
KeylessUniversal

for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.ClassName == "Accessory" then v.Parent = workspace
end
end
game.Players.LocalPlayer.Character:BreakJoints()
wait(7)
game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
game:GetService("RunService").Stepped:wait()
v = game.Workspace["LongStraightHair"].Handle
local temp = Instance.new("BodyPosition")
temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
temp.Parent = v
game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
game:GetService("RunService").Stepped:wait()
local temp1 = Instance.new("BodyThrust")
temp1.Location = Vector3.new(5,0,0)
temp1.Force = Vector3.new(4000,4000,4000)
temp1.Parent = v
v.CanCollide = false
while wait() do
temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,1,0)
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