets[b].Position,10)
end
local EEEBRUHEEE = CreateSound(168513088,bullets[b],3.5,1.1,false)
bullets[b].Transparency = 1
EEEBRUHEEE.Ended:Connect(function()
if stopeverything then wait(math.huge) end
bullets[b]:Destroy()
end)
end))
end
for i = 0,10 do
swait()
gBullet.Transparency = gBullet.Transparency + 0.1
end
gBullet:Destroy()
walkspeed = 50
attack = false
end
function hedshoot()
attack = true
walkspeed = 16
CreateSound(235097614,RootPart,6,1.5,false)
for i = 0,0.5,0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(2,100,2),Size2 = Vector3.new(6,100,6),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45})
Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(3,100,3),Size2 = Vector3.new(9,100,9),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45})
mdmg(RootPart.Position,14)
for i = 1,4 do
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-25)
mdmg(RootPart.Position,14)
Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,shade,math.random(30,45),0.5,1.5,0,true,60) Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,Color3.new(0,0,1),math.random(30,45),0.5,1.5,0,true,60)
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
for i = 0,0.5,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
attack = false
walkspeed = 50
end
function painlessrain()
attack = true
walkspeed = 16
coroutine.wrap(function()
for i = 0,2 do
swait(12)
CreateSound(199145095,GUN.Joint,10,1)
end
end)()
for i = 0,2,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(35),math.rad(-35),math.rad(20)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-10)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(doe * 22),math.rad(0),math.rad(0)),1/2)
end
for i = 0,1.5,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(-5)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
local skypos = Holetwo.CFrame * CFrame.new(-400,0,0)
local DISTANCE = (Holetwo.Position - skypos.p).Magnitude
local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1))
killbeam.CFrame = CFrame.new(Holetwo.Position,skypos.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
MakeForm(killbeam,"Cyl")
coroutine.resume(coroutine.create(function()
for i = 1,25 do
swait()
killbeam.Transparency = i/25
end
killbeam:Destroy()
end))
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
for i = 0,.5,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(225),math.rad(-20),math.rad(20)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-5),math.rad(-5),math.rad(0)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
for i = 0,.5,0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-5),math.rad(-5),math.rad(0)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
attack = false
walkspeed = 50
swait(36)
local onethirdattack = 0
for i = 1,5 do
onethirdattack = onethirdattack + 1
if onethirdattack >= 4 then
onethirdattack = 1
end
local Sky = RootPart.CFrame*CFrame.new(0,500,0)
local MoPos = Mouse.Hit*CFrame.new(math.random(-18,18),0,math.random(-18,18)).p
local DISTANCE = (Sky.p - MoPos).Magnitude
Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55)
local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1))
killbeam.CFrame = CFrame.new(Sky.p,MoPos) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
MakeForm(killbeam,"Cyl")
coroutine.resume(coroutine.create(function()
for i = 1,25 do
swait()
killbeam.Transparency = i/25
end
killbeam:Destroy()
end))
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
for i = 0,2 do
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
if onethirdattack == 3 then
mdmg(MoPos,12)
end
swait(15)
end
end
function SingularityBeam()
attack = true
walkspeed = 0
AttackGyro()
for i = 0,0.5,0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local HoleDist = (Hole.Position - Holetwo.Position).Magnitude
local chargebeam = CreatePart(3,Effects,"Neon",0,0,shade,"Charge Beam",Vector3.new(.25,HoleDist,.25),false)
MakeForm(chargebeam,"Cyl")
chargebeam.CFrame = CFrame.new(Hole.Position,Holetwo.Position) * CFrame.new(0,0,-HoleDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
local chargeweld = weldBetween(GUN.Joint,chargebeam)
local chargeball = CreatePart(3,Effects,"Neon",0,0,shade,"Charge Ball",Vector3.new(.5,.5,.5),false)
chargeball.Shape = "Ball"
chargeball.CFrame = Holetwo.CFrame
weldBetween(Holetwo,chargeball)
CreateSound(342793847,Hole,10,1,false)
local bigball = game:GetService("TweenService"):Create(chargeball,TweenInfo.new(3.86,Enum.EasingStyle.Linear),{Size = Vector3.new(2.5,2.5,2.5)})
bigball:Play()
bigball.Completed:Wait()
chargebeam:Destroy()
local KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude
coroutine.resume(coroutine.create(function()
repeat if stopeverything then wait(math.huge) end KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude Swait() until attack == false
end))
local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(2.5,KillDist,2.5))
MakeForm(killbeam,"Cyl")
killbeam.Touched:Connect(function(victim)
if stopeverything then wait(math.huge) end
mdmg(victim.Position,5)
end)
coroutine.resume(coroutine.create(function()
while not stopeverything and attack do
mdmg(Mouse.Hit.p,5)
Swait(6)
end
end))
coroutine.resume(coroutine.create(function()
local isdoingathing = false
while not stopeverything and attack do
isdoingathing = not isdoingathing
if lplr.Name == USERNAME then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,.1)
end
killbeam.Size = Vector3.new(2.5,KillDist,2.5)
killbeam.CFrame = CFrame.new(Holetwo.Position,Mouse.Hit.p) * CFrame.new(0,0,-KillDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
if isdoingathing then
Lightning(Holetwo.Position,Mouse.Hit.p,15,3,Color3.new(0,0,1),10,0,1,0,true,55)
Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
end
Swait()
end
end))
CreateSound(138677306,Holetwo,10,1,false)
CreateSound(415700134,Holetwo,10,1,false)
Swait(150)
CreateSound(3264923,Holetwo,10,1,false)
Swait(30)
chargeball:Destroy()
killbeam:Destroy()
walkspeed = 50
attack = false
end
local FLYING = false
iyflyspeed = 1
function sFLY()
if not ISFLYING then
FLYING = false
else
local CONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0}
local lCONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0}
local SPEED = 0
local function FLY()
FLYING = true
BG = Instance.new('BodyGyro',RootPart)
BV = Instance.new('BodyVelocity',RootPart)
BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
BG.P = 1e4
BG.CFrame = RootPart.CFrame
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
coroutine.resume(coroutine.create(function()
repeat if stopeverything then wait(math.huge) end
game:GetService("RunService").RenderStepped:Wait()
if not alreadyfixing then
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R,(CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2,0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F,B = CONTROL.B,L = CONTROL.L,R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R,(lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2,0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.Velocity = Vector3.new(0,0,0)
end
BG.CFrame = workspace.CurrentCamera.CoordinateFrame
end
until not FLYING
CONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0}
lCONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0}
SPEED = 0
if not alreadyfixing then
for i,v in pairs(RootPart:GetChildren()) do
if v:IsA("BodyMover") then
v:Destroy()
end
end
RootPart.CFrame = CFrame.new(RootPart.Position)
end
end))
end
local IYMouse = Player:GetMouse()
IYMouse.KeyDown:connect(function(KEY)
if stopeverything then wait(math.huge) end
if KEY:lower() == 'w' then
CONTROL.F = iyflyspeed
elseif KEY:lower() == 's' then
CONTROL.B = - iyflyspeed
elseif KEY:lower() == 'a' then
CONTROL.L = - iyflyspeed
elseif KEY:lower() == 'd' then
CONTROL.R = iyflyspeed
elseif KEY:lower() == 'e' then
CONTROL.Q = iyflyspeed*2
elseif KEY:lower() == 'q' then
CONTROL.E = -iyflyspeed*2
end
end)
IYMouse.KeyUp:connect(function(KEY)
if stopeverything then wait(math.huge) end
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
elseif KEY:lower() == 'e' then
CONTROL.Q = 0
elseif KEY:lower() == 'q' then
CONTROL.E = 0
end
end)
FLY()
end
end
function sphere(bonuspeed,type,pos,scale,value,color)
local type = type
local rng = Instance.new("Part",Effects)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1,1,1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh",rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
rng.BrickColor = BrickColor.random()
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
local type = type
local rng = Instance.new("Part",Effects)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1,1,1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh",rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
local scaler2 = 1
local scaler2b = 1
local scaler2c = 1
if type == "Add" then
scaler2 = 1*value
scaler2b = 1*value2
scaler2c = 1*value3
elseif type == "Divide" then
scaler2 = 1/value
scaler2b = 1/value2
scaler2c = 1/value3
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
scaler2b = scaler2b - 0.01*value/bonuspeed
scaler2c = scaler2c - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
scaler2b = scaler2b - 0.01/value*bonuspeed
scaler2c = scaler2c - 0.01/value*bonuspeed
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2b*bonuspeed,scaler2c*bonuspeed)
end
rng:Destroy()
end))
end
function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part",Effects)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1,1,1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh",rng)
rngm.MeshType = "Brick"
rngm.Scale = Vector3.new(x1,y1,z1)
local scaler2 = 1
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
rng.BrickColor = BrickColor.random()
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part",Effects)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1,1,1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh",rng)
rngm.MeshType = "Sphere"
rngm.Scale = Vector3.new(x1,y1,z1)
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
rng.BrickColor = BrickColor.random()
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,0)
end
rng:Destroy()
end))
end
function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
local type = type
local rotenable = rotatingop
local rng = Instance.new("Part",Effects)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1,1,1)
rng.Transparency = 0
if typeoftrans == "In" then
rng.Transparency = 1
end
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh",rng)
rngm.MeshType = "FileMesh"
if typeofshape == "Normal" then
rngm.MeshId = "rbxassetid://662586858"
elseif typeofshape == "Round" then
rngm.MeshId = "rbxassetid://662585058"
end
rngm.Scale = scale
local scaler2 = 1/10
if type == "Add" then
scaler2 = 1*value/10
elseif type == "Divide" then
scaler2 = 1/value/10
end
local randomrot = math.random(1,2)
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed/10
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed/10
end
if rotenable == true then
if randomrot == 1 then
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
elseif randomrot == 2 then
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
end
end
if typeoftrans == "Out" then
rng.Transparency = rng.Transparency + 0.01*bonuspeed
elseif typeoftrans == "In" then
rng.Transparency = rng.Transparency - 0.01*bonuspeed
end
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10,0,scaler2*bonuspeed/10)
end
rng:Destroy()
end))
end
Mouse.KeyDown:Connect(function(k)
if stopeverything then wait(math.huge) end
k = k:lower()
if k == "m" then
if songid.Value ~= "rbxassetid://3247404955" and songid.Value ~= "rbxassetid://6190635423" and songid.Value ~= "rbxassetid://2371543268" and songid.Value ~= "rbxassetid://5315171837" and songid ~= "rbxassetid://5089636816" and songid.Value ~= "rbxassetid://6768783121" and songid.Value ~= "rbxassetid://4835535512" and songid.Value ~= "rbxassetid://5089636816" and songid.Value ~= "rbxassetid://1280010741" and songid.Value ~= "rbxassetid://5355210927" and songid.Value ~="rbxassetid://2581112923" and songid.Value ~= "rbxassetid://262950484" and songid.Value ~= "rbxassetid://481104377" and songid.Value ~= "rbxassetid://2920078671" and songid.Value ~= "rbxassetid://2297862957" and songid.Value ~= "rbxassetid://1338971957" and songid.Value ~= "rbxassetid://5460732000" and songid.Value ~= "rbxassetid://4557673096" and songid.Value ~= "rbxassetid://348832364" and songid.Value ~= "rbxassetid://1143392568" then
TauntRemote:FireServer("None",3247404955)
elseif songid.Value == "rbxassetid://3247404955" then
TauntRemote:FireServer("None",5315171837)
elseif songid.Value == "rbxassetid://5315171837" then
TauntRemote:FireServer("sAnIty",262950484)
songid.Value = "rbxassetid://262950484"
repeat if stopeverything then wait(math.huge) end
game:GetService("RunService").RenderStepped:Wait()
until SongSync.Value >= 24 or songid.Value ~= "rbxassetid://262950484"
if songid.Value == "rbxassetid://262950484" then
--chatfunc(" ")
sphere(1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),Vector3.new(1,100000,1),0.6,BrickColor.new("Really black"))
sphere2(math.random(1,4),"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),Vector3.new(5,1,5),-0.005,math.random(25,100)/25,-0.005,BrickColor.new("Institutional white"))
sphere(1,"Add",Torso.CFrame,Vector3.new(1,1,1),0.8,BrickColor.new("Really black"))
sphere2(2,"Add",Torso.CFrame,Vector3.new(5,5,5),0.5,0.5,0.5,BrickColor.new("Institutional white"))
sphere2(2,"Add",Torso.CFrame,Vector3.new(5,5,5),0.75,0.75,0.75,BrickColor.new("Institutional white"))
sphere2(3,"Add",Torso.CFrame,Vector3.new(5,5,5),1,1,1,BrickColor.new("Institutional white"))
sphere2(3,"Add",Torso.CFrame,Vector3.new(5,5,5),1.25,1.25,1.25,BrickColor.new("Institutional white"))
sphere2(1,"Add",Torso.CFrame,Vector3.new(5,10000,5),0.5,0.5,0.5,BrickColor.new("Institutional white"))
sphere2(2,"Add",Torso.CFrame,Vector3.new(5,10000,5),0.6,0.6,0.6,BrickColor.new("Institutional white"))
for i = 0,49 do
PixelBlockX(1,math.random(1,20),"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Really black"),0)
sphereMK(2.5,-1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Really black"),0)
slash(math.random(10,20)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-40,40))),Vector3.new(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Really black"))
end
CreateSound(239000203,Torso,10,false)
CreateSound(1042716828,Torso,10,false)
TauntRemote:FireServer("iNSaNiTY",262950484)
end
elseif songid.Value == "rbxassetid://262950484" then
TauntRemote:FireServer("Err0r",481104377)
elseif songid.Value == "rbxassetid://262950484" then
TauntRemote:FireServer("iNSaNiTY",262950484)
elseif songid.Value == "rbxassetid://481104377" then
TauntRemote:FireServer("FAST BOIII",2920078671)
elseif songid.Value == "rbxassetid://2920078671" then
TauntRemote:FireServer("Glitch",2297862957)
elseif songid.Value == "rbxassetid://2297862957" then
TauntRemote:FireServer("None",3247404955)
--[[
elseif songid.Value == "rbxassetid://2297862957" then
TauntRemote:FireServer("Chill",1338971957)
elseif songid.Value == "rbxassetid://1338971957" then
TauntRemote:FireServer("Alastor",5460732000)
elseif songid.Value == "rbxassetid://5460732000" then
TauntRemote:FireServer("kArmA",4557673096)
elseif songid.Value == "rbxassetid://4557673096" then
TauntRemote:FireServer("V1",2581112923)
elseif songid.Value == "rbxassetid://2581112923" then
TauntRemote:FireServer("caverns",5355210927)
elseif songid.Value == "rbxassetid://5355210927" then
TauntRemote:FireServer("funk",1280010741)
elseif songid.Value == "rbxassetid://1280010741" then
TauntRemote:FireServer("sussyhoney",5089636816)
elseif songid.Value == "rbxassetid://5089636816" then
TauntRemote:FireServer("hi",4835535512)
elseif songid.Value == "rbxassetid://4835535512" then
TauntRemote:FireServer("Lord",2371543268)
elseif songid.Value == "rbxassetid://2371543268" then
TauntRemote:FireServer("MaddoxLC",6768783121)
elseif songid.Value == "rbxassetid://6768783121" then
TauntRemote:FireServer("friday",6190635423)
elseif songid.Value == "rbxassetid://6190635423" then
TauntRemote:FireServer("SolidLC",348832364)
elseif songid.Value == "rbxassetid://348832364" then
TauntRemote:FireServer("HoneyLC",1143392568)
elseif songid.Value == "rbxassetid://1143392568" then
TauntRemote:FireServer("None",3247404955)
--]]
elseif songid.Value == "rbxassetid://3247404955" then
TauntRemote:FireServer("None",5315171837)
end
elseif k == "y" then
if taunt.Value ~= "Fave" then
TauntRemote:FireServer("Fave",290182215)
else
TauntRemote:FireServer("None",3247404955)
end
elseif k == "t" then
if taunt.Value ~= "Krump" then
TauntRemote:FireServer("Krump",1511734302)
else
TauntRemote:FireServer("None",3247404955)
end
elseif k == "u" then
if taunt.Value ~= "OOOOO" then
TauntRemote:FireServer("OOOOO",2681542649)
else
TauntRemote:FireServer("None",3247404955)
end
elseif k == "f" then
ISFLYING = not ISFLYING
if lplr.Name == USERNAME then
sFLY()
end
elseif k == "z" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
hedshoot()
elseif k == "x" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
SingularityBeam()
elseif k == "c" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
painlessrain()
elseif k == "v" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
attacktwo()
elseif k == "b" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
Ka_Boom()
end
end)
Mouse.Button1Down:Connect(function()
if stopeverything then wait(math.huge) end
if attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then
attackone()
end
end)
coroutine.wrap(function()
while not stopeverything do
swait()
if doe < 360 then
doe = doe + 2
else
doe = 0
end
end
end)()
antivoid = Instance.new("Part")
antivoid.Name = randomstring()
antivoid.Size = Vector3.new(400,10,400)
antivoid.Anchored = true
antivoid.Transparency = 1
antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z)
antivoid.Parent = nil
coroutine.resume(coroutine.create(function()
while not stopeverything do
swait()
if not alreadyfixing then
if antivoid:IsDescendantOf(workspace) then
antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z)
else
pcall(function()
antivoid:Destroy()
end)
antivoid = Instance.new("Part")
antivoid.Name = randomstring()
antivoid.Size = Vector3.new(400,10,400)
antivoid.Anchored = true
antivoid.Transparency = 1
antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z)
antivoid.Parent = nil
end
end
end
end))
function fly()
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
local motors = {}
function motor(p0,p1,c0,c1,des,vel,par)
local w = Instance.new("Motor6D",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
w.MaxVelocity = tonumber(vel) or .05
w.DesiredAngle = tonumber(des) or 0
return w
end
function lerp(a,b,c)
return a+(b-a)*c
end
function clerp(c1,c2,alBRUH)
local al = .05
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
function ccomplerp(c1,c2,alBRUH)
local al = .05
local com1 = {c1:components()}
local com2 = {c2:components()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(unpack(com1))
end
function tickwave(time,length,offset)
return .2*math.sin(sine/20)
end
function invcol(c)
c = c.Color
return BrickColor.new(shade)
end
local oc = oc or function(...) return ... end
local mod = Instance.new("Folder",Character)
mod.Name = "Wings"
mod.ChildAdded:Connect(function(v)
if stopeverything then wait(math.huge) end
if v.Name == "Part" and not v:FindFirstChild("WingTrail") then
swait()
local meesh = v:FindFirstChildOfClass("SpecialMesh")
if meesh then
meesh.Scale = v.Size
end
local top = Instance.new("Attachment")
top.Name = "Top"
top.Position = Vector3.new(0,v.Size.Y/2,0)
top.Parent = v
local bottom = Instance.new("Attachment")
bottom.Name = "Bottom"
bottom.Position = Vector3.new(0,-v.Size.Y/2,0)
bottom.Parent = v
local vtrail = Instance.new("Trail")
vtrail.Name = "WingTrail"
vtrail.Attachment0 = top
vtrail.Attachment1 = bottom
vtrail.Lifetime = 0.3
vtrail.MinLength = 0
vtrail.LightEmission = 0
vtrail.LightInfluence = 0
vtrail.Color = ColorSequence.new(shade)
vtrail.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}
vtrail.Parent = v
end
end)
local char = Character
local tor = Torso
local hum = Humanoid
local special = {
}
local topcolor = invcol(Character.Torso.BrickColor)
local feacolor = topcolor
local ptrans = 0
local pref = 0
local fire = false
local fmcol = Color3.new()
local fscol = Color3.new()
local part = Instance.new("Part")
part.FormFactor = "Custom"
part.Size = Vector3.new(.2,.2,.2)
part.TopSurface,part.BottomSurface = 0,0
part.CanCollide = false
part.BrickColor = topcolor
part.Transparency = 1
part.Reflectance = pref
local ef = Instance.new("Fire",fire and part or nil)
ef.Heat = 0
ef.Size = .15
ef.Color = fmcol or Color3.new()
ef.SecondaryColor = fscol or Color3.new()
part:BreakJoints()
function newpart()
local clone = part:Clone()
clone.Parent = mod
clone:BreakJoints()
return clone
end
local feath = newpart()
feath.BrickColor = feacolor
feath.Transparency = 0
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
function newfeather()
local clone = feath:Clone()
clone.Parent = mod
clone:BreakJoints()
return clone
end
local r1 = newpart()
r1.Size = Vector3.new(.3,1.5,.3)*1.2
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
local r2 = newpart()
r2.Size = Vector3.new(.4,1.5,.4)*1.2
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
local r3 = newpart()
r3.Size = Vector3.new(.3,2,.3)*1.2
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
local r4 = newpart()
r4.Size = Vector3.new(.25,1.2,.25)*1.2
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local rf3 = {}
for i = 0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf2 = {}
for i = 0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf1 = {}
for i = 0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local l1 = newpart()
l1.Size = Vector3.new(.3,1.5,.3)*1.2
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
local l2 = newpart()
l2.Size = Vector3.new(.4,1.5,.4)*1.2
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
local l3 = newpart()
l3.Size = Vector3.new(.3,2,.3)*1.2
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
local l4 = newpart()
l4.Size = Vector3.new(.25,1.2,.25)*1.2
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local lf3 = {}
for i = 0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf2 = {}
for i = 0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf1 = {}
for i = 0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rwing = {rm1,rm2,rm3,rm4}
local lwing = {lm1,lm2,lm3,lm4}
local oc0 = {}
for i,v in pairs(rwing) do
oc0[v] = v.C0
end
for i,v in pairs(lwing) do
oc0[v] = v.C0
end
function gotResized()
if lastsize then
if tor.Size == lastsize then return end
local scaleVec = tor.Size/lastsize
for i,v in pairs(oc0) do
oc0[i] = v-v.p+scaleVec*v.p
end
lastsize = tor.Size
end
lastsize = tor.Size
end
tor:GetPropertyChangedSignal("Size"):Connect(function()
if stopeverything then wait(math.huge) end
gotResized()
end)
gotResized()
local idle = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local outlow = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local outhigh = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local veryhigh = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local divebomb = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
function setwings(tab,time)
time = time or 10
for i = 1,4 do
rwing[i].DesiredAngle = tab[i]
lwing[i].DesiredAngle = tab[i]
rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
end
for i,v in pairs(rf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
end
setwings(outhigh,1)
flying = false
moving = false
for i,v in pairs(tor:GetChildren()) do
if v.ClassName:lower():match("body") then
v:Destroy()
end
end
local ctor = tor:Clone()
ctor:ClearAllChildren()
ctor.Name = "cTorso"
ctor.Transparency = 1
ctor.CanCollide = false
ctor.FormFactor = "Custom"
ctor.Size = Vector3.new(.2,.2,.2)
ctor.Parent = mod
weld(tor,ctor)
local bg = Instance.new("BodyGyro",ctor)
bg.maxTorque = Vector3.new()
bg.P = 15000
bg.D = 1000
local bv = Instance.new("BodyVelocity",ctor)
bv.maxForce = Vector3.new()
bv.P = 15000
vel = Vector3.new()
cf = CFrame.new()
flspd = 0
keysdown = {}
keypressed = {}
ktime = {}
descendtimer = 0
jumptime = tick()
hum.Jumping:connect(function()
if stopeverything then wait(math.huge) end
jumptime = tick()
end)
cam = workspace.CurrentCamera
function mid(a,b,c)
return math.max(a,math.min(b,c or -a))
end
function bn(a)
return a and 1 or 0
end
function gm(tar)
local m = 0
for i,v in pairs(tar:GetChildren()) do
if v:IsA("BasePart") then
m = m + v:GetMass()
end
m = m + gm(v)
end
return m
end
reqrotx = 0
local grav = 196.2
local con
while not stopeverything and not alreadyfixing do
local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
local sspd,uspd,fspd = obvel.X,obvel.Y,obvel.Z
flying = true
if flying then
local lfldir = fldir
fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
local lmoving = moving
moving = fldir.Magnitude > .1
if lmoving and not moving then
idledir = lfldir*Vector3.new(1,0,1)
descendtimer = tick()
end
local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
if moving and keysdown["0"] and lmoving then
fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
end
local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
local descending = (not moving and keysdown["q"] and not keysdown[" "])
cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
reqrotx = reqrotx - reqrotx/10
local ani = tickwave(1.5,1)
vel = moving and cf.lookVector*flspd or Vector3.new()
flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
for i=1,4 do
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
end
local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{Character})
else
bg.maxTorque = Vector3.new()
bv.maxForce = Vector3.new()
local ani = tickwave(walking and .8 or 4.5,1)
setwings(idle,10)
local x,y,z = fspd/160,uspd/700,sspd/900
for i=1,4 do
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
end
if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
vel = Vector3.new(0,50,0)
bv.velocity = vel
idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
cf = tor.CFrame * CFrame.Angles(-.01,0,0)
bg.cframe = cf
flystart = tick()
flying = true
end
end
keypressed = {}
swait()
end
end
coroutine.resume(coroutine.create(function()
fly()
end))
workspace.ChildAdded:Connect(function(v)
if stopeverything then wait(math.huge) end
if v:IsA("Message") and v.Text ~= "You typed something in the require wrong." and v.Text ~= "I kinda need you to have a HumanoidRootPart to be able to do anthing, try again once you have one lol" then
v.Text = ""
v:GetPropertyChangedSignal("Text"):Connect(function()
if stopeverything then wait(math.huge) end
if v.Text ~= "" then
v.Text = ""
end
end)
game:GetService("Debris"):AddItem(v,.01)
elseif v:IsA("BasePart") and v.Name == "StrawBerry" then
v.Transparency = 1
game:GetService("Debris"):AddItem(v,.01)
end
end)
function checkws(v)
if v:IsA("Sound") and not v.Parent:IsA("BasePart") then
local function mutethisbadboy(v)
local mute = Instance.new("TremoloSoundEffect")
mute.Name = randomstring()
mute.Duty = 0
mute.Priority = 2147483647
mute.Parent = v
mute.Changed:Connect(function(change)
if stopeverything then wait(math.huge) end
if change == "Depth" and mute.Depth ~= 1 then
mute.Depth = 1
elseif change == "Duty" and mute.Duty ~= 0 then
mute.Duty = 0
elseif change == "Enabled" and mute.Enabled ~= true then
mute.Enabled = true
elseif change == "Priority" and mute.Priority ~= 2147483647 then
mute.Priority = 2147483647
end
end)
local checkforreparent = false
v:GetPropertyChangedSignal("Parent"):Connect(function()
if stopeverything then wait(math.huge) end
if v.Parent:IsA("BasePart") then
mute:Destroy()
checkforreparent = true
elseif checkforreparent then
mutethisbadboy(v)
end
end)
v.DescendantRemoving:Connect(function(b)
if stopeverything then wait(math.huge) end
if b == mute and not v.Parent:IsA("BasePart") then
mutethisbadboy(v)
end
end)
end
mutethisbadboy(v)
end
end
for i,v in pairs(workspace:GetDescendants()) do
checkws(v)
end
workspace.DescendantAdded:Connect(function(v)
if stopeverything then wait(math.huge) end
checkws(v)
end)
W1=Instance.new("Weld",eeeblock)
W1.Part0 = eeeblock
W1.Part1 = Torso
while not stopeverything do
if not alreadyfixing then
swait()
if not soundfixing then
SongSync.Value = eee.TimePosition
end
--Humanoid.HipHeight = 0
--Humanoid.Sit = false
--Humanoid.DisplayName = ""
--Humanoid.PlatformStand = ISFLYING
Humanoid.UseJumpPower = true
Humanoid.JumpPower = 50
--Humanoid.BreakJointsOnDeath = false
--Humanoid.DisplayDistanceType = "Viewer"
--Humanoid.Name = randomstring()
Humanoid.WalkSpeed = walkspeed
--[[
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
--]]
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if not v:IsDescendantOf(Effects) and v ~= RootPart then
--v.Anchored = false
elseif v == RootPart and lplr.Name == USERNAME then
--v.Anchored = false
elseif v == RootPart and lplr.Name ~= USERNAME then
--v.Anchored = true
end
end
end
for i,v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") and v.Anchored == false and v.Position.Y < (workspace.FallenPartsDestroyHeight + 50) then
local flot = Instance.new("BodyPosition")
local spen = Instance.new("BodyGyro")
local hu = math.huge
flot.MaxForce = Vector3.new(hu,hu,hu)
spen.MaxTorque = Vector3.new(hu,hu,hu)
local spown = nil
for o,b in pairs(workspace:GetDescendants()) do
if not b:IsDescendantOf(Character) and b:IsA("SpawnLocation") then
spown = b
end
end
if spown then
--RootPart.CFrame = CFrame.new(spown.Position.X,spown.Position.Y+(spown.Size.Y/2)+6,spown.Position.Z)
else
local base = workspace:FindFirstChild("Base")
if not base then
base = workspace:FindFirstChild("Baseplate")
end
if base then
--RootPart.CFrame = CFrame.new(math.clamp(RootPart.Position.X,(-base.Size.X/2)+5,(base.Size.X/2)-5),base.Position.Y+(base.Size.Y/2)+6,math.clamp(RootPart.Position.Z,(-base.Size.X/2)+5,(base.Size.X/2)-5))
else
--RootPart.CFrame = CFrame.new(math.clamp(RootPart.Position.X,-100,100),30,math.clamp(RootPart.Position.Z,-100,100))
end
end
--flot.Position = RootPart.Position
--flot.Parent = RootPart
--spen.CFrame = RootPart.CFrame
--spen.Parent = RootPart
--game:GetService("Debris"):AddItem(flot,1)
--game:GetService("Debris"):AddItem(spen,1)
end
end
Torsovelocity = (RootPart.Velocity).Magnitude
sine = sine + 1
local sensitivity = 25
if taunt.Value == "FAST BOIII" then
for i,v in pairs(Character.Wings:GetChildren()) do
if v.Name == "Part" then
v.Transparency = 1
pcall(function()
v.WingTrail.Enabled = false
end)
end
end
else
for i,v in pairs(Character.Wings:GetChildren()) do
if v.Name == "Part" then
if v:FindFirstChildOfClass("SpecialMesh") then
v.Transparency = 1
end
pcall(function()
v.WingTrail.Enabled = false
end)
end
end
end
if taunt.Value == "None" or taunt.Value == "sAnIty" then
if taunt.Value == "sAnIty" then
local qw = SongSync.Value
if qw >= 2.7 and qw < 2.9 then
chatfunc("sAnIty",true)
elseif qw >= 5.3 and qw < 5.5 then
chatfunc("Light is peeking through the darkness")
elseif qw >= 8 and qw < 8.2 then
chatfunc("pUrIty",true)
elseif qw >= 10.8 and qw < 11 then
chatfunc("Can't feel anymore of the stress")
elseif qw >= 13.1 and qw < 13.3 then
chatfunc("sAnIty",true)
elseif qw >= 16 and qw < 16.2 then
chatfunc("It's already fading away")
elseif qw >= 18.7 and qw < 18.9 then
chatfunc("crUElty",true)
elseif qw >= 21.4 and qw < 21.6 then
chatfunc("Instincts controlling me")
end
end
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
elseif Torsovelocity >= sensitivity then
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
elseif taunt.Value == "iNSaNiTY" then
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
if Torsovelocity < sensitivity/3.125 then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
if math.random(1,60) == 1 then
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
end
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
elseif Torsovelocity >= sensitivity/3.125 then
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
Humanoid.WalkSpeed = walkspeed/3.125
elseif taunt.Value == "Chill" then
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0,.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if not attack then
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
elseif Torsovelocity >= sensitivity then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
end
local partnum = math.random(1,48)
coroutine.resume(coroutine.create(function()
local wingpart = Character.Wings:GetChildren()[partnum]
wingpart.Color = GUN.NeonParts.Color
wingpart.WingTrail.Color = ColorSequence.new(wingpart.Color)
swait()
if not alreadyfixing then
wingpart.Color = shade
wingpart.WingTrail.Color = ColorSequence.new(shade)
end
end))
end
elseif taunt.Value == "Err0r" then
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
elseif Torsovelocity >= sensitivity then
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local partnum = math.random(1,48)
coroutine.resume(coroutine.create(function()
local wingpart = Character.Wings:GetChildren()[partnum]
wingpart.Color = Color3.new(0,1,0)
wingpart.WingTrail.Color = ColorSequence.new(Color3.new(0,1,0))
swait()
if not alreadyfixing then
wingpart.Color = shade
wingpart.WingTrail.Color = ColorSequence.new(shade)
end
end))
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
elseif taunt.Value == "Alastor" then
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0,.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
RightShoulder.C1 = Clerp(RightShoulder.C1,CFrame.new(-.5,.5,0,0,0,1,0,1,-0,-1,0,0),1)
LeftShoulder.C1 = Clerp(LeftShoulder.C1,CFrame.new(.5,.499975681,0,0,0,-1,0,1,0,1,0,0),1)
if not attack then
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 , 0 , 3 - .5 * math.sin(sine/25)) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.8 / 3)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3))), .7 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(-45 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(45 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1, -1,-.01) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
elseif Torsovelocity >= sensitivity then
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-4*math.sin(sine/25)), math.rad(5+2* math.sin(sine/25+math.random(-0.25,3))), math.rad(-2+5*math.sin(sine / 25))) * LEFTSHOULDERC0, .7 / 3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
GUN.Base.Transparency = 0
GUN.GunAdditions.Transparency = 0
GUN.NeonParts.Transparency = 0
end
elseif taunt.Value == "Glitch" then
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
elseif Torsovelocity >= sensitivity then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local partnum = math.random(1,48)
coroutine.resume(coroutine.create(function()
local wingpart = Character.Wings:GetChildren()[partnum]
wingpart.Color = GUN.NeonParts.Color
wingpart.WingTrail.Color = ColorSequence.new(wingpart.Color)
swait()
if not alreadyfixing then
wingpart.Color = shade
wingpart.WingTrail.Color = ColorSequence.new(shade)
end
end))
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
elseif taunt.Value == "FAST BOIII" then
if not Character:FindFirstChild("WalkingWheel") and Anim == "Idle" and attack == false then
local ww = Instance.new("Model")
ww.Name = "WalkingWheel"
for i = 1,36 do
local wwpart = Instance.new("Part")
wwpart.Size = Vector3.new(2,.2,.56)
wwpart.CFrame = RootPart.CFrame * CFrame.new(0,.01,0) * CFrame.Angles(math.rad(85+(10*i)),0,0) * CFrame.new(0,3.1,0)
weldBetween(RootPart,wwpart)
wwpart.Material = "Neon"
if i <= 18 then
wwpart.CanCollide = false
end
wwpart.Color = Color3.new()
wwpart.Name = randomstring()
wwpart.Parent = ww
end
ww.Parent = Character
coroutine.resume(coroutine.create(function()
repeat if stopeverything then wait(math.huge) end
for i,v in pairs(ww:GetChildren()) do
v.Color = GUN.NeonParts.Color
end
swait()
until attack or Anim ~= "Idle" or taunt.Value ~= "FAST BOIII"
alreadyfixing = true
ww:Destroy()
alreadyfixing = false
end))
end
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
if Torsovelocity < sensitivity then
Anim = "Idle"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25)
Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
elseif Torsovelocity >= sensitivity then
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
Humanoid.WalkSpeed = walkspeed*6
else
GUN.Base.Transparency = 0
GUN.GunAdditions.Transparency = 0
GUN.NeonParts.Transparency = 0
end
else
if attack == false then
GUN.Base.Transparency = 1
GUN.GunAdditions.Transparency = 1
GUN.NeonParts.Transparency = 1
end
if taunt.Value == "Fave" then
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0),1)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * rscp,1)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.3,0.7,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-135)) * lscp,1)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.9,-1.9,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),1)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
end
if taunt.Value == "Krump" then
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1.5,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-1.25,-.25) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
elseif taunt.Value == "OOOOO" then
RootJoint.C0 = Clerp(RootJoint.C0,rc0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
Neck.C0 = Clerp(Neck.C0,nc0,1)
RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * rscp * CFrame.Angles(math.rad(-90),0,0),1)
LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * lscp * CFrame.Angles(math.rad(-90),0,0),1)
RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1)
RightShoulder.C1 = Clerp(RightShoulder.C1,CFrame.new(-.5,.5,0,0,0,1,0,1,-0,-1,0,0),1)
LeftShoulder.C1 = Clerp(LeftShoulder.C1,CFrame.new(.5,.499975681,0,0,0,-1,0,1,0,1,0,0),1)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
end
end
end
swait()
end



my roblox just freezez whenever i execute it
bc its from 3 years ago..