
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
repeat task.wait() until player.Character
local char = player.Character
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local function anim2track(asset_id)
local objs = game:GetObjects(asset_id)
for i = 1, #objs do
if objs[i]:IsA("Animation") then
return objs[i].AnimationId
end
end
return asset_id
end
local fakeTool = Instance.new("Tool")
fakeTool.Name = "Slash"
fakeTool.RequiresHandle = true
local fakeHandle = Instance.new("Part")
fakeHandle.Name = "Handle"
fakeHandle.Size = Vector3.new(1,4,1)
fakeHandle.Transparency = 1
fakeHandle.CanCollide = false
fakeHandle.Parent = fakeTool
fakeTool.Parent = player.Backpack
local slashAnimID = anim2track("rbxassetid://82407225122935")
local slashAnimation = Instance.new("Animation")
slashAnimation.AnimationId = slashAnimID
local slashTrack = hum:LoadAnimation(slashAnimation)
slashTrack.Priority = Enum.AnimationPriority.Action
slashTrack.Looped = false
local function getRealTool()
for _, v in pairs(player.Backpack:GetChildren()) do
if v:IsA("Tool") and v ~= fakeTool and v:FindFirstChild("Handle") then
return v
end
end
for _, v in pairs(char:GetChildren()) do
if v:IsA("Tool") and v ~= fakeTool and v:FindFirstChild("Handle") then
return v
end
end
end
local function cleanRealTool(tool)
for _, obj in pairs(tool:GetDescendants()) do
if obj:IsA("BasePart") then
obj.LocalTransparencyModifier = 1
end
if obj:IsA("Sound") then
obj.Volume = 0
end
if obj:IsA("Animation") then
obj:Destroy()
end
end
end
local att0 = Instance.new("Attachment", root)
local att1 = Instance.new("Attachment", root)
att0.Position = Vector3.new(0, 1, 0)
att1.Position = Vector3.new(0, -1, 0)
local trail = Instance.new("Trail", root)
trail.Attachment0 = att0
trail.Attachment1 = att1
trail.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(0,0,0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(120,0,120))
}
trail.Lifetime = 0.4
trail.LightEmission = 1
local debounce = false
fakeTool.Activated:Connect(function()
if debounce then return end
debounce = true
local realTool = getRealTool()
if realTool then
cleanRealTool(realTool)
slashTrack:Play()
task.wait(slashTrack.Length * 0.9)
hum:EquipTool(realTool)
task.wait(0.15)
realTool:Activate()
task.wait(0.25)
hum:EquipTool(fakeTool)
end
task.wait(0.3)
debounce = false
end)
task.spawn(function()
while task.wait() do
local t = getRealTool()
if t then cleanRealTool(t) end
end
end)



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